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Adaptive 3D Mesh Steganography Based on Feature-Preserving Distortion 基于特征保持失真的自适应三维网格隐写
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2022-09-19 DOI: 10.48550/arXiv.2209.08884
Yushu Zhang, Jiahao Zhu, Mingfu Xue, Xinpeng Zhang, Xiaochun Cao
Current 3D mesh steganography algorithms relying on geometric modification are prone to detection by steganalyzers. In traditional steganography, adaptive steganography has proven to be an efficient means of enhancing steganography security. Taking inspiration from this, we propose a highly adaptive embedding algorithm, guided by the principle of minimizing a carefully crafted distortion through efficient steganography codes. Specifically, we tailor a payload-limited embedding optimization problem for 3D settings and devise a feature-preserving distortion (FPD) to measure the impact of message embedding. The distortion takes on an additive form and is defined as a weighted difference of the effective steganalytic subfeatures utilized by the current 3D steganalyzers. With practicality in mind, we refine the distortion to enhance robustness and computational efficiency. By minimizing the FPD, our algorithm can preserve mesh features to a considerable extent, including steganalytic and geometric features, while achieving a high embedding capacity. During the practical embedding phase, we employ the Q-layered syndrome trellis code (STC). However, calculating the bit modification probability (BMP) for each layer of the Q-layered STC, given the variation of Q, can be cumbersome. To address this issue, we design a universal and automatic approach for the BMP calculation. The experimental results demonstrate that our algorithm achieves state-of-the-art performance in countering 3D steganalysis.
目前基于几何修改的三维网格隐写算法容易被隐写分析器检测到。在传统的隐写术中,自适应隐写术已被证明是提高隐写安全性的有效手段。受此启发,我们提出了一种高度自适应的嵌入算法,其原则是通过有效的隐写代码最小化精心制作的失真。具体来说,我们为3D设置定制了一个有效载荷限制的嵌入优化问题,并设计了一个特征保持失真(FPD)来测量消息嵌入的影响。失真采用加性形式,定义为当前三维隐写分析仪所利用的有效隐写子特征的加权差。考虑到实用性,我们对畸变进行了细化,以提高鲁棒性和计算效率。通过最小化FPD,我们的算法可以在很大程度上保留网格特征,包括隐写分析和几何特征,同时实现高嵌入容量。在实际嵌入阶段,我们采用了q层综合征网格码(STC)。然而,考虑到Q的变化,计算Q层STC的每层的比特修改概率(BMP)可能会很麻烦。为了解决这一问题,我们设计了一种通用的BMP自动计算方法。实验结果表明,我们的算法在对抗3D隐写分析方面达到了最先进的性能。
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引用次数: 1
PCDNF: Revisiting Learning-based Point Cloud Denoising via Joint Normal Filtering PCDNF:基于联合法向滤波的重访学习点云去噪
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2022-09-02 DOI: 10.48550/arXiv.2209.00798
Zheng Liu, Sijing Zhan, Ya-Ou Zhao, Yuanyuan Liu, Renjie Chen, Ying He
Point cloud denoising is a fundamental and challenging problem in geometry processing. Existing methods typically involve direct denoising of noisy input or filtering raw normals followed by point position updates. Recognizing the crucial relationship between point cloud denoising and normal filtering, we re-examine this problem from a multitask perspective and propose an end-to-end network called PCDNF for joint normal filtering-based point cloud denoising. We introduce an auxiliary normal filtering task to enhance the network's ability to remove noise while preserving geometric features more accurately. Our network incorporates two novel modules. First, we design a shape-aware selector to improve noise removal performance by constructing latent tangent space representations for specific points, taking into account learned point and normal features as well as geometric priors. Second, we develop a feature refinement module to fuse point and normal features, capitalizing on the strengths of point features in describing geometric details and normal features in representing geometric structures, such as sharp edges and corners. This combination overcomes the limitations of each feature type and better recovers geometric information. Extensive evaluations, comparisons, and ablation studies demonstrate that the proposed method outperforms state-of-the-art approaches in both point cloud denoising and normal filtering.
