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Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services最新文献

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"What can i help you with?": infrequent users' experiences of intelligent personal assistants “我能为你做些什么?”:不常见的智能个人助理用户体验
Benjamin R. Cowan, Nadia Pantidi, D. Coyle, K. Morrissey, Peter Clarke, Sara Al-Shehri, D. Earley, Natasha Bandeira
Intelligent Personal Assistants (IPAs) are widely available on devices such as smartphones. However, most people do not use them regularly. Previous research has studied the experiences of frequent IPA users. Using qualitative methods we explore the experience of infrequent users: people who have tried IPAs, but choose not to use them regularly. Unsurprisingly infrequent users share some of the experiences of frequent users, e.g. frustration at limitations on fully hands-free interaction. Significant points of contrast and previously unidentified concerns also emerge. Cultural norms and social embarrassment take on added significance for infrequent users. Humanness of IPAs sparked comparisons with human assistants, juxtaposing their limitations. Most importantly, significant concerns emerged around privacy, monetization, data permanency and transparency. Drawing on these findings we discuss key challenges, including: designing for interruptability; reconsideration of the human metaphor; issues of trust and data ownership. Addressing these challenges may lead to more widespread IPA use.
智能个人助理(IPAs)在智能手机等设备上广泛使用。然而,大多数人并不经常使用它们。以前的研究研究了频繁使用IPA的人的经历。使用定性方法,我们探索了不经常使用IPAs的用户的体验:那些尝试过IPAs但选择不经常使用它们的人。不出所料,不经常使用的用户会分享一些经常使用的用户的体验,例如,对完全免提交互的限制感到沮丧。重要的对比点和以前未确定的问题也出现了。对于不经常使用手机的人来说,文化规范和社交尴尬具有更大的意义。IPAs的人性化引发了与人类助手的比较,并将它们的局限性并列。最重要的是,人们对隐私、货币化、数据持久性和透明度产生了重大担忧。根据这些发现,我们讨论了主要挑战,包括:可中断性设计;对人类隐喻的再思考信任和数据所有权的问题。解决这些挑战可能导致更广泛地使用国际音标。
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引用次数: 290
Visual, auditory and haptic navigation feedbacks among older pedestrians 老年行人的视觉、听觉和触觉导航反馈
Angélique Montuwy, B. Cahour, Aurélie Dommes
As worldwide population is aging and concentrating in cities, designing a pedestrian navigation aid adapted to elderly specificities and needs could help in preserving their autonomy, as their cognitive and perceptive abilities may decline with age. This study was aimed at comparing visual, auditory and haptic guidance feedbacks among older pedestrians, taking into account their navigation performance and user experience. A virtual environment was used to measure time to destination and rate of correct responses. Post-activity interviews were used to access participants' perceptions, feelings and hesitations in a qualitative way. Results showed great performance and user experience for visual guidance, whereas performance and user experience were poor for haptic guidance.
随着世界人口的老龄化和城市人口的集中,设计一个适合老年人特点和需求的行人导航辅助设备可以帮助他们保持自主性,因为他们的认知和感知能力可能会随着年龄的增长而下降。本研究旨在比较老年行人的视觉、听觉和触觉引导反馈,同时考虑他们的导航性能和用户体验。使用虚拟环境来测量到达目的地的时间和正确反应的比率。活动后访谈以定性的方式获取参与者的感知、感受和犹豫。结果表明,视觉引导的性能和用户体验良好,而触觉引导的性能和用户体验较差。
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引用次数: 10
Tutorial on wearable computing in sports 关于运动中可穿戴计算的教程
Florian Daiber, Felix Kosmalla
Wearable sports technology such as fitness trackers, smart watches or heart rate sensors has become ubiquitous in our everyday lives. This technology enables even recreational athletes to keep track of their workouts in a comprehensive manner. Besides the general assumption that this technology improves motivation to exercise more often, it also enables the athlete to get a better understanding of her current fitness level. However, current technology is mainly focussed on (quantifiable) performance indicators such as mileage, pace, cadence, watts, heart rate, etc. In this tutorial we aim to introduce wearable sports technologies that provide real-time support to athletes while exercising. Topics of interest range from engineering problems to research methods as they apply in the context of mobile and ubiquitous sports technologies.
