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2008 IEEE International Conference on Shape Modeling and Applications最新文献

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SHREC—08 entry: Local 2D visual features for CAD Model retrieval shrec08条目:用于CAD模型检索的局部2D视觉特征
Pub Date : 2008-06-04 DOI: 10.1109/SMI.2008.4547985
Kunio Osada, T. Furuya, Ryutarou Ohbuchi
A local shape feature has an advantage in dealing with deformable or articulated 3D models. We evaluate the performance of our local, 2D visual features and their integration method based on the bag-of-features approach using the SHREC'08 CAD model track. The evaluation showed that, it performed very well, winning the 2nd place in the contest, although it lost to a method that employs supervised learning of classes in the benchmark dataset.
局部形状特征在处理可变形或铰接的3D模型方面具有优势。我们使用SHREC'08 CAD模型轨迹评估了我们的局部2D视觉特征及其基于特征袋方法的集成方法的性能。评估表明,它的表现非常好,在比赛中获得了第二名,尽管它输给了在基准数据集中使用监督学习类的方法。
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引用次数: 7
A least-norm approach to flattenable mesh surface processing 可平坦网格表面处理的最小范数方法
Pub Date : 2008-06-04 DOI: 10.1109/SMI.2008.4547959
Charlie C. L. Wang
Following the definition of developable surface in differential geometry, the flattenable mesh surface, a special type of piecewise- linear surface, inherits the good property of developable surface about having an isometric map from its 3D shape to a corresponding planar region. Different from the developable surfaces, a flattenable mesh surface is more flexible to model objects with complex shapes (e.g., cramped paper or warped leather with wrinkles). Modelling a flattenable mesh from a given input mesh surface can be completed under a constrained nonlinear optimization framework. In this paper, we reformulate the problem in terms of estimation error. Therefore, the shape of a flattenable mesh can be computed by the least-norm solutions faster. Moreover, the method for adding shape constraints to the modelling of flattenable mesh surfaces has been exploited. We show that the proposed method can compute flattenable mesh surfaces from input piecewise linear surfaces successfully and efficiently.
根据微分几何中可展曲面的定义,可展平面作为一类特殊的分段线性曲面,继承了可展曲面从其三维形状到相应平面区域的等距映射的良好性质。与可展曲面不同,可展网格曲面更灵活地模拟形状复杂的物体(例如,狭窄的纸张或带有褶皱的弯曲皮革)。在约束非线性优化框架下,可以从给定的输入网格曲面对可平坦网格进行建模。在本文中,我们从估计误差的角度重新表述了这个问题。因此,利用最小范数解可以更快地计算出可平坦网格的形状。此外,还提出了在可平坦化网格曲面建模中加入形状约束的方法。结果表明,该方法可以有效地从输入的分段线性曲面计算出可平坦的网格曲面。
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引用次数: 9
SHREC’08 entry: 3D shape searching using object partitioning SHREC ' 08词条:使用对象分区进行三维形状搜索
Pub Date : 2008-06-04 DOI: 10.1109/SMI.2008.4547986
A. I. Wagan, A. Godil, Xiaolan Li
In this paper we propose a novel algorithm for 3D shape searching based on the visual similarity by cutting the object into sections. This method rectifies some of the shortcomings of the visual similarity based methods, so that it can better account for concave areas of an object and parts of the object not visible because of occlusion. As the first step, silhouettes of the 3D object are generated by partitioning the object into number of parts with cutting planes perpendicular to the view direction. Then Zernike moments are applied on the silhouettes to generate shape descriptors. The distance measure is based on minimizing the distance among all the combinations of shape descriptors and then these distances are used for similarity based searching. We have performed experiments on the Princeton shape benchmark and the Purdue CAD/CAM database, and have achieved results comparable to some of the best algorithms in the 3D shape searching literature.