点云去噪是几何处理中的一个基本问题。现有的方法通常包括直接去噪噪声输入或过滤原始法线,然后更新点的位置。认识到点云去噪和正态滤波之间的重要关系,我们从多任务的角度重新审视了这个问题,并提出了一个称为PCDNF的端到端网络,用于基于联合正态滤波的点云去噪。我们引入了一个辅助的法向滤波任务,以增强网络的去噪能力,同时更准确地保留几何特征。我们的网络包含两个新颖的模块。首先,我们设计了一个形状感知选择器,通过为特定点构建潜在切空间表示来提高噪声去除性能,同时考虑到学习点和法向特征以及几何先验。其次,我们开发了一个融合点特征和法向特征的特征细化模块,利用点特征在描述几何细节方面的优势和法向特征在表示几何结构(如尖锐的边缘和角落)方面的优势。这种组合克服了每种特征类型的局限性,更好地恢复了几何信息。广泛的评估、比较和消融研究表明,所提出的方法在点云去噪和正常滤波方面都优于最先进的方法。
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引用次数: 2
Graph Exploration with Embedding-Guided Layouts 图形探索与嵌入引导布局
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2022-08-29 DOI: 10.48550/arXiv.2208.13699
Zhiwei Tai, Leixian Shen, Enya Shen, Jianmin Wang
Node-link diagrams are widely used to visualize graphs. Most graph layout algorithms only use graph topology for aesthetic goals (e.g., minimize node occlusions and edge crossings) or use node attributes for exploration goals (e.g., preserve visible communities). Existing hybrid methods that bind the two perspectives still suffer from various generation restrictions (e.g., limited input types and required manual adjustments and prior knowledge of graphs) and the imbalance between aesthetic and exploration goals. In this paper, we propose a flexible embedding-based graph exploration pipeline to enjoy the best of both graph topology and node attributes. First, we leverage embedding algorithms for attributed graphs to encode the two perspectives into latent space. Then, we present an embedding-driven graph layout algorithm, GEGraph, which can achieve aesthetic layouts with better community preservation to support an easy interpretation of the graph structure. Next, graph explorations are extended based on the generated graph layout and insights extracted from the embedding vectors. Illustrated with examples, we build a layout-preserving aggregation method with Focus+Context interaction and a related nodes searching approach with multiple proximity strategies. Finally, we conduct quantitative and qualitative evaluations, a user study, and two case studies to validate our approach.
节点链接图被广泛用于可视化图形。大多数图布局算法仅使用图拓扑来实现美学目标(例如,最小化节点遮挡和边缘交叉)或使用节点属性来实现探索目标(例如,保留可见社区)。现有的结合两种视角的混合方法仍然受到各种生成限制(例如,有限的输入类型,需要手动调整和对图的先验知识)以及美学和探索目标之间的不平衡。在本文中,我们提出了一种灵活的基于嵌入的图探索管道,以充分利用图拓扑和节点属性的优点。首先,我们利用属性图的嵌入算法将两个透视图编码到潜在空间中。然后,我们提出了一种嵌入驱动的图形布局算法GEGraph,该算法可以实现美观的布局,并且具有更好的社区保存性,以支持易于解释的图结构。接下来,基于生成的图形布局和从嵌入向量中提取的见解扩展图形探索。通过实例说明,我们构建了一种具有焦点+上下文交互的布局保持聚合方法和一种具有多个邻近策略的相关节点搜索方法。最后,我们进行定量和定性评估,用户研究和两个案例研究来验证我们的方法。
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引用次数: 1
Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actors 神经新演员:学习人类演员的广义动画神经表示
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2022-08-25 DOI: 10.48550/arXiv.2208.11905
Yiming Wang, Qingzhe Gao, Libin Liu, Lingjie Liu, C. Theobalt, B. Chen
We propose a new method for learning a generalized animatable neural human representation from a sparse set of multi-view imagery of multiple persons. The learned representation can be used to synthesize novel view images of an arbitrary person and further animate them with the user's pose control. While most existing methods can either generalize to new persons or synthesize animations with user control, none of them can achieve both at the same time. We attribute this accomplishment to the employment of a 3D proxy for a shared multi-person human model, and further the warping of the spaces of different poses to a shared canonical pose space, in which we learn a neural field and predict the person- and pose-dependent deformations, as well as appearance with the features extracted from input images. To cope with the complexity of the large variations in body shapes, poses, and clothing deformations, we design our neural human model with disentangled geometry and appearance. Furthermore, we utilize the image features both at the spatial point and on the surface points of the 3D proxy for predicting person- and pose-dependent properties. Experiments show that our method significantly outperforms the state-of-the-arts on both tasks.
