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A new method for sustainable development of open educational resources 开放教育资源可持续发展的新途径
Pub Date : 2012-09-09 DOI: 10.1145/2421277.2421284
Sylvia Stuurman, M. V. Eekelen, B. Heeren
Open Educational Resources (OER) seem to be a natural fit with a distance learning university: open resources are in line with the university's mission to provide access to academic education, most material is available in digital form, and even the name of distance learning universities often contains the word "open". However, in practice, it is difficult to realize sustainable OER, especially if no existing material may be used. We propose a new method to create sustainable OER based on new educational material, and compare this method with existing models for sustainable OER. The main characteristic of the method is that OER are produced as side-effect of Continuous Professional Development (CPD). As an example of this CPD method, we describe the development of a short OER course about the programming language Scala.
开放教育资源(OER)似乎很适合远程教育大学:开放资源符合大学提供学术教育的使命,大多数材料都是以数字形式提供的,甚至远程教育大学的名字也经常包含“开放”这个词。然而,在实践中,很难实现可持续的OER,特别是在没有现有材料可以使用的情况下。本文提出了一种基于新教材创建可持续OER的新方法,并与现有的可持续OER模型进行了比较。该方法的主要特点是OER是作为持续专业发展(CPD)的副作用产生的。作为这种CPD方法的一个例子,我们描述了一个关于编程语言Scala的简短OER课程的开发。
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引用次数: 7
An intensive software engineering learning experience 有密集的软件工程学习经验
Pub Date : 2012-09-09 DOI: 10.1145/2421277.2421283
V. Pieterse, Lisa Thompson, L. Marshall, D. M. Venter
We describe how we presented a year-long Software Engineering (SE) module. The first part of the module entailed a process we call rocking the boat. Our objective was to create an opportunity for our students to experience a complete software engineering project (from specification to delivery) within six weeks. During the second part students worked in self-selected teams on an industry-based SE project. Again they were required to undergo the complete SE lifecycle. We firstly describe the design of our module. We then describe how we gathered and analysed information on how the students behaved in their teams as well as about what they experienced while participating in the module. Finally, we discuss our observations. We conclude with remarks about the potential success and possible improvement of our teaching strategies and future research directions.
我们描述了如何呈现一个为期一年的软件工程(SE)模块。该模块的第一部分涉及一个我们称之为“摇船”的过程。我们的目标是为我们的学生创造一个机会,让他们在六周内体验一个完整的软件工程项目(从规范到交付)。在第二部分中,学生们在一个基于行业的SE项目中自选团队工作。他们再次被要求经历完整的SE生命周期。首先介绍了模块的设计。然后,我们描述了我们如何收集和分析学生在他们的团队中表现的信息,以及他们在参与模块时的经历。最后,我们讨论我们的观察结果。最后,我们对我们的教学策略和未来的研究方向进行了展望。
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引用次数: 6
Student confidence in using computers: the influence of parental adoption of technology 学生使用电脑的信心:父母采用科技的影响
Pub Date : 2012-09-09 DOI: 10.1145/2421277.2421279
Hugo Breedt, V. Pieterse
Confidence is an influential factor of student engagement in education. In Computer Science education the lack of confidence is prominent as a barrier to education and attempts to address it have not all been very successful. This paper surveys confidence levels of students in relation to the amount by which their parents adopted technology into their personal lives. Our findings can supply a basis from which an alternative method of addressing confidence can be constructed.
信心是影响学生教育投入的重要因素。在计算机科学教育中,缺乏信心是一个突出的教育障碍,解决这个问题的尝试并不都很成功。这篇论文调查了学生对父母在他们的个人生活中采用技术的程度的信心水平。我们的研究结果可以为构建解决信心问题的替代方法提供基础。
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引用次数: 1
Using pattern mining for competency-focused education 在以能力为中心的教育中使用模式挖掘
Pub Date : 2012-09-09 DOI: 10.1145/2421277.2421280
C. Köppe
Educational Patterns aim at improving education in a practical and proven way, and are mainly applied for designing courses in a way that students can effectively acquire the course's content. But professional software engineers need more competencies than only mastering the technology, like analyzing problems and responding appropriately. We show in this paper that the process of pattern mining can combine these two aspects and helps in integrating competencies in a curriculum. As additional result, learning patterns are documented which help beginning students with their learning process.
