首页 > 最新文献

Proceedings of the International Conference on Advanced Visual Interfaces最新文献

英文 中文
Towards a cognitive-inspired automatic unitizing technique: a feasibility study 面向认知启发的自动统一技术:可行性研究
Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399825
Eleonora Ceccaldi, G. Volpe
In this paper, we present and assess a novel technique for unitizing inspired by a cognitive theory on event structure perception. Unitizing indicates the process of dividing an observation into smaller units. Unitizing is often performed automatically, e.g., by selecting fixed-length windows. Although fast, such approach might result in unit boundaries being placed mid-interaction, eventually affecting observation, annotation, and labeling. We conceived a unitizing technique based on the Event Segmentation theory. In brief, changes drive the perception of boundaries between events (or units): an unexpected change in the observed situation might mean the current event ended and a new one begun. Our technique relies on observed changes for identifying unit boundaries. The first sketch of our technique was recently tested, proving it effective in overcoming the aforementioned shortcomings of fixed-window unitizing. Here, we further explore its feasibility by testing it in a different domain, i.e., solo stage performances, in order to explore the feasibility of adopting our unitizing approach across domains. Our results further support the idea of leveraging the Event Segmentation Theory for the design of an automatic technique for video unitizing.
在本文中,我们提出并评估了一种受事件结构感知认知理论启发的新的统一技术。统一指的是将观测结果分成更小的单位的过程。统一通常是自动执行的,例如,通过选择固定长度的窗口。尽管速度很快,但这种方法可能会导致单元边界被放置在交互中间,最终影响观察、注释和标记。我们提出了一种基于事件分割理论的统一技术。简而言之,变化驱动事件(或单位)之间边界的感知:观察到的情况的意外变化可能意味着当前事件的结束和新事件的开始。我们的技术依赖于观察到的变化来识别单元边界。我们的技术的第一个草图最近进行了测试,证明它有效地克服了前面提到的固定窗口统一的缺点。在这里,我们通过在不同的领域(即独奏舞台表演)中进行测试来进一步探索其可行性,以探索跨领域采用我们的统一方法的可行性。我们的结果进一步支持了利用事件分割理论设计视频统一自动技术的想法。
{"title":"Towards a cognitive-inspired automatic unitizing technique: a feasibility study","authors":"Eleonora Ceccaldi, G. Volpe","doi":"10.1145/3399715.3399825","DOIUrl":"https://doi.org/10.1145/3399715.3399825","url":null,"abstract":"In this paper, we present and assess a novel technique for unitizing inspired by a cognitive theory on event structure perception. Unitizing indicates the process of dividing an observation into smaller units. Unitizing is often performed automatically, e.g., by selecting fixed-length windows. Although fast, such approach might result in unit boundaries being placed mid-interaction, eventually affecting observation, annotation, and labeling. We conceived a unitizing technique based on the Event Segmentation theory. In brief, changes drive the perception of boundaries between events (or units): an unexpected change in the observed situation might mean the current event ended and a new one begun. Our technique relies on observed changes for identifying unit boundaries. The first sketch of our technique was recently tested, proving it effective in overcoming the aforementioned shortcomings of fixed-window unitizing. Here, we further explore its feasibility by testing it in a different domain, i.e., solo stage performances, in order to explore the feasibility of adopting our unitizing approach across domains. Our results further support the idea of leveraging the Event Segmentation Theory for the design of an automatic technique for video unitizing.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":"83 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116608696","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
A Visual Tool for Supporting Decision-Making in Privacy Oriented Software Development 面向隐私的软件开发中支持决策的可视化工具
Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399818
M. T. Baldassarre, Vita Santa Barletta, D. Caivano, A. Piccinno
Nowadays, the dimension and complexity of software development projects increase the possibility of cyber-attacks, information exfiltration and data breaches. In this context, developers play a primary role in addressing privacy requirements and, consequently security, in software applications. Currently, only general guidelines exist that are difficult to put in operation due to the lack of the required security skills and knowledge, and to the use of legacy software development processes that do not deal with privacy and security aspects. This paper presents a knowledge base, the Privacy Knowledge Base (PKB), and the VIS-PRISE prototype (Visually Inspection to Support Privacy and Security) a visual tool that support developers' decisions to integrate privacy and security requirements in all software development phases. An initial experimental study with junior developers is also presented.
