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Proceedings of the 42nd ACM technical symposium on Computer science education最新文献

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Student attitudes and motivation for peer review in CS2 CS2学生对同侪评议的态度及动机
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953268
Scott A. Turner, Manuel A. Pérez-Quiñones, S. Edwards, Joe D. Chase
Computer science students need experience with essential concepts and professional activities. Peer review is one way to meet these goals. In this work, we examine the students' attitudes towards and engagement in the peer review process, in early, object-oriented, computer science courses. To do this, we used peer review exercises in two CS2 classes at neighboring universities over the course of a semester. Using three groups (one reviewing their peers, one reviewing the instructor, and one completing small design or coding exercises), we measured the students' attitudes, their perceptions of their abilities, and how many of the reviews they completed. We found moderately positive attitudes that generally increased over time but were not significantly different between groups. We also saw a lower completion rate for students reviewing peers than for the other groups. The students' internal motivation, as measured by their need for cognition, was not shown to be strongly related to their attitudes nor to the number of assignments completed. Overall, our results show a strong need for external motivation to help engage students in peer reviews.
计算机科学专业的学生需要有基本概念和专业活动的经验。同行评议是实现这些目标的一种方式。在这项工作中,我们研究了学生在早期面向对象的计算机科学课程中对同行评议过程的态度和参与情况。为了做到这一点,我们在相邻大学的两个CS2课程中使用了一个学期的同行评议练习。使用三组(一组回顾他们的同伴,一组回顾导师,另一组完成小型设计或编码练习),我们测量了学生的态度,他们对自己能力的看法,以及他们完成了多少次回顾。我们发现,适度积极的态度通常会随着时间的推移而增加,但两组之间没有显著差异。我们还发现,与其他组相比,评议同学的学生完成率更低。学生的内在动机,通过他们的认知需求来衡量,并没有显示出与他们的态度和完成的作业数量有很强的关系。总的来说,我们的研究结果表明,我们强烈需要外部动机来帮助学生参与同行评议。
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引用次数: 13
Applying data structures in exams 在考试中应用数据结构
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953269
Briana B. Morrison, Mike Clancy, R. McCartney, Brad Richards, Kate Sanders
It is important for students to be able to select and apply the appropriate data structure for the problem to be solved. Testing this knowledge on exams can be difficult, however. We examined 59 data structures final exams and found only 36 that contained questions involving the application of data structures. To promote assessment of this knowledge in the data structures course, we present a framework for classifying apply exam questions, with illustrations from the exams collected. We then show how a number of questions can be developed by varying a single rich apply question along the dimensions of this framework
对于学生来说,能够为要解决的问题选择和应用适当的数据结构是很重要的。然而,在考试中测试这些知识可能很困难。我们检查了59个数据结构期末考试,发现只有36个包含涉及数据结构应用的问题。为了在数据结构课程中促进对这些知识的评估,我们提出了一个分类应用考试问题的框架,并从考试中收集了插图。然后,我们将展示如何通过沿着该框架的维度改变单个富应用程序问题来开发许多问题
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引用次数: 10
Session details: Parallel/concurrent programming: tools and languages 会议细节:并行/并发编程:工具和语言
L. Cassel
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引用次数: 0
Initial experience with a computational thinking course for computer science students 为计算机科学学生开设计算思维课程的初步经验
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953242
D. Kafura, D. Tatar
Experience with the first offering of a computational thinking course for computer science (CT4CS) students is reported. The course is grounded in student interaction with fundamental, recurring concepts suggested by comparison with two sets of computer science principles. By using specialized, freely available tools and physical simulations it is possible to provide concrete, tangible learning experiences that neither require knowledge of nor the overhead of programming. Student end-of-term reflections indicate that the course deepened and broadened their understanding of computer science even when they had previously encountered a topic, and improved their computer science vocabulary.
