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Animating the Spirited最新文献

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Acknowledgments 致谢
Pub Date : 2020-01-27 DOI: 10.2307/j.ctvx5w9nd.3
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引用次数: 0
Heaven and Earth: 天地:
Pub Date : 2020-01-27 DOI: 10.2307/j.ctvx5w9nd.10
R. Greenberg
One of the most famous archetypes of heroines in Japanese anime is that of the magical girl—a girl who holds the dual identity of both an earthly being (usually a regular schoolgirl) and a heavenly being (a super-powered girl, usually on a mission against sinister beings). While seemingly corresponding with the Western genre of superheroes, and knowingly drawing inspiration from American fantasy sitcoms of the 1960s such as "Bewitched" and "I Dream of Jeannie", the roots of the magical girl genre go deeper into traditional Japanese culture (for example, the Taketori monogatari and goddess of creation, Izanami). The author traces the divide between the earthly and heavenly identities of many anime heroines by examining the major common elements found in three film genres—adventure (Hayao Miyazaki's 1986 film "Castle in the Sky"), science fiction (Mamoru Oshii's 1995 film "Ghost in the Shell"), and historical drama (Satoshi Kon's 2001 film "Millennium Actress").
日本动漫中最著名的女主角原型之一是神奇的女孩——一个拥有双重身份的女孩,既是世俗的人(通常是普通的女学生),也是天堂的人(一个拥有超能力的女孩,通常肩负着对抗邪恶生物的使命)。虽然表面上与西方超级英雄类型相符,并有意从20世纪60年代的美国奇幻情景喜剧(如《魔女》和《我梦想珍妮》)中汲取灵感,但神奇少女类型的根源更深地植根于日本传统文化(例如竹取物语和创造女神伊扎那米)。作者通过研究三种电影类型——冒险电影(宫崎骏1986年的电影《天空之城》)、科幻电影(押井守1995年的电影《攻壳机动队》)和历史剧(今敏2001年的电影《千禧年女演员》)——中的主要共同元素,追溯了许多动漫女主角的尘世和天堂身份之间的差异。
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引用次数: 0
Epilogue 后记
Pub Date : 2020-01-27 DOI: 10.14325/mississippi/9781496826268.003.0016
This chapter summarizes the authors’ reflections of the publication journey in conjunction with the volume’s themes and contents. Thoughts of the complexity of the main theme, the spirited, are revisited in the context of the book’s production process, including the multi-dimensional backgrounds of the contributors. Editorial management and direction are explained as the authors share their review of the book project and that the essential presence of a meta goodwill spirit is important to its completion and success. The expanding boundaries of animation studies is once again emphasized as the authors re-state the spectrum of inquiry into seemingly unrelated subjects of study, as well as the equally related universal humanistic visions and quest for wider cultural knowledge and understanding.
本章总结了作者对出版之旅的反思,并结合了本书的主题和内容。在本书的制作过程中,包括贡献者的多维背景,重新审视了主题的复杂性,精神的思想。编辑的管理和方向解释,作者分享他们的书评的书项目和基本的存在,一个元善意的精神是重要的完成和成功。动画研究的扩展边界再次被强调,因为作者重新陈述了对看似无关的研究主题的探究范围,以及同样相关的普遍人文主义愿景和对更广泛的文化知识和理解的追求。
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引用次数: 0
The “Spiritual” Role of the Media? Heidi, Girl of the Alps in Japan and Korea 媒体的“精神”角色?日本和韩国的阿尔卑斯山女孩海蒂
Pub Date : 2020-01-27 DOI: 10.14325/mississippi/9781496826268.003.0012
Giryung Park
This essay focuses on the TV animation Heidi, Girl of the Alps (1974). Made in Japan, it is the most famous international adaptation of the original novel Heidi by the Swiss writer Johanna Spyri. The novel has been translated into many languages and adapted into various media forms—including as a movie, play, animation feature film, television series, cartoon, and picture book. The author surveys the different characteristics and adaptations of the Japan-produced TV animation and its original book publication and argues that progressively, the animated version and its spirited contents have elevated the visual image of Heidi and its original publication. Through studying the audiences in Japan and Korea, the essay speculates on the “spiritual role of the media” in transcending cultural boundaries and discusses the resulting cultural energy that inspires audiences to seek the “spiritual” in connection with their attraction to the animated story.
