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IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2019-05-01 DOI: 10.1109/tvcg.2019.2902969
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引用次数: 0
Motion Sickness Prediction in Stereoscopic Videos using 3D Convolutional Neural Networks. 利用三维卷积神经网络预测立体视频中的晕动病。
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2019-05-01 Epub Date: 2019-02-15 DOI: 10.1109/TVCG.2019.2899186
Tae Min Lee, Jong-Chul Yoon, In-Kwon Lee

In this paper, we propose a three-dimensional (3D) convolutional neural network (CNN)-based method for predicting the degree of motion sickness induced by a 360° stereoscopic video. We consider the user's eye movement as a new feature, in addition to the motion velocity and depth features of a video used in previous work. For this purpose, we use saliency, optical flow, and disparity maps of an input video, which represent eye movement, velocity, and depth, respectively, as the input of the 3D CNN. To train our machine-learning model, we extend the dataset established in the previous work using two data augmentation techniques: frame shifting and pixel shifting. Consequently, our model can predict the degree of motion sickness more precisely than the previous method, and the results have a more similar correlation to the distribution of ground-truth sickness.

在本文中,我们提出了一种基于三维卷积神经网络(CNN)的方法来预测360°立体视频引起的晕动病程度。除了之前的研究中使用的视频的运动速度和深度特征外,我们还将用户的眼球运动作为一个新的特征。为此,我们使用输入视频的显著性、光流和视差图,它们分别表示眼动、速度和深度,作为3D CNN的输入。为了训练我们的机器学习模型,我们使用两种数据增强技术扩展了之前工作中建立的数据集:帧移位和像素移位。因此,我们的模型可以比以前的方法更准确地预测晕动病的程度,并且结果与地面真实病的分布具有更相似的相关性。
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引用次数: 43
A Coloring Algorithm for Disambiguating Graph and Map Drawings. 图与地图图消歧的着色算法。
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2019-02-01 Epub Date: 2018-01-25 DOI: 10.1007/978-3-662-45803-7_8
Yifan Hu, Lei Shi, Qingsong Liu

Drawings of non-planar graphs always result in edge crossings. When there are many edges crossing at small angles, it is often difficult to follow these edges, because of the multiple visual paths resulted from the crossings that slow down eye movements. In this paper we propose an algorithm that disambiguates the edges with automatic selection of distinctive colors. Our proposed algorithm computes a near optimal color assignment of a dual collision graph, using a novel branch-and-bound procedure applied to a space decomposition of the color gamut. We give examples demonstrating this approach in real world graphs and maps, as well as a user study to establish its effectiveness and limitations.

非平面图形的绘制总是会导致边缘交叉。当有许多边缘以小角度相交时,通常很难跟随这些边缘,因为交叉产生的多条视觉路径会减慢眼球运动。本文提出了一种通过自动选择不同颜色来消除边缘歧义的算法。我们提出的算法使用一种应用于色域空间分解的新颖分支定界程序来计算双碰撞图的近最优颜色分配。我们给出了在现实世界的图形和地图中演示这种方法的示例,并通过用户研究来确定其有效性和局限性。
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引用次数: 0
VIS Conference Committee VIS会议委员会
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2019-01-01 DOI: 10.1109/scivis.2015.7429479
