首页 > 最新文献

IEEE Transactions on Visualization and Computer Graphics最新文献

英文 中文
Further Towards Unambiguous Edge Bundling: Investigating Power-Confluent Drawings for Network Visualization 进一步走向明确的边缘捆绑:研究网络可视化的功率融合图
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2018-10-23 DOI: 10.1109/TVCG.2019.2944619
Jonathan X. Zheng, S. Pawar, Dan F. M. Goodman
Bach et al. [1] recently presented an algorithm for constructing confluent drawings, by leveraging power graph decomposition to generate an auxiliary routing graph. We identify two issues with their method which we call the node split and short-circuit problems, and solve both by modifying the routing graph to retain the hierarchical structure of power groups. We also classify the exact type of confluent drawings that the algorithm can produce as ‘power-confluent’, and prove that it is a subclass of the previously studied ‘strict confluent’ drawing. A description and source code of our implementation is also provided, which additionally includes an improved method for power graph construction.
Bach等人[1]最近提出了一种构建融合图的算法,通过利用幂图分解生成辅助路由图。我们用他们的方法识别了两个问题,我们称之为节点分裂和短路问题,并通过修改路由图来保留功率组的层次结构来解决这两个问题。我们还将算法可以生成的融合图的确切类型归类为“幂融合”,并证明它是先前研究的“严格融合”图的子类。还提供了我们实现的描述和源代码,其中还包括一种改进的幂图构造方法。
{"title":"Further Towards Unambiguous Edge Bundling: Investigating Power-Confluent Drawings for Network Visualization","authors":"Jonathan X. Zheng, S. Pawar, Dan F. M. Goodman","doi":"10.1109/TVCG.2019.2944619","DOIUrl":"https://doi.org/10.1109/TVCG.2019.2944619","url":null,"abstract":"Bach et al. [1] recently presented an algorithm for constructing confluent drawings, by leveraging power graph decomposition to generate an auxiliary routing graph. We identify two issues with their method which we call the node split and short-circuit problems, and solve both by modifying the routing graph to retain the hierarchical structure of power groups. We also classify the exact type of confluent drawings that the algorithm can produce as ‘power-confluent’, and prove that it is a subclass of the previously studied ‘strict confluent’ drawing. A description and source code of our implementation is also provided, which additionally includes an improved method for power graph construction.","PeriodicalId":13376,"journal":{"name":"IEEE Transactions on Visualization and Computer Graphics","volume":"27 1","pages":"2244-2249"},"PeriodicalIF":5.2,"publicationDate":"2018-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TVCG.2019.2944619","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49193531","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Exploiting the limitations of spatio-temporal vision for more efficient VR rendering 利用时空视觉的局限性,实现更高效的VR渲染
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2018-08-12 DOI: 10.1145/3230744.3230760
G. Denes, Kuba Maruszczyk, Rafal Mantiuk
Increasingly higher virtual reality (VR) display resolutions and good-quality anti-aliasing make rendering in VR prohibitively expensive. The generation of these complex frames 90 times per second in a binocular setup demands substantial computational power. Wireless transmission of the frames from the GPU to the VR headset poses another challenge, requiring high-bandwidth dedicated links.