本文以电视动画《阿尔卑斯山的女孩海蒂》(1974)为研究对象。这部电影由日本制作,是瑞士作家约翰娜·斯皮里(Johanna Spyri)的原著小说《海蒂》(Heidi)的最著名的国际改编作品。这部小说已被翻译成多种语言,并被改编成各种媒体形式,包括电影、戏剧、动画故事片、电视剧、漫画和绘本。笔者考察了日本电视动画和原著图书出版的不同特点和改编,认为动画版本和生动的内容逐步提升了海蒂的视觉形象和原著图书的形象。本文通过对日本和韩国观众的研究,推测媒体在超越文化边界中的“精神角色”,并探讨由此产生的文化能量,激发观众在对动画故事的吸引中寻求“精神”。
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引用次数: 0
Interpreting Buddhist Influences in Kawamoto’s Puppet Animation 解读川本木偶动画中的佛教影响
Pub Date : 2020-01-27 DOI: 10.14325/mississippi/9781496826268.003.0010
M. Yokota
In the field of Japanese independent animation, the late Kawamoto Kihachiro (1925-2010) made tremendous contributions. This chapter discusses in particular his puppet animations which are steeped with Japanese native beliefs and elements of Buddhist thought. From a clinical psychologist’s perspective, the author analyzes the spiritual dimensions of his work, particularly highlighting the native traditions and assimilated foreign thought systems that are encased within his creations. Specifically, The Book of The Dead (2005) is examined in the essay as it was created when Kawamoto was eighty years old. Issues like mid-life crisis, death, and other related matters are explored as the author surveys the creative and personal life of the master-animator. The author’s interpretation posits that Kawamoto’s puppet animation essentially tried to express the concepts of suffering and enlightenment, and that his work is related to his profound connections to the Japanese people and the historical evolution of a new Japan after the Second World War.
在日本独立动画领域,已故的川本木八郎(1925-2010)做出了巨大的贡献。本章特别讨论了他的木偶动画,这些动画充满了日本本土的信仰和佛教思想的元素。作者从临床心理学家的角度分析了其作品的精神维度,特别强调了其作品中所包含的本土传统和同化的外来思想体系。具体来说,《亡灵之书》(2005)是在这篇文章中被审查的,因为它是在川本八十岁的时候创作的。像中年危机,死亡和其他相关问题的探讨,作者调查的创作和个人生活的动画大师。笔者的解读认为,川本的木偶动画本质上是试图表达痛苦和启蒙的概念,他的作品与他与日本人民的深刻联系以及第二次世界大战后新日本的历史演变有关。
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引用次数: 0
Veiled Zen Journeys through Early Muromachi Flower-and-Bird Paintings 早期室町花鸟画的隐禅之旅
Pub Date : 2020-01-27 DOI: 10.2307/j.ctvx5w9nd.18
Y. Ng
This essay largely explores early Muromachi flower-and-bird painting in Zen monastic context and examines how these works convey symbolic connotations related to Zen (Chan) Buddhism. The development of Zen Buddhism in 13th century Japan not only paved the way for the flourishing of Gozan culture, but also contributed to vigorous cultural exchange between Japan and China in the Muromachi period. The author analyzes the spiritual insights of the Zen priest-painters and their productions, which are a combination of art and poetry. The religious meanings of the flower-and-bird motifs are investigated according to the artistic and literary traditions of that time. The influence of Zen on other Japanese art forms are just as salient and the author concludes that the later development of 2-D art and contemporary 3-D installations of Buddhist art shows the continual development of the Zen spiritual journey.