H. Theisel, Petra Specht, H. Hege, B. Preim, G. Scheuermann, Remco Chang, Huamin Qu, T. Schreck, Tim Dwyer, S. Franconeri, Petra Isenberg, I. Fujishiro, Gunther H. Weber, D. Weiskopf, Wenwen Dou, T. V. Landesberger, M. Meyer, N. Riche, Jian Chen, A. Endert, Chaoli Wang, N. Andrienko, Peter Lindstrom, Berk Geveci, L. G. Nonato, T. Nagel, Jordan Crouser, G. Grinstein, M. Whiting, J. Patchett, T. Wischgoll, Torsten Möller, D. Staheli, C. Turkay, Daniela Oelke, M. Brehmer, B. Hentschel, Fanny Chevalier, T. Ropinski, K. Vrotsou, Z. Liu, Ayan Biswas, Aashish Chaudhary, Weiwei Cui, J. Woodring, Tim Gerrits, T. Luciani, John E. Wenskovitch, Virginia Tech, Fumeng Yang, M. Behrisch, D. Archambault, Katie Osterdahl, M. Borkin, K. Gaither, Lisa Avila, S. Miksch, Melanie Tory
Papers Chairs Remco Chang Tufts University (VAST) Huamin Qu Hong Kong University of Science and Technology (VAST) Tobias Schreck Graz University of Technology (VAST) Tim Dwyer Monash University (InfoVis) Steve Franconeri Northwestern University (InfoVis) Petra Isenberg Inria (InfoVis) Issei Fujishiro Keio University (SciVis) Gunther Weber Lawrence Berkeley National Laboratory (SciVis) Daniel Weiskopf University of Stuttgart (SciVis)
论文主席Remco Chang塔夫茨大学(VAST)屈华民香港科技大学(VAST) Tobias Schreck Graz科技大学(VAST) Tim Dwyer莫纳什大学(InfoVis) Steve Franconeri西北大学(InfoVis) Petra Isenberg Inria (InfoVis) Issei Fujishiro庆应大学(SciVis) Gunther Weber Lawrence Berkeley国家实验室(SciVis) Daniel Weiskopf斯图加特大学(SciVis)
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引用次数: 0
Further Towards Unambiguous Edge Bundling: Investigating Power-Confluent Drawings for Network Visualization 进一步走向明确的边缘捆绑:研究网络可视化的功率融合图
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2018-10-23 DOI: 10.1109/TVCG.2019.2944619
Jonathan X. Zheng, S. Pawar, Dan F. M. Goodman
Bach et al. [1] recently presented an algorithm for constructing confluent drawings, by leveraging power graph decomposition to generate an auxiliary routing graph. We identify two issues with their method which we call the node split and short-circuit problems, and solve both by modifying the routing graph to retain the hierarchical structure of power groups. We also classify the exact type of confluent drawings that the algorithm can produce as ‘power-confluent’, and prove that it is a subclass of the previously studied ‘strict confluent’ drawing. A description and source code of our implementation is also provided, which additionally includes an improved method for power graph construction.
Bach等人[1]最近提出了一种构建融合图的算法,通过利用幂图分解生成辅助路由图。我们用他们的方法识别了两个问题,我们称之为节点分裂和短路问题,并通过修改路由图来保留功率组的层次结构来解决这两个问题。我们还将算法可以生成的融合图的确切类型归类为“幂融合”,并证明它是先前研究的“严格融合”图的子类。还提供了我们实现的描述和源代码,其中还包括一种改进的幂图构造方法。
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引用次数: 4
Exploiting the limitations of spatio-temporal vision for more efficient VR rendering 利用时空视觉的局限性,实现更高效的VR渲染
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2018-08-12 DOI: 10.1145/3230744.3230760
G. Denes, Kuba Maruszczyk, Rafal Mantiuk
Increasingly higher virtual reality (VR) display resolutions and good-quality anti-aliasing make rendering in VR prohibitively expensive. The generation of these complex frames 90 times per second in a binocular setup demands substantial computational power. Wireless transmission of the frames from the GPU to the VR headset poses another challenge, requiring high-bandwidth dedicated links.