本文提出了一种基于视觉相似性的三维形状搜索算法。该方法纠正了基于视觉相似性的方法的一些缺点,使其能够更好地解释物体的凹区域和物体因遮挡而不可见的部分。作为第一步,通过垂直于视图方向的切割平面将物体划分为若干部分来生成三维物体的轮廓。然后在轮廓上应用泽尼克矩来生成形状描述符。距离度量是基于最小化所有形状描述符组合之间的距离,然后将这些距离用于基于相似性的搜索。我们在普林斯顿形状基准和普渡CAD/CAM数据库上进行了实验,并取得了与3D形状搜索文献中一些最佳算法相当的结果。
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引用次数: 3
GPU smoothing of quad meshes 四边形网格的GPU平滑
Pub Date : 2008-06-04 DOI: 10.1109/SMI.2008.4547938
Tianyun Ni, Young In Yeo, A. Myles, V. Goel, J. Peters
We present a fast algorithm for converting quad meshes on the GPU to smooth surfaces. Meshes with 12,000 input quads, of which 60% have one or more non-4-valent vertices, are converted, evaluated and rendered with 9times9 resolution per quad at 50 frames per second. The conversion reproduces bi-cubic splines wherever possible and closely mimics the shape of the Catmull-Clark subdivision surface by c-patches where a vertex has a valence different from 4. The smooth surface is piecewise polynomial and has well-defined normals everywhere. The evaluation avoids pixel dropout.
提出了一种将GPU上的四边形网格转换为光滑曲面的快速算法。具有12,000个输入四边形的网格,其中60%具有一个或多个非4价顶点,以每秒50帧的速度以每四边形9倍的分辨率进行转换,评估和渲染。这种转换尽可能地再现双三次样条,并通过c-patch密切模仿Catmull-Clark细分曲面的形状,其中顶点的价电子不同于4。光滑曲面是分段多项式,并且处处有定义良好的法线。评估避免了像素丢失。
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引用次数: 28
SHREC’08 entry: Training set expansion via autotags SHREC ' 08条目:通过自动标签扩展训练集
Pub Date : 2008-06-04 DOI: 10.1109/SMI.2008.4547983
Corey Goldfeder, Haoyun Feng, P. Allen
Training a 3D model classifier on a small dataset is very challenging. However, large datasets of partially classified models are now commonly available online. We use an external training set of models with associated text tags to automatically assign tags to both training and query models. The similarity between these tags, used in conjunction with a standard shape descriptor, yields a multiclassifier that outperforms the standalone shape descriptor.
在小数据集上训练3D模型分类器是非常具有挑战性的。然而,部分分类模型的大型数据集现在通常可以在网上获得。我们使用带有相关文本标记的模型的外部训练集来自动将标记分配给训练模型和查询模型。这些标记之间的相似性与标准形状描述符一起使用,产生了优于独立形状描述符的多分类器。
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引用次数: 7
Gauss-Newton-type techniques for robustly fitting implicitly defined curves and surfaces to unorganized data points 对无组织数据点进行隐式曲线和曲面鲁棒拟合的高斯-牛顿型技术
Pub Date : 2008-06-04 DOI: 10.1109/SMI.2008.4547958
M. Aigner, B. Jüttler
We describe Gauss-Newton type methods for fitting implicitly defined curves and surfaces to given unorganized data points. The methods can deal with general error functions, such as approximations to the l1 or linfin norm of the vector of residuals. Depending on the definition of the residuals, we distinguish between direct and data-based methods. In addition, we show that these methods can either be seen as (discrete) iterative methods, where an update of the unknown shape parameters is computed in each step, or as continuous evolution processes, that generate a time-dependent family of curves or surfaces, which converges towards the final result. It is shown that the data-based methods - which are less costly, as they work without the need of computing the closest points - can efficiently deal with error functions that are adapted to noisy and uncertain data. In addition, we observe that the interpretation as evolution process allows to deal with the issues of regularization and with additional constraints.