本文主要探讨禅宗寺院背景下早期室町花鸟画,并探讨这些作品如何传达与禅宗佛教相关的象征内涵。禅宗在13世纪日本的发展,不仅为禅宗文化的繁荣铺平了道路,也为室町时期日中文化交流的蓬勃发展做出了贡献。作者分析了禅宗僧侣画家及其作品的精神感悟,这些作品是艺术与诗歌的结合。根据当时的艺术和文学传统,对花鸟图案的宗教意义进行了研究。禅宗对日本其他艺术形式的影响同样显著,作者总结道,后来二维艺术和当代三维佛教艺术装置的发展显示了禅宗精神旅程的不断发展。
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引用次数: 0
Understanding Thai Animation Narratives 理解泰国动画叙事
Pub Date : 2020-01-27 DOI: 10.14325/mississippi/9781496826268.003.0013
Millicent Young
To date, there has been a lack of academic writing on Thai animation; this essay provides a timely survey and analysis of the subject. The author observes that Japanese/Western narrative styles seem to influence the development of Thai animation. However, her goal is to highlight that increasingly, the local culture is beginning to bear weight on the current and future progress of Thai animation. Indeed, Buddhism and the local mix of cultural beliefs and values, including environmentalism, are being expressed in the narrative contents of Thai animation. By discussing the cultural idiosyncrasies and contradictions inherent in Thai society, the author also self-reflects on her pedagogic experience in Thailand and aspiration of encouraging the students to create and improve upon their storytelling skills besides attaining the technical know-how. She argues that there are emergent narrative alternatives in comparison to the dominantly ideological ones, with the former having the potential to shape a promising future for Thai animation.
迄今为止,一直缺乏关于泰国动画的学术写作;本文对这一主题进行了及时的调查和分析。作者观察到日本/西方的叙事风格似乎影响了泰国动画的发展。然而,她的目标是强调,当地文化越来越多地开始对泰国动画的当前和未来发展产生影响。事实上,佛教和当地混合的文化信仰和价值观,包括环保主义,正在泰国动画的叙事内容中得到表达。通过讨论泰国社会固有的文化特质和矛盾,作者也反思了她在泰国的教学经历,以及鼓励学生在获得技术知识的同时创造和提高他们的讲故事技能的愿望。她认为,与占主导地位的意识形态相比,有一些新兴的叙事选择,前者有可能塑造泰国动画的美好未来。
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引用次数: 0
Interpretations and Thoughts of the Animated Self in Cowherd’s Flute 《牛郎笛》中动画自我的诠释与思考
Pub Date : 2020-01-27 DOI: 10.14325/mississippi/9781496826268.003.0009
Tze-yue G. Hu
Existing published works on classic Chinese watercolor-and-ink animation (shuimo donghua) tend to focus on the propaganda-nationalistic aspects of its making. This essay, however, draws attention to the philosophical side of the story-telling images and narratives found principally in the animated works directed by the late animator, Te Wei (1915-2010), who was a founding member of the Shanghai Animation Studio. The animated work, Cowherd’s Flute (1963), is the main focus in this essay. The essay argues that the spiritual yoke of Te Wei’s watercolor-and-ink animation is profoundly Daoist, reflecting a traditional Chinese native philosophy in a subtle technological setting. It advances the view that such generic animation has rekindled a laden strand of Chinese heritage thought by giving life and movement to its aesthetic and philosophical elements. The author also theorizes the concept of the animated self in the light of the historical-political environment in which the animation was made.