越来越高的虚拟现实(VR)显示分辨率和高质量的抗混叠使得VR渲染变得非常昂贵。在双目装置中,每秒90次生成这些复杂的帧需要大量的计算能力。从GPU到VR头显的帧无线传输带来了另一个挑战,需要高带宽的专用链路。
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引用次数: 0
2017 TVCG Best Associate Editor Award and Best Reviewer Award 2017 TVCG最佳副编辑奖和最佳评论家奖
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2018-08-01 DOI: 10.1109/tvcg.2018.2835878
L. De Floriani
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引用次数: 0
Paper Reviewers. 论文审稿人。
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2018-06-01 DOI: 10.1109/controlo.2018.8514175
Daniel Acevedo-Feliz, Matt Adcock, David Altimira, M. Ammi, P. Apostolellis, I. Arafat, A. Bönsch, James Baumeister, Hrvoje Benko, Lonni Besançon, R. Blach, TeAirra Brown, Lauren Cairco, W. Chinthammit, Isaac Cho, D. Coffey, Ashely Colley, James L. Crowley, Florian Daiber, A. Dey, Andreas Duenser, Mai Elshehaly, C. Fernando, Cédric Fleury, A. Forbes, B. Fröhlich, H. Debarba, A. S. García, Timofey Grechkin, Rongkai Guo, Jukka Hakkinen, D. Harvie, Satoshi Hashiguchi, I. Heldal, K. Hirota, Andrew Irlitti, Yuta Itoh, Sujin Jang, J. Jerald, Hans H. Kaufmann, Ji-Sun Kim, K. Kiyokawa, B. Knoerlein, Naoya Koizumi, Fedor Korsakov, T. Kuhlen, Arun K. Kulshreshth, W. Lages, Marc Erich Latoschik, J. Lima, Yue Liu, Benjamin C. Lok, W. Lu, Zhihan Lu, Paul Lubos Anderson Maciel, Damien Marchal, M. Marner, Daniel Medeiros, Kenneth R. Moser, Christos Mousas, N. Munekata, Mahdi Nabiyouni, Naohisa Nagaya, Atsushi Nakazawa, Hideaki Nii, N. C. Nilsson, Jean-Marie Normand, B. Nuernberger, Ohan Oda, Victor Adriel de Jesus Olive
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引用次数: 1
Introducing the IEEE Virtual Reality 2018 Special Issue 介绍IEEE虚拟现实2018特刊
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2018-04-01 DOI: 10.1109/TVCG.2018.2805123
L. Floriani, D. Schmalstieg
This special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG) contains the 29 full papers selected for the IEEE Virtual Reality and 3D User Interfaces (IEEE VR 2018) Conference held in Reutlingen, Germany, March 18-22, 2017. Since its inception in 1993, IEEE VR has been the premier venue to present new research results in the field of Virtual Reality (VR). The strong current trends toward VR systems for consumer audiences heightens the importance of this event. This fact is reflected in the cooperation between TVCG and IEEE VR, which is in its seventh year and is one cornerstone of the strategy of TVCG to combine computer graphics and data visualization in its scope with virtual and augmented reality. The special issue format combines speed of publication with all the established advantages of an archival journal. To that end, a rigorous and competitive two-round review process was performed to ensure the highest quality.