我们提出了一种新的方法来学习一个广义的可动画的神经人类表示从一个稀疏集的多视图图像的多人。学习到的表示可以用于合成任意人物的新视图图像,并通过用户的姿态控制进一步使其动画化。虽然大多数现有的方法要么可以泛化到新人身上,要么可以通过用户控制合成动画,但没有一种方法可以同时实现这两个目标。我们将这一成就归功于为共享的多人人体模型使用3D代理,并进一步将不同姿势的空间扭曲为共享的规范姿势空间,在该空间中,我们学习神经场并预测人和姿势相关的变形,以及从输入图像中提取的特征的外观。为了应对身体形状、姿势和服装变形的巨大变化的复杂性,我们设计了具有解纠缠几何和外观的神经人体模型。此外,我们利用三维代理的空间点和表面点上的图像特征来预测人与姿态相关的属性。实验表明,我们的方法在这两个任务上都明显优于最先进的方法。
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引用次数: 9
Vox-Surf: Voxel-based Implicit Surface Representation Vox Surf:基于体素的隐式曲面表示
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2022-08-21 DOI: 10.48550/arXiv.2208.10925
Hai Li, Xingrui Yang, Hongjia Zhai, Yuqian Liu, H. Bao, Guofeng Zhang
Virtual content creation and interaction play an important role in modern 3D applications. Recovering detailed 3D models from real scenes can significantly expand the scope of its applications and has been studied for decades in the computer vision and computer graphics community. In this work, we propose Vox-Surf, a voxel-based implicit surface representation. Our Vox-Surf divides the space into finite sparse voxels, where each voxel is a basic geometry unit that stores geometry and appearance information on its corner vertices. Due to the sparsity inherited from the voxel representation, Vox-Surf is suitable for almost any scene and can be easily trained end-to-end from multiple view images. We utilize a progressive training process to gradually cull out empty voxels and keep only valid voxels for further optimization, which greatly reduces the number of sample points and improves inference speed. Experiments show that our Vox-Surf representation can learn fine surface details and accurate colors with less memory and faster rendering than previous methods. The resulting fine voxels can also be considered as the bounding volumes for collision detection, which is useful in 3D interactions. We also show the potential application of Vox-Surf in scene editing and augmented reality. The source code is publicly available at https://github.com/zju3dv/Vox-Surf.
虚拟内容的创建和交互在现代3D应用中发挥着重要作用。从真实场景中恢复详细的3D模型可以显著扩展其应用范围,计算机视觉和计算机图形学界已经研究了几十年。在这项工作中,我们提出了Vox Surf,一种基于体素的隐式曲面表示。我们的Vox Surf将空间划分为有限的稀疏体素,其中每个体素是一个基本的几何单元,用于存储其角顶点上的几何体和外观信息。由于从体素表示继承的稀疏性,Vox Surf几乎适用于任何场景,并且可以从多个视图图像中轻松地进行端到端训练。我们利用渐进训练过程逐步剔除空体素,只保留有效体素进行进一步优化,这大大减少了样本点的数量,提高了推理速度。实验表明,与以前的方法相比,我们的Vox Surf表示可以用更少的内存和更快的渲染来学习精细的表面细节和准确的颜色。生成的精细体素也可以被视为碰撞检测的边界体积,这在3D交互中很有用。我们还展示了Vox Surf在场景编辑和增强现实中的潜在应用。源代码可在https://github.com/zju3dv/Vox-Surf.
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引用次数: 23
STTAR: Surgical Tool Tracking using off-the-shelf Augmented Reality Head-Mounted Displays STTAR:使用现成的增强现实头戴式显示器跟踪手术工具
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2022-08-17 DOI: 10.48550/arXiv.2208.08880
A. Martin-Gomez, Haowei Li, T. Song, Sheng Yang, Guangzhi Wang, H. Ding, Nassir Navab, Zhe Zhao, M. Armand
The use of Augmented Reality (AR) for navigation purposes has shown beneficial in assisting physicians during the performance of surgical procedures. These applications commonly require knowing the pose of surgical tools and patients to provide visual information that surgeons can use during the performance of the task. Existing medical-grade tracking systems use infrared cameras placed inside the Operating Room (OR) to identify retro-reflective markers attached to objects of interest and compute their pose. Some commercially available AR Head-Mounted Displays (HMDs) use similar cameras for self-localization, hand tracking, and estimating the objects' depth. This work presents a framework that uses the built-in cameras of AR HMDs to enable accurate tracking of retro-reflective markers without the need to integrate any additional electronics into the HMD. The proposed framework can simultaneously track multiple tools without having previous knowledge of their geometry and only requires establishing a local network between the headset and a workstation. Our results show that the tracking and detection of the markers can be achieved with an accuracy of 0.09±0.06 mm on lateral translation, 0.42 ±0.32 mm on longitudinal translation and 0.80 ±0.39° for rotations around the vertical axis. Furthermore, to showcase the relevance of the proposed framework, we evaluate the system's performance in the context of surgical procedures. This use case was designed to replicate the scenarios of k-wire insertions in orthopedic procedures. For evaluation, seven surgeons were provided with visual navigation and asked to perform 24 injections using the proposed framework. A second study with ten participants served to investigate the capabilities of the framework in the context of more general scenarios. Results from these studies provided comparable accuracy to those reported in the literature for AR-based navigation procedures.
