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Reviving Standard-Dynamic-Range Videos for High-Dynamic-Range Devices: A Learning Paradigm With Hybrid Attention Mechanisms 为高动态范围设备恢复标准动态范围视频:具有混合注意力机制的学习范式
IF 3.2 4区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Pub Date : 2023-07-01 DOI: 10.1109/MMUL.2023.3270035
Peilin Chen, Wenhan Yang, Shiqi Wang
With the prevalence of high-dynamic-range (HDR) display devices, the demand to convert existing standard-dynamic-range television (SDRTV) video content to its corresponding HDR television (HDRTV) counterpart is growing exponentially. Herein, we propose a two-stage learning paradigm with hybrid attention mechanisms to fully exploit spatial, channelwise, and regional correlations for faithfully driving such conversion. Specifically, in the first domain-mapping stage, the depthwise self-attention and global calibration layer are proposed, which adaptively leverage feature intrarelationships to construct better scene representation and achieve engaging SDRTV-to-HDRTV transformation. In the second highlight-generation stage, considering that the overexposed regions potentially lead to detail loss, which brings enormous challenges to the conversion, we propose a regional self-attention module to specifically restore missing highlights. Extensive experimental results on public databases show that our method outperforms state-of-the-art approaches in terms of different quality evaluation measures.
随着高动态范围(HDR)显示设备的普及,将现有标准动态范围电视(SDRTV)视频内容转换为相应的HDRTV视频内容的需求呈指数级增长。在此,我们提出了一个具有混合注意机制的两阶段学习范式,以充分利用空间、渠道和区域相关性来忠实地推动这种转换。具体而言,在第一域映射阶段,提出了深度自关注和全局校准层,该层自适应地利用特征内关系构建更好的场景表示,实现引人入胜的sdrtv到hdrtv转换。在第二个高光生成阶段,考虑到过度曝光区域可能导致细节丢失,给转换带来巨大的挑战,我们提出了一个区域自关注模块来专门恢复缺失的高光。在公共数据库上的大量实验结果表明,我们的方法在不同的质量评估措施方面优于最先进的方法。
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引用次数: 1
Drive Diversity & Inclusion in Computing 推动多样性融入计算机
4区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Pub Date : 2023-07-01 DOI: 10.1109/mmul.2023.3308997
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引用次数: 0
ComputingEdge ComputingEdge
4区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Pub Date : 2023-07-01 DOI: 10.1109/mmul.2023.3309017
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引用次数: 0
A New Fog-Based Transmission Scheduler on the Internet of Multimedia Things Using a Fuzzy-Based Quantum Genetic Algorithm 基于模糊量子遗传算法的多媒体物联网基于雾的传输调度
IF 3.2 4区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Pub Date : 2023-07-01 DOI: 10.1109/MMUL.2023.3247522
Kouros Zanbouri, H. M. Al-Khafaji, N. J. Navimipour, Senay Yalçin
The Internet of Multimedia Things (IoMT) has recently experienced a considerable surge in multimedia-based services. Due to the fast proliferation and transfer of massive data, the IoMT has service quality challenges. This article proposes a novel fog-based multimedia transmission scheme for the IoMT using the Sugano interference system with a quantum genetic optimization algorithm. The fuzzy system devises a mathematically organized strategy for generating fuzzy rules from input and output variables. The quantum genetic algorithm (QGA) is a metaheuristic algorithm that combines genetic algorithms and quantum computing theory. It combines many critical elements of quantum computing, such as quantum superposition and entanglement. This provides a robust representation of population diversity and the capacity to achieve rapid convergence and high accuracy. As a result of the simulations and computational analysis, the proposed fuzzy-based QGA scheme improves the packet delivery ratio and throughput by reducing end-to-end latency and delay when compared to traditional algorithms like genetic algorithm, particle swarm optimization, heterogeneous earliest finish time, and ant colony optimization. Consequently, it provides a more efficient scheme for multimedia transmission in the IoMT.
多媒体物联网(IoMT)最近在基于多媒体的服务方面经历了相当大的激增。由于海量数据的快速扩散和传输,IoMT面临着服务质量方面的挑战。本文利用Sugano干涉系统和量子遗传优化算法,为IoMT提出了一种新的基于雾的多媒体传输方案。模糊系统设计了一种数学组织策略,用于从输入和输出变量生成模糊规则。量子遗传算法是将遗传算法与量子计算理论相结合的元启发式算法。它结合了量子计算的许多关键元素,如量子叠加和纠缠。这提供了种群多样性的稳健表示以及实现快速收敛和高精度的能力。仿真和计算分析的结果表明,与遗传算法、粒子群优化、异构最早完成时间和蚁群优化等传统算法相比,所提出的基于模糊的QGA方案通过减少端到端延迟和延迟来提高数据包传递率和吞吐量。因此,它为IoMT中的多媒体传输提供了一种更有效的方案。
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引用次数: 0
A Cross-Domain Multimodal Supervised Latent Topic Model for Item Tagging and Cold-Start Recommendation 项目标注和冷启动推荐的跨领域多模态监督潜在主题模型
IF 3.2 4区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Pub Date : 2023-07-01 DOI: 10.1109/MMUL.2023.3242455
R. Tang, Cheng Yang, Yuxuan Wang
Cross-domain data analysis is playing an increasingly important role in media convergence and can be adopted for many applications. Most existing methods consider the domain discrimination as the multimodal representation difference or the imbalanced item classification distribution, ignoring the different tag semantics among domains. To this end, we propose an explainable cross-domain multimodal supervised latent topic (CDMSLT) model and evaluate our model on two applications. First, we learn a common topic space that is capable of explaining both domain specification and commonality. Second, we apply our model to a multilabel classification task and put forward a cross-domain item tagging method. Third, combining user behaviors and the CDMSLT model, we propose a cross-domain recommendation algorithm that could estimate the user preference on new unseen domains. This article proves the effectiveness of the CDMSLT model by comparing these two applications with existing algorithms in a cross-domain scenario on the Douban dataset.
