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2007 6th International Asia-Pacific Symposium on Visualization最新文献

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Overlapping cluster planarity 重叠簇平面度
Pub Date : 2007-10-15 DOI: 10.1109/APVIS.2007.329278
W. Didimo, Francesco Giordano, G. Liotta
Cluster planarity is currently recognized as one of the most interesting problem in graph drawing. This paper investigates a new direction in this area by addressing the following question: let G be a graph along with a hierarchy of vertex clusters, where clusters can partially intersect. Does G admit a drawing where each cluster is inside a simple closed region, no two edges intersect, and no edge intersects a region twice? We investigate the interplay between this problem and the classical cluster planarity testing problem where clusters are not allowed to partially intersect. Characterizations, models, and algorithms are discussed.
聚类平面性是目前图形绘制中最有趣的问题之一。本文通过解决以下问题,探索了这一领域的一个新方向:设G是一个具有顶点簇层次的图,其中簇可以部分相交。G是否允许这样一个图,每个簇都在一个简单的封闭区域内,没有两条边相交,也没有两条边与一个区域两次相交?我们研究了这个问题与经典的聚类平面性测试问题之间的相互作用,其中聚类不允许部分相交。讨论了表征、模型和算法。
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引用次数: 16
A comparison of vertex ordering algorithms for large graph visualization 大型图形可视化的顶点排序算法比较
Pub Date : 2007-10-15 DOI: 10.1109/APVIS.2007.329289
C. Mueller, Benjamin Martin, A. Lumsdaine
In this study, we examine the use of graph ordering algorithms for visual analysis of data sets using visual similarity matrices. Visual similarity matrices display the relationships between data items in a dot-matrix plot format, with the axes labeled with the data items and points drawn if there is a relationship between two data items. The biggest challenge for displaying data using this representation is finding an ordering of the data items that reveals the internal structure of the data set. Poor orderings are indistinguishable from noise whereas a good ordering can reveal complex and subtle features of the data. We consider three general classes of algorithms for generating orderings: simple graph theoretic algorithms, symbolic sparse matrix reordering algorithms, and spectral decomposition algorithms. We apply each algorithm to synthetic and real world data sets and evaluate each algorithm for interpretability (i.e., does the algorithm lead to images with usable visual features?) and stability (i.e., does the algorithm consistently produce similar results?). We also provide a detailed discussion of the results for each algorithm across the different graph types and include a discussion of some strategies for using ordering algorithms for data analysis based on these results.
在本研究中,我们研究了使用图排序算法对使用视觉相似矩阵的数据集进行视觉分析。视觉相似性矩阵以点阵图格式显示数据项之间的关系,坐标轴标记数据项,如果两个数据项之间存在关系,则绘制点。使用这种表示方式显示数据的最大挑战是找到揭示数据集内部结构的数据项的顺序。较差的排序与噪声难以区分,而良好的排序可以揭示数据的复杂和微妙的特征。我们考虑了三种生成排序的一般算法:简单图论算法、符号稀疏矩阵重排序算法和谱分解算法。我们将每种算法应用于合成和真实世界的数据集,并评估每种算法的可解释性(即,算法是否导致具有可用视觉特征的图像?)和稳定性(即,算法是否始终产生相似的结果?)。我们还详细讨论了跨不同图类型的每种算法的结果,并讨论了基于这些结果使用排序算法进行数据分析的一些策略。
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引用次数: 83
Integrated visualization system for monitoring security in large-scale local area network 大型局域网安全监控集成可视化系统
Pub Date : 2007-10-15 DOI: 10.1109/APVIS.2007.329273
Shinichi Mukosaka, H. Koike
In monitoring security of enterprise or campus networks, detecting attacks from internal network to external network is becoming more and more important. After detecting such attacks, finding the location of the target PC is sometimes needed. This paper describes a visual security monitoring system for large-scale local area network. The system integrates three information, logical, temporal, and geographical information, in one 3D visualization. The system also provides effective interaction capabilities and filtering mechanism. IDS logs obtained at the computer center of our university were visualized, and typical examples such as botnet activities and SSH brute force attack were discussed.
在企业或校园网的安全监控中,检测从内部网络到外部网络的攻击变得越来越重要。在检测到这种攻击后,有时需要找到目标PC的位置。本文介绍了一种用于大型局域网的可视化安全监控系统。该系统将逻辑信息、时间信息和地理信息三种信息集成在一个三维可视化中。系统还提供了有效的交互能力和过滤机制。对我校计算机中心获取的IDS日志进行了可视化处理,并对僵尸网络活动、SSH暴力攻击等典型实例进行了讨论。
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引用次数: 14
Labeling collinear sites 标记共线位点
Pub Date : 2007-10-15 DOI: 10.1109/APVIS.2007.329274
M. Bekos, M. Kaufmann, A. Symvonis
We consider a map labeling problem, where the sites to be labeled are restricted on a line L. This is quite common e.g. in schematized maps for road or subway networks. Each site si, is associated with an axis-parallel witimeshi label li, which can be placed anywhere on the "boundary" of the input line L. The main task is to place the labels in distinct positions, so that they do not overlap and do not obscure the site set, and to connect each label with its associated site through a leader, such that no two leaders intersect. We propose several variations of this problem and we investigate their computational complexity under certain optimization criteria.
