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A model for piloting pathways for computational thinking in a general education curriculum 在通识教育课程中引导计算思维路径的模型
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953243
C. Dierbach, H. Hochheiser, S. Collins, G. Jerome, C. Ariza, Tina Kelleher, W. Kleinsasser, J. Dehlinger, S. Kaza
Computational thinking has been identified as a necessary fundamental skill for all students. University curricula, however, are currently not designed to provide such knowledge to a broad student population. In this paper, we report on our experiences in the development of a model for incorporating computational thinking into the undergraduate, general education curriculum at Towson University. We discuss the model in terms of eliciting faculty interest, institutional support, and positive student response. In the first two years of this NSF-funded three-year project, we have developed, piloted and assessed five computational thinking general education courses - an Everyday Computational Thinking course, and four discipline-specific computational thinking general education courses. Initial assessments show promising and significant student, instructor and administration interest in computational thinking as a basis in courses covering multiple disciplines within the general education curriculum.
计算思维被认为是所有学生必备的基本技能。然而,目前大学课程的设计并不是为了向广大学生提供这些知识。在本文中,我们报告了我们在陶森大学将计算思维纳入本科通识教育课程的模型开发方面的经验。我们从激发教师的兴趣、机构的支持和学生的积极反应等方面来讨论这个模式。在这个由nsf资助的三年项目的前两年,我们开发、试点和评估了五门计算思维通识教育课程——一门日常计算思维课程和四门特定学科的计算思维通识教育课程。初步评估显示,学生、教师和管理人员对计算思维有很大的兴趣,并将其作为涵盖通识教育课程中多个学科的基础课程。
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引用次数: 36
Cooperative expertise for multidisciplinary computing 多学科计算的合作专门知识
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953264
U. Wolz, L. Cassel, T. Way, Kim Pearson
As the need for multidisciplinary computing education continues to increase, consideration for distributed expertise will become critical to implementing a successful curriculum. A model of cooperative expertise is presented in which faculty maintain responsibility for their own course, creating and evaluating assignments for their students that support learning in their colleagues' courses as well. We present outcomes of an experiment to implement this model at two geographically separated institutions through three courses (two at one institution, one at the other), by faculty in computer science, media and English. Results reported include faculty analysis of student achievement in each course and student surveys of attitudes toward multidisciplinary collaboration. Overall, it appears that student learning and attitudes are enhanced by the experience.
随着对多学科计算教育的需求不断增加,对分布式专业知识的考虑将成为实施成功课程的关键。提出了一种合作的专业知识模式,在这种模式中,教师对自己的课程负责,为学生创造和评估作业,这些作业也支持他们在同事的课程中学习。我们介绍了在两个地理位置分开的机构通过计算机科学、媒体和英语教师的三门课程(一个机构两门课程,另一个机构一门课程)实施该模型的实验结果。报告的结果包括教师对每门课程学生成绩的分析和学生对多学科合作态度的调查。总的来说,学生的学习和态度似乎都得到了加强。
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引用次数: 8
Session details: CS 1: tools 会话详细信息:cs1: tools
Ariel Ortiz
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引用次数: 0
Session details: Networks 会话详细信息:网络
A. Dalal
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引用次数: 0
CS Fulbright experiences abroad
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953279
Joel C. Adams, Brent Baas, S. Buchele
The Fulbright Scholar Program is the flagship academic exchange program of the U.S. Department of State that provides the opportunity for U.S. Scholars to teach and/or conduct research at institutions abroad. Every year, approximately 1100 American scholars travel to approximately 125 countries to lecture, conduct research, and participate in a wide variety of academic and professional activities for one or more academic terms, up to one year. The Fulbright Scholar program is open to US Citizens with a Ph.D. or equivalent professional or terminal degree and university teaching experience [1]. In this panel, three computer science professors who have completed a total of five Fulbright grants in the last 12 years offer their experiences, anecdotes, and insights of the Fulbright Scholar program. The goal of the panel is to promote and inform the CS Education community about benefits of the Fulbright Scholar program, address questions or misconceptions regarding the program, and present realistic expectations for both the application process and the program itself. Each of the three panelists will present a 15 minute overview of their Fulbright experiences, leaving ample time for an interactive question and answer period.
富布赖特学者计划是美国国务院的旗舰学术交流计划,为美国学者提供在国外机构教学和/或进行研究的机会。每年,大约有1100名美国学者前往大约125个国家进行演讲,进行研究,并参加各种学术和专业活动,为期一个或多个学期,最多一年。富布赖特学者项目向具有博士学位或同等专业或最终学位和大学教学经验的美国公民开放[1]。在这个小组中,三位计算机科学教授在过去的12年里共获得了五次富布赖特奖学金,他们将提供他们对富布赖特学者项目的经验、轶事和见解。该小组的目标是促进和告知CS教育社区关于富布赖特学者项目的好处,解决有关该项目的问题或误解,并对申请过程和项目本身提出现实的期望。三位小组成员每人将用15分钟的时间概述他们的富布赖特经历,并留出充足的时间进行互动问答。
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引用次数: 0
Introducing computational thinking in education courses 在教育课程中引入计算思维
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953297
Aman Yadav, Ninger Zhou, Chris Mayfield, Susanne E. Hambrusch, John T. Korb
As computational thinking becomes a fundamental skill for the 21st century, K-12 teachers should be exposed to computing principles. This paper describes the implementation and evaluation of a computational thinking module in a required course for elementary and secondary education majors. We summarize the results from open-ended and multiple-choice questionnaires given both before and after the module to assess the students' attitudes toward and understanding of computational thinking. The results suggest that given relevant information about computational thinking, education students' attitudes toward computer science becomes more favorable and they will be more likely to integrate computing principles in their future teaching.
