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International Conference on Computer Supported Collaborative Learning最新文献

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Share and explore discussion forum objects on the Calico website 在Calico网站上分享和探索讨论论坛对象
Pub Date : 2009-06-08 DOI: 10.3115/1599503.1599562
Emmanuel Giguet, N. Lucas, François-Marie Blondel, Eric Bruillard
In this article, we present the Calico website, a shared space where researchers and practitioners in education share and explore discussion forum objects coming from different e-learning platforms. The platform is briefly described. The focus is set on the different kinds of representation provided by the Calico toolkit.
在本文中,我们介绍Calico网站,这是一个教育研究人员和从业者分享和探索来自不同电子学习平台的讨论论坛对象的共享空间。简要介绍了该平台。重点放在Calico工具包提供的不同类型的表示上。
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引用次数: 10
Constructing graphical and hypertextual knowledge representations for learning 构建用于学习的图形和超文本知识表示
Pub Date : 2009-06-08 DOI: 10.3115/1599503.1599578
Jane Alexen Shuyska
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引用次数: 0
Designing on-line communities to enhance teacher professional development 设计线上社区促进教师专业发展
Pub Date : 2009-06-08 DOI: 10.3115/1599503.1599530
C. Madeira, J. Slotta
This poster presents research from a larger three-year study of teacher planning and enacting, where an on-line learning community was established for teacher professional development. This study employed a design research methodology to iteratively develop a computer-supported community. Nine secondary science teachers (N=9) designed, enacted and revised a project-based science lesson while participating in two interventions (reflection and peer exchange). Computer-supported collaborative tools such as wikis and a website were used to foster teacher knowledge, social exchange and collaboration of effective instructional strategies.
这张海报展示了一项为期三年的关于教师规划和制定的大型研究,该研究建立了一个在线学习社区,以促进教师的专业发展。本研究采用设计研究方法,迭代开发电脑支援社区。九名中学科学教师(N=9)设计、制定和修订了一门基于项目的科学课,同时参与了两种干预措施(反思和同伴交流)。计算机支持的协作工具,如维基和一个网站被用来促进教师的知识,社会交流和有效的教学策略的合作。
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引用次数: 3
Supporting student engagement in simulation development 支持学生参与模拟开发
Pub Date : 2009-06-08 DOI: 10.3115/1600053.1600114
K. Glezou, M. Grigoriadou
This paper presents a small-scale study investigating the use of the MicroWorlds Pro multimedia programming environment as an authoring tool for constructing models, simulations and multimedia applications with students of Senior High School. We implemented two alternate instructional strategies: simulation development from scratch and use of a preconstructed microworld, and observed how the students collaborate and interact with the programming environment. The findings highlight the overall process and the differences in the students' levels of engagement and performance, indicating some special features of the programming environment that contribute to or cause difficulty in the creation of an effective learning environment.
本文介绍了一项小型研究,调查使用MicroWorlds Pro多媒体编程环境作为创作工具,与高中生一起构建模型,模拟和多媒体应用程序。我们实施了两种替代教学策略:从头开始模拟开发和使用预先构建的微世界,并观察学生如何与编程环境协作和交互。研究结果强调了整个过程以及学生参与和表现水平的差异,表明编程环境的一些特殊特征有助于或导致创建有效学习环境的困难。
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引用次数: 3
Motivation and collaborative behavior: an exploratory analysis 动机与合作行为:探索性分析
Pub Date : 2009-06-08 DOI: 10.3115/1599503.1599523
I. Howley, Sourish Chaudhuri, Rohit Kumar, C. Rosé
The motivating effects of collaborative learning have long been argued, however a careful analysis of the relationship between the motivation orientation of a student and perceptions of himself, his partners, his collaborative behaviors, and learning in a collaborative context have not been as thoroughly explored. In this paper we present an exploratory analysis of data from a collaborative learning study from the standpoint of motivation type of students and their partners. Overall, what we see is that a student's own motivation orientation may color their perception of the exchange of help in the collaboration, sometimes obscuring the reality of the help actually exchanged.
协作学习的激励效应长期以来一直被争论,然而,对学生的动机取向与对自己、他的伙伴、他的合作行为以及在合作环境中学习的看法之间的关系的仔细分析还没有被彻底地探索过。本文从学生及其合作伙伴的动机类型出发,对一项合作学习研究的数据进行了探索性分析。总的来说,我们看到的是,学生自己的动机取向可能会影响他们对合作中帮助交换的看法,有时会模糊实际交换帮助的事实。
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引用次数: 8
Generative conversations in game-based learning 基于游戏的学习中的生成对话
Pub Date : 2009-06-08 DOI: 10.3115/1600053.1600115
Lai Har Judy Lee, Yam San Chee
This study examines a secondary level game-based learning curriculum centered on a multi-player 3D game, in which students collaboratively make sense of phenomena related to the behavior of charged particles in electric and magnetic fields. We study the interaction among the students while they enlist resources in the form of the game and curriculum materials that serve as scaffolds for sense-making. Through the consideration of coordination of the perception-conception of resources with actions related to scientific inquiry processes, potential sites for generative conversations were identified. We suggest future directions for the design and study of game-based learning curriculum to foster generative conversations that better shape students' sense-making trajectories.
