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GRASP: the group learning assessment platform GRASP:小组学习评估平台
Pub Date : 2009-06-08 DOI: 10.3115/1599503.1599566
G. Gweon, Rohit Kumar, C. Rosé
We demonstrate a prototype assessment technology designed to enable unobtrusive, real time assessment of group dynamics from speech. As part of that work, we describe a test bed for experimentation with alternative approaches for automatic processing of speech for this purpose. Furthermore, we present a specific successful technique for predicting activity levels and amount of overlapping speech in recordings of actual student group meetings recorded over a semester of a graduate engineering design project course.
我们展示了一种原型评估技术,旨在从语音中对群体动态进行不显眼的实时评估。作为这项工作的一部分,我们描述了一个测试平台,用于实验用于自动处理语音的替代方法。此外,我们提出了一种特定的成功技术,用于预测在一个学期的研究生工程设计项目课程中记录的实际学生小组会议录音中的活动水平和重叠语音数量。
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引用次数: 3
Sustainable script and scaffold development for collaboration on varying web content: the S-COL technological approach 在不同的web内容上协作的可持续脚本和脚手架开发:S-COL技术方法
Pub Date : 2009-06-08 DOI: 10.3115/1600053.1600127
Christof Wecker, Karsten Stegmann, Florian Bernstein, M. Huber, G. Kalus, S. Rathmayer, I. Kollar, F. Fischer
We present a single solution for the following two problems: (1) to provide just-in-time support for collaborative learning tasks on top of arbitrary web pages (e. g. in order to foster online search competence) and (2) to transfer collaboration scripts implemented on a particular platform to other platforms. S-COL solves both by using fixed browser-side scripts and scaffolds and triggering them by recognizing types of functionally equivalent web pages, and combines this with collaborative web-browsing.
我们针对以下两个问题提出了一个单一的解决方案:(1)为任意网页上的协作学习任务提供及时的支持(例如,为了培养在线搜索能力);(2)将在特定平台上实现的协作脚本转移到其他平台。S-COL通过使用固定的浏览器端脚本和支架来解决这两个问题,并通过识别功能相同的网页类型来触发它们,并将其与协作式网页浏览相结合。
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引用次数: 4
Supporting collaborative learning across social media applications 支持跨社交媒体应用程序的协作学习
Pub Date : 2009-06-08 DOI: 10.3115/1599503.1599553
Vlad Posea, Stefan Trausan-Matu, Eelco Mossel, P. Monachesi
The lifelong learner of our times may use multiple social media applications to keep in touch with the emerging knowledge and with the relevant people in his domains of interest. However this kind of activity is not supported by the existing applications. This poster proposes a scenario and an application to help users manage their social learning activities in order to find the most relevant and most trusted information produced in the network.
我们这个时代的终身学习者可能会使用多种社交媒体应用程序与新兴知识保持联系,并与他感兴趣的领域的相关人士保持联系。但是,现有的应用程序不支持这种活动。这张海报提出了一个场景和一个应用程序来帮助用户管理他们的社交学习活动,以便找到网络中产生的最相关和最可信的信息。
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引用次数: 2
Making classrooms socio-technical environments for supporting collaborative learning: the role of personal devices and boundary objects 使教室成为支持协作学习的社会技术环境:个人设备和边界对象的作用
Pub Date : 2009-06-08 DOI: 10.3115/1600053.1600102
Chen-Chung Liu, Chen-Wei Chung, Shu-Yuan Tao
The emergence of low-price computers has made possible numerous new ways of classroom learning. The personal devices that are applied in a manner without interoperation with appropriate peripherals may interfere with face-to-face collaboration since the personal devices were design for personal usages. To improve the collaboration that takes place in small face-to-face groups in repeated episodes, we seek to strengthen relationships by encouraging non-verbal contact, which is known to be a key component to increasing intimacy in personal relationships. Through gathering the small group learning interactions in a collaborative learning scenario, this study proposed that classroom environments require, in addition to personal devices, special design of boundary objects to sustain and support social learning activities. An experimental classroom was developed with LCD displays and shared-display groupware. Analysis of student learning activity found that students working with only personal devices tended to learn together in a disjoint interaction pattern. Contrarily, in the environment with shared-displays as boundary objects students demonstrated a joint and coherent interaction pattern since they took more notice of the shared group work.