随着计算思维成为21世纪的基本技能,K-12教师应该接触计算原理。本文介绍了计算思维模块在中小学教育专业必修课程中的实施与评价。我们总结了在模块之前和之后给出的开放式和多项选择问卷的结果,以评估学生对计算思维的态度和理解。结果表明,在提供计算思维相关信息的情况下,教育学生对计算机科学的态度变得更加有利,他们更有可能在未来的教学中整合计算原理。
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引用次数: 209
Promoting creativity in the computer science design studio 促进计算机科学设计工作室的创造力
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953344
K. Cennamo, S. Douglas, M. Vernon, Carol B. Brandt, B. Scott, Y. Reimer, Margarita McGrath
Revolutionary advances in technologies will require computer science professionals who are able to develop innovative software solutions. In order to identify techniques that can lead students to creative insights in their work, we have conducted an ethnographic study of the studio method as enacted in architecture, industrial design (ID), and human-computer interaction (HCI) classes. Our analysis of the activities conducted during studio critiques revealed that while the ID and architecture studios had a primary focus on experimentation, the primary emphasis of the HCI studios was on idea refinement. In this paper, we describe four barriers to creative thought observed in the HCI classrooms and identify ways that the architecture and ID instructors helped students to overcome similar challenges.
技术的革命性进步将需要能够开发创新软件解决方案的计算机科学专业人员。为了确定能够引导学生在工作中获得创造性见解的技术,我们对建筑、工业设计(ID)和人机交互(HCI)课程中实施的工作室方法进行了民族志研究。我们对工作室评论活动的分析表明,虽然ID和建筑工作室主要关注实验,但HCI工作室主要强调的是理念完善。在本文中,我们描述了在HCI教室中观察到的四个创造性思维障碍,并确定了建筑和ID教师帮助学生克服类似挑战的方法。
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引用次数: 34
Nifty assignments 漂亮的作业
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953305
Nick Parlante, Julie Zelenski, K. Schwarz, Dave Feinberg, Michelle Craig, Stuart A. Hansen, Michael Scott, D. Malan
I worry over topics for the syllabus, fretting over demos and presentations. And yet, I always come back to the fact that most of what my students learn and remember from my course comes from the assignments. Great assignments are hard to dream up and time-consuming to develop. With that in mind, the Nifty Assignments session is all about promoting and sharing the ideas and concrete materials of successful assignments.
我担心教学大纲的主题,担心演示和报告。然而,我总是回到这样一个事实:我的学生从我的课程中学到和记住的大部分东西都来自于作业。伟大的任务是很难想象出来的,而且要花很多时间来完成。考虑到这一点,漂亮的作业会议是关于推广和分享成功作业的想法和具体材料。
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引用次数: 0
Session details: Panel 会议详情:
J. Caristi
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引用次数: 0
Animal tlatoque: attracting middle school students to computing through culturally-relevant themes 动物语言:通过与文化相关的主题吸引中学生使用计算机
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953295
Diana Franklin, Phill Conrad, Gerardo Aldana, S. Hough
A popular approach to introducing students to computer science is to involve middle-school students in engaging programming activities. One challenge in such a program is attracting students who are not already positively predisposed to computing. In order to attract a diverse audience, we developed a summer program based on culturally-relevant themes that appealed to our two target audiences, females and Latina/os. This paper describes our success in developing and implementing a computing curriculum and recruiting materials for a 2-week summer camp integrating two themes, animal conservation and Mayan culture. Scratch programming was used to engage students in creating animations about animals and Mayan culture, allowing them an interdisciplinary experience that combined programming, culture, biology, art, and storytelling. Our recruiting efforts resulted in an application pool that was 73% female and 67% Latina/o, with only 6.5% in neither group. We had 34 students complete the program. Pre- and post- surveys showed that the number of students citing computer science as their top choice for a career doubled and interest in computer science as a career more than tripled.
向学生介绍计算机科学的一种流行方法是让中学生参与编程活动。这样一个项目面临的一个挑战是如何吸引那些对计算机没有积极倾向的学生。为了吸引不同的观众,我们开发了一个基于文化相关主题的暑期项目,以吸引我们的两个目标受众,女性和拉丁裔。本文描述了我们成功地开发和实施了一个计算机课程,并为一个为期两周的夏令营招募了材料,该夏令营整合了两个主题,动物保护和玛雅文化。Scratch编程被用来让学生参与制作关于动物和玛雅文化的动画,让他们获得结合编程、文化、生物学、艺术和讲故事的跨学科体验。在我们的招聘努力下,申请人员中女性占73%,拉丁裔占67%,两组都只有6.5%。我们有34名学生完成了这个项目。前后调查显示,将计算机科学作为首选职业的学生人数增加了一倍,对计算机科学的兴趣增加了两倍多。
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引用次数: 43
期刊
Proceedings of the 42nd ACM technical symposium on Computer science education
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