报告了首次为计算机科学(CT4CS)学生提供计算思维课程的经验。本课程的基础是学生与两套计算机科学原理的比较所提出的基本的、反复出现的概念的互动。通过使用专门的、免费的工具和物理模拟,可以提供既不需要知识也不需要编程开销的具体的、有形的学习经验。学生期末反思表明,即使他们以前遇到过一个主题,该课程也加深和拓宽了他们对计算机科学的理解,并提高了他们的计算机科学词汇量。
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引用次数: 34
Structured linux kernel projects for teaching operating systems concepts 用于教学操作系统概念的结构化linux内核项目
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953250
Oren Laadan, Jason Nieh, N. Viennot
Linux has emerged as a widely-used platform for enabling hands-on kernel programming experience to learn about operating system concepts. However, developing pedagogically-effective programming projects in the context of a complex, production operating system can be a challenge. We present a structured series of five Linux kernel programming projects suitable for a one semester introductory operating systems course to address this issue. Each assignment introduces students to a core topic and major component of an operating system while implicitly teaching them about various aspects of a real-world operating system. Projects are of modest coding complexity, but require students to understand and leverage core components of the Linux operating system. The learning benefits for students from this approach include learning from real-world operating system code examples by expert kernel designers and gaining software engineering experience managing production code complexity. We have successfully used these structured Linux kernel projects to teach over a thousand students in the introductory operating systems course at Columbia University.
Linux已经成为一种广泛使用的平台,可以通过亲身体验内核编程来学习操作系统概念。然而,在复杂的生产操作系统环境中开发教学上有效的编程项目可能是一个挑战。我们提出了一个结构化的系列,包括五个Linux内核编程项目,适合一个学期的入门操作系统课程来解决这个问题。每个作业向学生介绍一个核心主题和操作系统的主要组件,同时隐式地向他们介绍实际操作系统的各个方面。项目的编码复杂度不高,但要求学生理解并利用Linux操作系统的核心组件。这种方法对学生的学习好处包括从内核设计专家的实际操作系统代码示例中学习,并获得管理产品代码复杂性的软件工程经验。我们已经成功地使用这些结构化的Linux内核项目在哥伦比亚大学教授一千多名学生的入门操作系统课程。
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引用次数: 18
Teaching computer science majors about teaching computer science 教计算机科学专业的学生教计算机科学
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953317
T. Bell, Lynn Lambert
This paper describes the design, implementation, and evaluation of a course teaching Computer Science majors about teaching Computer Science. The course was designed to address the need for teachers and resources to support rapid changes in topics being taught in high schools. It also helped prepare students for research in Computer Science Education, and for careers involving computing and education. The course is described in detail, and is evaluated based on student feedback and the outcomes from the course.
本文介绍了一门计算机专业教学课程的设计、实施和评价。该课程旨在满足对教师和资源的需求,以支持高中教学主题的快速变化。它还帮助学生为计算机科学教育的研究做好准备,并为涉及计算机和教育的职业做好准备。课程详细描述,并根据学生反馈和课程成果进行评估。
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引用次数: 3
Session details: Special session 会话详细信息:特别会话
R. Beck
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引用次数: 0
Teaching introductory programming with popular board games 用流行的棋盘游戏教授入门编程
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953338
P. Drake, Kelvin Sung
Games assignments are increasingly popular in computer science education. This paper advocates and analyzes the inclusion of board, card, and dice games as programming assignments in introductory programming courses (CS1/2). The simple interface and strategy-based play of these types of games complement the immersive multimedia and agility-based play of video games. The implementation of board, card, and dice games typically demands less background knowledge from the instructor and offers fewer opportunities for extraneous work by the students. The paper lists 32 specific games that are suitable for teaching the major topics in CS1/2 and discusses the implementation of some of these games and their successful use as programming projects.
游戏作业在计算机科学教育中越来越受欢迎。本文提倡并分析了在编程入门课程(CS1/2)中将棋盘、纸牌和骰子游戏作为编程作业。这些类型游戏的简单界面和基于策略的玩法与电子游戏的沉浸式多媒体和基于敏捷性的玩法相辅相成。棋盘、纸牌和骰子游戏的实施通常对教师的背景知识要求较少,并且为学生提供较少的额外工作机会。本文列举了32个适合CS1/2课程主要主题教学的特定游戏,并讨论了其中一些游戏的实现及其作为编程项目的成功应用。
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引用次数: 39
Session details: Special session 会话详细信息:特别会话
Nick Parlante
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引用次数: 0
Session details: Discrete mathematics 会议细节:离散数学
Sara Miner More
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引用次数: 0
期刊
Proceedings of the 42nd ACM technical symposium on Computer science education
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