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Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference最新文献

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TactileGlove TactileGlove
Sebastian Günther, Florian Müller, Markus Funk, Jan Kirchner, Niloofar Dezfuli, Max Mühlhäuser
With the recent advance in computing technology, more and more environments are becoming interactive. For interacting with these environments, traditionally 2D input and output elements are being used. However, recently interaction spaces also expanded to 3D space, which enabled new possibilities but also led to challenges in assisting users with interacting in such a 3D space. Usually, this challenge of communicating 3D positions is solved visually. This paper explores a different approach: spatial guidance through vibrotactile instructions. Therefore, we introduce TactileGlove, a smart glove equipped with vibrotactile actuators for providing spatial guidance in 3D space. We contribute a user study with 15 participants to explore how a different number of actuators and metaphors affect the user performance. As a result, we found that using a Pull metaphor for vibrotactile navigation instructions is preferred by our participants. Further, we found that using a higher number of actuators reduces the target acquisition time than when using a low number.
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引用次数: 26
The EU General Data Protection Regulation and its Effects on Designing Assistive Environments 欧盟一般数据保护条例及其对设计辅助环境的影响
E. Krempel, J. Beyerer
On the 25th of May 2018 the EU will start to enforce the General Data Protection Regulation (EU-GDPR)[3]. This new regulation will replace the old Data Protection Act from 1998 and will disrupt common data processing practices. While the new regulation will make it easier to develop systems that comply with data protection laws all over Europe, it will change the way we design technology. With data protection a much more important factor and huge fines for data protection violations, technology vendors will demand systems where data protection was already considered during development. This will force the research community to broaden their perspective and consider how to develop and design systems in a way, that complies with data protection. This paper focuses on some of the more important parts of the GDPR for Assistive Environments. Reading the paper will not solve all your privacy related challenges but will help you to know which questions to ask.
2018年5月25日,欧盟将开始执行《通用数据保护条例》(EU- gdpr)[3]。这项新法规将取代1998年的旧数据保护法,并将破坏常见的数据处理实践。虽然新法规将使开发符合整个欧洲数据保护法的系统变得更容易,但它将改变我们设计技术的方式。随着数据保护成为一个更加重要的因素,以及对数据保护违规行为的巨额罚款,技术供应商将要求在开发过程中已经考虑到数据保护的系统。这将迫使研究界拓宽他们的视角,并考虑如何开发和设计符合数据保护的系统。本文主要关注辅助环境GDPR的一些更重要的部分。阅读这篇论文并不能解决你所有与隐私相关的挑战,但会帮助你知道该问哪些问题。
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引用次数: 10
An Analysis of Language Impact on Augmented Reality Order Picking Training 语言对增强现实选单训练的影响分析
Nela Murauer, Florian Müller, Sebastian Günther, Dominik Schön, Nerina Pflanz, Markus Funk
Order picking is a difficult and cognitively demanding task. Traditionally textual instructions are helping new workers to learn different picking routines. However, the textual instructions are sometimes not written in the workers ' native languages. In the area of Industry 4.0, where digital functions are finding their way into manufacturing processes, language-independent instructions are possible. Through a user study with 15 participants, we compare textual feedback in the workers' native language, textual feedback that is written in an unknown foreign language, and visual Augmented Reality (AR) feedback. We found that AR feedback is significantly faster and leads to a lower perceived cognitive load.
挑选订单是一项困难且需要认知能力的任务。传统的文字说明帮助新工人学习不同的采摘程序。然而,文字说明有时不是用工人的母语写的。在工业4.0领域,数字功能正在进入制造过程,独立于语言的指令成为可能。通过对15名参与者的用户研究,我们比较了工人母语的文本反馈、用未知外语编写的文本反馈和视觉增强现实(AR)反馈。我们发现AR反馈明显更快,并导致更低的感知认知负荷。
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引用次数: 20
PISS-IoT: Person Identification and Spotting System in an Internet-of-Things Way PISS-IoT:物联网方式的人员识别和定位系统
Harish Ram Nambiappan, S. Datta
Missing persons has become one of the most serious issues in many countries around the world. It has been a fact to worry not only for those persons who lost their relatives but also for the law and order officials to search them and find them. So with this kind of problem statement in mind we have created a person identification and spotting system using the Internet-of-Things concept. Our system uses android mobile phone cameras and a server system coded with LBPH Facial recognition along with email sending functions. All these components are interconnected through Amazon AWS cloud in an Internet-of-Things fashion. This is a unique, novel, scalable and better approach, when compared to the previous works because instead of focusing on face detection and recognition in just a single device, our system involves interconnection of face detecting cameras with the face recognition and verification system which is running elsewhere. Also, our system includes the automatic email sending component interconnected with the identification system through cloud which has not been performed in any of the previous works. Experiments were conducted in real-time with real subjects at various locations around the university campus and the system worked very well where the average timings measured from the detection of face till notifying the user with the spotted location was within the range of 30 seconds to 1 minute and 40 seconds with an average value of accuracy ranging from 92 to 96 percent.
