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2008 IEEE International Conference on Shape Modeling and Applications最新文献

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SHREC’08 entry: Multi-view 3D retrieval using multi-scale contour representation 论文题目:基于多尺度轮廓表示的多视图三维检索
Pub Date : 2008-06-04 DOI: 10.1109/SMI.2008.4547980
Thibault Napoléon, Tomasz Adamek, F. Schmitt, Noel E. O'Connor
We describe in this paper a method for 3D shape indexing and retrieval that we apply on three data collections of the SHREC - SHape Retrieval Contest 2008: Stability on watertight, CAD and Generic 3D models. The method is based on a set of 2D multi-views after a pose and scale normalization of the models using Continuous PCA and the enclosing sphere. In all views we extract the models silhouettes and compare them pairwise. To compute the similitude measure we consider the external contour of the silhouettes, we extract their convexities and concavities at different scale levels and we build a multiscale representation. The pairs of contours are then compared by elastic matching achieved by using dynamic programming.
本文描述了一种三维形状索引和检索方法,并将其应用于2008年SHREC形状检索大赛的三个数据集:水密稳定性、CAD和通用三维模型。该方法基于一组二维多视图,通过连续主成分分析和封闭球对模型进行位姿和尺度归一化。在所有视图中,我们提取模型的轮廓并对它们进行两两比较。为了计算相似度,我们考虑了轮廓的外部轮廓,提取了轮廓在不同尺度上的凸度和凹度,并建立了多尺度表示。然后利用动态规划实现的弹性匹配对轮廓进行比较。
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引用次数: 12
Sculptural forms from hyperbolic tessellations 双曲镶嵌的雕塑形式
Pub Date : 2008-06-04 DOI: 10.1109/SMI.2008.4547963
G. Hart
A toolbox of algorithmic techniques is presented for creating a variety of novel, visually engaging, sculptural forms that express a mathematical aesthetic embodied within a plausibly organic organization. Hyperbolic tessellations in the Poincare plane are transformed in several ways to three-dimensional networks of edges. Then these edge networks are thickened to solid struts with a simple robust "strut algorithm". By the use of different transformations and adjustable parameters in the algorithms, a variety of high-genus forms result. The techniques are robust enough to produce watertight boundary representations to be built with solid freeform fabrication equipment. The final physical sculptures satisfy the "coolness criterion," that passers by will pick them up and say "Wow, that's cool!"
提出了一个算法技术工具箱,用于创建各种新颖的、视觉上引人入胜的雕塑形式,这些形式表达了在看似有机的组织中体现的数学美学。庞加莱平面上的双曲镶嵌以几种方式转化为三维边缘网络。然后用一种简单的鲁棒“strut算法”将这些边缘网络加厚为实体支柱。通过在算法中使用不同的变换和可调的参数,可以得到多种高属形式。该技术具有足够的鲁棒性,可以产生用固体自由形状制造设备构建的水密边界表示。最终的实体雕塑满足了“酷标准”,过路人会拿起它们说:“哇,太酷了!”
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引用次数: 15
Fairing wireframes in industrial surface design 工业表面设计中的整流罩线框图
Pub Date : 2008-06-04 DOI: 10.1109/SMI.2008.4547943
Yu-Kun Lai, Yong-Jin Liu, Yuyang Zang, Shimin Hu
Wireframe is a modeling tool widely used in industrial geometric design. The term wireframe refers to two sets of curves, with the property that each curve from one set intersects with each curve from the other set. Akin to the mu-, v-isocurves in a tensor-product surface, the two sets of curves in a wireframe span an underlying surface. In many industrial design activities, wireframes are usually set up and adjusted by the designers before the whole surfaces are reconstructed. For adjustment, the fairness of wireframe has a direct influence on the quality of the underlying surface. Wireframe fairing is significantly different from fairing individual curves in that intersections should be preserved and kept in the same order. In this paper, we first present a technique for wireframe fairing by fixing the parameters during fairing. The limitation of fixed parameters is further released by an iterative gradient descent optimization method with step-size control. Experimental results show that our solution is efficient, and produces reasonably fairing results of the wireframes.
线框是一种广泛应用于工业几何设计的建模工具。术语线框指的是两组曲线,其中一组的每条曲线都与另一组的每条曲线相交。类似于张量积曲面中的mu-, v-等曲线,线框中的两组曲线跨出一个底层曲面。在许多工业设计活动中,线框图通常由设计师在重建整个表面之前建立和调整。对于调整,线框的公平性直接影响到下垫面的质量。线框整流罩与单个曲线的整流罩有很大的不同,因为线框整流罩的交点要保留并保持相同的顺序。在本文中,我们首先提出了一种通过在整流罩过程中固定参数来进行线框整流罩的技术。采用步长控制的迭代梯度下降优化方法,进一步解除了固定参数的限制。实验结果表明,该方法是有效的,并能产生合理的线框图整流效果。
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引用次数: 5
SHREC’08 entry: 3D model retrieval based on the V system invariant moment SHREC ' 08词条:基于V系统不变矩的三维模型检索
Pub Date : 2008-06-04 DOI: 10.1109/SMI.2008.4547991
Yujie Liu, Xiaolan Yao, Zongmin Li, Xiuping Men
A novel methodology based on V-system polynomials for content-based search and retrieval of 3D objects is proposed and implemented in the experiment with the contest's query set and the model database. By the benchmark of the SHREC'06 to the algorithm, this method shows highly performance and improves the retrieval efficiency.