本研究考察了一个以多人3D游戏为中心的二级游戏学习课程,在这个课程中,学生们协作理解与电场和磁场中带电粒子行为相关的现象。我们研究学生之间的互动,同时他们以游戏和课程材料的形式获取资源,作为构建意义的基础。通过考虑资源的感知概念与科学探究过程相关行动的协调,确定了生成对话的潜在场所。我们建议设计和研究基于游戏的学习课程的未来方向,以促进生成对话,更好地塑造学生的意义构建轨迹。
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引用次数: 1
Transforming learning in science classrooms: a hybrid knowledge community approach 科学课堂学习的转变:一种混合知识社区方法
Pub Date : 2009-06-08 DOI: 10.3115/1599503.1599594
Hedieh Najafi
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引用次数: 4
A practice scaffolding interactive platform 一个练习脚手架的互动平台
Pub Date : 2009-06-08 DOI: 10.3115/1600053.1600129
Jeppe Bundsgaard
A Practice Scaffolding Interactive Platform (PracSIP) is a social learning platform which supports students in collaborative project based learning by simulating a professional practice. A PracSIP puts the core tools of the simulated practice at the students' disposal, it organizes collaboration, structures the students' activity, and interactively supports subject learning. A PracSIP facilitates students' development of complex competencies, and at the same time it supports the students' development of skills defined in the curriculum. The paper introduces the concept, presents the theoretical foundations, and gives an example of a PracSIP.
Practice Scaffolding Interactive Platform (PracSIP)是一个社会学习平台,通过模拟专业实践,支持学生进行基于协作项目的学习。PracSIP为学生提供了模拟实践的核心工具,它组织协作,组织学生的活动,并交互式地支持学科学习。PracSIP促进学生复杂能力的发展,同时它支持学生在课程中定义的技能的发展。本文介绍了该系统的概念、理论基础,并给出了一个应用实例。
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引用次数: 7
A technical framework to support implicit structured collaboration 支持隐式结构化协作的技术框架
Pub Date : 2009-06-08 DOI: 10.3115/1600053.1600130
Andreas Lingnau, Martina Bientzle
Verbal communication, particularly the ability to give directions and understand them, is a key not only for learning but also for every day life. Since one main objective of schools for pupils with cognitive disability or learning difficulties is to prepare pupils to manage their every day life on their own, we expect that teaching pupils how to learn and work collaboratively by sharing tasks, give directions to each other and understand them, will support this process and provide them in becoming more independent. In this paper we will present an environment which supports implicit scripted collaborative task solving without increasing cognitive load.
语言交流,尤其是指路和理解的能力,不仅是学习的关键,也是日常生活的关键。由于学校对有认知障碍或学习困难的学生的一个主要目标是让学生准备好自己管理他们的日常生活,我们希望通过分享任务、相互指导和理解来教学生如何学习和合作,这将支持这一过程,并使他们变得更加独立。在本文中,我们将提供一个支持隐式脚本协作任务解决而不增加认知负荷的环境。
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引用次数: 4
The design of peer feedback and reflection tools in a CSCL environment CSCL环境下同伴反馈与反思工具的设计
Pub Date : 2009-06-08 DOI: 10.3115/1600053.1600143
Chris Phielix, F. Prins, P. Kirschner
This design study developed and tested a peer assessment tool and reflection tool for enhancing group functioning in a computer-supported collaborative learning environment. The underlying assumption was that group functioning can be positively influenced by making group members aware of how their behavior is perceived by themselves, their peers, and the group as a whole. This awareness, which is conditional for behavioral change, is achieved through a peer assessment tool and a reflection tool. A 2×2 factorial between-subjects design was used. Participants were 39 fourth-year high school students who worked in groups of 3 or 4 on a collaborative writing task. Results show that groups with peer assessment tool developed better teams, had lower levels of group conflicts, and had a more positive attitude towards collaborative problem solving, than groups without a peer assessment tool. Thus, peer feedback on social behavior of group members can enhance group functioning in CSCL-groups.
本设计研究开发并测试了一种同伴评估工具和反思工具,用于在计算机支持的协作学习环境中增强小组功能。潜在的假设是,通过让群体成员意识到他们的行为是如何被自己、同伴和整个群体所感知的,可以对群体功能产生积极的影响。这种意识是行为改变的条件,可以通过同行评估工具和反思工具来实现。采用2×2受试者间因子设计。参与者是39名四年级的高中生,他们以3或4人为一组,完成一项合作写作任务。结果表明,有同伴评估工具的小组比没有同伴评估工具的小组发展得更好,小组冲突水平更低,对合作解决问题的态度更积极。因此,同伴对群体成员社会行为的反馈可以增强csl群体的群体功能。
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引用次数: 6
期刊
International Conference on Computer Supported Collaborative Learning
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