将增强现实(AR)用于导航目的已显示出在执行外科手术期间帮助医生是有益的。这些应用通常需要知道手术工具和患者的姿势,以提供外科医生在执行任务期间可以使用的视觉信息。现有的医疗级跟踪系统使用放置在手术室(OR)内的红外相机来识别附着在感兴趣物体上的反光标记,并计算其姿势。一些商用AR头戴式显示器(HMD)使用类似的相机进行自我定位、手部跟踪和估计物体深度。这项工作提出了一个框架,该框架使用AR HMD的内置摄像头来实现对反光标记的精确跟踪,而无需将任何额外的电子设备集成到HMD中。所提出的框架可以同时跟踪多个工具,而不需要事先了解它们的几何形状,并且只需要在头戴式耳机和工作站之间建立本地网络。我们的结果表明,标记物的跟踪和检测可以实现,横向平移的精度为0.09±0.06 mm,纵向平移为0.42±0.32 mm,绕垂直轴旋转的精度为0.80±0.39°。此外,为了展示所提出的框架的相关性,我们评估了该系统在外科手术中的表现。该用例旨在复制骨科手术中k线插入的场景。为了进行评估,向7名外科医生提供了视觉导航,并要求他们使用拟议的框架进行24次注射。第二项由十名参与者参与的研究旨在调查该框架在更一般场景中的能力。这些研究的结果提供了与文献中报道的基于AR的导航程序相当的准确性。
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引用次数: 9
Path Tracing in 2D, 3D, and Physicalized Networks 路径跟踪在2D, 3D和物理网络
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2022-07-23 DOI: 10.48550/arXiv.2207.11586
Michael J. McGuffin, Ryan Servera, Marie Forest
It is common to advise against using 3D to visualize abstract data such as networks, however Ware and Mitchell's 2008 study showed that path tracing in a network is less error prone in 3D than in 2D. It is unclear, however, if 3D retains its advantage when the 2D presentation of a network is improved using edge-routing, and when simple interaction techniques for exploring the network are available. We address this with two studies of path tracing under new conditions. The first study was preregistered, involved 34 users, and compared 2D and 3D layouts that the user could rotate and move in virtual reality with a handheld controller. Error rates were lower in 3D than in 2D, despite the use of edge-routing in 2D and the use of mouse-driven interactive highlighting of edges. The second study involved 12 users and investigated data physicalization, comparing 3D layouts in virtual reality versus physical 3D printouts of networks augmented with a Microsoft HoloLens headset. No difference was found in error rate, but users performed a variety of actions with their fingers in the physical condition which can inform new interaction techniques.