提出了一种基于v系统多项式的基于内容的三维物体搜索和检索方法,并在实验中使用竞赛的查询集和模型数据库实现了该方法。通过对该算法的SHREC'06的测试,该方法表现出了较高的性能,提高了检索效率。
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引用次数: 8
GPU-accelerated surface denoising and morphing with lattice Boltzmann scheme 基于栅格玻尔兹曼格式的gpu加速表面去噪与变形
Pub Date : 2008-06-04 DOI: 10.1109/SMI.2008.4547942
Ye Zhao
In this paper, we introduce a parallel numerical scheme, the Lattice Boltzmann method, to shape modeling applications. The motivation of using this originally-designed fluid dynamics solver in surface modeling is its simplicity, locality, parallelism from the cellular-automata-originated updating rules, which can directly be mapped onto modern graphics hardware. A surface is implicitly represented by the signed distance field. The distances are then used in a modified LBM scheme as its computing primitive, instead of the densities in traditional LBM. The scheme can simulate curvature motions to smooth the surface with a diffusion process. Furthermore, an initial value level set method can be implemented for surface morphing. The distance difference between a morphing surface and a target surface defines the speed function of the evolving level sets, and is used as the driving force in the LBM. Our GPU-accelerated LBM algorithm has achieved outstanding performance for the denoising and morphing examples. It has the great potential to be further applied as a general GPU computing framework to many other solid and shape modeling applications.
在本文中,我们介绍了一种并行数值格式,晶格玻尔兹曼方法,以形状建模的应用。在曲面建模中使用这种流体动力学求解器的动机是它的简单性,局部性,与元胞自动机起源的更新规则并行,可以直接映射到现代图形硬件。曲面由带符号距离场隐式表示。然后在改进的LBM方案中使用距离作为其计算基元,而不是传统LBM中的密度。该方案可以模拟曲率运动,以扩散过程平滑表面。此外,还可以采用初始值水平集方法实现曲面变形。变形曲面与目标曲面之间的距离差定义了进化水平集的速度函数,并作为LBM的驱动力。我们的gpu加速LBM算法在去噪和变形示例中取得了出色的性能。作为一个通用的GPU计算框架,它有很大的潜力可以进一步应用于许多其他实体和形状建模应用。
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引用次数: 4
Efficient solution to systems of multivariate polynomials using expression trees 用表达式树求解多元多项式的有效方法
Pub Date : 2008-06-04 DOI: 10.1109/SMI.2008.4547965
G. Elber, T. Grandine
In recent years, several quite successful attempts have been made to solve systems of polynomial constraints, using geometric design tools, by making use of subdivision based solvers. This broad class of methods includes both binary domain subdivision as well as the projected polyhedron method of Sherbrooke and Patrikalakis [13]. One of the main difficulties in using subdivision solvers is their scalability. When the given constraint is represented as a tensor product of all its independent variables, it grows exponentially in size as a function of the number of variables. In this work, we show that for many applications, especially geometric, the exponential complexity of the constraints can be reduced to a polynomial one by representing the underlying problem structure in the form of expression trees that represent the constraints. We demonstrate the applicability and scalability of this representation and compare its performance to that of tensor product constraint representation, on several examples.
近年来,利用几何设计工具,利用基于细分的求解器,已经进行了几次相当成功的尝试来求解多项式约束系统。这一大类方法既包括二值域细分,也包括Sherbrooke和Patrikalakis[13]的投影多面体方法。使用细分求解器的主要困难之一是它们的可扩展性。当给定的约束被表示为所有自变量的张量积时,它的大小作为变量数量的函数呈指数增长。在这项工作中,我们证明了对于许多应用,特别是几何应用,约束的指数复杂性可以通过以表示约束的表达式树的形式表示底层问题结构来简化为多项式。我们通过几个例子证明了这种表示的适用性和可扩展性,并将其性能与张量积约束表示进行了比较。
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引用次数: 5
Segmentation-free skeletonization of grayscale volumes for shape understanding 用于形状理解的灰度体积的无分割骨架化
Pub Date : 2008-06-04 DOI: 10.1109/SMI.2008.4547951
S. S. Abeysinghe, M. Baker, W. Chiu, T. Ju
Medical imaging has produced a large number of volumetric images capturing biological structures in 3D. Computer-based understanding of these structures can often benefit from the knowledge of shape components, particularly rod-like and plate-like parts, in such volumes. Previously, skeletons have been a common tool for identifying these shape components in a solid object. However, obtaining skeletons of a grayscale volume poses new challenges due to the lack of a clear boundary between object and background. In this paper, we present a new skeletonization algorithm on grayscale volumes typical to medical imaging (e.g., MRI, CT and EM scans), for the purpose of identifying shape components. Our algorithm does not require an explicit segmentation of the volume into object and background, and is capable of producing skeletal curves and surfaces that lie centered at rod-shaped and plate-shaped parts in the grayscale volume. Our method is demonstrated on both synthetic and medical data.
