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2011 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology最新文献

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Sequential Multilateral Search for a Common Goal 循序渐进的多边寻求共同目标
Igor Rochlin, David Sarne, G. Zussman
Motivated by applications in Dynamic Spectrum Access Networks, we focus on a system in which a few agents are engaged in a costly individual search where each agent's benefit is determined according to the minimum obtained value. Such a search pattern is applicable to many systems, including shipment and travel planning. This paper formally introduces and analyzes a sequential variant of the general model. According to that variant, only a single agent searches at any given time, and when an agent initiates its search, it has complete information about the minimum value obtained by the other agents so far. We prove that the search strategy of each agent, according to the equilibrium of the resulting Stackelberg game, is reservation-value based, and show how the reservation values can be calculated. We also analyze the agents' optimal search strategies when they are fully cooperative (i.e., when they aim to maximize the expected joint benefit). The equilibrium strategies and the expected benefit of each agent are illustrated using a synthetic homogeneous environment, thereby demonstrating the properties of this new search scheme and the benefits of cooperation.
受动态频谱接入网络应用的启发,我们重点研究了一个系统,在这个系统中,几个智能体进行昂贵的单个搜索,每个智能体的利益是根据最小的获得值来确定的。这种搜索模式适用于许多系统,包括运输和旅行计划。本文正式介绍并分析了通用模型的一个序列变体。根据该变体,在任何给定时间只有单个代理进行搜索,并且当一个代理启动其搜索时,它拥有关于其他代理迄今为止获得的最小值的完整信息。根据所得到的Stackelberg博弈的均衡性,我们证明了每个智能体的搜索策略是基于保留值的,并展示了如何计算保留值。我们还分析了agent完全合作时(即以期望共同利益最大化为目标时)的最优搜索策略。利用一个合成的同构环境来说明各智能体的均衡策略和期望收益,从而展示了这种新搜索方案的特性和合作的收益。
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引用次数: 9
Graph-Cut Based Iterative Constrained Clustering 基于图割的迭代约束聚类
Masayuki Okabe, S. Yamada
This paper proposes a constrained clustering method that is based on a graph-cut problem formalized by SDP (Semi-Definite Programming). Our SDP approach has the advantage of convenient constraint utilization compared with conventional spectral clustering methods. The algorithm starts from a single cluster of a complete dataset and repeatedly selects the largest cluster, which it then divides into two clusters by swapping rows and columns of a relational label matrix obtained by solving the maximum graph-cut problem. This swapping procedure is effective because we can create clusters without any computationally heavy matrix decomposition process to obtain a cluster label for each data. The results of experiments using a Web document dataset demonstrated that our method outperformed other conventional and the state of the art clustering methods in many cases. Hence we consider our clustering provides a promising basic method to interactive Web clustering.
本文提出了一种基于半确定规划(Semi-Definite Programming, SDP)形式化图割问题的约束聚类方法。与传统的光谱聚类方法相比,我们的SDP方法具有方便约束利用的优点。该算法从完整数据集的单个聚类开始,反复选择最大的聚类,然后通过交换最大图切问题得到的关系标签矩阵的行和列,将其分成两个聚类。这种交换过程是有效的,因为我们可以创建集群,而不需要任何计算繁重的矩阵分解过程来为每个数据获取集群标签。使用Web文档数据集的实验结果表明,在许多情况下,我们的方法优于其他传统的和最先进的聚类方法。因此,我们认为我们的聚类为交互式Web聚类提供了一种很有前途的基本方法。
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引用次数: 0
Real World Embedded Multiagent Systems: Simulation of Hardware/Software Mixed Agent Societes in Realistic Physical Models 真实世界嵌入式多智能体系统:现实物理模型中硬件/软件混合智能体社会的仿真
Jean-Paul Jamont, M. Occello, E. Mendes
This paper present a multiagent framework which enables the design and the test of real world embedded multiagent systems based on decentralized intelligence. The associated demonstration insists on the interactions between real world and virtual agents, the simulation of realistic physical environment.