IEEE可视化与计算机图形学(TVCG)特刊包含了2017年3月18日至22日在德国罗伊特林根举行的IEEE虚拟现实和3D用户界面(IEEE VR 2018)会议上选择的29篇全文。自1993年成立以来,IEEE VR一直是展示虚拟现实(VR)领域新研究成果的主要场所。当前面向消费者的VR系统的强劲趋势凸显了这一活动的重要性。这一事实反映在TVCG与IEEE VR的合作中,这是他们的第七个年头,也是TVCG将计算机图形学和数据可视化与虚拟和增强现实相结合的战略基石之一。特刊形式结合了出版速度和档案期刊的所有既定优势。为此目的,进行了严格和竞争性的两轮审查过程,以确保最高质量。
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引用次数: 0
Message from the Editor-in-Chief 总编辑寄语
IF 5.2 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2018-02-01 DOI: 10.1111/1755-6724.13488
L. De Floriani
It is a great pleasure for me to introduce the April 2016 issue of the IEEE Transactions on Visualization and Computer Graphics (TVCG). This special issue contains 17 papers, selected from a total of 135 submissions, presented at the IEEE Virtual Reality (VR) Conference in Greenville, South Carolina (USA), from the 19th to the 23rd of March 2016. These papers were recommended for acceptance by the program committee of IEEE VR 2016, after having undergone a rigorous and competitive two-round review process. The cooperation between TVCG and IEEE VR started in 2012 and has been steadily growing over the years, marking a new emphasis of TVCG towards research in virtual and augmented reality. This special hybrid publication model enables timely dissemination of many high-quality research results from the world's premier virtual reality conference to TVCG readership, while improving the overall visibility and quality of IEEE VR publications through a rigorous journal-style review. Moreover, the authors of some TVCG regular papers were invited to give an oral presentation of their recent work at IEEE VR, thus providing a unique opportunity for the VR audience to keep abreast of high-quality VR research featured in regular issues of TVCG, and encouraging more TVCG authors to attend IEEE VR. This closely coupled relationship between TVCG and IEEE VR should lead to a more timely exchange of new ideas, to a rapid dissemination of virtual reality research via an integrated forum for both publications and presentations , and to further expanding our community. Many individuals have committed their time and effort to this TVCG issue, and I would like to thank all of them for their excellent work. Special thanks are due to the guest editors of this journal issue and IEEE VR 2016 Program Cochairs, Tobias Höllerer, Victoria Interrante, Anatole Lécuyer and Evan Suma, who tirelessly led the two-round review process with tight deadlines to deliver this issue. The program committee of IEEE VR also played a critical role by participating in a second round of reviews for papers that were accepted with minor revision. I would like to express my deep gratitude to TVCG AEIC, Dieter Schmalstieg, for his fundamental help and continuous support in managing this special issue. I would like to recognize the outstanding efforts that went into the timely production of this issue by the IEEE and IEEE Computer Society staff, especially and Zach Wartell for their great support throughout. …
我很高兴向大家介绍2016年4月出版的《IEEE可视化与计算机图形学汇刊》(TVCG)。本特刊包含17篇论文,从总共135篇论文中选出,于2016年3月19日至23日在美国南卡罗来纳州格林维尔举行的IEEE虚拟现实会议上发表。这些论文在经过严格且竞争激烈的两轮评审过程后,被IEEE VR 2016项目委员会推荐接受。TVCG和IEEE VR之间的合作始于2012年,多年来一直在稳步发展,这标志着TVCG对虚拟和增强现实研究的新重视。这种特殊的混合出版模式能够及时向TVCG读者传播世界顶级虚拟现实会议的许多高质量研究成果,同时通过严格的期刊式审查提高IEEE VR出版物的整体可见性和质量。此外,一些TVCG定期论文的作者被邀请在IEEE VR上口头介绍他们最近的工作,从而为VR观众提供了一个独特的机会,让他们了解TVCG定期期刊中的高质量VR研究,并鼓励更多TVCG作者参加IEEE VR。TVCG和IEEE VR之间的这种紧密结合的关系应该会导致更及时的新思想交流,通过出版物和演示的综合论坛快速传播虚拟现实研究,并进一步扩大我们的社区。许多人在TVCG问题上投入了他们的时间和精力,我要感谢他们所有人的出色工作。特别感谢本期杂志和IEEE VR 2016 Program Cochairs的客座编辑Tobias Höllerer、Victoria Interrante、Anatole Lécuyer和Evan Suma,他们在紧迫的截止日期内不知疲倦地领导了两轮审查过程,以交付本期杂志。IEEE VR的项目委员会也发挥了关键作用,参与了第二轮对经过小修改后被接受的论文的审查。我要对TVCG AEIC Dieter Schmalstieg表示深深的感谢,感谢他在管理本期特刊方面提供的基本帮助和持续支持。我要感谢IEEE和IEEE计算机协会的工作人员为及时制作这一问题所做的杰出努力,特别是Zach Wartell在整个过程中给予的大力支持…
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引用次数: 0
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IEEE Transactions on Visualization and Computer Graphics
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