失踪人口已成为世界上许多国家最严重的问题之一。事实上,这不仅使那些失去亲人的人感到担忧,而且也使执法官员感到担忧,因为他们要搜查并找到亲人。因此,考虑到这种问题陈述,我们创建了一个使用物联网概念的人员识别和定位系统。我们的系统使用安卓手机摄像头和一个服务器系统编码的LBPH面部识别和电子邮件发送功能。所有这些组件都通过亚马逊AWS云以物联网的方式相互连接。与之前的工作相比,这是一种独特、新颖、可扩展和更好的方法,因为我们的系统不是专注于单个设备的人脸检测和识别,而是将人脸检测摄像头与运行在其他地方的人脸识别和验证系统连接起来。此外,我们的系统还包括通过云与身份识别系统互连的自动邮件发送组件,这在以前的工作中都没有实现过。在大学校园的不同地点与真实的受试者进行了实时实验,该系统运行得非常好,从检测到人脸到通知用户发现位置的平均时间在30秒到1分40秒之间,平均准确率在92%到96%之间。
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引用次数: 0
Basic functionality of a prototype wearable assistive soft exoskeleton for people with gait impairments: a case study 步态障碍患者可穿戴辅助软外骨骼原型的基本功能:案例研究
E. Graf, C. Bauer, V. Power, A. D. Eyto, E. Bottenberg, Tommaso Poliero, M. Sposito, D. Scherly, René Henke, C. Pauli, L. Erkens, G. Brinks, L. O’Sullivan, M. Wirz, K. S. Stadler, J. Ortiz
XoSoft is a soft modular wearable assistive exoskeleton for people with mild to moderate gait impairments. It is currently being developed by a European Consortium (www.xosoft.eu) and aims to provide tailored and active lower limb support during ambulation. During development, user-centered design principles were followed in parallel with the aim of providing functional support during gait. A prototype was developed and was tested for practicability, usability, comfort and assistive function (summarized as basic functionality) with a potential end user. The prototype consisted of a garment, electromagnetic clutch-controlled elastic bands supporting knee- and hip flexion and a backpack containing the sensor and actuator control of the system. The participant had experienced a stroke and presented with unilateral impairment of the lower and upper extremities. In testing, he donned and doffed the prototype independently as far as possible, and performed walking trials with the system in both active (powered on) and passive (powered off) modes. Afterwards, the participant rated the perceived pressure and various elements of usability. Results highlighted aspects of the system for improvement during future phases of XoSoft development, and also identified useful aspects of prototype design to be maintained. The basic functionality of XoSoft could be assumed as satisfactory given that it was the first version of a working prototype. The study highlights the benefits of this participatory evaluation design approach in assistive soft robotics development.
XoSoft是一种软模块化可穿戴辅助外骨骼,适用于轻度至中度步态障碍的人。它目前正在由一个欧洲联盟开发(www.xosoft.eu),目的是在行走时提供量身定制的主动下肢支持。在开发过程中,以用户为中心的设计原则与在步态中提供功能支持的目标并行。开发了一个原型,并与潜在的最终用户进行了实用性、可用性、舒适性和辅助功能(概括为基本功能)的测试。原型包括一件衣服,电磁离合器控制的松紧带支持膝盖和臀部弯曲,以及一个包含传感器和系统执行器控制的背包。参与者曾经历过中风,并表现出单侧下肢和上肢损伤。在测试中,他尽可能独立地穿上和脱下原型,并在主动(通电)和被动(断电)两种模式下对系统进行了行走试验。之后,参与者对感知到的压力和可用性的各种因素进行评分。结果强调了系统在XoSoft开发的未来阶段需要改进的方面,并确定了原型设计中需要维护的有用方面。XoSoft的基本功能可以被认为是令人满意的,因为它是一个工作原型的第一个版本。该研究强调了这种参与式评估设计方法在辅助软机器人开发中的好处。
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引用次数: 13
Towards Deep Learning based Hand Keypoints Detection for Rapid Sequential Movements from RGB Images 基于深度学习的RGB图像快速连续运动手部关键点检测
Srujana Gattupalli, Ashwin Ramesh Babu, J. Brady, F. Makedon, V. Athitsos
Hand keypoints detection and pose estimation has numerous applications in computer vision, but it is still an unsolved problem in many aspects. An application of hand keypoints detection is in performing cognitive assessments of a subject by observing the performance of that subject in physical tasks involving rapid finger motion. As a part of this work, we introduce a novel hand keypoints benchmark dataset that consists of hand gestures recorded specifically for cognitive behavior monitoring. We explore the state of the art methods in hand keypoint detection and we provide quantitative evaluations for the performance of these methods on our dataset. In future, these results and our dataset can serve as a useful benchmark for hand keypoint recognition for rapid finger movements.
手部关键点检测和姿态估计在计算机视觉中有着广泛的应用,但在许多方面仍然是一个未解决的问题。手部关键点检测的一个应用是通过观察受试者在涉及快速手指运动的物理任务中的表现来对受试者进行认知评估。作为这项工作的一部分,我们引入了一个新的手部关键点基准数据集,该数据集由专门为认知行为监测而记录的手势组成。我们探索了当前最先进的关键点检测方法,并对这些方法在我们的数据集上的性能进行了定量评估。未来,这些结果和我们的数据集可以作为快速手指运动的手部关键点识别的有用基准。
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引用次数: 10
期刊
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference
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