本文提出了一种基于分散智能的嵌入式多智能体系统设计与测试的多智能体框架。关联演示坚持真实世界与虚拟主体的互动,对真实物理环境的模拟。
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引用次数: 2
Content-Based Privacy Management on the Social Web 基于内容的社交网络隐私管理
M. Jakob, Zbynek Moler, M. Pechoucek, R. Vaculín
Protection of privacy is a major concern for users of social web applications, including social networks. Although most online social networks now offer fine-grained controls of information sharing, these are rarely used, both because their use imposes additional burden on the user and because they are too complex for an average user to handle. To mitigate the problem, we propose an intelligent privacy manager that automates the assignment of sharing permissions, taking into account the content of the published information and user's high-level sharing policies. At the core of our contribution is a novel privacy policy language which explicitly accounts for social web concepts and which balances the expressive power with representation complexity. The manager employs named entity recognition algorithms to annotate sensitive parts of published information and an answer set programming system to evaluate user's privacy policies and determine the list of safe recipients. We implemented a prototype of the manager on the Face book platform. On a small test scenario, the manager reached the F-measure value of 0.831 in correctly recommending safe recipients.
隐私保护是社交网络应用程序(包括社交网络)用户最关心的问题。尽管大多数在线社交网络现在都提供了对信息共享的细粒度控制,但这些控制很少被使用,一方面是因为它们的使用给用户带来了额外的负担,另一方面是因为它们对普通用户来说太复杂了。为了缓解这个问题,我们提出了一种智能隐私管理器,它可以自动分配共享权限,同时考虑到发布信息的内容和用户的高级共享策略。我们贡献的核心是一种新的隐私政策语言,它明确地解释了社交网络的概念,并平衡了表达能力和表示复杂性。管理员使用命名实体识别算法对发布信息的敏感部分进行注释,并使用答案集编程系统评估用户的隐私策略并确定安全接收者列表。我们在facebook平台上实现了一个管理器的原型。在一个小的测试场景中,管理者正确推荐安全接收者的f测量值达到0.831。
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引用次数: 6
An Agent-Based Architecture for Model-Based Diagnosis Using Observation Cost 基于agent的基于模型的观察代价诊断体系结构
M. Hoogendoorn, Bas W. Knopper, A. V. Mee
Over the past decades, advanced techniques for efficient diagnosis of malfunctioning systems have been developed. Agents equipped with such techniques that provide support in the diagnosis process have resulted from these diagnosis techniques. In general, diagnosis techniques focus on the reasoning part of the diagnostic process as well as improving the efficiency thereof. In some situations however, not the reasoning part, but the observation part of the diagnostic process is the main bottleneck and consequently requires attention. These situations arise when the costs of observing during the diagnostic process are not negligible in comparison to the costs of reasoning. This paper presents such an approach by extending an existing agent-based architecture for diagnosis. Several algorithms are proposed within the agent, tested and compared with respect to the total observation cost required to identify the root cause of a problem. The tests are performed in several situations with varying circumstances showing promising results.
在过去的几十年里,已经开发出了有效诊断故障系统的先进技术。在诊断过程中提供支持的配备了这些技术的代理就是由这些诊断技术产生的。一般来说,诊断技术侧重于诊断过程的推理部分,并提高其效率。然而,在某些情况下,诊断过程的主要瓶颈不是推理部分,而是观察部分,因此需要注意。当诊断过程中的观察成本与推理成本相比不可忽略时,就会出现这种情况。本文通过扩展现有的基于智能体的诊断体系结构提出了这种方法。在代理中提出了几种算法,测试并比较了识别问题根本原因所需的总观察成本。在几种不同的情况下进行了测试,显示出有希望的结果。
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引用次数: 0
Multi-party Dialogue Games for Distributed Argumentation System 分布式论证系统的多方对话游戏
Jinping Yuan, L. Yao, Zhiyong Hao, Fang Liu, Tangming Yuan
This paper concerns a distributed argumentation system where different agents are equipped with argumentative knowledge base (henceforth referred as KB) within which conflict arguments are represented using attacking relations. This paper proposes the notion of "defensibility" of an argument in a distributed argumentation system and a multi-party dialogue game to compute the defensibility of an argument. In our approach, we have proposed the notion of critical factor, legal move function and critical countermeasure, for avoiding idle attack and invalid attack in the course of dialogues. It is anticipated that this research will contribute to argumentation research in MAS.