可穿戴运动技术,如健身追踪器、智能手表或心率传感器,在我们的日常生活中无处不在。这项技术使业余运动员也能以全面的方式跟踪他们的锻炼情况。除了普遍认为这项技术可以提高运动的动力外,它还可以使运动员更好地了解自己目前的健康水平。然而,目前的技术主要集中在(可量化的)性能指标上,如里程、步速、节奏、瓦特、心率等。在本教程中,我们旨在介绍可穿戴运动技术,为运动员在锻炼时提供实时支持。感兴趣的主题范围从工程问题到研究方法,因为它们在移动和无处不在的体育技术的背景下应用。
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引用次数: 6
Film, interrupted: investigating how mobile device notifications affect immersion during movies 电影,中断:调查移动设备通知如何影响沉浸在电影中
J. Rigby, Duncan P. Brumby, Sandy J. J. Gould, A. Cox
Mobile devices are increasingly used while watching video, both as a secondary device and for dedicated viewing. However, devices frequently issue notifications that can interrupt viewing. This study investigated the effect of interruptions from notifications on viewer immersion. Participants watched 10 minutes of a movie without notifications, and 10 minutes while receiving message notifications. There were two participant groups: one watched video on a 30-inch monitor with messages sent to a separate smartphone; while another watched on a smartphone while also receiving messages on it. Viewer immersion was assessed after each condition via questionnaire. We also considered message response times. Results showed that immersion scores were lower when the video was interrupted with notifications, regardless of viewing device. Message response times were fastest when using the phone as a secondary device. Our results suggest that device-driven interruptions should be minimised for an immersive film experience.
越来越多的人在观看视频时使用移动设备,无论是作为辅助设备还是专门观看。然而,设备经常发出可能中断观看的通知。本研究调查了通知干扰对观众沉浸感的影响。参与者在没有通知的情况下观看了10分钟的电影,在收到消息通知的情况下观看了10分钟。有两组参与者:一组在一台30英寸的显示器上观看视频,并将信息发送到另一台智能手机上;而另一个孩子一边看手机一边接收信息。在每个条件后通过问卷评估观众沉浸度。我们还考虑了消息响应时间。结果显示,当视频被通知打断时,无论观看设备如何,沉浸得分都较低。当将电话作为辅助设备使用时,消息响应时间最快。我们的研究结果表明,为了获得沉浸式的电影体验,应该尽量减少设备驱动的干扰。
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引用次数: 0
Interacting with large maps using HMDs in VR settings 在VR环境中使用头戴式显示器与大型地图进行交互
I. Giannopoulos, Andreas Komninos, J. Garofalakis
Location based services are a common application scenario in mobile and ubiquitous computing use. A typical issue with cartographic applications in this domain is the limited size of the displayed map, which makes interaction and visualization a difficult problem to solve. With the increasing popularity of head mounted displays for VR and AR systems, an opportunity is presented for map-based applications to overcome the limitation of the small display size, as the user's information visualization space can extend to his entire surroundings. In this paper we present a preliminary investigation into how interaction with such very large display maps can take place, using a virtual reality headset as the sole input and interaction method.