我们考虑一个地图标记问题,其中要标记的站点限制在l线上。这在道路或地铁网络的示意图地图中很常见。每个站点si都与一个与轴平行的witimeshi标签li相关联,该标签可以放置在输入线l的“边界”上的任何位置。主要任务是将标签放置在不同的位置,使它们不重叠,不遮挡站点集,并通过一个引线将每个标签与其关联的站点连接起来,这样两个引线就不会相交。我们提出了这个问题的几种变体,并在一定的优化准则下研究了它们的计算复杂度。
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引用次数: 6
Navigation techniques for 2.5D graph layout 2.5D图形布局的导航技术
Pub Date : 2007-10-15 DOI: 10.1109/APVIS.2007.329279
A. Ahmed, Seok-Hee Hong
In this paper, we consider the problem of navigating graphs drawn in 2.5 dimensions. First, we define criteria for good navigation and then present various methods to satisfy some of the criteria. In particular, we design and implement methods for trees, clustered graphs and hierarchical graphs drawn in 2.5 dimensions.
在本文中,我们考虑在2.5维中绘制的导航图的问题。首先,我们定义了良好导航的标准,然后介绍了满足某些标准的各种方法。特别是,我们设计和实现了树、聚类图和2.5维层次图的方法。
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引用次数: 11
Visualizing social interaction in open source software projects 可视化开源软件项目中的社会互动
Pub Date : 2007-10-15 DOI: 10.1109/APVIS.2007.329305
Michael Ogawa, K. Ma, C. Bird, Premkumar T. Devanbu, A. Gourley
Open source software projects such as Apache and Mozilla present an opportunity for information visualization. Since these projects typically require collaboration between developers located far apart, the amount of electronic communication between them is large. Our goal is to apply information visualization techniques to assist software engineering scientists and project managers with analyzing the data. We present a visualization technique that provides an intuitive, time-series, interactive summary view of the social groups that form, evolve and vanish during the entire lifetime of the project. This visualization helps software engineering researchers understand the organization, structure, and evolution of the communication and collaboration activities of a large, complex software project.
像Apache和Mozilla这样的开源软件项目为信息可视化提供了机会。由于这些项目通常需要相隔很远的开发人员之间的协作,因此他们之间的电子通信量很大。我们的目标是应用信息可视化技术来帮助软件工程科学家和项目经理分析数据。我们提出了一种可视化技术,它提供了一个直观的、时间序列的、交互式的总结视图,显示在项目的整个生命周期中形成、演变和消失的社会群体。这种可视化可以帮助软件工程研究人员了解大型复杂软件项目的沟通和协作活动的组织、结构和演变。
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引用次数: 35
Visualization of sanitized email logs for spam analysis 用于垃圾邮件分析的净化电子邮件日志的可视化
Pub Date : 2007-10-15 DOI: 10.1109/APVIS.2007.329303
C. Muelder, K. Ma
Email has become an integral method of communication. However, it is still plagued by vast amounts of spam. Many statistical techniques, such as Bayesian filtering, have been applied to this problem, and been proven useful. But these techniques in general require training. Another common method of spam prevention is blacklisting known spam sources. In order to do this, the sources must be identified. What this paper presents is a set of visualization techniques designed to show patterns in incoming email which can reveal misidentified pieces of spam, common spam sources, and patterns such as periods of increased spam activity, while maintaining the privacy of the email. This can aid system administrators in rapidly and effectively adjusting system level filters, which would improve the quality of service and decrease the time and resources wasted by spam.
电子邮件已经成为一种不可或缺的沟通方式。然而,它仍然受到大量垃圾邮件的困扰。许多统计技术,如贝叶斯过滤,已经被应用于这个问题,并被证明是有用的。但这些技术通常需要训练。防止垃圾邮件的另一种常用方法是将已知的垃圾邮件源列入黑名单。为了做到这一点,必须确定来源。本文介绍的是一组可视化技术,旨在显示传入电子邮件中的模式,这些模式可以揭示错误识别的垃圾邮件,常见的垃圾邮件来源,以及垃圾邮件活动增加的时期等模式,同时保持电子邮件的隐私。这可以帮助系统管理员快速有效地调整系统级过滤器,从而提高服务质量,减少垃圾邮件所浪费的时间和资源。
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引用次数: 5
Analysis of a high-dimensional approach to interactive graph drawing 一种高维交互式图形绘制方法的分析
Pub Date : 2007-10-15 DOI: 10.1109/APVIS.2007.329281
H. Hosobe
Graph drawing is an information visualization technology for illustrating relations between objects. Interactive graph drawing is often important since it is difficult to statically lay out complex graphs. For the interactive drawing of general undirected graphs, we have proposed the high-dimensional approach, which uses static graph layouts in high-dimensional spaces to dynamically find two-dimensional layouts according to user interaction. Although the resulting interactive graph drawing method was found to be fast, other properties of it are not yet clear. In this paper, we analyze the high-dimensional approach to further explore its properties. Specifically, we perform the following two kinds of its analysis: (1) sensitivity analysis for investigating how the high-dimensional approach places graph nodes on the two-dimensional plane; (2) empirical analysis for examining the appropriateness of underlying graph layout methods. The results show that, as an underlying graph layout method, Kruskal and Seery's method based on Torgerson's multidimensional scaling method is more appropriate for the high-dimensional approach than other methods for computing graph layouts in high-dimensional spaces.
