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Fake News Classification Web Service for Spanish News by using Artificial Neural Networks 基于人工神经网络的西班牙新闻假新闻分类Web服务
IF 0.9 Q3 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2023-01-01 DOI: 10.14569/ijacsa.2023.0140334
P. Moreno-Vallejo, G. Bastidas-Guacho, Patricio Rene Moreno-Costales, Jefferson Jose Chariguaman-Cuji
—The use of digital media, such as social networks, has promoted the spreading of fake news on a large scale. Therefore, several Machine Learning techniques, such as artificial neural networks, have been used for fake news detection and classification. These techniques are widely used due to their learning capabilities. Besides, models based on artificial neural networks can be easily integrated into social media and websites to spot fake news early and avoid their propagation. Nevertheless, most fake news classification models are available only for English news, limiting the possibility of detecting fake news in other languages, such as Spanish. For this reason, this study proposes implementing a web service that integrates a deep learning model for the classification of fake news in Spanish. To determine the best model, the performance of several neural network architectures, including MLP, CNN, and LSTM, was evaluated using the F1 score., and LSTM using the F1 score. The LSTM architecture was the best, with an F1 score of 0.746. Finally, the efficiency of web service was evaluated, applying temporal behavior as a metric, resulting in an average response time of 1.08 seconds.
-社交网络等数字媒体的使用促进了假新闻的大规模传播。因此,一些机器学习技术,如人工神经网络,已经被用于假新闻的检测和分类。这些技术由于其学习能力而被广泛使用。此外,基于人工神经网络的模型可以很容易地融入社交媒体和网站,及早发现假新闻,避免其传播。然而,大多数假新闻分类模型仅适用于英语新闻,限制了检测其他语言(如西班牙语)假新闻的可能性。出于这个原因,本研究提出实现一个web服务,该服务集成了一个深度学习模型,用于西班牙语的假新闻分类。为了确定最佳模型,使用F1分数评估了几种神经网络架构(包括MLP、CNN和LSTM)的性能。, LSTM使用F1分数。LSTM架构表现最好,F1得分为0.746。最后,对web服务的效率进行了评估,将时间行为作为度量标准,得到的平均响应时间为1.08秒。
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引用次数: 1
Construction of an Ontology-based Document Collection for the IT Job Offer in Morocco 基于本体的摩洛哥IT招聘文档集的构建
IF 0.9 Q3 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2023-01-01 DOI: 10.14569/ijacsa.2023.0140749
Zineb Elkaimbillah, B. E. Asri, M. Mikram, Maryem Rhanoui
—Information Technology (IT) job offers are available on the web in a heterogeneous way. It is difficult for a candidate looking for an IT job to retrieve the exact information they need to locate the ideal match for their profile, without wasting time on useless searches. Traditional IT job search systems are based on simple keywords that are generally not adapted to provide detailed answers because they do not take into account semantic links. In this article, an ontology is developed to meet the expectations of IT profiles from the IT job descriptions accumulated and pre-annotated using the UBIAI tool. The classes and subclasses of the ontology are designed using the Protégé 5.5.0 editor. Then the properties of objects and data are defined to improve the ontology. The ontology results are validated using DL queries by asking a number of questions to retrieve the requested information for each IT profile, and the ontology answers all these questions adequately. Finally, various plugins are used to display an ontology in a graphical representation.