如今,软件开发项目的规模和复杂性增加了网络攻击、信息泄露和数据泄露的可能性。在这种情况下,开发人员在解决软件应用程序中的隐私需求和安全性方面起着主要作用。目前,由于缺乏所需的安全技能和知识,以及使用不处理隐私和安全方面的遗留软件开发过程,仅存在难以实施的一般指导方针。本文介绍了一个知识库,隐私知识库(PKB)和VIS-PRISE原型(支持隐私和安全的视觉检查),这是一个可视化工具,支持开发人员在所有软件开发阶段集成隐私和安全需求的决策。本文还介绍了初级开发人员的初步实验研究。
{"title":"A Visual Tool for Supporting Decision-Making in Privacy Oriented Software Development","authors":"M. T. Baldassarre, Vita Santa Barletta, D. Caivano, A. Piccinno","doi":"10.1145/3399715.3399818","DOIUrl":"https://doi.org/10.1145/3399715.3399818","url":null,"abstract":"Nowadays, the dimension and complexity of software development projects increase the possibility of cyber-attacks, information exfiltration and data breaches. In this context, developers play a primary role in addressing privacy requirements and, consequently security, in software applications. Currently, only general guidelines exist that are difficult to put in operation due to the lack of the required security skills and knowledge, and to the use of legacy software development processes that do not deal with privacy and security aspects. This paper presents a knowledge base, the Privacy Knowledge Base (PKB), and the VIS-PRISE prototype (Visually Inspection to Support Privacy and Security) a visual tool that support developers' decisions to integrate privacy and security requirements in all software development phases. An initial experimental study with junior developers is also presented.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":"164 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125975524","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
Visual Encodings for Networks with Multiple Edge Types 多边缘网络的视觉编码
Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399827
Athanasios Vogogias, D. Archambault, Benjamin Bach, J. Kennedy
This paper reports on a formal user study on visual encodings of networks with multiple edge types in adjacency matrices. Our tasks and conditions were inspired by real problems in computational biology. We focus on encodings in adjacency matrices, selecting four designs from a potentially huge design space of visual encodings. We then settle on three visual variables to evaluate in a crowdsourcing study with 159 participants: orientation, position and colour. The best encodings were integrated into a visual analytics tool for inferring dynamic Bayesian networks and evaluated by computational biologists for additional evidence. We found that the encodings performed differently depending on the task, however, colour was found to help in all tasks except when trying to find the edge with the largest number of edge types. Orientation generally outperformed position in all of our tasks.
本文报道了邻接矩阵中多边类型网络视觉编码的形式化用户研究。我们的任务和条件是受到计算生物学实际问题的启发。我们专注于邻接矩阵的编码,从潜在巨大的视觉编码设计空间中选择了四种设计。然后,我们在一项有159名参与者的众包研究中确定了三个视觉变量来评估:方向、位置和颜色。最佳编码被整合到一个可视化分析工具中,用于推断动态贝叶斯网络,并由计算生物学家评估额外的证据。我们发现编码根据任务的不同而不同,然而,颜色被发现在所有任务中都有帮助,除了试图找到具有最多边缘类型的边缘。在我们所有的任务中,方向通常比位置要好。
{"title":"Visual Encodings for Networks with Multiple Edge Types","authors":"Athanasios Vogogias, D. Archambault, Benjamin Bach, J. Kennedy","doi":"10.1145/3399715.3399827","DOIUrl":"https://doi.org/10.1145/3399715.3399827","url":null,"abstract":"This paper reports on a formal user study on visual encodings of networks with multiple edge types in adjacency matrices. Our tasks and conditions were inspired by real problems in computational biology. We focus on encodings in adjacency matrices, selecting four designs from a potentially huge design space of visual encodings. We then settle on three visual variables to evaluate in a crowdsourcing study with 159 participants: orientation, position and colour. The best encodings were integrated into a visual analytics tool for inferring dynamic Bayesian networks and evaluated by computational biologists for additional evidence. We found that the encodings performed differently depending on the task, however, colour was found to help in all tasks except when trying to find the edge with the largest number of edge types. Orientation generally outperformed position in all of our tasks.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117129253","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
RegLine
Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399913
Xiaoyi Wang, L. Micallef, K. Hornbæk
The process of verifying linear model assumptions and remedying associated violations is complex, even when dealing with simple linear regression. This process is not well supported by current tools and remains time-consuming, tedious, and error-prone. We present RegLine, a visual analytics tool supporting the iterative process of assumption verification and violation remedy for simple linear regression models. To identify the best possible model, RegLine helps novices perform data transformations, deal with extreme data points, analyze residuals, validate models by their assumptions, and compare and relate models visually. A qualitative user study indicates that these features of RegLine support the exploratory and refinement process of model building, even for those with little statistical expertise. These findings may guide visualization designs on how interactive visualizations can facilitate refining and validating more complex models.
