首页 > 最新文献

Proceedings 1995 IEEE/RSJ International Conference on Intelligent Robots and Systems. Human Robot Interaction and Cooperative Robots最新文献

英文 中文
Rapid development of robotic applications using component-based real-time software 基于组件的实时软件的机器人应用的快速发展
D. Stewart, P. Khosla
Component-based real-time software speeds development and lowers cost of robotics applications. It enables the use of rapid prototyping or incremental software process models. The Chimera Methodology is a software engineering paradigm targeted at developing and integrating dynamically reconfigurable and reusable real-time software components. It is founded upon the notion of port-based objects. The focus of this paper is how to apply the Chimera Methodology specifically to the development of robotic applications.
基于组件的实时软件加快了开发速度,降低了机器人应用程序的成本。它支持使用快速原型或增量软件过程模型。Chimera方法论是一种软件工程范例,旨在开发和集成动态可重构和可重用的实时软件组件。它建立在基于端口的对象的概念之上。本文的重点是如何将嵌合体方法具体应用于机器人应用的开发。
{"title":"Rapid development of robotic applications using component-based real-time software","authors":"D. Stewart, P. Khosla","doi":"10.1109/IROS.1995.525837","DOIUrl":"https://doi.org/10.1109/IROS.1995.525837","url":null,"abstract":"Component-based real-time software speeds development and lowers cost of robotics applications. It enables the use of rapid prototyping or incremental software process models. The Chimera Methodology is a software engineering paradigm targeted at developing and integrating dynamically reconfigurable and reusable real-time software components. It is founded upon the notion of port-based objects. The focus of this paper is how to apply the Chimera Methodology specifically to the development of robotic applications.","PeriodicalId":124483,"journal":{"name":"Proceedings 1995 IEEE/RSJ International Conference on Intelligent Robots and Systems. Human Robot Interaction and Cooperative Robots","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116765549","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 32
Toward an exact incremental geometric robot motion planner 一个精确的增量几何机器人运动规划器
Michael Barbehenn, S. Hutchinson
In this paper we introduce a new class of geometric robot motion planning problems that we call incremental problems. We also introduce the concept of incremental algorithms to solve this class of problems. As an example, we describe an incremental critical curve based exact cell decomposition algorithm for a line segment robot moving freely amidst polygonal obstacles. In the example, after computing an initial representation of the robot's free space, the algorithm maintains the representation as obstacles are moved between planning problems. The cost to maintain the representation is expected to be small relative to the cost of its initial construction.
本文引入了一类新的几何机器人运动规划问题,我们称之为增量问题。我们还引入了增量算法的概念来解决这类问题。作为一个例子,我们描述了一种基于增量临界曲线的精确单元分解算法,用于在多边形障碍物中自由移动的线段机器人。在本例中,在计算机器人自由空间的初始表示后,当障碍物在规划问题之间移动时,算法保持该表示。与最初的建造成本相比,维持该代表的成本预计会很小。
{"title":"Toward an exact incremental geometric robot motion planner","authors":"Michael Barbehenn, S. Hutchinson","doi":"10.1109/IROS.1995.525859","DOIUrl":"https://doi.org/10.1109/IROS.1995.525859","url":null,"abstract":"In this paper we introduce a new class of geometric robot motion planning problems that we call incremental problems. We also introduce the concept of incremental algorithms to solve this class of problems. As an example, we describe an incremental critical curve based exact cell decomposition algorithm for a line segment robot moving freely amidst polygonal obstacles. In the example, after computing an initial representation of the robot's free space, the algorithm maintains the representation as obstacles are moved between planning problems. The cost to maintain the representation is expected to be small relative to the cost of its initial construction.","PeriodicalId":124483,"journal":{"name":"Proceedings 1995 IEEE/RSJ International Conference on Intelligent Robots and Systems. Human Robot Interaction and Cooperative Robots","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127151278","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 22
Surface-based geometric modeling of general objects using teaching trees 使用教学树对一般物体进行基于表面的几何建模
A. Nakamura, H. Tsukune, T. Ogasawara, M. Oshima
Geometric modeling of the environment is important in robot motion planning. Generally, shapes can be stored in a database, so the elements that need to be decided are positions and orientations. In this paper surface-based geometric modeling using a teaching tree is proposed. In this modeling method, combinations of surfaces are considered in order to decide the positions and orientations of the object. The combinations are represented by a depth-first tree, which makes it easy for the operator to select one combination out of several. This method is effective not only in the case when perfect data can be obtained but also when conditions for measurement of three-dimensional data are unfavorable which often is the case in the environment of a working robot.