信息技术(IT)的工作机会在网络上以不同的方式提供。对于寻找It工作的求职者来说,很难检索到他们需要的准确信息,从而为他们的个人资料找到理想的匹配,而不浪费时间在无用的搜索上。传统的IT求职系统基于简单的关键词,通常不适合提供详细的答案,因为它们没有考虑到语义链接。在本文中,开发了一个本体,以满足使用UBIAI工具积累和预注释的IT工作描述的IT概要的期望。本体的类和子类是使用prot 5.5.0编辑器设计的。然后定义对象和数据的属性,对本体进行改进。本体结果使用DL查询进行验证,通过询问许多问题来检索每个IT概要文件所请求的信息,并且本体充分回答了所有这些问题。最后,使用各种插件以图形表示方式显示本体。
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引用次数: 0
Demand Forecasting Models for Food Industry by Utilizing Machine Learning Approaches 基于机器学习方法的食品行业需求预测模型
IF 0.9 Q3 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2023-01-01 DOI: 10.14569/ijacsa.2023.01403101
Nouran Nassibi, Heba A. Fasihuddin, L. Hsairi
—Continued global economic instability and uncertainty is causing difficulties in predicting sales. As a result, many sectors and decision-makers are facing new, pressing challenges. In supply chain management, the food industry is a key sector in which sales movement and the demand forecasting for food products are more difficult to predict. Accurate sales forecasting helps to minimize stored and expired items across individual stores and, thus, reduces the potential loss of these expired products. To help food companies adapt to rapid changes and manage their supply chain more effectively, it is a necessary to utilize machine learning (ML) approaches because of ML’s ability to process and evaluate large amounts of data efficiently. This research compares two forecasting models for confectionery products from one of the largest distribution companies in Saudi Arabia in order to improve the company’s ability to predict demand for their products using machine learning algorithms. To achieve this goal, Support Vectors Machine (SVM) and Long Short-Term Memory (LSTM) algorithms were utilized. In addition, the models were evaluated based on their performance in forecasting quarterly time series. Both algorithms provided strong results when measured against the demand forecasting model, but overall the LSTM outperformed the SVM.
——持续的全球经济不稳定和不确定性给销售预测带来了困难。因此,许多部门和决策者正面临着新的、紧迫的挑战。在供应链管理中,食品行业是一个关键部门,其中食品产品的销售运动和需求预测更难以预测。准确的销售预测有助于最大限度地减少各个商店的库存和过期商品,从而减少这些过期产品的潜在损失。为了帮助食品公司适应快速变化并更有效地管理其供应链,有必要利用机器学习(ML)方法,因为ML能够有效地处理和评估大量数据。本研究比较了沙特阿拉伯最大的分销公司之一的糖果产品的两种预测模型,以提高该公司使用机器学习算法预测其产品需求的能力。为了实现这一目标,使用了支持向量机(SVM)和长短期记忆(LSTM)算法。此外,还对模型在季度时间序列预测中的表现进行了评价。当与需求预测模型进行比较时,两种算法都提供了强有力的结果,但总体而言,LSTM优于SVM。
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引用次数: 0
Apache Spark in Riot Games: A Case Study on Data Processing and Analytics Apache Spark在Riot游戏中的应用:数据处理和分析的案例研究
IF 0.9 Q3 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2023-01-01 DOI: 10.14569/ijacsa.2023.0140704
K. Sharma, Firdous Hussain Mohammad, Deepak Parashar
—This case study examines Riot Games' use of Apache Spark and its effects on data processing and analytics. Riot Games is a well-known game production studio. The developer Riot Games, best known for the well-liked online multiplayer game League of Legends, manages enormous volumes of data produced daily by millions of players. Riot Games handled and analyzed this data quickly using Apache Spark, a distributed computing technology that made insightful findings and improved user experiences. This case study explores Riot Games' difficulties, the company's adoption of Apache Spark, its implementation, and the advantages of utilizing Spark's capabilities. We evaluated the drawbacks and advantages of adopting Spark in the gaming sector and offered suggestions for game creators wishing to embrace Spark for their data processing and real-time analytics requirements. Our study adds to the increasing body of knowledge on the use of Spark in the gaming sector and offers suggestions and insights for both game producers and researchers.