图形绘制是一种用于表示对象之间关系的信息可视化技术。交互式图形绘制通常很重要,因为很难静态地布局复杂的图形。对于一般无向图的交互绘制,我们提出了高维方法,利用高维空间中的静态图形布局,根据用户交互动态寻找二维布局。虽然由此产生的交互式图形绘制方法被发现是快速的,但它的其他性质尚不清楚。本文通过对高维方法的分析,进一步探讨其性质。具体来说,我们对其进行了以下两种分析:(1)灵敏度分析,研究高维方法如何将图节点放置在二维平面上;(2)实证分析检验底层图布局方法的适宜性。结果表明,作为一种底层图布局方法,基于Torgerson多维标度法的Kruskal和Seery方法比其他方法更适合于高维空间的图布局计算。
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引用次数: 1
Interpreting large visual similarity matrices 解释大型视觉相似性矩阵
Pub Date : 2007-10-15 DOI: 10.1109/APVIS.2007.329290
C. Mueller, Benjamin Martin, A. Lumsdaine
Visual similarity matrices (VSMs) are a common technique for visualizing graphs and other types of relational data. While traditionally used for small data sets or well-ordered large data sets, they have recently become popular for visualizing large graphs. However, our experience with users has revealed that large VSMs are difficult to interpret. In this paper, we catalog common structural features found in VSMs and provide graph-based interpretations of the structures. We also discuss implementation details that affect the interpretability of VSMs for large data sets.
视觉相似矩阵(Visual similarity matrices, vsm)是一种用于可视化图形和其他类型关系数据的常用技术。虽然传统上用于小数据集或有序的大数据集,但它们最近在可视化大型图方面变得流行。然而,我们与用户打交道的经验表明,大的vsm很难解释。在本文中,我们编目了在vsm中发现的常见结构特征,并提供了基于图的结构解释。我们还讨论了影响大型数据集的vsm可解释性的实现细节。
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引用次数: 20
Many-to-one boundary labeling 多对一边界标记
Pub Date : 2007-10-15 DOI: 10.7155/jgaa.00169
Chun-Cheng Lin, Hao-Jen Kao, H. Yen
In boundary labeling, each point site is uniquely connected to a label placed on the boundary of an enclosing rectangle by a leader, which may be a rectilinear or straight line segment. To our knowledge, all the results reported in the literature for boundary labeling deal with the so-called one-to-one boundary labeling, i.e., different sites are labelled differently. In certain applications of boundary labeling, however, more than one site may be required to be connected to a common label. In this case, the presence of crossings among leaders often becomes inevitable. Minimizing the total number of crossings in boundary labeling becomes a critical design issue as crossing is often regarded as the main source of confusion in visualization. In this paper, we consider the crossing minimization problem for multi-site-to-one-label boundary labeling, i.e., finding the placements of labels and leaders such that the total number of crossings among leaders is minimized. We show the crossing minimization problem to be NP-complete under certain one-side and two-side labeling schemes. Subsequently, approximation algorithms are derived for the above intractable problems. We also present an O(n2 log3 n)-time algorithm for the problem of minimizing the total leader length for multi-site-to-one-label boundary labeling, where n is the number of labels.
在边界标记中,每个点位唯一地连接到由导元放置在封闭矩形边界上的标签,该导元可以是直线段或直线段。据我们所知,文献中报道的边界标记的所有结果都涉及所谓的一对一边界标记,即不同的位点被不同地标记。然而,在边界标记的某些应用中,可能需要将一个以上的位点连接到一个公共标签。在这种情况下,领导者之间的交叉往往是不可避免的。在边界标注中,尽量减少交叉点的总数成为一个关键的设计问题,因为交叉点通常被认为是可视化中混淆的主要来源。在本文中,我们考虑了多站点到一个标签的边界标记的交叉点最小化问题,即寻找标签和先导的位置,使先导之间的交叉点总数最小。我们证明了在某些单面和双面标记方案下,交叉最小化问题是np完全的。随后,导出了上述棘手问题的近似算法。我们还提出了一个O(n2 log3n)时间的算法,用于最小化多站点到一个标签的边界标记的总leader长度问题,其中n为标签的数量。
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引用次数: 33
期刊
2007 6th International Asia-Pacific Symposium on Visualization
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