环境的几何建模是机器人运动规划的重要内容。通常,形状可以存储在数据库中,因此需要确定的元素是位置和方向。本文提出了一种基于教学树的曲面几何建模方法。在这种建模方法中,为了确定物体的位置和方向,考虑了曲面的组合。这些组合由深度优先树表示,这使得操作员很容易从几个组合中选择一个。该方法不仅适用于能获得完美数据的情况,而且适用于在机器人工作环境中三维数据测量条件不佳的情况。
{"title":"Surface-based geometric modeling of general objects using teaching trees","authors":"A. Nakamura, H. Tsukune, T. Ogasawara, M. Oshima","doi":"10.1109/IROS.1995.526239","DOIUrl":"https://doi.org/10.1109/IROS.1995.526239","url":null,"abstract":"Geometric modeling of the environment is important in robot motion planning. Generally, shapes can be stored in a database, so the elements that need to be decided are positions and orientations. In this paper surface-based geometric modeling using a teaching tree is proposed. In this modeling method, combinations of surfaces are considered in order to decide the positions and orientations of the object. The combinations are represented by a depth-first tree, which makes it easy for the operator to select one combination out of several. This method is effective not only in the case when perfect data can be obtained but also when conditions for measurement of three-dimensional data are unfavorable which often is the case in the environment of a working robot.","PeriodicalId":124483,"journal":{"name":"Proceedings 1995 IEEE/RSJ International Conference on Intelligent Robots and Systems. Human Robot Interaction and Cooperative Robots","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125428183","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Grasp stiffness matrix-fundamental properties in analysis of grasping and manipulation 抓取刚度矩阵——抓取和操作分析中的基本性质
Ji Li, I. Kao
In this paper, we present fundamental properties of stiffness matrix as applied to analysis of grasping and dextrous manipulation. The investigation unveils insights of stiffness matrix which are important in grasping and manipulation for robotic hands and fingers in R/sup 3/ space. A general grasp stiffness matrix can be broken into two parts-symmetric and antisymmetric. The symmetric part is derived from a conservative quadratic potential function in the Hermitian form; while the antisymmetric part is a function of nonconservative curl vector field of the grasp. The conservative part stores and interchanges energy with the environment with which the fingers make contact. The nonconservative part dissipates or increases energy. The theory suggests that it is possible to introduce a nonsymmetric stiffness matrix in robotic control so as to have energy dissipation (damping) effects. This is useful when passive damping effects are desirable in grasping. Application of the theory to the analysis of stiffness matrix in 3D is presented for analysis of grasping and manipulation.
本文给出了刚度矩阵的基本性质,并将其应用于抓握和灵巧操作的分析。该研究揭示了在R/sup /空间中机械手和手指的抓取和操纵中重要的刚度矩阵的见解。一般的抓取刚度矩阵可以分为对称和反对称两部分。对称部分由厄密形式的保守二次势函数导出;而反对称部分则是握柄的非保守旋度向量场的函数。保守部分储存能量,并与手指接触的环境交换能量。非保守部分耗散或增加能量。该理论表明,可以在机器人控制中引入非对称刚度矩阵,从而产生能量耗散(阻尼)效应。当抓取需要被动阻尼效应时,这是有用的。将该理论应用于三维刚度矩阵分析,用于抓取和操作分析。
{"title":"Grasp stiffness matrix-fundamental properties in analysis of grasping and manipulation","authors":"Ji Li, I. Kao","doi":"10.1109/IROS.1995.526245","DOIUrl":"https://doi.org/10.1109/IROS.1995.526245","url":null,"abstract":"In this paper, we present fundamental properties of stiffness matrix as applied to analysis of grasping and dextrous manipulation. The investigation unveils insights of stiffness matrix which are important in grasping and manipulation for robotic hands and fingers in R/sup 3/ space. A general grasp stiffness matrix can be broken into two parts-symmetric and antisymmetric. The symmetric part is derived from a conservative quadratic potential function in the Hermitian form; while the antisymmetric part is a function of nonconservative curl vector field of the grasp. The conservative part stores and interchanges energy with the environment with which the fingers make contact. The nonconservative part dissipates or increases energy. The theory suggests that it is possible to introduce a nonsymmetric stiffness matrix in robotic control so as to have energy dissipation (damping) effects. This is useful when passive damping effects are desirable in grasping. Application of the theory to the analysis of stiffness matrix in 3D is presented for analysis of grasping and manipulation.","PeriodicalId":124483,"journal":{"name":"Proceedings 1995 IEEE/RSJ International Conference on Intelligent Robots and Systems. Human Robot Interaction and Cooperative Robots","volume":"113 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114956654","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Reasoning simplified volumetric shapes for robotic grasping 推理简化了机器人抓取的体积形状