-本案例研究考察了Riot Games使用Apache Spark及其对数据处理和分析的影响。Riot Games是一家著名的游戏制作工作室。以广受欢迎的在线多人游戏《英雄联盟》(League of Legends)而闻名的开发商Riot Games管理着数百万玩家每天产生的海量数据。Riot Games使用Apache Spark快速处理和分析了这些数据,这是一种分布式计算技术,可以产生深刻的发现并改善用户体验。本案例探讨了Riot Games所面临的困难,该公司采用Apache Spark的方法,以及利用Spark功能的优势。我们评估了在游戏领域采用Spark的缺点和优点,并为希望采用Spark来满足其数据处理和实时分析需求的游戏创作者提供了建议。我们的研究增加了在游戏领域中使用Spark的知识体系,并为游戏制作人和研究人员提供了建议和见解。
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引用次数: 0
A Fuzzy Reward and Punishment Scheme for Vehicular Ad Hoc Networks 一种车载自组网模糊奖惩方案
IF 0.9 Q3 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2023-01-01 DOI: 10.14569/ijacsa.2023.0140601
Rezvi Shahariar, C. Phillips
—Trust management is an important security approach for the successful implementation of Vehicular Ad Hoc Networks (VANETs). Trust models evaluate messages to assign reward or punishment. This can be used to influence a driver’s future behaviour. In the author’s previous work, a sender-side based trust management framework is developed which avoids the receiver evaluation of messages. However, this does not guarantee that a trusted driver will not lie. These “untrue attacks” are resolved by the RSUs using collaboration to rule on a dispute, providing a fixed amount of reward and punishment. The lack of sophistication is addressed in this paper with a novel fuzzy RSU controller considering the severity of incident, driver past behaviour, and RSU confidence to determine the reward or punishment for the conflicted drivers. Although any driver can lie in any situation, it is expected that trustworthy drivers are more likely to remain so, and vice versa. This behaviour is captured in a Markov chain model for sender and reporter drivers where their lying characteristics depend on trust score and trust state. Each trust state defines the driver’s likelihood of lying using different probability distribution. An extensive simulation is performed to evaluate the performance of the fuzzy assessment and examine the Markov chain driver behaviour model with changing the initial trust score of all or some drivers in Veins simulator. The fuzzy and the fixed RSU assessment schemes are compared, and the result shows that the fuzzy scheme can encourage drivers to improve their behaviour.
信任管理是成功实现车载自组织网络(vanet)的重要安全方法。信任模型评估消息以分配奖励或惩罚。这可以用来影响司机未来的行为。在作者之前的工作中,开发了一个基于发送端的信任管理框架,避免了接收方对消息的评估。但是,这并不能保证受信任的驱动程序不会说谎。这些“不真实的攻击”由rsu使用协作来裁决争议,提供固定数量的奖励和惩罚来解决。本文通过一种新的模糊RSU控制器来解决复杂性不足的问题,该控制器考虑了事件的严重性、驾驶员过去的行为和RSU置信度来确定冲突驾驶员的奖励或惩罚。尽管任何司机在任何情况下都可能说谎,但值得信赖的司机更有可能继续说谎,反之亦然。这种行为在发送者和报告者司机的马尔可夫链模型中被捕获,其中他们的撒谎特征取决于信任得分和信任状态。每个信任状态使用不同的概率分布来定义驾驶员说谎的可能性。在仿真系统中,通过改变所有或部分驾驶员的初始信任分数,对马尔可夫链驾驶员行为模型进行了广泛的仿真,以评价模糊评价的性能。比较了模糊RSU和固定RSU评价方案,结果表明模糊评价方案能激励驾驶员改进其行为。
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引用次数: 0
Analysis of Medical Slide Images Processing using Depth Learning in Histopathological Studies of Cerebellar Cortex Tissue 在小脑皮质组织病理学研究中应用深度学习的医学切片图像处理分析
IF 0.9 Q3 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2023-01-01 DOI: 10.14569/ijacsa.2023.0140167
Xiang Zhang, Xiaowei Shi, Xingyi Zhang
—Today, with the advancement of science and technology, artificial intelligence evolves and grows along with human beings. Clinical specialists rely only on their knowledge and experience, as well as the results of complex and time-consuming clinical trials, despite the inevitable human errors of diagnosis work. Performing malignant and dangerous diseases, the use of machine learning makes it clear that the ability and capacity of these techniques are beneficial to help correctly diagnose diseases, reduce human error, improve diagnosis, and start treatment as soon as possible. In diseases, image processing and artificial intelligence is widely used in medicine and applied in stereological, histopathology. One of the essential activities for diagnosing the disease using artificial intelligence and machine learning is the fragmentation of images and classification of medical images, which is used to diagnose the disease with the help of images of the patient obtained from medical devices. In this article, we have worked on classifying medical histopathological images of brain tissue. The images are not of good quality due to sampling with standard equipment, and an attempt is made to improve the quality of the images by operating. Also, all images are segmented using the U-NET algorithm. In order to improve performance in classification, segmented images are used to classify images into two classes, normal and abnormal, instead of the images themselves. The images in the data set used in this study have a small number of images. Due to the use of a convolutional neural network algorithm to extract the feature and classify the images, more images are needed. Therefore, the data amplification technique to overcome this problem is used. Finally, the convolutional neural network has been used to extract features from images and classify fragmented images. Experimental results shown that the proposed method presented better performance compared to other existing methods.