现有的关于中国经典水墨画动画(水墨画)的出版作品往往侧重于其制作的宣传-民族主义方面。然而,本文主要关注已故动画师德伟(1915-2010)执导的动画作品中讲述故事的图像和叙事的哲学方面,德伟是上海动画工作室的创始成员之一。动画作品《牛郎之笛》(1963)是本文的重点。本文认为,《Te Wei》水墨画的精神枷锁具有深刻的道家色彩,在微妙的技术背景下反映出中国传统的本土哲学。它提出了这样一种观点,即这种通用动画通过赋予其美学和哲学元素生命和运动,重新点燃了中国传统思想的一股沉重的力量。作者还从动画创作的历史政治环境出发,对动画自我的概念进行了理论化。
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引用次数: 0
Animating with the Primordial Pen 用原始笔制作动画
Pub Date : 2020-01-27 DOI: 10.14325/mississippi/9781496826268.003.0008
M. Khajavi
Calligraphic animations are contemporary expressions of the Islamic visual culture. Letters, words, and other calligraphic elements featured in these animations are charged with extra-linguistic connotations, holding esoteric meanings that are originally rooted in Gnostic and Sufi interpretations. In these animations, letters, words and calligraphic elements are not simply linguistic signs but hold culturally coded-meanings that need to be interpreted. The essay studies two short calligraphic animations, Creation (2008) by Ghasem Hashemi and the award-winning Amentü Gemisi Nasil Yürüdü (1970) by Tonguç Yaşar, with regard to their use of mystic symbolism and gnostic metaphoric language. The author argues that calligraphic animations like these make meanings through interactions between various levels of signification, which include visual qualities of calligraphy, semantic content, and extra-linguistic connotations rooted in Islamic mysticism. The author also introduces his artistic creation, The Third Script (2017), educating the reader about the deeper meanings of the calligraphic elements presented and the symbolism they behold.
书法动画是伊斯兰视觉文化的当代表现形式。这些动画中的字母、单词和其他书法元素被赋予了额外的语言内涵,持有最初根植于诺斯替派和苏菲派解释的深奥含义。在这些动画中,字母、单词和书法元素不仅仅是语言符号,而且具有需要解释的文化编码含义。本文研究了两个简短的书法动画,Ghasem Hashemi的《创造》(2008)和Tonguç ya获奖作品Amentü Gemisi Nasil Yürüdü(1970),关于他们对神秘象征主义和诺斯底隐喻语言的使用。作者认为,像这样的书法动画是通过不同层次的意义之间的相互作用来产生意义的,这些意义包括书法的视觉品质、语义内容和植根于伊斯兰神秘主义的语言外内涵。作者还介绍了他的艺术创作《第三个剧本》(2017),向读者介绍了所呈现的书法元素的深层含义以及他们所看到的象征意义。
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引用次数: 0
Mindful Animation for Learning Awareness 有意识的动画学习意识
Pub Date : 2020-01-27 DOI: 10.2307/j.ctvx5w9nd.6
Birgitta Hosea, G. Barton
This co-authored chapter discusses a research project initiated at Central Saint Martins, University of the Arts London which investigates whether the making of drawn animation can be a mindful practice. The original intention of the project was to explore the potential application of Buddhist principles and practices such as mindfulness within a secular context to benefit art and design students who experience stress in the learning environment, thereby wishing to examine learning processes more closely. The design of the project led to the use of the repetitive, haptic procedures and collaborative processes of drawn animation in combination with short-form mindfulness meditation techniques. The project rests on the wider developments in UK Higher Education that seek to enable students to engage meaningfully with the affective and extra-rational dimensions of learning. The authors conclude that there is scope for more exploration as animation-making is about the analysis of change and awareness of momentary existence.
这一章讨论了一个由伦敦艺术大学中央圣马丁学院发起的研究项目,该项目调查了绘制动画是否可以成为一种正念练习。该项目的初衷是探索佛教原则和实践的潜在应用,例如在世俗背景下的正念,以使在学习环境中经历压力的艺术和设计专业学生受益,从而希望更密切地检查学习过程。该项目的设计使用了重复的触觉程序和绘制动画的协作过程,并结合了短形式的正念冥想技术。该项目基于英国高等教育的更广泛发展,旨在使学生能够有意义地参与到情感和非理性的学习中。作者总结说,由于动画制作是关于变化的分析和瞬间存在的意识,因此还有更多的探索空间。
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引用次数: 0
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Animating the Spirited
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