Jae-Moon Chung, T. Nagata
This paper presents a method for reasoning volumetric shapes for robotic grasping based on a data-driven approach. The global information about position, orientation and geometrical property of objects is necessary for successful execution of the target approach and the preparation, at the early stage of grasping, rather than fine details of the shapes. A pair of occluding contours is used to extract a simplified 3D shape of circular generalized cylinders (GCs) holding the information. Based on the GC model, which is represented by a family of spheres of varying radii with their centers on its axis, the stereo matching between the contour pair is implemented using the geometrical invariance of spheres. The shapes of blobs and sticks can be simplified as spheres and the families of spheres, respectively. Compared with the range-data based method, its computation is inexpensive, directive and has unique solution. The case of multiple and overlap objects is also addressed.
本文提出了一种基于数据驱动方法的机器人抓取体积形状推理方法。在抓取的早期阶段,成功地执行目标逼近和准备需要的是关于物体的位置、方向和几何属性的全局信息,而不是形状的精细细节。使用一对遮挡轮廓提取包含信息的广义圆柱体的简化三维形状。在GC模型的基础上,利用球的几何不变性实现了等高线对之间的立体匹配,该模型由一组半径不同的球体表示,球体的中心在其轴上。团和棒的形状可以分别简化为球体和球体族。与基于距离数据的方法相比,该方法具有计算成本低、指导性强、解唯一等优点。还讨论了多个和重叠对象的情况。
{"title":"Reasoning simplified volumetric shapes for robotic grasping","authors":"Jae-Moon Chung, T. Nagata","doi":"10.1109/IROS.1995.526240","DOIUrl":"https://doi.org/10.1109/IROS.1995.526240","url":null,"abstract":"This paper presents a method for reasoning volumetric shapes for robotic grasping based on a data-driven approach. The global information about position, orientation and geometrical property of objects is necessary for successful execution of the target approach and the preparation, at the early stage of grasping, rather than fine details of the shapes. A pair of occluding contours is used to extract a simplified 3D shape of circular generalized cylinders (GCs) holding the information. Based on the GC model, which is represented by a family of spheres of varying radii with their centers on its axis, the stereo matching between the contour pair is implemented using the geometrical invariance of spheres. The shapes of blobs and sticks can be simplified as spheres and the families of spheres, respectively. Compared with the range-data based method, its computation is inexpensive, directive and has unique solution. The case of multiple and overlap objects is also addressed.","PeriodicalId":124483,"journal":{"name":"Proceedings 1995 IEEE/RSJ International Conference on Intelligent Robots and Systems. Human Robot Interaction and Cooperative Robots","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115094728","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
A handling system for randomly placed casting parts using plane fitting technique 一种采用平面装配技术对随机放置的铸件进行处理的系统
T. Onda, H. Igura, M. Niwakawa
We have developed a vision-based robotic handling system, especially for casting parts. To locate an object, we have focused on identifying its reference plane. The system uses a two-dimensional matching technique to recognize an object and stereo ranging to measure its heights, and then applies a plane fitting technique to decide the three-dimensional orientations. The system can recognize a randomly placed casting part resting on a supported plane such as a conveyer belt even when it is tilted or piled on other parts. This paper describes the system and presents some experimental results.