教育模式旨在以一种切实可行的方式改进教育,主要用于课程设计,使学生能够有效地获取课程内容。但是专业的软件工程师需要更多的能力,而不仅仅是掌握技术,比如分析问题和适当的反应。我们在本文中表明,模式挖掘过程可以将这两个方面结合起来,并有助于将能力整合到课程中。作为额外的结果,学习模式被记录下来,这有助于初学者的学习过程。
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引用次数: 6
A comparison of the core aspects of the ACM/IEEE Computer Science Curriculum 2013 Strawman report with the specified core of CC2001 and CS2008 review ACM/IEEE计算机科学课程2013 Strawman报告的核心内容与CC2001和CS2008审查的指定核心内容的比较
Pub Date : 2012-09-09 DOI: 10.1145/2421277.2421281
L. Marshall
With the changes in the structure of the proposed volume for Computer Science of the ACM/IEEE curricula series for 2013 it is difficult to conceptualise what the extent of these changes are when reading the Strawman report. This paper is an attempt to quantify these changes. It discusses the core curricula as defined in the ACM/IEEE curricula volumes for Computer Science of 2001, 2008 Review and the 2013 Strawman report and shows how a real-world curriculum can be compared to the volumes. Both a visual comparison for the curricula volumes and an algorithmic comparison are presented. The visual comparison provides a quick indication that there are differences, while the algorithmic comparison provides a mechanism to quantify the differences and as a side effect the similarities. These comparisons are restricted to the core aspects of the curricula being evaluated and further to this subsections of the core curricula will be used for illustrative purposes in order to contain the complexity of curricula specifications.
随着2013年ACM/IEEE计算机科学课程系列的拟议卷结构的变化,在阅读Strawman报告时很难概念化这些变化的程度。本文试图量化这些变化。它讨论了ACM/IEEE 2001年计算机科学课程卷、2008年评论和2013年斯特劳曼报告中定义的核心课程,并展示了如何将现实世界的课程与这些卷进行比较。课程卷的视觉比较和算法比较都被提出。视觉比较提供了一个快速指示存在差异,而算法比较提供了一种机制来量化差异和作为副作用的相似性。这些比较仅限于被评价课程的核心方面,为了说明课程规格的复杂性,将进一步使用核心课程的这一小节。
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引用次数: 20
Information Science curriculum design based on community outreach projects 基于社区外展项目的信息科学课程设计
Pub Date : 2012-09-09 DOI: 10.1145/2421277.2421285
T. V. D. Weide, I. Zlotnikova
This paper creates an approach for an Information Science curriculum design based on Community Outreach Projects (COPs). An ICT-based COP in Radboud University Nijmegen (RUN), the Netherlands, is used as a part of the competence development of the students, especially prospective computer engineers. The geographic scope of the study includes RUN and several developing countries. The authors propose a model for a successful Community Outreach Project. The proposed model serves the main goal, while running educational ICT-based COPs, to introduce ICT effectively in a relatively short period of time to people who have never used computers before. The proposed model of a successful COP combines features of Community Based Service Learning, the Three Level Approach, the Competency Development Model, and Community Informatics. The authors also reflected on the sustainability of COPs and identified how the students can contribute to different kinds of sustainability. Students' activities in COPs have been related to their learning outcomes of ACM model curricula for computing specialties. The proposed model has been used for designing the curriculum of the COP training course in RUN, as well as developing the overall strategy of running ICT-based COPs in developing countries. Potential users of the results of this research include COP coordinators in institutions of higher learning, practitioners involved in COPs, and policymakers in charge of developing outreach strategies for local communities in developing countries.
本文提出了一种基于社区外展项目的信息科学课程设计方法。在荷兰奈梅亨大学(RUN),一个基于信息通信技术的COP被用作学生能力发展的一部分,特别是未来的计算机工程师。该研究的地理范围包括RUN和几个发展中国家。作者提出了一个成功的社区外展项目模式。拟议的模式在运行基于信息通信技术的教育性cop的同时实现了主要目标,即在相对较短的时间内向从未使用过计算机的人有效地介绍信息通信技术。提出的成功的社区服务学习模型结合了基于社区的服务学习、三级方法、能力发展模型和社区信息学的特点。作者还反思了cop的可持续性,并确定了学生如何为不同类型的可持续性做出贡献。学生在计算机专业的活动与ACM模型课程的学习成果有关。所提出的模型已用于设计RUN缔约方会议培训课程的课程,以及制定在发展中国家开展基于信息通信技术的缔约方会议的总体战略。本研究成果的潜在使用者包括高等院校的缔约方会议协调员、参与缔约方会议的实践者以及负责为发展中国家当地社区制定外联战略的决策者。
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引用次数: 1
The Design of a High School Computer Science Learning Platform based on Student Modelling: Facilitating Classes without a Qualified Computer Science Teacher in the Netherlands 基于学生建模的高中计算机科学学习平台设计:促进荷兰没有合格计算机科学教师的课堂
Pub Date : 1900-01-01 DOI: 10.1145/3569173.3569182
L. M. Lubbe, S. P. Borkulo
Dutch secundary schools struggle to find computer science teachers, and employed computer science teachers are retiring. Co-Teach Informatica facilitates computer science education for schools that do not have a qualified teacher. To facilitate their education, an innovative learning platform will be developed. Aside from offering learning materials, exercises and communication with teaching assistants, the platform will support learners and teachers by giving them insight in the learning progress of the learners. Using a knowledge graph with connected learning goals and activities, a student model can be build. This poster introduces the design and research plans for this project. The first experiment will take place in the beginning of 2023, when high school learners will use a prototype of the platform for multiple weeks.
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引用次数: 0
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Computer Science Education Research Conference
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