越来越高的虚拟现实(VR)显示分辨率和高质量的抗混叠使得VR渲染变得非常昂贵。在双目装置中,每秒90次生成这些复杂的帧需要大量的计算能力。从GPU到VR头显的帧无线传输带来了另一个挑战,需要高带宽的专用链路。
{"title":"Exploiting the limitations of spatio-temporal vision for more efficient VR rendering","authors":"G. Denes, Kuba Maruszczyk, Rafal Mantiuk","doi":"10.1145/3230744.3230760","DOIUrl":"https://doi.org/10.1145/3230744.3230760","url":null,"abstract":"Increasingly higher virtual reality (VR) display resolutions and good-quality anti-aliasing make rendering in VR prohibitively expensive. The generation of these complex frames 90 times per second in a binocular setup demands substantial computational power. Wireless transmission of the frames from the GPU to the VR headset poses another challenge, requiring high-bandwidth dedicated links.","PeriodicalId":13376,"journal":{"name":"IEEE Transactions on Visualization and Computer Graphics","volume":"1 1","pages":""},"PeriodicalIF":5.2,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1145/3230744.3230760","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"64007548","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
2017 TVCG Best Associate Editor Award and Best Reviewer Award 2017 TVCG最佳副编辑奖和最佳评论家奖
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2018-08-01 DOI: 10.1109/tvcg.2018.2835878
L. De Floriani
{"title":"2017 TVCG Best Associate Editor Award and Best Reviewer Award","authors":"L. De Floriani","doi":"10.1109/tvcg.2018.2835878","DOIUrl":"https://doi.org/10.1109/tvcg.2018.2835878","url":null,"abstract":"","PeriodicalId":13376,"journal":{"name":"IEEE Transactions on Visualization and Computer Graphics","volume":"1 1","pages":""},"PeriodicalIF":5.2,"publicationDate":"2018-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/tvcg.2018.2835878","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"62599975","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Paper Reviewers. 论文审稿人。
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2018-06-01 DOI: 10.1109/controlo.2018.8514175
Daniel Acevedo-Feliz, Matt Adcock, David Altimira, M. Ammi, P. Apostolellis, I. Arafat, A. Bönsch, James Baumeister, Hrvoje Benko, Lonni Besançon, R. Blach, TeAirra Brown, Lauren Cairco, W. Chinthammit, Isaac Cho, D. Coffey, Ashely Colley, James L. Crowley, Florian Daiber, A. Dey, Andreas Duenser, Mai Elshehaly, C. Fernando, Cédric Fleury, A. Forbes, B. Fröhlich, H. Debarba, A. S. García, Timofey Grechkin, Rongkai Guo, Jukka Hakkinen, D. Harvie, Satoshi Hashiguchi, I. Heldal, K. Hirota, Andrew Irlitti, Yuta Itoh, Sujin Jang, J. Jerald, Hans H. Kaufmann, Ji-Sun Kim, K. Kiyokawa, B. Knoerlein, Naoya Koizumi, Fedor Korsakov, T. Kuhlen, Arun K. Kulshreshth, W. Lages, Marc Erich Latoschik, J. Lima, Yue Liu, Benjamin C. Lok, W. Lu, Zhihan Lu, Paul Lubos Anderson Maciel, Damien Marchal, M. Marner, Daniel Medeiros, Kenneth R. Moser, Christos Mousas, N. Munekata, Mahdi Nabiyouni, Naohisa Nagaya, Atsushi Nakazawa, Hideaki Nii, N. C. Nilsson, Jean-Marie Normand, B. Nuernberger, Ohan Oda, Victor Adriel de Jesus Olive
{"title":"Paper Reviewers.","authors":"Daniel Acevedo-Feliz, Matt Adcock, David Altimira, M. Ammi, P. Apostolellis, I. Arafat, A. Bönsch, James Baumeister, Hrvoje Benko, Lonni Besançon, R. Blach, TeAirra Brown, Lauren Cairco, W. Chinthammit, Isaac Cho, D. Coffey, Ashely Colley, James L. Crowley, Florian Daiber, A. Dey, Andreas Duenser, Mai Elshehaly, C. Fernando, Cédric Fleury, A. Forbes, B. Fröhlich, H. Debarba, A. S. García, Timofey Grechkin, Rongkai Guo, Jukka Hakkinen, D. Harvie, Satoshi Hashiguchi, I. Heldal, K. Hirota, Andrew Irlitti, Yuta Itoh, Sujin Jang, J. Jerald, Hans H. Kaufmann, Ji-Sun Kim, K. Kiyokawa, B. Knoerlein, Naoya Koizumi, Fedor Korsakov, T. Kuhlen, Arun K. Kulshreshth, W. Lages, Marc Erich Latoschik, J. Lima, Yue Liu, Benjamin C. Lok, W. Lu, Zhihan