我们已经开发了一种基于视觉的机器人处理系统,特别是用于铸造零件。为了定位一个物体,我们着重于确定它的参考平面。该系统采用二维匹配技术识别目标,采用立体测距技术测量目标高度,然后采用平面拟合技术确定目标的三维方向。该系统可以识别任意放置在支撑平面(如输送带)上的铸件,即使它倾斜或堆积在其他部件上。本文介绍了该系统,并给出了一些实验结果。
{"title":"A handling system for randomly placed casting parts using plane fitting technique","authors":"T. Onda, H. Igura, M. Niwakawa","doi":"10.1109/IROS.1995.525921","DOIUrl":"https://doi.org/10.1109/IROS.1995.525921","url":null,"abstract":"We have developed a vision-based robotic handling system, especially for casting parts. To locate an object, we have focused on identifying its reference plane. The system uses a two-dimensional matching technique to recognize an object and stereo ranging to measure its heights, and then applies a plane fitting technique to decide the three-dimensional orientations. The system can recognize a randomly placed casting part resting on a supported plane such as a conveyer belt even when it is tilted or piled on other parts. This paper describes the system and presents some experimental results.","PeriodicalId":124483,"journal":{"name":"Proceedings 1995 IEEE/RSJ International Conference on Intelligent Robots and Systems. Human Robot Interaction and Cooperative Robots","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128697095","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Interacting with virtual environments using a magnetic levitation haptic interface 使用磁悬浮触觉界面与虚拟环境交互
P. Berkelman, R. Hollis, S. Salcudean
A high-performance magnetic levitation haptic interface has been developed to enable the user to interact dynamically with simulated environments by holding a levitated structure and directly feeling its computed force and motion responses. The haptic device consists of a levitated body with six degrees of freedom and motion ranges of /spl plusmn/5 mm and /spl plusmn/3.5 degrees in all directions. The current device can support weights of up to 20 N and can generate a torque of 1.7 Nm. Control bandwidths of up to 50 Hz and stiffnesses from 0.01 to 23 N/mm have been achieved by the device using a digital velocity estimator and 1 KHz control on each axis. The response of the levitated device has been made successfully to emulate virtual devices such as gimbals and bearings as well as different dynamic interactions such as hard solid contacts, dry and viscous friction, and textured surfaces.
开发了一种高性能磁悬浮触觉界面,使用户能够通过握住悬浮结构并直接感受其计算的力和运动响应来动态地与模拟环境进行交互。该触觉装置由一个具有6个自由度的悬浮体组成,在各个方向上的运动范围为/spl plusmn/ 5mm和/spl plusmn/3.5度。目前的设备可以支持高达20n的重量,并可以产生1.7 Nm的扭矩。控制带宽高达50 Hz,刚度从0.01到23 N/mm,通过使用数字速度估计器和每轴1 KHz控制的设备实现。悬浮装置的响应已成功地模拟了云台和轴承等虚拟装置以及硬固体接触、干粘摩擦和纹理表面等不同的动态相互作用。
{"title":"Interacting with virtual environments using a magnetic levitation haptic interface","authors":"P. Berkelman, R. Hollis, S. Salcudean","doi":"10.1109/IROS.1995.525784","DOIUrl":"https://doi.org/10.1109/IROS.1995.525784","url":null,"abstract":"A high-performance magnetic levitation haptic interface has been developed to enable the user to interact dynamically with simulated environments by holding a levitated structure and directly feeling its computed force and motion responses. The haptic device consists of a levitated body with six degrees of freedom and motion ranges of /spl plusmn/5 mm and /spl plusmn/3.5 degrees in all directions. The current device can support weights of up to 20 N and can generate a torque of 1.7 Nm. Control bandwidths of up to 50 Hz and stiffnesses from 0.01 to 23 N/mm have been achieved by the device using a digital velocity estimator and 1 KHz control on each axis. The response of the levitated device has been made successfully to emulate virtual devices such as gimbals and bearings as well as different dynamic interactions such as hard solid contacts, dry and viscous friction, and textured surfaces.","PeriodicalId":124483,"journal":{"name":"Proceedings 1995 IEEE/RSJ International Conference on Intelligent Robots and Systems. Human Robot Interaction and Cooperative Robots","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128339109","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 47
A color projection for fast generic target tracking 用于快速通用目标跟踪的彩色投影
Yue Du, J. Crisman
We present a piecewise linear projection of the 3D color space that greatly reduces the computations required for using color information for robot vision tasks which we call categorical color. This 24-bit to 6-bit projection is inspired by the way humans name colors. This projection is developed to provide generic target tracking in real-time. A generic target in our system is defined by a user selecting a distinctive object in the window of a color image. The system has no a priori models of object shapes or colors. Therefore, the generic target tracking must perform robustly, in real time, using only the initial example appearance of the target object. To evaluate the performance of our piecewise linear projection on the task of generic target tracking, we compare similar RGB, intensity, and categorical color algorithms. Rather than simply observing the located target, we have developed a quantitative method for evaluating generic target tracking algorithms. By using this procedure, we show that categorical color is a better feature for generic tracking than RGB and gray-level.