通常建议不要使用3D来可视化网络等抽象数据,但Ware和Mitchell 2008年的研究表明,网络中的路径跟踪在3D中比在2D中更不容易出错。然而,尚不清楚当使用边缘路由改进网络的2D呈现时,以及当用于探索网络的简单交互技术可用时,3D是否保留其优势。我们通过对新条件下路径跟踪的两项研究来解决这一问题。第一项研究是预先注册的,涉及34名用户,并比较了用户可以使用手持控制器在虚拟现实中旋转和移动的2D和3D布局。尽管在2D中使用了边缘布线和使用鼠标驱动的交互式高亮显示边缘,但3D中的错误率低于2D。第二项研究涉及12名用户,调查了数据物理化,比较了虚拟现实中的3D布局与微软HoloLens耳机增强网络的物理3D打印输出。错误率没有发现差异,但用户在身体条件下用手指执行了各种动作,这可以为新的交互技术提供信息。
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引用次数: 2
ScrollyVis: Interactive visual authoring of guided dynamic narratives for scientific scrollytelling ScrollyVis:交互式视觉创作引导动态叙事的科学叙事
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2022-07-07 DOI: 10.48550/arXiv.2207.03616
Eric Mörth, S. Bruckner, N. Smit
Visual stories are an effective and powerful tool to convey specific information to a diverse public. Scrollytelling is a recent visual storytelling technique extensively used on the web, where content appears or changes as users scroll up or down a page. By employing the familiar gesture of scrolling as its primary interaction mechanism, it provides users with a sense of control, exploration and discoverability while still offering a simple and intuitive interface. In this paper, we present a novel approach for authoring, editing, and presenting data-driven scientific narratives using scrollytelling. Our method flexibly integrates common sources such as images, text, and video, but also supports more specialized visualization techniques such as interactive maps as well as scalar field and mesh data visualizations. We show that scrolling navigation can be used to traverse dynamic narratives and demonstrate how it can be combined with interactive parameter exploration. The resulting system consists of an extensible web-based authoring tool capable of exporting stand-alone stories that can be hosted on any web server. We demonstrate the power and utility of our approach with case studies from several diverse scientific fields and with a user study including 12 participants of diverse professional backgrounds. Furthermore, an expert in creating interactive articles assessed the usefulness of our approach and the quality of the created stories.
视觉故事是一种有效而有力的工具,可以向不同的公众传达特定的信息。滚动叙事是一种最近在网络上广泛使用的视觉叙事技术,当用户上下滚动页面时,内容就会出现或改变。通过使用熟悉的滚动手势作为主要交互机制,它为用户提供了一种控制感、探索感和可发现感,同时还提供了一个简单直观的界面。在本文中,我们提出了一种新颖的方法来创作、编辑和呈现数据驱动的科学叙事。我们的方法灵活地集成了常见的数据源,如图像、文本和视频,但也支持更专业的可视化技术,如交互式地图以及标量场和网格数据可视化。我们展示了滚动导航可以用来遍历动态叙述,并演示了它如何与交互式参数探索相结合。最终的系统由一个可扩展的基于web的创作工具组成,该工具能够导出可以托管在任何web服务器上的独立故事。我们通过几个不同科学领域的案例研究和包括12名不同专业背景的参与者的用户研究来展示我们方法的力量和实用性。此外,一位创建互动文章的专家评估了我们方法的有效性和所创建故事的质量。
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引用次数: 8
Discrete Morse Sandwich: Fast Computation of Persistence Diagrams for Scalar Data - An Algorithm and A Benchmark 离散Morse三明治:标量数据持久图的快速计算——一种算法和基准
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2022-06-27 DOI: 10.48550/arXiv.2206.13932
P. Guillou, Jules Vidal, Julien Tierny
This paper introduces an efficient algorithm for persistence diagram computation, given an input piecewise linear scalar field f defined on a d-dimensional simplicial complex K, with d ≤ 3. Our work revisits the seminal algorithm "PairSimplices" [31], [103] with discrete Morse theory (DMT) [34], [80], which greatly reduces the number of input simplices to consider. Further, we also extend to DMT and accelerate the stratification strategy described in "PairSimplices" [31], [103] for the fast computation of the 0th and (d-1)th diagrams, noted D0(f) and Dd-1(f). Minima-saddle persistence pairs ( D0(f)) and saddle-maximum persistence pairs ( Dd-1(f)) are efficiently computed by processing , with a Union-Find , the unstable sets of 1-saddles and the stable sets of (d-1)-saddles. We provide a detailed description of the (optional) handling of the boundary component of K when processing (d-1)-saddles. This fast pre-computation for the dimensions 0 and (d-1) enables an aggressive specialization of [4] to the 3D case, which results in a drastic reduction of the number of input simplices for the computation of D1(f), the intermediate layer of the sandwich. Finally, we document several performance improvements via shared-memory parallelism. We provide an open-source implementation of our algorithm for reproducibility purposes. We also contribute a reproducible benchmark package, which exploits three-dimensional data from a public repository and compares our algorithm to a variety of publicly available implementations. Extensive experiments indicate that our algorithm improves by two orders of magnitude the time performance of the seminal "PairSimplices" algorithm it extends. Moreover, it also improves memory footprint and time performance over a selection of 14 competing approaches, with a substantial gain over the fastest available approaches, while producing a strictly identical output. We illustrate the utility of our contributions with an application to the fast and robust extraction of persistent 1-dimensional generators on surfaces, volume data and high-dimensional point clouds.