Lu, Paul Lubos Anderson Maciel, Damien Marchal, M. Marner, Daniel Medeiros, Kenneth R. Moser, Christos Mousas, N. Munekata, Mahdi Nabiyouni, Naohisa Nagaya, Atsushi Nakazawa, Hideaki Nii, N. C. Nilsson, Jean-Marie Normand, B. Nuernberger, Ohan Oda, Victor Adriel de Jesus Olive","doi":"10.1109/controlo.2018.8514175","DOIUrl":"https://doi.org/10.1109/controlo.2018.8514175","url":null,"abstract":"","PeriodicalId":13376,"journal":{"name":"IEEE Transactions on Visualization and Computer Graphics","volume":"23 1 1","pages":"xxi-xxiii"},"PeriodicalIF":5.2,"publicationDate":"2018-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41712218","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Introducing the IEEE Virtual Reality 2018 Special Issue 介绍IEEE虚拟现实2018特刊
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2018-04-01 DOI: 10.1109/TVCG.2018.2805123
L. Floriani, D. Schmalstieg
This special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG) contains the 29 full papers selected for the IEEE Virtual Reality and 3D User Interfaces (IEEE VR 2018) Conference held in Reutlingen, Germany, March 18-22, 2017. Since its inception in 1993, IEEE VR has been the premier venue to present new research results in the field of Virtual Reality (VR). The strong current trends toward VR systems for consumer audiences heightens the importance of this event. This fact is reflected in the cooperation between TVCG and IEEE VR, which is in its seventh year and is one cornerstone of the strategy of TVCG to combine computer graphics and data visualization in its scope with virtual and augmented reality. The special issue format combines speed of publication with all the established advantages of an archival journal. To that end, a rigorous and competitive two-round review process was performed to ensure the highest quality.
IEEE可视化与计算机图形学(TVCG)特刊包含了2017年3月18日至22日在德国罗伊特林根举行的IEEE虚拟现实和3D用户界面(IEEE VR 2018)会议上选择的29篇全文。自1993年成立以来,IEEE VR一直是展示虚拟现实(VR)领域新研究成果的主要场所。当前面向消费者的VR系统的强劲趋势凸显了这一活动的重要性。这一事实反映在TVCG与IEEE VR的合作中,这是他们的第七个年头,也是TVCG将计算机图形学和数据可视化与虚拟和增强现实相结合的战略基石之一。特刊形式结合了出版速度和档案期刊的所有既定优势。为此目的,进行了严格和竞争性的两轮审查过程,以确保最高质量。
{"title":"Introducing the IEEE Virtual Reality 2018 Special Issue","authors":"L. Floriani, D. Schmalstieg","doi":"10.1109/TVCG.2018.2805123","DOIUrl":"https://doi.org/10.1109/TVCG.2018.2805123","url":null,"abstract":"This special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG) contains the 29 full papers selected for the IEEE Virtual Reality and 3D User Interfaces (IEEE VR 2018) Conference held in Reutlingen, Germany, March 18-22, 2017. Since its inception in 1993, IEEE VR has been the premier venue to present new research results in the field of Virtual Reality (VR). The strong current trends toward VR systems for consumer audiences heightens the importance of this event. This fact is reflected in the cooperation between TVCG and IEEE VR, which is in its seventh year and is one cornerstone of the strategy of TVCG to combine computer graphics and data visualization in its scope with virtual and augmented reality. The special issue format combines speed of publication with all the established advantages of an archival journal. To that end, a rigorous and competitive two-round review process was performed to ensure the highest quality.","PeriodicalId":13376,"journal":{"name":"IEEE Transactions on Visualization and Computer Graphics","volume":"24 1","pages":"v"},"PeriodicalIF":5.2,"publicationDate":"2018-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TVCG.2018.2805123","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"62600428","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Message from the Editor-in-Chief 总编辑寄语
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2018-02-01 DOI: 10.1111/1755-6724.13488