我们描述了高斯-牛顿型方法拟合隐式定义曲线和曲面到给定的无组织数据点。该方法可以处理一般的误差函数,如残差向量的l1或linfin范数的近似。根据残差的定义,我们区分了直接方法和基于数据的方法。此外,我们表明,这些方法可以被视为(离散的)迭代方法,其中在每一步中计算未知形状参数的更新,或者作为连续的进化过程,产生与时间相关的曲线或曲面族,其收敛于最终结果。结果表明,基于数据的方法-由于不需要计算最近点而成本较低-可以有效地处理适应于噪声和不确定数据的误差函数。此外,我们观察到作为演化过程的解释允许处理正则化问题和附加约束。
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引用次数: 21
Noise in 3D laser range scanner data 三维激光测距仪数据中的噪声
Pub Date : 2008-06-04 DOI: 10.1109/SMI.2008.4547945
Xianfang Sun, Paul L. Rosin, Ralph Robert Martin, F. Langbein
This paper discusses noise in range data measured by a Konica Minolta Vivid 910 scanner. Previous papers considering denoising 3D mesh data have often used artificial data comprising Gaussian noise, which is independently distributed at each mesh point. Measurements of an accurately machined, almost planar test surface indicate that real scanner data does not have such properties. An initial characterisation of real scanner noise for this test surface shows that the errors are not quite Gaussian, and more importantly, exhibit significant short range correlation. This analysis yields a simple model for generating noise with similar characteristics. We also examine the effect of two typical mesh denoising algorithms on the real noise present in the test data. The results show that new denoising algorithms are required to effectively remove real scanner noise.
本文讨论了柯尼卡美能达Vivid 910扫描仪测量的距离数据中的噪声问题。以往考虑三维网格数据去噪的论文通常使用包含高斯噪声的人工数据,高斯噪声独立分布在每个网格点上。对精确加工的几乎是平面的测试表面的测量表明,真实的扫描仪数据不具有这种特性。对该测试表面的真实扫描仪噪声的初步表征表明,误差不是完全高斯的,更重要的是,表现出显著的短距离相关性。这种分析产生了一个简单的模型,用于产生具有相似特征的噪声。我们还研究了两种典型的网格去噪算法对测试数据中存在的真实噪声的影响。结果表明,为了有效去除真实扫描仪噪声,需要新的去噪算法。
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引用次数: 36
SHREC’08 entry: 3D face recognition using integral shape information SHREC ' 08参赛作品:使用积分形状信息的3D人脸识别
Pub Date : 2008-06-01 DOI: 10.1109/SMI.2008.4547994
S. Berretti, A. Bimbo, P. Pala
In this work, we shortly describe an original 3D face recognition approach and its performance as resulted from the 3D Shape Retrieval Contest of 3D Face Scans organized by SHREC 2008 with the support of the Network of Excellence AIM copySHAPE. In particular, the evaluation shows that the proposed approach attains the highest performance on the SHREC 2008 data set.
在这项工作中,我们简要地描述了一种原始的3D人脸识别方法及其性能,这是由SHREC 2008组织的3D人脸扫描3D形状检索大赛在卓越网络AIM copySHAPE的支持下获得的结果。特别是,评估表明,该方法在SHREC 2008数据集上获得了最高的性能。
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引用次数: 10
Time varying surface reconstruction from multiview video 多视点视频时变表面重构
Pub Date : 2008-04-20 DOI: 10.1109/SMI.2008.4547947
S. Bilir, Y. Yemez, C. Okluortam, Görü Ve, Grafik Laboratuvarı, Koç¨universitesi, Istanbul, Giris¸dinamik
We present a fast deformation-based method for building time-varying surface models of dynamic objects from multiview video streams. Starting from an initial mesh representation, the surface of a dynamic object is tracked over time, both in geometry and connectivity, based on multiview silhouette information via a mesh-based deformation technique. The resulting smooth time-varying surface is then represented as a mesh sequence that can efficiently be encoded in terms of mesh restructuring operations and small-scale vertex displacements along with the initial model. Another advantage of the proposed method is the ability to deal with dynamic objects that may undergo a nonrigid transformation. We demonstrate the performance of the presented method on a synthetic human body model sequence.
提出了一种基于形变的快速多视频流动态物体时变表面模型构建方法。从初始网格表示开始,通过基于网格的变形技术,基于多视图轮廓信息,跟踪动态对象的表面,包括几何形状和连通性。然后将得到的光滑时变表面表示为网格序列,该序列可以根据网格重构操作和小尺度顶点位移与初始模型一起有效地进行编码。所提出的方法的另一个优点是能够处理可能经历非刚性转换的动态对象。我们在一个合成人体模型序列上验证了该方法的性能。
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引用次数: 5
期刊
2008 IEEE International Conference on Shape Modeling and Applications
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