本文研究了一个分布式论证系统,其中不同的智能体配备了论证知识库(以下简称知识库),其中冲突的论证用攻击关系表示。本文提出了分布式论证系统中论证“可辩护性”的概念,并利用多方对话博弈计算论证的可辩护性。在此方法中,我们提出了关键因素、合法移动函数和关键对策的概念,以避免在对话过程中出现空闲攻击和无效攻击。期望本研究能对MAS的议论文研究有所贡献。
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引用次数: 2
A Computational Model of Emotions for Agent-Based Crowds in Serious Games 严肃游戏中基于主体群体的情感计算模型
Heiko Aydt, M. Lees, Linbo Luo, Wentong Cai, M. Low, Kabilen Sornum
Crowd behaviour is an interesting social phenomenon that emerges from complex interactions of individuals. An important aspect of individual behaviour is emotion which plays a significant role in all aspects of human decision making. For example, heightened emotional states can lead people to take highly unexpected or irrational actions. One popular motivation for simulation of virtual crowds is to generate believable characters in movies and computer games. Recently the concept of serious games has been introduced in both academic and industrial circles. In this paper, we propose an emotion engine, based on modern appraisal theory, that is able to model various emotional crowd characteristics. This appraisal engine is capable of capturing the dynamics of emotional contagion and we show how different crowd composition can lead to different patterns of emotional contagion. In addition, we describe a serious game designed for training military personnel in peaceful crowd control. We evaluate this engine in the context of a property protection protest scenario where the players or soldiers are tasked to maintain a peaceful protest without violence. A systematic evaluation is presented which supports the facial validity of the emotion engine and our model of emotional contagion.
群体行为是一种有趣的社会现象,它产生于个体之间复杂的相互作用。个人行为的一个重要方面是情感,它在人类决策的各个方面都起着重要的作用。例如,高度的情绪状态会导致人们采取高度意外或非理性的行为。模拟虚拟人群的一个普遍动机是在电影和电脑游戏中创造可信的角色。最近,严肃游戏的概念在学术界和工业界都被引入。在本文中,我们提出了一个基于现代评价理论的情绪引擎,该引擎能够模拟各种情绪人群特征。这个评估引擎能够捕捉情绪传染的动态,我们展示了不同的人群构成如何导致不同的情绪传染模式。此外,我们还描述了一个为训练军事人员和平控制人群而设计的严肃游戏。我们在财产保护抗议场景中评估这个引擎,玩家或士兵的任务是在没有暴力的情况下维持和平抗议。对情绪引擎的面部有效性和我们的情绪传染模型进行了系统的评价。
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引用次数: 24
Towards Addressing Model Uncertainty: Robust Execution-Time Coordination for Teamwork 解决模型不确定性:团队合作的鲁棒执行时间协调
J. Kwak, Rong Yang, Zhengyu Yin, Matthew E. Taylor, Milind Tambe
Despite their worst-case NEXP-complete planning complexity, DEC-POMDPs remain a popular framework for multiagent teamwork. This paper introduces effective teamwork under model uncertainty (i.e., potentially inaccurate transition and observation functions) as a novel challenge for DEC-POMDPs and presents MODERN, the first execution-centric framework for DEC-POMDPs explicitly motivated by addressing such model uncertainty. MODERN's shift of coordination reasoning from planning-time to execution-time avoids the high cost of computing optimal plans whose promised quality may not be realized in practice. There are three key ideas in MODERN: (i) it maintains an exponentially smaller model of other agents' beliefs and actions than in previous work and then further reduces the computation-time and space expense of this model via bounded pruning, (ii) it reduces execution-time computation by exploiting BDI theories of teamwork, and limits communication to key trigger points, and (iii) it limits its decision-theoretic reasoning about communication to trigger points and uses a systematic markup to encourage extra communication at these points -- thus reducing uncertainty among team members at trigger points. We empirically show that MODERN is substantially faster than existing DEC-POMDP execution-centric methods while achieving significantly higher reward.