低价电脑的出现使许多新的课堂学习方式成为可能。由于个人设备是为个人使用而设计的,因此以不与适当外设互操作的方式应用的个人设备可能会干扰面对面的协作。为了提高小型面对面小组中反复出现的合作,我们试图通过鼓励非语言接触来加强关系,这是增加个人关系亲密度的关键组成部分。本研究通过收集协作学习场景中的小组学习互动,提出课堂环境除了需要个人设备外,还需要特殊的边界对象设计来维持和支持社会学习活动。采用液晶显示器和共享显示组件开发了一个实验教室。对学生学习活动的分析发现,仅使用个人设备的学生倾向于以脱节的互动模式一起学习。相反,在共享展示作为边界对象的环境中,学生表现出联合和连贯的互动模式,因为他们更多地注意到共享的小组工作。
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引用次数: 2
Using process mining to identify models of group decision making in chat data 利用过程挖掘技术识别聊天数据中的群体决策模型
Pub Date : 2009-06-08 DOI: 10.3115/1600053.1600068
P. Reimann, Jimmy Frèrejean, K. Thompson
This paper introduces process modeling and mining as an approach to process analysis for CSCL. This approach is particularly relevant for collaborative learning that takes a project-based form, and is applied in this study to online chat data from teams working on a complex task. The groups differed in terms of the number of members and the amount of scaffolding aimed at group processes and task requirements. The models, produced using the HeuristicsMiner algorithm, showed that the group with fewer members that received more instruction in the task requirements had a more linear decision-making process than the group that received instruction in group processes, however neither were an example of a linear, unitary phase model. This approach has relevance both for CSCL research methods and for providing feedback to students on their decision-making processes.
本文介绍了过程建模和挖掘作为CSCL过程分析的一种方法。这种方法特别适用于以项目为基础的协作学习,并在本研究中应用于处理复杂任务的团队的在线聊天数据。这些小组在成员数量和针对小组流程和任务需求的脚手架数量方面有所不同。使用启发式miner算法生成的模型表明,在任务要求方面接受更多指导的成员较少的小组比在小组过程中接受指导的小组具有更线性的决策过程,但两者都不是线性的,单一阶段模型的例子。这种方法既适用于CSCL的研究方法,也适用于为学生的决策过程提供反馈。
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引用次数: 36
Negotiation-tools in CSCL-scenarios: do they have a valid use? cscl场景中的协商工具:它们有有效的用途吗?
Pub Date : 2009-06-08 DOI: 10.3115/1600053.1600134
Angela Carell, Thomas Herrmann
Within discursive knowledge construction, students are expected to negotiate within their collaboration as soon as they face opinions, concepts, or meanings differing from their own. Therefore, negotiation has become a central issue of CSCL research. In an experimental field study with 16 groups of 3 individuals each, we examined whether the demand to use technically supported communication (e-negotiation) within an asynchronous and spatially distributed setting has a positive influence on group discussions and knowledge integration. Our results indicate that the implementation of e-negotiation is in fact advantageous, but does not automatically lead to a successful result. Employed intensively, e-negotiation allows group members to emphasize incompatible ideas and therefore offers advantages especially in creative problem-solving processes.
在话语性知识建构中,学生一旦面对与自己不同的观点、概念或意义,就应该在合作中进行协商。因此,谈判已成为CSCL研究的中心问题。在一项16组(每组3人)的实验研究中,我们考察了在异步和空间分布的环境中使用技术支持沟通(电子谈判)的需求是否对小组讨论和知识整合有积极影响。我们的研究结果表明,实施电子谈判实际上是有利的,但不会自动导致成功的结果。电子谈判的广泛应用使小组成员能够强调不相容的想法,因此在创造性解决问题的过程中尤其具有优势。
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引用次数: 6
Mobltz: a mobile multimedia tool for informal learning Mobltz:非正式学习的移动多媒体工具
Pub Date : 2009-06-08 DOI: 10.3115/1599503.1599539
Sarah Lewis, R. Pea, Joseph Rosen
We describe the design of a mobile media application for informal learning. Mobltz supports multimedia conversations and digital storytelling using mobile phones. Designed to be accessible in places in which a mobile phone may be the only Internet access, it facilitates shared understanding by privileging the "telling" of the story over the final story itself. Stories can be remixed and retold. The application is a work in progress; in the poster session at CSCL we will report on patterns of use from three informal learning situations.