——在科技进步的今天,人工智能与人类共同进化、共同成长。临床专家只依赖他们的知识和经验,以及复杂和耗时的临床试验的结果,尽管诊断工作不可避免地存在人为错误。在处理恶性和危险的疾病时,机器学习的使用清楚地表明,这些技术的能力和能力有利于帮助正确诊断疾病,减少人为错误,提高诊断水平,并尽快开始治疗。在疾病方面,图像处理和人工智能在医学上应用广泛,在立体学、组织病理学上也有应用。利用人工智能和机器学习进行疾病诊断的重要活动之一是医学图像的碎片化和分类,利用从医疗设备中获得的患者图像进行疾病诊断。在本文中,我们对脑组织的医学组织病理图像进行了分类。由于使用标准设备采样,图像质量不佳,尝试通过操作来提高图像质量。此外,所有图像都使用U-NET算法进行分割。为了提高分类性能,使用分割图像将图像分为正常和异常两类,而不是图像本身。本研究使用的数据集中的图像数量较少。由于使用卷积神经网络算法提取特征并对图像进行分类,需要更多的图像。因此,采用数据放大技术来克服这一问题。最后,利用卷积神经网络从图像中提取特征并对碎片图像进行分类。实验结果表明,与现有方法相比,该方法具有更好的性能。
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引用次数: 0
IoT Technology for Intelligent Management of Energy, Equipment and Security in Smart House 智能家居中能源、设备和安全智能管理的物联网技术
IF 0.9 Q3 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2023-01-01 DOI: 10.14569/ijacsa.2023.0140108
Fang Yuan, Yan Zhang, Junchao Zhang
—The Internet of Things means that many of the daily devices used by humans will share their functions and information with each other or with humans by connecting to the Internet. The most important factor of the Internet of Things is the integration of several technologies and communication solutions. Identification and tracking technologies, wired and wireless sensors and active networks, protocols for increasing communication and intelligence of objects are the most important parts of the Internet of Things. In this article, an attempt has been made to determine the parts that can be used to make a house smart among the concepts and technologies related to web-based programs based on Internet of Things technology. Since it is very time-consuming to investigate the effect of all the Internet of Things technologies in smart homes, by studying and examining various types of research, the web-based program based on the Internet of Things is selected as an independent variable, and its effect on smart home management is investigated. For this purpose, a web-based program based on the Internet of Things for intelligent building energy management, intelligent equipment management, and intelligent security has been designed and implemented. As experimental results shown the proposed method the proposed method achieves better results compared to other existing methods in energy consumption by 33.8% reducing energy usage.