L. De Floriani
It is a great pleasure for me to introduce the April 2016 issue of the IEEE Transactions on Visualization and Computer Graphics (TVCG). This special issue contains 17 papers, selected from a total of 135 submissions, presented at the IEEE Virtual Reality (VR) Conference in Greenville, South Carolina (USA), from the 19th to the 23rd of March 2016. These papers were recommended for acceptance by the program committee of IEEE VR 2016, after having undergone a rigorous and competitive two-round review process. The cooperation between TVCG and IEEE VR started in 2012 and has been steadily growing over the years, marking a new emphasis of TVCG towards research in virtual and augmented reality. This special hybrid publication model enables timely dissemination of many high-quality research results from the world's premier virtual reality conference to TVCG readership, while improving the overall visibility and quality of IEEE VR publications through a rigorous journal-style review. Moreover, the authors of some TVCG regular papers were invited to give an oral presentation of their recent work at IEEE VR, thus providing a unique opportunity for the VR audience to keep abreast of high-quality VR research featured in regular issues of TVCG, and encouraging more TVCG authors to attend IEEE VR. This closely coupled relationship between TVCG and IEEE VR should lead to a more timely exchange of new ideas, to a rapid dissemination of virtual reality research via an integrated forum for both publications and presentations , and to further expanding our community. Many individuals have committed their time and effort to this TVCG issue, and I would like to thank all of them for their excellent work. Special thanks are due to the guest editors of this journal issue and IEEE VR 2016 Program Cochairs, Tobias Höllerer, Victoria Interrante, Anatole Lécuyer and Evan Suma, who tirelessly led the two-round review process with tight deadlines to deliver this issue. The program committee of IEEE VR also played a critical role by participating in a second round of reviews for papers that were accepted with minor revision. I would like to express my deep gratitude to TVCG AEIC, Dieter Schmalstieg, for his fundamental help and continuous support in managing this special issue. I would like to recognize the outstanding efforts that went into the timely production of this issue by the IEEE and IEEE Computer Society staff, especially and Zach Wartell for their great support throughout. …
我很高兴向大家介绍2016年4月出版的《IEEE可视化与计算机图形学汇刊》(TVCG)。本特刊包含17篇论文,从总共135篇论文中选出,于2016年3月19日至23日在美国南卡罗来纳州格林维尔举行的IEEE虚拟现实会议上发表。这些论文在经过严格且竞争激烈的两轮评审过程后,被IEEE VR 2016项目委员会推荐接受。TVCG和IEEE VR之间的合作始于2012年,多年来一直在稳步发展,这标志着TVCG对虚拟和增强现实研究的新重视。这种特殊的混合出版模式能够及时向TVCG读者传播世界顶级虚拟现实会议的许多高质量研究成果,同时通过严格的期刊式审查提高IEEE VR出版物的整体可见性和质量。此外,一些TVCG定期论文的作者被邀请在IEEE VR上口头介绍他们最近的工作,从而为VR观众提供了一个独特的机会,让他们了解TVCG定期期刊中的高质量VR研究,并鼓励更多TVCG作者参加IEEE VR。TVCG和IEEE VR之间的这种紧密结合的关系应该会导致更及时的新思想交流,通过出版物和演示的综合论坛快速传播虚拟现实研究,并进一步扩大我们的社区。许多人在TVCG问题上投入了他们的时间和精力,我要感谢他们所有人的出色工作。特别感谢本期杂志和IEEE VR 2016 Program Cochairs的客座编辑Tobias Höllerer、Victoria Interrante、Anatole Lécuyer和Evan Suma,他们在紧迫的截止日期内不知疲倦地领导了两轮审查过程,以交付本期杂志。IEEE VR的项目委员会也发挥了关键作用,参与了第二轮对经过小修改后被接受的论文的审查。我要对TVCG AEIC Dieter Schmalstieg表示深深的感谢,感谢他在管理本期特刊方面提供的基本帮助和持续支持。我要感谢IEEE和IEEE计算机协会的工作人员为及时制作这一问题所做的杰出努力,特别是Zach Wartell在整个过程中给予的大力支持…