我们描述了一个非正式学习的移动媒体应用程序的设计。Mobltz支持使用手机进行多媒体对话和数字故事叙述。它的设计初衷是在手机可能是唯一互联网接入的地方,通过赋予“讲述”故事的特权,而不是最终的故事本身,促进了共享的理解。故事可以重新组合和复述。该应用程序正在进行中;在CSCL的海报部分,我们将报告三种非正式学习情况下的使用模式。
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引用次数: 2
Roles of initiators and interaction patterns: exploring an informal online community at the interpersonal plane 发起者的角色与互动模式:人际层面的非正式网络社区探索
Pub Date : 2009-06-08 DOI: 10.3115/1600053.1600056
G. Heo, Alain Breuleux
We present a study exploring learning in an informal online community (OC) for foodservice professionals according to three planes (i.e., community, interpersonal, and individual planes). Among these planes, this paper focuses on the interpersonal plane (i.e., how do participants interact with each other and what do they share through their interactions?) and highlight the importance of initiators' roles and the subsequent interaction patterns. To investigate interaction and learning processes, we collected 227 discussion threads posted in the year 2006, analyzed them through a multi-layered analysis approach, and graphically presented the results to show the complex components of interactions at a glance. Finally, we discuss the characteristics of interaction and learning processes in this OC and the relationship between initiators roles and interaction patterns.
本文从三个层面(社区、人际和个人层面)探讨餐饮服务专业人员在非正式在线社区(OC)中的学习。在这些层面中,本文重点关注人际层面(即参与者如何相互互动,通过互动分享什么),并强调发起者角色和后续互动模式的重要性。为了研究交互和学习过程,我们收集了2006年发布的227个讨论线程,通过多层分析方法对它们进行分析,并以图形方式呈现结果,以便一目了然地显示交互的复杂组成部分。最后,我们讨论了该组织中交互和学习过程的特点,以及发起者角色与交互模式之间的关系。
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引用次数: 8
CSCL argumentation systems: how do empirical results and emerging technologies inform system development? CSCL论证系统:实证结果和新兴技术如何为系统开发提供信息?
Pub Date : 2009-06-08 DOI: 10.3115/1599503.1599585
Niels Pinkwart, Frank Loll, Oliver Scheuer, B. McLaren
Workshop Content Many CSCL systems at least implicitly relate to argumentation since they allow students to learn and construct knowledge collaboratively. There has been considerable effort in developing and assessing educational technology to support argumentation within the CSCL community. Many of these efforts have been shown to be effective for specific argumentation domains. At the same time, the general design problem of how to support a learner’s acquisition of argumentation skills via computer support has not been solved and is still an important item on today’s CSCL research agenda. Also, the affordances of new technologies (e.g., Web 2.0, Social Software, collaborative virtual environments, mobile devices, etc.) for argumentative CSCL systems have not been thoroughly investigated yet. The central goal of this workshop is to bring together two types of researchers, (a) those with an educational/psychological background who are interested in approaches to support the acquisition of argumentation skills and empirical studies, and (b) those with a more technology-oriented perspective who are interested in groupware systems for argumentation and the novel opportunities that come with “Social Software”, emerging web technologies, and other modern programming principles and technologies. These two groups will have the opportunity to meet and discuss the technological implications of recent empirical findings on argumentation and to discuss which aspects of novel technologies are worth further empirical investigation from the viewpoint of argumentation.
许多CSCL系统至少隐含地与论证相关,因为它们允许学生协作学习和构建知识。在开发和评估教育技术以支持CSCL社区内的辩论方面已经做出了相当大的努力。许多这些努力已被证明对特定的论证领域是有效的。与此同时,如何通过计算机支持来支持学习者论证技能的习得这一总体设计问题一直没有得到解决,仍然是当今CSCL研究议程上的一个重要项目。此外,对于论证式CSCL系统的新技术(例如,Web 2.0、社交软件、协作虚拟环境、移动设备等)的支持还没有得到彻底的调查。本次研讨会的中心目标是将两类研究人员聚集在一起,(a)具有教育/心理学背景的研究人员,他们对支持获得论证技能和实证研究的方法感兴趣;(b)具有更以技术为导向的观点的研究人员,他们对论证群件系统和“社交软件”、新兴网络技术带来的新机会感兴趣。以及其他现代编程原则和技术。这两个小组将有机会会面并讨论最近实证研究结果对论证的技术含义,并从论证的角度讨论新技术的哪些方面值得进一步的实证研究。
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引用次数: 0
Toward a technology community in the learning sciences 建立一个学习科学的技术社区
Pub Date : 2009-06-08 DOI: 10.3115/1599503.1599509
J. Slotta, Turadg Aleahmad
CSCL depends critically on technology development, yet the process of development is not much discussed in a research context. This panel is aimed at helping the CSCL community think more critically about how it develops technology and uses it.
CSCL在很大程度上依赖于技术发展,但在研究背景下,对其发展过程的讨论并不多。这个小组的目的是帮助中国远洋运输公司更批判性地思考如何开发和使用技术。
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引用次数: 1
期刊
International Conference on Computer Supported Collaborative Learning
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