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A new shift-register based ATM switch 一种新的基于移位寄存器的ATM交换机
F. El Guibaly, A. Sabaa, D. Shpak
In this paper, we introduce a new ATM switch architecture. The proposed design takes the best features of input, output and shared buffers schemes. Furthermore, buffer access speeds match the port speeds and the buffer acts in effect, as a multiport memory. The input buffers are implemented as a group of parallel shift registers. The parallel shift registers overcome the HOL and low throughput problems of input buffers. The use of shift register buffers allows operating speeds much higher than is possible using RAM buffers. Furthermore, switch speed is independent of buffer size. This is a very important feature for ATM networks that require storage of large amounts of cells in the switching nodes. The parallel nature of the input queues simplifies the supporting of multicast functions. In addition, the modularity of the proposed architecture facilitates its scalability.
本文介绍了一种新的ATM交换机架构。该设计充分利用了输入、输出和共享缓冲方案的优点。此外,缓冲区访问速度与端口速度相匹配,缓冲区实际上就像一个多端口内存。输入缓冲器被实现为一组并行移位寄存器。并行移位寄存器克服了输入缓冲区的HOL和低吞吐量问题。使用移位寄存器缓冲器可以使操作速度比使用RAM缓冲器高得多。此外,开关速度与缓冲区大小无关。对于需要在交换节点中存储大量单元的ATM网络来说,这是一个非常重要的特性。输入队列的并行特性简化了对多播功能的支持。此外,所提出的体系结构的模块化促进了其可伸缩性。
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引用次数: 5
When agents roam, who can you trust? 当特工四处游荡时,你能信任谁?
Joann J. Ordille
Roaming agents threaten a server with theft of assets, system resources and reputation. Generally ignored is the reciprocal threat of server against agent. Not only might a server steal the assets, resources, and reputation of an agent, but it might actually kill the agent. The central security concern for systems that allow agents to roam is how to establish trust, and how to limit risk for both the server and the agent. The travels of the agent are key to establishing trust, and trust determines the level of risk.
漫游代理通过窃取资产、系统资源和声誉来威胁服务器。通常被忽略的是服务器对代理的相互威胁。服务器不仅可能窃取代理的资产、资源和声誉,而且还可能杀死代理。允许代理漫游的系统的主要安全问题是如何建立信任,以及如何限制服务器和代理的风险。代理人的旅行是建立信任的关键,而信任决定了风险的高低。
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引用次数: 105
THE META MODEL CONSTRAINT REMOVAL PROTOCOL: VIRTUAL REALITY FAIRNESS FOR WAR GAME NETWORKED EXERCISE 元模型约束去除协议:虚拟现实战争游戏网络演习公平性
C. Niznik
Virtual Reality is defined as the process of turning an event into a reality by creating the illusionary effects necessary to make a person believe the event is occumng. In War Games such as ARPA’s STOW(Synthetic Theatre Of War) Program the virtual reality of the interaction or completion of the exercises within the games can be described by the congestion controlled fairness criteria for the Sub Game Perfect Theory equilibrium points, analogous to the computer networking power point. This operating point criteria for removing constraints at the conclusion of exercises allows the Lagrangian optimization to continue unconstrained minimization of delay for the platform terminal protocols. The Meta Model Constraint RemovJ(MMCR) Protocol was developed to enable access of Silicon Graphics Computer Network platforms to perform War Game Exercises with the Defense Simulation Intemetwork(DS1) ST(Sueam) Protocol or the Intemetwork RSVP Protocol. The internal section of the MMCR Protocol utilizes latency and capacity measurements coordinated with computer networking fairness, wavelet theory decision tree performance evaluation, fractal data compression