{"title":"Message from the Editor-in-Chief","authors":"L. De Floriani","doi":"10.1111/1755-6724.13488","DOIUrl":"https://doi.org/10.1111/1755-6724.13488","url":null,"abstract":"It is a great pleasure for me to introduce the April 2016 issue of the IEEE Transactions on Visualization and Computer Graphics (TVCG). This special issue contains 17 papers, selected from a total of 135 submissions, presented at the IEEE Virtual Reality (VR) Conference in Greenville, South Carolina (USA), from the 19th to the 23rd of March 2016. These papers were recommended for acceptance by the program committee of IEEE VR 2016, after having undergone a rigorous and competitive two-round review process. The cooperation between TVCG and IEEE VR started in 2012 and has been steadily growing over the years, marking a new emphasis of TVCG towards research in virtual and augmented reality. This special hybrid publication model enables timely dissemination of many high-quality research results from the world's premier virtual reality conference to TVCG readership, while improving the overall visibility and quality of IEEE VR publications through a rigorous journal-style review. Moreover, the authors of some TVCG regular papers were invited to give an oral presentation of their recent work at IEEE VR, thus providing a unique opportunity for the VR audience to keep abreast of high-quality VR research featured in regular issues of TVCG, and encouraging more TVCG authors to attend IEEE VR. This closely coupled relationship between TVCG and IEEE VR should lead to a more timely exchange of new ideas, to a rapid dissemination of virtual reality research via an integrated forum for both publications and presentations , and to further expanding our community. Many individuals have committed their time and effort to this TVCG issue, and I would like to thank all of them for their excellent work. Special thanks are due to the guest editors of this journal issue and IEEE VR 2016 Program Cochairs, Tobias Höllerer, Victoria Interrante, Anatole Lécuyer and Evan Suma, who tirelessly led the two-round review process with tight deadlines to deliver this issue. The program committee of IEEE VR also played a critical role by participating in a second round of reviews for papers that were accepted with minor revision. I would like to express my deep gratitude to TVCG AEIC, Dieter Schmalstieg, for his fundamental help and continuous support in managing this special issue. I would like to recognize the outstanding efforts that went into the timely production of this issue by the IEEE and IEEE Computer Society staff, especially and Zach Wartell for their great support throughout. …","PeriodicalId":13376,"journal":{"name":"IEEE Transactions on Visualization and Computer Graphics","volume":"24 1","pages":"x-x"},"PeriodicalIF":5.2,"publicationDate":"2018-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1111/1755-6724.13488","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45492620","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Interactive Visualization Gap in Initial Exploratory Data Analysis. 初步探索性数据分析中的交互式可视化差距。
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2018-01-01 Epub Date: 2017-08-29 DOI: 10.1109/TVCG.2017.2743990
Andrea Batch, Niklas Elmqvist

Data scientists and other analytic professionals often use interactive visualization in the dissemination phase at the end of a workflow during which findings are communicated to a wider audience. Visualization scientists, however, hold that interactive representation of data can also be used during exploratory analysis itself. Since the use of interactive visualization is optional rather than mandatory, this leaves a "visualization gap" during initial exploratory analysis that is the onus of visualization researchers to fill. In this paper, we explore areas where visualization would be beneficial in applied research by conducting a design study using a novel variation on contextual inquiry conducted with professional data analysts. Based on these interviews and experiments, we propose a set of interactive initial exploratory visualization guidelines which we believe will promote adoption by this type of user.