跨域数据分析在媒体融合中发挥着越来越重要的作用,并可用于许多应用。现有的标签识别方法大多将领域区分视为多模态表示差异或项目分类分布不平衡,忽略了领域之间标签语义的差异。为此,我们提出了一个可解释的跨域多模态监督潜在主题(CDMSLT)模型,并在两个应用上对我们的模型进行了评估。首先,我们学习一个公共主题空间,它能够解释领域规范和共性。其次,将该模型应用于多标签分类任务,提出了一种跨域项目标注方法。第三,结合用户行为和CDMSLT模型,提出了一种跨域推荐算法,该算法可以估计用户在新的未知域上的偏好。本文通过在豆瓣数据集的跨域场景下,将这两种应用与现有算法进行比较,证明了CDMSLT模型的有效性。
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引用次数: 0
Perceptual Authentication Hashing for Digital Images With Contrastive Unsupervised Learning 基于对比无监督学习的数字图像感知认证哈希
IF 3.2 4区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Pub Date : 2023-07-01 DOI: 10.1109/MMUL.2023.3280669
Guopeng Gao, Chuan Qin, Yaodong Fang, Yuanding Zhou
In recent years, many perceptual image hashing schemes for content authentication have been proposed based on classical methods and deep learning. However, most existing schemes target specific and limited content-preserving manipulations and cannot provide satisfactory robustness to unknown manipulations. In this work, we propose a new perceptual authentication hashing model for digital images based on contrastive unsupervised learning. In detail, a contrastive augmentation structure is exploited, which can optimize the model through changing the types and strengths of sample augmentation. Also, an integrated loss function is designed by the weighted summing of two components, i.e., the contrastive loss and hash loss, which can help the model learn perceptual feature representation with an unlabeled dataset and effectively improve the robustness and discrimination. Experimental results show that the proposed scheme can achieve superior performance compared with some state-of-the-art schemes, especially robustness to unknown attacks.
近年来,基于经典方法和深度学习,提出了许多用于内容认证的感知图像哈希方案。然而,大多数现有方案针对特定的和有限的内容保留操作,并且不能对未知操作提供令人满意的鲁棒性。在这项工作中,我们提出了一种新的基于对比无监督学习的数字图像感知认证哈希模型。详细地说,利用了一种对比增强结构,该结构可以通过改变样本增强的类型和强度来优化模型。此外,通过对比损失和哈希损失两个分量的加权求和设计了一个集成损失函数,这可以帮助模型学习未标记数据集的感知特征表示,并有效地提高鲁棒性和判别力。实验结果表明,与现有的一些方案相比,该方案可以获得更好的性能,尤其是对未知攻击的鲁棒性。
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引用次数: 0
IEEE Computer Society Has You Covered! IEEE计算机协会覆盖了你!
4区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Pub Date : 2023-07-01 DOI: 10.1109/mmul.2023.3309014
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引用次数: 0
Call-for-Major-Awards-2023-full-ml.indd 电话- - - - - - -主要奖项- 2023 -满- ml.indd
IF 3.2 4区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Pub Date : 2023-04-01 DOI: 10.1109/mmul.2023.3281204
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引用次数: 0
CGA-general-half-2021.indd cga -通用- 2021. indd一半
IF 3.2 4区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Pub Date : 2023-04-01 DOI: 10.1109/mmul.2023.3280679
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引用次数: 0
VR2Gather: A Collaborative, Social Virtual Reality System for Adaptive, Multiparty Real-Time Communication VR2Gather:一个用于自适应、多方实时通信的协作、社交虚拟现实系统
IF 3.2 4区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Pub Date : 2023-04-01 DOI: 10.1109/MMUL.2023.3263943
Irene Viola, Jack Jansen, S. Subramanyam, Ignacio Reimat, Pablo César
Virtual reality telecommunication systems promise to overcome the limitations of current real-time teleconferencing solutions by enabling a better sense of immersion and fostering more natural interpersonal interactions. Many solutions that currently enable immersive teleconferencing employ synthetic avatars to represent their users. However, photorealistic reconstructions have been shown to increase the sense of presence with respect to synthetic avatars in teleimmersive scenarios. In this article, we present VR2Gather, a costumizable, end-to-end system to transmit volumetric contents in multiparty, real-time communication. We present the architecture and evaluate the costs and benefits of using different modules and transport mechanisms in terms of CPU usage, latency, and bandwidth. Moreover, we report the user experience based on applications the system has been used for and how it was customized to meet the requirements using different acquisition and rendering modules.
虚拟现实通信系统有望通过实现更好的沉浸感和促进更自然的人际互动来克服当前实时电话会议解决方案的局限性。目前,许多实现沉浸式电话会议的解决方案都使用合成化身来代表用户。然而,在远程沉浸场景中,与合成头像相比,逼真的重建已经被证明可以增加存在感。在本文中,我们介绍了VR2Gather,这是一个可定制的端到端系统,用于在多方实时通信中传输容量内容。我们介绍了体系结构,并从CPU使用、延迟和带宽的角度评估了使用不同模块和传输机制的成本和收益。此外,我们还报告了基于应用程序的用户体验,以及如何使用不同的获取和呈现模块来定制它以满足需求。
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引用次数: 0
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