本文介绍了一种有效的持久图计算算法,给出了一个定义在d维单纯复形K上的输入分段线性标量场f,其中d≤3。我们的工作重新审视了具有开创性意义的算法“PairSimplices”[31],[103]和离散莫尔斯理论(DMT)[34],[80],这大大减少了需要考虑的输入简化的数量。此外,我们还扩展到DMT,并加速了“PairSimplices”[31]、[103]中描述的分层策略,用于快速计算第0个和第(d-1)个图,标注为D0(f)和Dd-1(f)。通过用并集法处理1-鞍的不稳定集和(d-1)-鞍的稳定集,有效地计算了最小-鞍持久性对(D0(f))和鞍最大持久性对。我们提供了在处理(d-1)-鞍时对K的边界分量的(可选)处理的详细描述。尺寸0和(d-1)的这种快速预计算使得[4]能够积极地专门化到3D情况,这导致用于计算D1(f)(夹层的中间层)的输入简化的数量急剧减少。最后,我们通过共享内存并行性记录了一些性能改进。我们提供了我们算法的开源实现,以实现再现性。我们还提供了一个可复制的基准测试包,该包利用公共存储库中的三维数据,并将我们的算法与各种公开可用的实现进行比较。大量实验表明,我们的算法将其扩展的开创性“PairSimplices”算法的时间性能提高了两个数量级。此外,与14种竞争方法相比,它还提高了内存占用面积和时间性能,与最快的可用方法相比有了显著的增益,同时产生了完全相同的输出。我们通过应用于快速和稳健地提取表面、体积数据和高维点云上的持久一维生成器来说明我们的贡献的效用。
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引用次数: 8
Adaptive color transfer from images to terrain visualizations 从图像到地形可视化的自适应色彩转移
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2022-05-30 DOI: 10.48550/arXiv.2205.14908
Mingguang Wu, Yanjie Sun, Shangjing Jiang
Terrain mapping is not only dedicated to communicating how high or steep a landscape is but can also help to indicate how we feel about a place. However, crafting effective and expressive elevation colors is challenging for both nonexperts and experts. In this paper, we present a two-step image-to-terrain color transfer method that can transfer color from arbitrary images to diverse terrain models. First, we present a new image color organization method that organizes discrete, irregular image colors into a continuous, regular color grid that facilitates a series of color operations, such as local and global searching, categorical color selection and sequential color interpolation. Second, we quantify a series of subjective concerns about elevation color crafting, such as the "lower, higher" principle, color conventions, and aerial perspectives. We also define color similarity between images and terrain visualizations with aesthetic quality. We then mathematically formulate image-to-terrain color transfer as a dual-objective optimization problem and offer a heuristic searching method to solve the problem. Finally, we compare elevation colors from our method with a standard color scheme and a representative color scale generation tool based on four test terrains. The evaluations show that the elevation colors from the proposed method are most effective and that our results are visually favorable. We also showcase that our method can transfer emotion from images to terrain visualizations.
地形图不仅用于传达景观的高度或陡峭程度,还可以帮助指示我们对一个地方的感受。然而,对于非专家和专家来说,制作有效且富有表现力的立面颜色都是一项挑战。在本文中,我们提出了一种两步图像到地形的颜色转移方法,该方法可以将颜色从任意图像转移到不同的地形模型。首先,我们提出了一种新的图像颜色组织方法,该方法将离散的、不规则的图像颜色组成一个连续的、规则的颜色网格,便于进行一系列颜色操作,如局部和全局搜索、分类颜色选择和顺序颜色插值。其次,我们量化了关于立面颜色制作的一系列主观问题,如“低、高”原则、颜色惯例和空中视角。我们还定义了具有美学质量的图像和地形可视化之间的颜色相似性。然后,我们将图像到地形的颜色转移数学化为一个双目标优化问题,并提供了一种启发式搜索方法来解决该问题。最后,我们将我们的方法中的高程颜色与标准配色方案和基于四个测试地形的代表性色标生成工具进行了比较。评估表明,所提出的方法中的高程颜色是最有效的,并且我们的结果在视觉上是有利的。我们还展示了我们的方法可以将情感从图像转移到地形可视化中。
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引用次数: 0
期刊
IEEE Transactions on Visualization and Computer Graphics
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