数据科学家和其他分析专业人员经常在工作流程最后的传播阶段使用交互式可视化,在此期间,发现将被传达给更广泛的受众。然而,可视化科学家认为,数据的交互式表示也可以用于探索性分析本身。由于交互式可视化的使用是可选的,而不是强制性的,这在初始探索性分析期间留下了“可视化空白”,这是可视化研究人员的责任。在本文中,我们探索了可视化在应用研究中有益的领域,通过使用与专业数据分析师进行的上下文调查的新变化进行设计研究。基于这些访谈和实验,我们提出了一套交互式的初步探索性可视化指导方针,我们相信这将促进这类用户的采用。
{"title":"The Interactive Visualization Gap in Initial Exploratory Data Analysis.","authors":"Andrea Batch,&nbsp;Niklas Elmqvist","doi":"10.1109/TVCG.2017.2743990","DOIUrl":"https://doi.org/10.1109/TVCG.2017.2743990","url":null,"abstract":"<p><p>Data scientists and other analytic professionals often use interactive visualization in the dissemination phase at the end of a workflow during which findings are communicated to a wider audience. Visualization scientists, however, hold that interactive representation of data can also be used during exploratory analysis itself. Since the use of interactive visualization is optional rather than mandatory, this leaves a \"visualization gap\" during initial exploratory analysis that is the onus of visualization researchers to fill. In this paper, we explore areas where visualization would be beneficial in applied research by conducting a design study using a novel variation on contextual inquiry conducted with professional data analysts. Based on these interviews and experiments, we propose a set of interactive initial exploratory visualization guidelines which we believe will promote adoption by this type of user.</p>","PeriodicalId":13376,"journal":{"name":"IEEE Transactions on Visualization and Computer Graphics","volume":"24 1","pages":"278-287"},"PeriodicalIF":5.2,"publicationDate":"2018-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TVCG.2017.2743990","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"35373489","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 61
LDSScanner: Exploratory Analysis of Low-Dimensional Structures in High-Dimensional Datasets. LDSScanner:高维数据集中低维结构的探索性分析。
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2018-01-01 Epub Date: 2017-08-29 DOI: 10.1109/TVCG.2017.2744098
Jiazhi Xia, Fenjin Ye, Wei Chen, Yusi Wang, Weifeng Chen, Yuxin Ma, Anthony K H Tung

Many approaches for analyzing a high-dimensional dataset assume that the dataset contains specific structures, e.g., clusters in linear subspaces or non-linear manifolds. This yields a trial-and-error process to verify the appropriate model and parameters. This paper contributes an exploratory interface that supports visual identification of low-dimensional structures in a high-dimensional dataset, and facilitates the optimized selection of data models and configurations. Our key idea is to abstract a set of global and local feature descriptors from the neighborhood graph-based representation of the latent low-dimensional structure, such as pairwise geodesic distance (GD) among points and pairwise local tangent space divergence (LTSD) among pointwise local tangent spaces (LTS). We propose a new LTSD-GD view, which is constructed by mapping LTSD and GD to the axis and axis using 1D multidimensional scaling, respectively. Unlike traditional dimensionality reduction methods that preserve various kinds of distances among points, the LTSD-GD view presents the distribution of pointwise LTS ( axis) and the variation of LTS in structures (the combination of axis and axis). We design and implement a suite of visual tools for navigating and reasoning about intrinsic structures of a high-dimensional dataset. Three case studies verify the effectiveness of our approach.

许多分析高维数据集的方法都假设数据集包含特定的结构,例如,线性子空间中的聚类或非线性流形。这将产生一个反复试验的过程,以验证适当的模型和参数。本文提供了一个探索性界面,支持高维数据集中低维结构的可视化识别,并促进了数据模型和配置的优化选择。我们的关键思想是从基于邻域图的潜在低维结构表示中抽象出一组全局和局部特征描述子,例如点之间的成对测地线距离(GD)和点之间的成对局部切线空间散度(LTSD)。我们提出了一种新的LTSD-GD视图,该视图使用一维多维尺度分别将LTSD和GD映射到轴和轴上。与传统降维方法保留各种点之间的距离不同,LTSD-GD视图呈现了点向LTS(轴)的分布和LTS在结构中的变化(轴和轴的组合)。我们设计并实现了一套可视化工具,用于导航和推理高维数据集的内在结构。三个案例研究验证了我们方法的有效性。