医学成像已经产生了大量三维生物结构的体积图像。基于计算机的对这些结构的理解通常可以从形状部件的知识中受益,特别是棒状和板状部件,在这种体积中。以前,骨架一直是识别固体物体中这些形状成分的常用工具。然而,由于物体和背景之间缺乏清晰的边界,获得灰度体的骨架提出了新的挑战。在本文中,我们提出了一种新的针对医学成像(例如MRI, CT和EM扫描)的灰度体积的骨架化算法,以识别形状成分。我们的算法不需要将体积明确分割为对象和背景,并且能够在灰度体积中产生以杆状和板状部分为中心的骨架曲线和表面。我们的方法在合成数据和医学数据上都得到了验证。
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引用次数: 43
SHape REtrieval contest 2008: Classification of watertight models 形状检索大赛2008:水密模型分类
Pub Date : 2008-06-04 DOI: 10.1109/SMI.2008.4547976
D. Giorgi, S. Marini
This track focuses on 3D shape classification, i.e. the assignment of a query object to one of the classes in a database. A total amount of 646 watertight models have been classified, and released as training, testing and query data. Three different levels of categorization have been taken into account, from coarse to fine.
本课程关注3D形状分类,即将查询对象分配给数据库中的一个类。共分类了646个水密模型,作为训练、测试和查询数据发布。考虑到从粗到细的三个不同级别的分类。
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引用次数: 11
Reeb graph computation based on a minimal contouring 基于最小等高线的Reeb图计算
Pub Date : 2008-06-04 DOI: 10.1109/SMI.2008.4547953
G. Patané, M. Spagnuolo, B. Falcidieno
Given a manifold surface M and a continuous function f : M rarr R, the Reeb graph of (M, f) is a widely-used high-level descriptor of M and its usefulness has been demonstrated for a variety of applications, which range from shape parameterization and abstraction to deformation and comparison. In this context, we propose a novel computation of the Reeb graph that is based on the analysis of the iso-contours solely at saddle points and does not require sampling or sweeping the image of f. Furthermore, the proposed approach does not use global sorting steps of the function values and exploits only a local information on f, without handling it as a whole. By combining the minimal number of nodes in the Reeb graph with the use of a small amount of memory footprint and temporary data structures, the overall computation takes O(sn)-time, where n is the number of vertices of the triangulation of M and s is the number of saddles of f. Finally, the technique can be easily extended to compute the Reeb graphs of time-varying functions.
给定一个流形曲面M和一个连续函数f: M rarr R, (M, f)的Reeb图是M的一个广泛使用的高级描述符,它的有用性已被证明用于各种应用,范围从形状参数化和抽象到变形和比较。在这种情况下,我们提出了一种新的计算Reeb图的方法,该方法仅基于对鞍点等等高线的分析,不需要采样或扫描f的图像。此外,所提出的方法不使用函数值的全局排序步骤,只利用f的局部信息,而不处理它作为一个整体。通过将Reeb图中的最小节点数与使用少量内存占用和临时数据结构相结合,整体计算需要O(sn)时间,其中n为M三角化的顶点数,s为f的鞍座数。最后,该技术可以很容易地扩展到计算时变函数的Reeb图。
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引用次数: 23
A global physical method for manifold smoothing 流形光滑的全局物理方法
Pub Date : 2008-06-04 DOI: 10.1109/SMI.2008.4547940
Ahmed Fouad El Ouafdi, D. Ziou
In this paper, we propose a manifold smoothing method based on the heat diffusion process. We start from the global equation of heat conservation and we decompose it into basic laws. The numerical scheme is derived in a straightforward way from the discretization of the basic heat transfer laws using computation algebraic topological tools CAT, thus providing a physical and topological explanation for each step of the discretization process.
本文提出了一种基于热扩散过程的流形平滑方法。我们从全局的热守恒方程出发,把它分解成基本定律。数值格式是使用计算代数拓扑工具CAT从基本传热定律离散化中直接导出的,从而为离散化过程的每个步骤提供了物理和拓扑解释。
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引用次数: 26
期刊
2008 IEEE International Conference on Shape Modeling and Applications
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