我们提出了三维颜色空间的分段线性投影,大大减少了机器人视觉任务中使用颜色信息所需的计算量,我们称之为分类颜色。这种24位到6位投影的灵感来自于人类命名颜色的方式。这种投影是为了提供实时的通用目标跟踪而开发的。在我们的系统中,一般目标是由用户在彩色图像的窗口中选择一个独特的对象来定义的。该系统没有物体形状或颜色的先验模型。因此,通用目标跟踪必须健壮地实时执行,仅使用目标对象的初始示例外观。为了评估我们的分段线性投影在通用目标跟踪任务上的性能,我们比较了相似的RGB、强度和分类颜色算法。而不是简单地观察定位目标,我们已经开发了一种定量的方法来评估通用目标跟踪算法。通过这个过程,我们证明了分类颜色是一个比RGB和灰度更好的通用跟踪特征。
{"title":"A color projection for fast generic target tracking","authors":"Yue Du, J. Crisman","doi":"10.1109/IROS.1995.525821","DOIUrl":"https://doi.org/10.1109/IROS.1995.525821","url":null,"abstract":"We present a piecewise linear projection of the 3D color space that greatly reduces the computations required for using color information for robot vision tasks which we call categorical color. This 24-bit to 6-bit projection is inspired by the way humans name colors. This projection is developed to provide generic target tracking in real-time. A generic target in our system is defined by a user selecting a distinctive object in the window of a color image. The system has no a priori models of object shapes or colors. Therefore, the generic target tracking must perform robustly, in real time, using only the initial example appearance of the target object. To evaluate the performance of our piecewise linear projection on the task of generic target tracking, we compare similar RGB, intensity, and categorical color algorithms. Rather than simply observing the located target, we have developed a quantitative method for evaluating generic target tracking algorithms. By using this procedure, we show that categorical color is a better feature for generic tracking than RGB and gray-level.","PeriodicalId":124483,"journal":{"name":"Proceedings 1995 IEEE/RSJ International Conference on Intelligent Robots and Systems. Human Robot Interaction and Cooperative Robots","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130644064","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
A study on the support pattern of a quadruped walking robot for aperiodic motion 四足步行机器人非周期运动支撑方式研究
Kyungmin Jeong, Tae-Seok Yang, Jun-Ho Oh
Though the mobility of a walking robot is superior to a wheel type robot in hazardous terrain, it is not easy for a walking robot to walk avoiding arbitrarily arrayed forbidden areas in the terrain. In order not to step on the forbidden areas, the gait of a walking robot should be aperiodic. But it is very complicated to analyze aperiodic gaits. In this paper, the authors focus on aperiodic gaits for straight motion and spinning motion. Based on the study of optimal periodic gaits, the authors show the support condition that enables aperiodic motion with preservation of the leg-lifting sequence of optimal periodic gaits. The authors introduce a schematic design of a leg mechanism that is spatially decoupled by using a 2-dimensional pantograph mechanism and a vertical linear actuator.