{"title":"LDSScanner: Exploratory Analysis of Low-Dimensional Structures in High-Dimensional Datasets.","authors":"Jiazhi Xia,&nbsp;Fenjin Ye,&nbsp;Wei Chen,&nbsp;Yusi Wang,&nbsp;Weifeng Chen,&nbsp;Yuxin Ma,&nbsp;Anthony K H Tung","doi":"10.1109/TVCG.2017.2744098","DOIUrl":"https://doi.org/10.1109/TVCG.2017.2744098","url":null,"abstract":"<p><p>Many approaches for analyzing a high-dimensional dataset assume that the dataset contains specific structures, e.g., clusters in linear subspaces or non-linear manifolds. This yields a trial-and-error process to verify the appropriate model and parameters. This paper contributes an exploratory interface that supports visual identification of low-dimensional structures in a high-dimensional dataset, and facilitates the optimized selection of data models and configurations. Our key idea is to abstract a set of global and local feature descriptors from the neighborhood graph-based representation of the latent low-dimensional structure, such as pairwise geodesic distance (GD) among points and pairwise local tangent space divergence (LTSD) among pointwise local tangent spaces (LTS). We propose a new LTSD-GD view, which is constructed by mapping LTSD and GD to the axis and axis using 1D multidimensional scaling, respectively. Unlike traditional dimensionality reduction methods that preserve various kinds of distances among points, the LTSD-GD view presents the distribution of pointwise LTS ( axis) and the variation of LTS in structures (the combination of axis and axis). We design and implement a suite of visual tools for navigating and reasoning about intrinsic structures of a high-dimensional dataset. Three case studies verify the effectiveness of our approach.</p>","PeriodicalId":13376,"journal":{"name":"IEEE Transactions on Visualization and Computer Graphics","volume":"24 1","pages":"236-245"},"PeriodicalIF":5.2,"publicationDate":"2018-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TVCG.2017.2744098","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"35467382","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 58
Comparing Visual-Interactive Labeling with Active Learning: An Experimental Study. 比较视觉互动标签与主动学习:一项实验研究。
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2018-01-01 Epub Date: 2017-08-29 DOI: 10.1109/TVCG.2017.2744818
Jurgen Bernard, Marco Hutter, Matthias Zeppelzauer, Dieter Fellner, Michael Sedlmair

Labeling data instances is an important task in machine learning and visual analytics. Both fields provide a broad set of labeling strategies, whereby machine learning (and in particular active learning) follows a rather model-centered approach and visual analytics employs rather user-centered approaches (visual-interactive labeling). Both approaches have individual strengths and weaknesses. In this work, we conduct an experiment with three parts to assess and compare the performance of these different labeling strategies. In our study, we (1) identify different visual labeling strategies for user-centered labeling, (2) investigate strengths and weaknesses of labeling strategies for different labeling tasks and task complexities, and (3) shed light on the effect of using different visual encodings to guide the visual-interactive labeling process. We further compare labeling of single versus multiple instances at a time, and quantify the impact on efficiency. We systematically compare the performance of visual interactive labeling with that of active learning. Our main findings are that visual-interactive labeling can outperform active learning, given the condition that dimension reduction separates well the class distributions. Moreover, using dimension reduction in combination with additional visual encodings that expose the internal state of the learning model turns out to improve the performance of visual-interactive labeling.

标记数据实例是机器学习和可视化分析中的一项重要任务。这两个领域都提供了一套广泛的标签策略,其中机器学习(特别是主动学习)遵循以模型为中心的方法,而视觉分析采用以用户为中心的方法(视觉交互式标签)。这两种方法都有各自的优缺点。在这项工作中,我们进行了三个部分的实验,以评估和比较这些不同的标签策略的性能。在本研究中,我们(1)确定了以用户为中心的标注的不同视觉标注策略;(2)研究了不同标注任务和任务复杂性下标注策略的优缺点;(3)揭示了使用不同的视觉编码来指导视觉交互标注过程的效果。我们进一步比较了一次标记单个和多个实例的情况,并量化了对效率的影响。我们系统地比较了视觉交互标注与主动学习的性能。我们的主要发现是,在降维很好地分离了类分布的条件下,视觉交互式标签可以优于主动学习。此外,将降维与暴露学习模型内部状态的附加视觉编码相结合,可以提高视觉交互标记的性能。
