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2007 6th International Asia-Pacific Symposium on Visualization最新文献

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Particle-based volume rendering 基于粒子的体积渲染
Pub Date : 2007-10-15 DOI: 10.1109/APVIS.2007.329287
Naohisa Sakamoto, J. Nonaka, K. Koyamada, Satoshi Tanaka
In this paper, we introduce a novel point-based volume rendering technique based on tiny particles. In the proposed technique, a set of tiny opaque particles is generated from a given 3D scalar field based on a user-specified transfer function and the rejection method. The final image is then generated by projecting these particles onto the image plane. The particle projection does not need to be in order since the particle transparency values are not taken into account. During the projection stage, only a simple depth-order comparison is required to eliminate the occluded particles. This is the main characteristic of the proposed technique and should greatly facilitate the distributed processing. Semi-transparency is one of the main characteristics of volume rendering and, in the proposed technique the quantity of projected particles greatly influences the degree of semi-transparency. Sub-pixel processing was used in order to obtain the semi-transparent effect by controlling the projection of multiple particles onto each of the pixel areas. When using sub-pixel processing, the final pixel value is obtained by averaging the contribution from each of the projected particles. In order to verify its usefulness, we applied the proposed technique to volume rendering of multiple volume data as well as irregular volume data.
本文提出了一种基于微小粒子的基于点的体绘制技术。在该技术中,基于用户指定的传递函数和拒绝方法,从给定的三维标量场生成一组微小的不透明颗粒。最后的图像是通过将这些粒子投影到图像平面上生成的。粒子投影不需要是有序的,因为粒子的透明度值没有被考虑在内。在投影阶段,只需要简单的深度阶比较就可以消除被遮挡的粒子。这是该技术的主要特点,将极大地促进分布式处理。半透明是体绘制的主要特征之一,在该技术中,投影粒子的数量极大地影响了半透明的程度。采用亚像素处理,通过控制多个粒子在每个像素区域上的投影来获得半透明效果。当使用亚像素处理时,通过平均每个投影粒子的贡献来获得最终像素值。为了验证该方法的有效性,我们将该方法应用于多体数据和不规则体数据的体绘制。
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引用次数: 52
Directed graphs and rectangular layouts 有向图和矩形布局
Pub Date : 2007-10-15 DOI: 10.1109/APVIS.2007.329276
A. Buchsbaum, E. Gansner, Suresh Venkatasubramanian
This paper deals with the problem, arising in practice, of drawing a directed graph as a collection of disjoint, isothetic rectangles, where the rectangles of the nodes of each edge must touch and where the placement of the rectangles respects the ordering of the edges. It provides characterizations for those graphs having the special type of rectangular layout known as a rectangular dual. It then characterizes the st-graphs having rectangular layouts in terms of the existence of certain planar embeddings and the non-existence of a particular subgraph.
本文讨论了在实际中出现的将有向图画成不相交的等等值矩形的集合的问题,其中每条边的节点的矩形必须接触,并且矩形的位置尊重边的顺序。它为那些具有称为矩形对偶的特殊类型的矩形布局的图提供表征。然后用某些平面嵌入的存在性和特定子图的不存在性来表征具有矩形布局的st图。
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引用次数: 0
Force-directed drawing method for intersecting clustered graphs 聚类相交图的力定向绘制方法
Pub Date : 2007-10-15 DOI: 10.1109/APVIS.2007.329280
H. Omote, Kozo Sugiyama
We present a novel force-directed method for drawing an intersecting clustered graph. This is based upon simulation of a virtual physical system. The graph can express complicated structures such as inclusion and intersection between vertices/clusters as well as adjacency, and it is used in diverse fields such as creativity support, software engineering, and semantic Web. We describe definitions, aesthetics, model, algorithm, performance evaluation, and applications.
提出了一种新的绘制相交聚类图的力定向方法。这是基于虚拟物理系统的模拟。图可以表达复杂的结构,如顶点/聚类之间的包含和相交,以及邻接关系,它被用于多种领域,如创意支持,软件工程,语义Web。我们描述了定义、美学、模型、算法、性能评估和应用。
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引用次数: 15
期刊
2007 6th International Asia-Pacific Symposium on Visualization
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