虽然步行机器人在危险地形上的机动性优于轮式机器人,但对于步行机器人来说,避开地形中任意排列的禁区行走并不容易。为了不踩到禁区,行走机器人的步态应该是非周期性的。但非周期步态的分析非常复杂。本文主要研究直线运动和旋转运动的非周期步态。在研究最优周期步态的基础上,给出了保持最优周期步态抬腿顺序的非周期运动的支撑条件。介绍了一种利用二维受电弓机构和垂直直线作动器实现空间解耦的腿机构的原理图设计。
{"title":"A study on the support pattern of a quadruped walking robot for aperiodic motion","authors":"Kyungmin Jeong, Tae-Seok Yang, Jun-Ho Oh","doi":"10.1109/IROS.1995.525901","DOIUrl":"https://doi.org/10.1109/IROS.1995.525901","url":null,"abstract":"Though the mobility of a walking robot is superior to a wheel type robot in hazardous terrain, it is not easy for a walking robot to walk avoiding arbitrarily arrayed forbidden areas in the terrain. In order not to step on the forbidden areas, the gait of a walking robot should be aperiodic. But it is very complicated to analyze aperiodic gaits. In this paper, the authors focus on aperiodic gaits for straight motion and spinning motion. Based on the study of optimal periodic gaits, the authors show the support condition that enables aperiodic motion with preservation of the leg-lifting sequence of optimal periodic gaits. The authors introduce a schematic design of a leg mechanism that is spatially decoupled by using a 2-dimensional pantograph mechanism and a vertical linear actuator.","PeriodicalId":124483,"journal":{"name":"Proceedings 1995 IEEE/RSJ International Conference on Intelligent Robots and Systems. Human Robot Interaction and Cooperative Robots","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124150599","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
A pusher/steerer model for strongly cooperative mobile robot manipulation 强合作移动机器人操作的推手/舵手模型
Russell G. Brown, J. Jennings
Presents an empirical example of a strongly cooperative manipulation system (the pusher/steerer system), whose capabilities derive from the redistribution of resources typically used in a single robot system. The authors define strongly cooperative strategies to be, intuitively, those which are not trivially serializable. In the authors' system, one robot steers, and the other pushes; the object lies between them. The steerer is the only agent that has information about the path, while the pusher exerts the necessary motive force, and rotates to follow changes in the object's orientation. The system is asynchronous, with no explicit communication between the robots. The authors are interested in studying manipulation systems of this type, because they are strongly cooperative; that is, the two robots must act in concert to achieve the goal. The authors have performed over one hundred pusher/steerer manipulation experiments with two of their mobile robots, TOMMY and LILY. As the authors' analysis predicts, they have found that their system allows a wide variety of paths and manipulable objects for these robots.
提出了一个强合作操作系统(推手/转向系统)的经验例子,其能力来源于通常在单个机器人系统中使用的资源再分配。作者将强协作策略直观地定义为那些不平凡的可串行化策略。在作者的系统中,一个机器人掌舵,另一个机器人推动;物体在它们之间。舵手是唯一拥有路径信息的智能体,而推手施加必要的动力,并随着物体方向的变化而旋转。该系统是异步的,机器人之间没有明确的通信。作者对这类操纵系统的研究很感兴趣,因为它们是强合作的;也就是说,两个机器人必须协同行动以实现目标。作者已经用他们的两个移动机器人TOMMY和LILY进行了一百多次推/转向操作实验。正如作者的分析所预测的那样,他们发现他们的系统为这些机器人提供了各种各样的路径和可操作的物体。
{"title":"A pusher/steerer model for strongly cooperative mobile robot manipulation","authors":"Russell G. Brown, J. Jennings","doi":"10.1109/IROS.1995.525941","DOIUrl":"https://doi.org/10.1109/IROS.1995.525941","url":null,"abstract":"Presents an empirical example of a strongly cooperative manipulation system (the pusher/steerer system), whose capabilities derive from the redistribution of resources typically used in a single robot system. The authors define strongly cooperative strategies to be, intuitively, those which are not trivially serializable. In the authors' system, one robot steers, and the other pushes; the object lies between them. The steerer is the only agent that has information about the path, while the pusher exerts the necessary motive force, and rotates to follow changes in the object's orientation. The system is asynchronous, with no explicit communication between the robots. The authors are interested in studying manipulation systems of this type, because they are strongly cooperative; that is, the two robots must act in concert to achieve the goal. The authors have performed over one hundred pusher/steerer manipulation experiments with two of their mobile robots, TOMMY and LILY. As the authors' analysis predicts, they have found that their system allows a wide variety of paths and manipulable objects for these robots.","PeriodicalId":124483,"journal":{"name":"Proceedings 1995 IEEE/RSJ International Conference on Intelligent Robots and Systems. Human Robot Interaction and Cooperative Robots","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1995-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126329825","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 78
期刊
Proceedings 1995 IEEE/RSJ International Conference on Intelligent Robots and Systems. Human Robot Interaction and Cooperative Robots
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1