theory and Category theory admissibility and construction specifications to enable the operation of this virtual overlay protocol with Strategic Game theory, and Minimax and Maximin Game Theory. The outer section of the MMCR Protocol begins at the input to the VR Data Glove with the Two Person Zero Sum Game Theory and concludes with the subgame perfect theory at the VR Data Glove Output. L OVERVIEW OF IMGTAMODELMEAWREMENT OF PERFORM~NCE REQUIREMEN% CONCEPT THEORY FOR THE SDI NTB Referring to Figure 1, the META MODEL [26] Stratagic Defense Initiative Organization software protocol theory for National Test Bed simulation decided which modules are running on which processors and the connectivity between the analyzer resources. Using neural network stress control theory[27], the META MODEL leamed from the multiple NTB simulation executions[26] to compute an estimate of the resources available during different time frames connected with different topological sections of the simulation, by monitoring the results of the simulation from the running time measurements of the simulation. Therefore, the META MODEL determined the resources to formalize the simulation goals achieved by monitoring network information measures during running time for information storage, and time complexity measurement optimization. This operation of the Distributed Simulation also required the provision of inputs to the neural networking protocol architecture to observe run times to perform predictions based on this run time. The META MODEL simulated the real and artificial simulation of the SDS system, performing capacity planning by illustrating the effects of the simulation modules I
虚拟现实被定义为通过创造必要的幻觉效果使人相信事件正在发生,从而将事件变为现实的过程。在ARPA的STOW(Synthetic Theatre Of War)程序等战争游戏中,游戏中互动或完成练习的虚拟现实可以用子游戏完美理论均衡点的拥塞控制公平标准来描述,类似于计算机网络电源点。这个在演习结束时消除约束的工作点标准允许拉格朗日优化继续对平台终端协议的延迟进行无约束最小化。开发了元模型约束移除(MMCR)协议,使硅图形计算机网络平台能够使用国防模拟网络(DS1) ST(Sueam)协议或网络RSVP协议执行战争游戏演习。MMCR协议的内部部分利用延迟和容量测量与计算机网络公平性、小波理论决策树性能评估、分形数据压缩理论和范畴论的可接受性和构造规范相协调,使该虚拟覆盖协议能够与策略博弈论、极小和极大博弈论相协调。MMCR协议的外部部分从VR数据手套的输入开始,使用两人零和博弈理论,并以VR数据手套输出的子博弈完美理论结束。参考图1,用于国家试验台仿真的META模型[26]战略防御倡议组织软件协议理论决定了哪些模块在哪些处理器上运行以及分析仪资源之间的连接。META模型利用神经网络应力控制理论[27],从多个NTB仿真执行中学习[26],通过监测仿真运行时间测量的仿真结果,计算出与仿真的不同拓扑部分相连的不同时间框架内可用资源的估计值。因此,META模型确定资源,通过在运行时监控网络信息度量,实现信息存储和时间复杂度度量优化的仿真目标。分布式仿真的这种操作还需要向神经网络协议体系结构提供输入,以观察运行时,并基于此运行时执行预测。META模型模拟了SDS系统的真实和人工仿真,通过说明仿真模块1的效果进行容量规划
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引用次数: 5
Delay performance for ATM-based fiber to the curb systems 基于atm的光纤到路边系统的延迟性能
H.R. Salloum
The delay performance was studied for a fiber to the home (FTTH) system, where an optical fiber is dedicated to each customer. There may be applications requiring the sharing of the electronics among multiple customers using a fiber to the curb (FTTC) system. In such an application, delay performance is more complex than the FTTH case because of allowing multiple customers to share the fiber upstream bandwidth. The paper covers this case and shows the maximum delay that can result for FTTC systems carrying ATM.
研究了光纤到户(FTTH)系统的延迟性能,其中每个用户都有一根光纤。可能有一些应用需要使用光纤到路边(FTTC)系统在多个客户之间共享电子设备。在这种应用中,由于允许多个客户共享光纤上行带宽,因此延迟性能比FTTH情况更复杂。本文讨论了这种情况,并展示了承载ATM的FTTC系统可能导致的最大延迟。
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引用次数: 0
期刊
Proceedings of COM'96. First Annual Conference on Emerging Technologies and Applications in Communications
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