-物联网是指人类日常使用的许多设备将通过连接到互联网相互或与人类共享其功能和信息。物联网最重要的因素是多种技术和通信解决方案的融合。识别和跟踪技术、有线和无线传感器和有源网络、增加通信和物体智能的协议是物联网最重要的部分。本文试图在基于物联网技术的基于web的程序相关概念和技术中,确定哪些部分可以用来使房屋智能化。由于调查所有物联网技术对智能家居的影响是非常耗时的,因此通过对各种研究的学习和考察,选择基于物联网的基于web的方案作为自变量,研究其对智能家居管理的影响。为此,设计并实现了基于web的基于物联网的建筑智能能源管理、智能设备管理和智能安防方案。实验结果表明,所提出的方法与现有的其他方法相比,能耗降低了33.8%,取得了更好的效果。
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引用次数: 1
Serious Game Design Principles for Children with Autism to Facilitate the Development of Emotion Regulation 帮助自闭症儿童发展情绪调节的严肃游戏设计原则
IF 0.9 Q3 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2023-01-01 DOI: 10.14569/ijacsa.2023.01405100
N. Daud, Muhammad Haziq Lim Abdullah, M. H. Zakaria
—Autism spectrum disorder (ASD) is a deficit-driven neurodevelopmental condition in three areas, which are social interactions, communication, and the presence of restricted interests and repetitive behaviours. Children with autism mainly suffer from emotional disturbance that emerges as meltdowns, tantrums, and aggression, increasing the risk of developing mental health issues. Several studies have assessed the use of serious games in helping children with autism enhance their communication, learning, and social skills. Significantly, these serious games focus on the strengths and weaknesses of the disorder to establish a comfortable and controlled environment that is able to support children with autism. However, there is still a lack of evidence in studies exploring the use of serious games for children with autism to facilitate the development of emotion regulation. The aim of this study is to consolidate and propose a new serious game design principle for children with autism to facilitate the development of emotion regulation. The target age of the children involved in this study ranged between 6 and 12. A review of previous literature on serious game design principles was conducted. More than 70 articles related to serious games for children with autism were analysed using thematic analysis. This study found 16 elements that influenced the designing and developing process of creating a serious game for children with autism. It has been organised and categorised into five attributes (user, game objectives, game elements, game aesthetics, and player experience). Certainly, this study demonstrates the needs and requirements of children with autism when designing serious games.
-自闭症谱系障碍(ASD)是一种缺陷驱动的神经发育状况,表现在三个方面,即社会互动、沟通、限制兴趣和重复行为的存在。自闭症儿童主要遭受情绪障碍,表现为崩溃、发脾气和侵略,增加了发展精神健康问题的风险。一些研究已经评估了使用严肃游戏来帮助自闭症儿童提高他们的沟通、学习和社交技能。值得注意的是,这些严肃的游戏专注于自闭症的优点和缺点,以建立一个舒适和可控的环境,能够支持自闭症儿童。然而,在探索自闭症儿童使用严肃游戏促进情绪调节发展的研究中,仍然缺乏证据。本研究旨在巩固并提出一种新的自闭症儿童严肃游戏设计原则,以促进儿童情绪调节能力的发展。参与这项研究的儿童的目标年龄在6到12岁之间。本文回顾了之前关于严肃游戏设计原则的文献。使用主题分析法分析了70多篇与自闭症儿童严肃游戏相关的文章。这项研究发现了影响自闭症儿童严肃游戏设计和开发过程的16个元素。它被组织并归类为5个属性(用户,游戏目标,游戏元素,游戏美学和玩家体验)。当然,这项研究证明了自闭症儿童在设计严肃游戏时的需求和要求。
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引用次数: 0
Deep Learning-based Sentence Embeddings using BERT for Textual Entailment 基于BERT的深度学习句子嵌入的文本蕴涵
IF 0.9 Q3 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2023-01-01 DOI: 10.14569/ijacsa.2023.01408108
M. Alsuhaibani
—This study directly and thoroughly investigates the practicalities of utilizing sentence embeddings, derived from the foundations of deep learning, for textual entailment recognition, with a specific emphasis on the robust BERT model. As a cornerstone of our research, we incorporated the Stanford Natural Language Inference (SNLI) dataset. Our study emphasizes a meticulous analysis of BERT’s variable layers to ascertain the optimal layer for generating sentence embeddings that can effectively identify entailment. Our approach deviates from traditional methodologies, as we base our evaluation of entailment on the direct and simple comparison of sentence norms, subsequently highlighting the geometrical attributes of the embeddings. Experimental results revealed that the L 2 norm of sentence embeddings, drawn specifically from BERT’s 7th layer, emerged superior in entailment detection compared to other setups.