基于位置的服务是移动和普适计算使用中的常见应用场景。该领域的制图应用程序的一个典型问题是显示地图的大小有限,这使得交互和可视化成为一个难以解决的问题。随着头戴式显示器在VR和AR系统中的日益普及,基于地图的应用程序有机会克服显示器尺寸小的限制,因为用户的信息可视化空间可以扩展到他的整个环境。在本文中,我们提出了一个初步的调查,如何与这种非常大的显示地图进行交互,使用虚拟现实耳机作为唯一的输入和交互方法。
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引用次数: 3
Using nature elements in mobile AR for education with children 在移动增强现实中使用自然元素进行儿童教育
I. Alakärppä, Elisa Jaakkola, J. Väyrynen, Jonna Häkkilä
We present a concept, prototype and in-the-wild evaluation of a mobile augmented reality (AR) application in which physical items from nature are used as AR markers. By blending the physical and digital, AR technology has the potential to create an enhanced learning experience compared to paper-based solutions and conventional mobile applications. Our prototype, an application running on a tablet computer, uses natural markers such as leaves and pinecones in a game-like nature quiz. The system was evaluated using interviews with and observations of 6- to 12-year-old children (n=11) who played the game as well as focus group discussions with play club counsellors (n=4) and primary school teachers (n=7). Our salient findings suggest that the concept has sound potential in its mixture of physical activity and educational elements in an outdoor context. In particular, teachers found the use of natural objects to be an appealing approach and a factor contributing to the learning experience.
我们提出了一个移动增强现实(AR)应用程序的概念,原型和野外评估,其中来自自然界的物理项目被用作AR标记。与纸质解决方案和传统的移动应用程序相比,通过将物理和数字技术相结合,增强现实技术有可能创造出更好的学习体验。我们的原型是一个在平板电脑上运行的应用程序,它使用树叶和松果等自然标记来进行类似游戏的自然测试。通过对玩游戏的6- 12岁儿童(n=11)的访谈和观察,以及与游戏俱乐部辅导员(n=4)和小学教师(n=7)的焦点小组讨论,对该系统进行了评估。我们的显著发现表明,这一概念在户外环境中结合了体育活动和教育元素,具有良好的潜力。特别是,教师发现自然物体的使用是一种吸引人的方法,也是促进学习体验的一个因素。
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引用次数: 61
My phone assistant should know I am an Indian: influencing factors for adoption of assistive agents 我的电话助手应该知道我是印度人:使用辅助代理的影响因素
Simran Chopra, S. Chivukula
Intelligent assistants are an emerging form of interface in digital devices. They are disrupting this space through conversations which have socio-cultural dimensions. However, what is not known are people's perceptions and expectations from these assistants. In this paper, we studied the Indian context through guided interviews and situational observations. The user-agent interaction begins with communication of intent. We found that Indians take a lot of time to articulate intent and also prefer conversing through type. Personalization and context are other two critical components, where latter gives deeper meaning to user intent and is culture specific. E.g. in India; security, shared public spaces and infrastructure availability are of higher importance as compared to the west. The need for user-profile building is identified as a key factor in adoption of assistive agents in India. We discuss influencing factors that will help build these user-profiles for Indian scenarios.
智能助手是数字设备中一种新兴的界面形式。他们通过具有社会文化层面的对话破坏了这个空间。然而,我们不知道的是人们对这些助手的看法和期望。在本文中,我们通过引导访谈和情境观察来研究印度语境。用户代理交互始于意图的交流。我们发现印度人花很多时间来表达意图,也更喜欢通过类型交谈。个性化和上下文是另外两个关键组成部分,后者赋予用户意图更深层次的含义,并且与文化相关。例如在印度;与西方相比,安全、公共空间共享和基础设施可用性更为重要。建立用户档案的需要被确定为在印度采用辅助代理的关键因素。我们将讨论有助于为印度场景建立这些用户档案的影响因素。
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引用次数: 7
"In search of light": enhancing touristic recommender services with local weather data “寻找光明”:利用当地天气数据加强旅游推荐服务
Mara Dionísio, T. Paulino, Trisha Suri, Nicolas Autzen, Johannes Schöning
Many destinations' economies strongly rely on tourism. Therefore, it is crucial to meet tourists' expectations, so they will return to the destination. The geographical formation of certain touristic islands often leads to local climates where it can be rainy and windy on one side of the island, whereas the other part is sunny. In this paper, we present a novel use for a network of sensors, LightBeam, a mobile location-based application aiming to improve the tourists' experience. The application focuses on providing real-time guidance for tourists seeking sunlight to maximize their holiday experience by suggesting the closest points of interest (POIs) to the user with the "best sunlight". To achieve this, we implemented and installed a network of geospatial sensors. The data from the sensor network is combined with the current location of the users to provide recommendations. We report on the initial design and prototype of LightBeam.