{"title":"Comparing Visual-Interactive Labeling with Active Learning: An Experimental Study.","authors":"Jurgen Bernard,&nbsp;Marco Hutter,&nbsp;Matthias Zeppelzauer,&nbsp;Dieter Fellner,&nbsp;Michael Sedlmair","doi":"10.1109/TVCG.2017.2744818","DOIUrl":"https://doi.org/10.1109/TVCG.2017.2744818","url":null,"abstract":"<p><p>Labeling data instances is an important task in machine learning and visual analytics. Both fields provide a broad set of labeling strategies, whereby machine learning (and in particular active learning) follows a rather model-centered approach and visual analytics employs rather user-centered approaches (visual-interactive labeling). Both approaches have individual strengths and weaknesses. In this work, we conduct an experiment with three parts to assess and compare the performance of these different labeling strategies. In our study, we (1) identify different visual labeling strategies for user-centered labeling, (2) investigate strengths and weaknesses of labeling strategies for different labeling tasks and task complexities, and (3) shed light on the effect of using different visual encodings to guide the visual-interactive labeling process. We further compare labeling of single versus multiple instances at a time, and quantify the impact on efficiency. We systematically compare the performance of visual interactive labeling with that of active learning. Our main findings are that visual-interactive labeling can outperform active learning, given the condition that dimension reduction separates well the class distributions. Moreover, using dimension reduction in combination with additional visual encodings that expose the internal state of the learning model turns out to improve the performance of visual-interactive labeling.</p>","PeriodicalId":13376,"journal":{"name":"IEEE Transactions on Visualization and Computer Graphics","volume":"24 1","pages":"298-308"},"PeriodicalIF":5.2,"publicationDate":"2018-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TVCG.2017.2744818","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"35468584","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 121
Applying Pragmatics Principles for Interaction with Visual Analytics. 应用语用学原理与视觉分析交互。
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2018-01-01 Epub Date: 2017-08-29 DOI: 10.1109/TVCG.2017.2744684
Enamul Hoque, Vidya Setlur, Melanie Tory, Isaac Dykeman

Interactive visual data analysis is most productive when users can focus on answering the questions they have about their data, rather than focusing on how to operate the interface to the analysis tool. One viable approach to engaging users in interactive conversations with their data is a natural language interface to visualizations. These interfaces have the potential to be both more expressive and more accessible than other interaction paradigms. We explore how principles from language pragmatics can be applied to the flow of visual analytical conversations, using natural language as an input modality. We evaluate the effectiveness of pragmatics support in our system Evizeon, and present design considerations for conversation interfaces to visual analytics tools.

当用户可以专注于回答他们对数据的问题,而不是专注于如何操作分析工具的界面时,交互式可视化数据分析是最有成效的。让用户与他们的数据进行交互对话的一种可行方法是可视化的自然语言接口。这些接口具有比其他交互范例更具表现力和可访问性的潜力。我们将探索如何将语言语用学原理应用于视觉分析对话的流程,使用自然语言作为输入方式。我们评估了我们的系统Evizeon中语用学支持的有效性,并提出了可视化分析工具对话界面的设计考虑。
{"title":"Applying Pragmatics Principles for Interaction with Visual Analytics.","authors":"Enamul Hoque,&nbsp;Vidya Setlur,&nbsp;Melanie Tory,&nbsp;Isaac Dykeman","doi":"10.1109/TVCG.2017.2744684","DOIUrl":"https://doi.org/10.1109/TVCG.2017.2744684","url":null,"abstract":"<p><p>Interactive visual data analysis is most productive when users can focus on answering the questions they have about their data, rather than focusing on how to operate the interface to the analysis tool. One viable approach to engaging users in interactive conversations with their data is a natural language interface to visualizations. These interfaces have the potential to be both more expressive and more accessible than other interaction paradigms. We explore how principles from language pragmatics can be applied to the flow of visual analytical conversations, using natural language as an input modality. We evaluate the effectiveness of pragmatics support in our system Evizeon, and present design considerations for conversation interfaces to visual analytics tools.</p>","PeriodicalId":13376,"journal":{"name":"IEEE Transactions on Visualization and Computer Graphics","volume":"24 1","pages":"309-318"},"PeriodicalIF":5.2,"publicationDate":"2018-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TVCG.2017.2744684","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"35320664","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 95
期刊
IEEE Transactions on Visualization and Computer Graphics
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1