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Proceedings of the 42nd ACM technical symposium on Computer science education最新文献

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TeachScheme! TeachScheme !
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953165
M. Felleisen
In 1995, my research team and I decided to create TeachScheme!, an educational outreach project, with the hope that our work on programming languages could effect a dramatic change in K-12 computer science. Specifically, we envisioned a virtuous cycle of two mutually reinforcing ideas. On the one hand, we would create a design-oriented curriculum path from middle school through college. On the other hand, our approach would help kids with learning school mathematics. Hence a course on programming would benefit every student, not just those who end up choosing computer science as a college major. At this point, we have a new design-oriented curriculum; a pedagogic program development environment to make it fun; and a series of matching programming languages. After focusing at the overlap between high schools and colleges at first, we now use after-school programs to move upstream, and we are working on two major downstream courses for the second semester in college: one on object-oriented design and another on logic in program design. My talk will focus on just one aspect of the project: the design-oriented curriculum and its smooth path from middle school to college. I will first demonstrate how to teach an intellectually interesting and fun course on programming with something that looks like plain school mathematics. For the rest of the talk, I will sketch the path from there through college.
1995年,我和我的研究团队决定创建“教育计划!”这是一个教育推广项目,希望我们在编程语言方面的工作能给K-12的计算机科学带来巨大的变化。具体来说,我们设想了两个相互加强的想法的良性循环。一方面,我们将创建一个以设计为导向的课程路径,从中学到大学。另一方面,我们的方法可以帮助孩子们学习学校数学。因此,编程课程将使每个学生受益,而不仅仅是那些最终选择计算机科学作为大学专业的学生。在这一点上,我们有一个新的设计为导向的课程;一个教学程序开发环境,使其有趣;以及一系列匹配的编程语言。在一开始专注于高中和大学之间的重叠之后,我们现在利用课后课程向上游移动,我们正在大学第二学期学习两门主要的下游课程:一门是面向对象的设计,另一门是程序设计中的逻辑。我的演讲将集中在这个项目的一个方面:以设计为导向的课程及其从中学到大学的顺利发展道路。我将首先演示如何用一些看起来像普通学校数学的东西来教授一门智力上有趣的编程课程。在接下来的演讲中,我将概述从那里到大学的道路。
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引用次数: 0
Measuring the effectiveness of error messages designed for novice programmers 测量为新手程序员设计的错误消息的有效性
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953308
G. Marceau, Kathi Fisler, S. Krishnamurthi
Good error messages are critical for novice programmers. Re-cognizing this, the DrRacket programming environment provides a series of pedagogically-inspired language subsets with error messages customized to each subset. We apply human-factors research methods to explore the effectiveness of these messages. Unlike existing work in this area, we study messages at a fine-grained level by analyzing the edits students make in response to various classes of errors. We present a rubric (which is not language specific) to evaluate student responses, apply it to a course-worth of student lab work, and describe what we have learned about using the rubric effectively. We also discuss some concrete observations on the effectiveness of these messages.
好的错误消息对于新手程序员来说是至关重要的。认识到这一点,DrRacket编程环境提供了一系列受教学启发的语言子集,其中包含针对每个子集定制的错误消息。我们运用人因研究方法来探讨这些信息的有效性。与该领域的现有工作不同,我们通过分析学生对各种错误所做的编辑,在细粒度级别上研究消息。我们提出了一个标准(不是特定于语言的)来评估学生的反应,将其应用于学生实验工作的课程价值,并描述我们在有效使用标准方面学到的东西。我们还讨论了对这些信息有效性的一些具体观察。
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引用次数: 100
Human computer interaction that reaches beyond desktop applications 超越桌面应用程序的人机交互
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953328
S. Loveland
Recently, several frameworks have been developed for writing mobile and web applications in Java, making the development of web and mobile applications accessible to HCI students with only a CS1 Java background. In this paper we describe using student projects based on the Google Android mobile platform and Google's Web Toolkit to provide students with experience designing and implementing user interfaces for mobile and web applications. Specific examples demonstrate how programming on these platforms reinforces standard HCI topics. As a result of being able to learn mobile device programming in the context of "cool" Google platforms, students expressed increased interest in studying HCI.
最近,已经开发了几个框架,用于在Java中编写移动和web应用程序,使得只有CS1 Java背景的HCI学生也可以开发web和移动应用程序。在本文中,我们描述了使用基于Google Android移动平台和Google Web Toolkit的学生项目,为学生提供设计和实现移动和Web应用程序用户界面的经验。具体示例演示了在这些平台上编程如何强化标准HCI主题。由于能够在“酷”的谷歌平台上学习移动设备编程,学生们对学习HCI的兴趣增加了。
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引用次数: 23
Session details: Teaching and studying novice programmers 会议细节:教授和学习新手程序员
Mark Johnson
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引用次数: 0
A cluster for CS education in the manycore era 多核时代的计算机科学教育集群
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953177
Joel C. Adams, Kathy Hoobeboom, Jonathan Walz
Traditional Beowulf clusters have been homogeneous platforms for distributed-memory MIMD parallelism. However, the shift to multicore architectures has made shared-memory MIMD parallelism increasingly important, and inexpensive manycore GPGPUs have revived SIMD parallelism. This paper presents a case study in designing and building a heterogeneous cluster as a learning platform for tera-scale distributed- and shared-memory MIMD parallelism, and GPGPU parallelism.