-本研究直接深入地研究了利用基于深度学习的句子嵌入进行文本蕴涵识别的可行性,并特别强调了鲁棒的BERT模型。作为我们研究的基石,我们纳入了斯坦福自然语言推理(SNLI)数据集。我们的研究强调对BERT的变量层进行细致的分析,以确定生成句子嵌入的最佳层,从而有效地识别蕴涵。我们的方法偏离了传统的方法,因为我们基于对句子规范的直接和简单的比较来评估蕴涵,随后突出嵌入的几何属性。实验结果表明,从BERT的第7层提取的句子嵌入l2范数在蕴涵检测方面优于其他设置。
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引用次数: 1
Research on Recommendation Model of College English MOOC based on Hybrid Recommendation Algorithm 基于混合推荐算法的大学英语MOOC推荐模型研究
IF 0.9 Q3 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2023-01-01 DOI: 10.14569/ijacsa.2023.0140464
Yifang Ding, J. Hao
Establishing a reasonable and efficient compulsory education balance index system is very important to boost the all-around of compulsory education development, and then realize the course recommendation for students with different attributes. Based on this, the research aimed at the problems in college English education and evaluation, aimed to establish a college English MOOC education and evaluation system based on the improved neural network recommendation algorithm. The research first constructed the college English MOOC education and evaluation data elements, and then established a genetic algorithm improved neural network algorithm (BP Neural Network Optimization Algorithm Based on Genetic Algorithm, GA-BP), and finally analyzed the effect of the assembled model. These results show that the fitness of the GA-BP model reaches the set expectation when the evolutionary algebra reaches 10 times, and its fitness is 0.6. The corresponding threshold and weight are obtained, and the threshold and weight are substituted into the model. After repeated iterative training, the model finally reached an error of 10-3 when it was trained 12 times, and the expected accuracy was achieved. The R value of each set hovered around 0.97, and the fitting degree was high, which showed that the GA-BP model proposed in the study had a better fitting degree. The difference between the expected value and the output value is mainly distributed in the [-0.08083, 0.06481] interval. To sum up, the GA-BP model proposed in the study has an excellent effect on college English education and evaluation. This evaluation model has a faster learning rate and a higher prediction accuracy and more stable performance. Keywords—Genetic algorithm; education quality assessment; BP neural network; college English MOOC
建立合理、高效的义务教育均衡指标体系,对促进义务教育全面发展,实现对不同属性学生的课程推荐具有重要意义。基于此,本研究针对大学英语教育与评价中存在的问题,旨在建立一个基于改进神经网络推荐算法的大学英语MOOC教育与评价系统。本研究首先构建了大学英语MOOC教育与评价数据元素,然后建立了一种遗传算法改进的神经网络算法(基于遗传算法的BP神经网络优化算法,GA-BP),最后对装配模型的效果进行了分析。结果表明,当进化代数达到10次时,GA-BP模型的适应度达到集合期望,其适应度为0.6。得到相应的阈值和权值,将阈值和权值代入模型。模型经过反复迭代训练,经过12次训练,最终误差达到10-3,达到预期精度。各集合的R值徘徊在0.97左右,拟合程度较高,说明本文提出的GA-BP模型具有较好的拟合程度。期望值与输出值的差值主要分布在[-0.08083,0.06481]区间内。综上所述,本研究提出的GA-BP模型对大学英语教育和评价具有良好的效果。该评价模型学习率更快,预测精度更高,性能更稳定。Keywords-Genetic算法;教育质量评估;BP神经网络;大学英语MOOC
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引用次数: 0
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