尽管decp - pomdp的最坏情况规划非常复杂,但它仍然是多智能体团队合作的流行框架。本文介绍了模型不确定性(即可能不准确的过渡和观察函数)下的有效团队合作,作为decc - pomdp的新挑战,并提出了MODERN,这是decc - pomdp的第一个以执行为中心的框架,明确地解决了这种模型不确定性。MODERN将协调推理从计划时间转移到执行时间,避免了计算最优计划的高成本,而最优计划在实践中可能无法实现承诺的质量。《摩登》有三个关键思想:(i)与之前的工作相比,它保持了一个指数级小的其他智能体的信念和行为模型,然后通过有界修剪进一步减少了该模型的计算时间和空间开销;(ii)它通过利用团队合作的BDI理论减少了执行时间计算,并将通信限制在关键触发点上;(iii)它将关于沟通的决策理论推理限制在触发点上,并使用系统标记来鼓励在这些点上进行额外的沟通——从而减少团队成员在触发点上的不确定性。我们的经验表明,MODERN比现有的以DEC-POMDP执行为中心的方法要快得多,同时获得了显著更高的奖励。
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引用次数: 2
On the Value of Coordination in Distributed Self-Adaptation of Intrusion Detection System 论协调在入侵检测系统分布式自适应中的价值
M. Rehák, Martin Grill, Jan Stiborek
We present an empirical study of distributed adaptation in an Intrusion Detection System. The adaptation model is based on a game-theoretical approach and we use regret minimization techniques to find globally robust behavior. We compare the effectiveness of global optimization, when all system components adopt the globally optimized strategy in a synchronized manner, with a fully distributed approach when two layers in the system adapt their strategies as a result of local adaptation process, with no synchronization or signaling. We show that the use of regret minimization techniques results in stable and long-term optimized behavior in both cases. Our experiments were performed on CAMNEP, an intrusion detection system based on analysis of Net Flow data, and were performed on the university network over one month.
本文对入侵检测系统中的分布式自适应进行了实证研究。适应模型基于博弈论方法,我们使用遗憾最小化技术来寻找全局鲁棒行为。我们比较了全局优化的有效性,当所有系统组件以同步的方式采用全局优化策略时,系统中的两层根据局部适应过程调整其策略时,系统中的两层采用完全分布式的方法,没有同步或信号。我们表明,在这两种情况下,使用遗憾最小化技术会导致稳定和长期的优化行为。我们的实验是在CAMNEP,一个基于Net Flow数据分析的入侵检测系统上进行的,并在大学网络上进行了一个多月的实验。
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引用次数: 2
Meerkat - A Dynamic Privacy Framework for Web Services Meerkat -一个用于Web服务的动态隐私框架
Salah-Eddine Tbahriti, B. Medjahed, Zaki Malik, C. Ghedira, M. Mrissa
In this paper, we present Meerkat, a dynamic framework for preserving privacy in Web services. We define a Web service-aware privacy model that deals with the privacy of input data, output data, and operation usage. We introduce a matching protocol that caters for partial and total privacy compatibility. Finally, we propose a negotiation model to reconcile clients' requirements with providers' policies in case of incompatibility.
在本文中,我们介绍了Meerkat,一个用于在Web服务中保护隐私的动态框架。我们定义了一个Web服务感知的隐私模型,该模型处理输入数据、输出数据和操作使用的隐私。我们引入了一个匹配协议,以满足部分和全部隐私兼容性。最后,我们提出了一个协商模型,在不兼容的情况下协调客户的需求和供应商的策略。
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引用次数: 9
期刊
2011 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology
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