传统的Beowulf集群是分布式内存MIMD并行性的同构平台。然而,向多核体系结构的转变使得共享内存的MIMD并行性变得越来越重要,并且廉价的多核gpgpu已经恢复了SIMD并行性。本文介绍了一个设计和构建异构集群作为学习平台的案例研究,以实现超大规模分布式和共享内存的MIMD并行性和GPGPU并行性。
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引用次数: 5
Session details: Relevant computing 会话详情:相关计算
Louise Oliphant
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引用次数: 0
Hands-on networking labs with embedded routers 动手网络实验室与嵌入式路由器
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953283
Dennis Brylow, Kyle Thurow
We present extensions to the Embedded Xinu educational operating system that, when coupled with a target device like the Cisco-Linksys WRT54GL, provide for an extremely attractive hands-on laboratory platform in network courses. We present classroom and research lab evidence for the usefulness of this platform as a network education tool, and discuss its significance in the context of a wide spectrum of competitor systems. This project is part of a larger effort to bring cost-effective, hands-on embedded system laboratory experiences into systems courses throughout the undergraduate computer science core.
我们提供了对嵌入式Xinu教育操作系统的扩展,当与Cisco-Linksys WRT54GL等目标设备相结合时,可以在网络课程中提供极具吸引力的动手实验平台。我们展示了该平台作为网络教育工具的实用性的课堂和研究实验室证据,并讨论了其在广泛竞争对手系统背景下的意义。这个项目是一项更大的努力的一部分,目的是将具有成本效益的、实际操作的嵌入式系统实验室经验引入整个本科计算机科学核心的系统课程。
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引用次数: 6
K-12 game programming course concept using textual programming K-12游戏编程课程概念采用文本编程
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953296
Ville Isomöttönen, Antti-Jussi Lakanen, V. Lappalainen
Several programming environments have been constructed to facilitate novice programming at K-12 and CS0/CS1 levels. The environments can be roughly divided into those using visual or textual programming. This paper presents a K-12 game programming course concept based on textual programming. The concept is based on an easy-to-use C# library, called Jypeli, built on top of Microsoft XNA Framework. The library tries to maintain advantages of visual programming and avoid challenges of textual programming. In particular, the library helps beginners to program their first games in a short period of time and without a heavy syntactic load. The course concept and an initial evaluation consisting of student feedback and a literature rationale are presented.
为了方便K-12和CS0/CS1级别的新手编程,已经构建了几个编程环境。环境可以大致分为使用可视化编程或文本编程的环境。本文提出了一种基于文本编程的中小学游戏程序设计课程概念。这个概念是基于一个易于使用的c#库Jypeli,它建立在Microsoft XNA框架之上。该库试图保持可视化编程的优点,并避免文本编程的挑战。特别是,该库可以帮助初学者在很短的时间内编写他们的第一个游戏,并且没有沉重的语法负担。课程概念和初步评估包括学生的反馈和文献的基本原理提出。
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引用次数: 23
Nelson: a low-cost social robot for research and education Nelson:用于研究和教育的低成本社交机器人
Pub Date : 2011-03-09 DOI: 10.1145/1953163.1953230
Michael Ferguson, N. Webb, T. Strzalkowski
A social robot is a robotic platform that supports natural interaction with people in a human-scale environment. Such a platform allows interesting opportunities for both traditional Computer Science students and students from other disciplines, such as psychology, philosophy, design and communications. In this paper, we describe a new social robotic platform for educational uses that is equipped with a social face, arms for gesturing, advanced sensory, mobile base, and ROS integration. By using off-the-shelf and rapidly prototyped components, together with open source software, this platform is low-cost, easy to use, and easy to reproduce.
社交机器人是一种机器人平台,它支持在人类尺度的环境中与人进行自然互动。这样一个平台为传统的计算机科学学生和其他学科的学生提供了有趣的机会,如心理学、哲学、设计和通信。在本文中,我们描述了一种用于教育用途的新型社交机器人平台,该平台配备了社交脸、用于手势的手臂、先进的感官、移动基座和ROS集成。通过使用现成的和快速原型化的组件,加上开源软件,这个平台成本低,易于使用,并且易于复制。
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引用次数: 11
Session details: Panel 会议详情:
M. Sahami
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引用次数: 0
期刊
Proceedings of the 42nd ACM technical symposium on Computer science education
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