许多旅游目的地的经济严重依赖旅游业。因此,满足游客的期望是至关重要的,这样他们才会回到目的地。某些旅游岛屿的地理形成往往导致当地的气候,它可以是多雨和刮风在岛的一边,而另一部分是晴朗的。在本文中,我们提出了一种传感器网络的新用途,LightBeam,一种基于移动位置的应用程序,旨在改善游客的体验。该应用程序的重点是为寻求阳光的游客提供实时指导,通过向用户推荐最近的兴趣点(poi),获得“最佳阳光”,从而最大化他们的假期体验。为了实现这一目标,我们实施并安装了地理空间传感器网络。来自传感器网络的数据与用户的当前位置相结合,提供建议。我们报告了LightBeam的初步设计和原型。
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引用次数: 3
Machine learning for intelligent mobile user interfaces using TensorFlow 使用TensorFlow的智能移动用户界面的机器学习
Sven Mayer, Huy Viet Le, N. Henze
One key feature of TensorFlow includes the possibility to compile the trained model to run efficiently on mobile phones. This enables a wide range of opportunities for researchers and developers. In this tutorial, we teach attendees two basic steps to run neural networks on a mobile phone: Firstly, we will teach how to develop neural network architectures and train them in TensorFlow. Secondly, we show the process to run the trained models on a mobile phone.
TensorFlow的一个关键特性包括编译训练过的模型以便在手机上高效运行的可能性。这为研究人员和开发人员提供了广泛的机会。在本教程中,我们教与会者在手机上运行神经网络的两个基本步骤:首先,我们将教如何开发神经网络架构并在TensorFlow中训练它们。其次,我们展示了在手机上运行训练模型的过程。
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引用次数: 5
SpeCam: sensing surface color and material with the front-facing camera of a mobile device SpeCam:用移动设备的前置摄像头感知表面颜色和材质
H. Yeo, Juyoung Lee, Andrea Bianchi, D. Harris-Birtill, A. Quigley
SpeCam is a lightweight surface color and material sensing approach for mobile devices which only uses the front-facing camera and the display as a multi-spectral light source. We leverage the natural use of mobile devices (placing it face-down) to detect the material underneath and therefore infer the location or placement of the device. SpeCam can then be used to support discreet micro-interactions to avoid the numerous distractions that users daily face with today's mobile devices. Our two-parts study shows that SpeCam can i) recognize colors in the HSB space with 10 degrees apart near the 3 dominant colors and 4 degrees otherwise and ii) 30 types of surface materials with 99% accuracy. These findings are further supported by a spectroscopy study. Finally, we suggest a series of applications based on simple mobile micro-interactions suitable for using the phone when placed face-down.
SpeCam是一种轻量级的移动设备表面颜色和材料传感方法,它只使用前置摄像头和显示器作为多光谱光源。我们利用移动设备的自然使用(面朝下放置)来检测下面的材料,从而推断设备的位置或放置位置。然后,SpeCam可以用于支持谨慎的微交互,以避免用户每天面对当今移动设备的众多干扰。我们的两部分研究表明,SpeCam可以i)识别HSB空间中3个主色附近相距10度的颜色,其他距离为4度;ii) 30种表面材料的准确率为99%。这些发现得到了光谱学研究的进一步支持。最后,我们提出了一系列基于简单移动微交互的应用程序,适合在手机面朝下放的情况下使用。
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引用次数: 17
期刊
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services
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