{"title":"RegLine","authors":"Xiaoyi Wang, L. Micallef, K. Hornbæk","doi":"10.1145/3399715.3399913","DOIUrl":"https://doi.org/10.1145/3399715.3399913","url":null,"abstract":"The process of verifying linear model assumptions and remedying associated violations is complex, even when dealing with simple linear regression. This process is not well supported by current tools and remains time-consuming, tedious, and error-prone. We present RegLine, a visual analytics tool supporting the iterative process of assumption verification and violation remedy for simple linear regression models. To identify the best possible model, RegLine helps novices perform data transformations, deal with extreme data points, analyze residuals, validate models by their assumptions, and compare and relate models visually. A qualitative user study indicates that these features of RegLine support the exploratory and refinement process of model building, even for those with little statistical expertise. These findings may guide visualization designs on how interactive visualizations can facilitate refining and validating more complex models.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":"94 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130641937","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Voice User Interface for football event tagging applications 用于足球事件标记应用程序的语音用户界面
Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399967
Silvio Barra, A. Carcangiu, S. Carta, Alessandro Sebastian Podda, Daniele Riboni
Manual event tagging may be a very long and stressful activity, due the monotonous operations involved. This is particularly true when dealing with online video tagging, as for football matches, in which the burden of events to tag can consist of many thousands of actions, according to the desired level of granularity. In this work we describe an actual solution, developed for an existing football match tagging application, in which the GUI has been enhanced and integrated with a Voice User Interface, aiming at reducing tagging time and error rate. Empirical tests have revealed the efficiency and the benefits brought by the developed solution.
由于所涉及的操作单调,手动事件标记可能是一项非常耗时和有压力的活动。在处理在线视频标记时尤其如此,就像足球比赛一样,根据所需的粒度级别,要标记的事件负担可能包含数千个动作。在这项工作中,我们描述了一个实际的解决方案,为现有的足球比赛标记应用程序开发,其中GUI已被增强并与语音用户界面集成,旨在减少标记时间和错误率。实证检验表明,所提出的解决方案具有较高的效率和效益。
{"title":"A Voice User Interface for football event tagging applications","authors":"Silvio Barra, A. Carcangiu, S. Carta, Alessandro Sebastian Podda, Daniele Riboni","doi":"10.1145/3399715.3399967","DOIUrl":"https://doi.org/10.1145/3399715.3399967","url":null,"abstract":"Manual event tagging may be a very long and stressful activity, due the monotonous operations involved. This is particularly true when dealing with online video tagging, as for football matches, in which the burden of events to tag can consist of many thousands of actions, according to the desired level of granularity. In this work we describe an actual solution, developed for an existing football match tagging application, in which the GUI has been enhanced and integrated with a Voice User Interface, aiming at reducing tagging time and error rate. Empirical tests have revealed the efficiency and the benefits brought by the developed solution.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128958700","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
CyberVR
Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399860
Silvestro V. Veneruso, Lauren S. Ferro, Andrea Marrella, Massimo Mecella, Tiziana Catarci
The use of videogames has become an established tool to educate users about various topics. Videogames can promote challenges, co-operation, engagement, motivation, and the development of problem-solving strategies, which are all aspects with an important educational potential. In this paper, we present the design and realization of CyberVR, a Virtual Reality (VR) videogame that acts as an interactive learning experience to improve the user awareness of cybersecurity-related issues. We report the results of a user study showing that CyberVR is equally effective but more engaging as learning method toward cybersecurity education than traditional textbook learning.
{"title":"CyberVR","authors":"Silvestro V. Veneruso, Lauren S. Ferro, Andrea Marrella, Massimo Mecella, Tiziana Catarci","doi":"10.1145/3399715.3399860","DOIUrl":"https://doi.org/10.1145/3399715.3399860","url":null,"abstract":"The use of videogames has become an established tool to educate users about various topics. Videogames can promote challenges, co-operation, engagement, motivation, and the development of problem-solving strategies, which are all aspects with an important educational potential. In this paper, we present the design and realization of CyberVR, a Virtual Reality (VR) videogame that acts as an interactive learning experience to improve the user awareness of cybersecurity-related issues. We report the results of a user study showing that CyberVR is equally effective but more engaging as learning method toward cybersecurity education than traditional textbook learning.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129371544","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
A Language-based Interface for Analysis of Digital Storytelling 基于语言的数字故事分析界面
Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399859
A. Gloder, L. Ducceschi, M. Zancanaro
In this paper, we introduce a tool aimed at supporting deep qualitative analysis of digital comics. The tool exploits language-based technologies to facilitate the exploration of relatively large sets of comics. The core idea is that the specific words used in the comics are both an important element of the analysis and an index to navigate and explore the dataset. The design concept has been validated in a pilot study and the findings provide evidence that the approach meets the needs of qualitative analysts with the potential of improving their practices.
在本文中,我们介绍了一个旨在支持数字漫画深度定性分析的工具。该工具利用基于语言的技术来促进对相对较大的漫画集的探索。其核心思想是,漫画中使用的特定单词既是分析的重要元素,也是导航和探索数据集的索引。设计概念已在试点研究中得到验证,研究结果提供了证据,证明该方法满足定性分析人员的需求,具有改进其实践的潜力。
{"title":"A Language-based Interface for Analysis of Digital Storytelling","authors":"A. Gloder, L. Ducceschi, M. Zancanaro","doi":"10.1145/3399715.3399859","DOIUrl":"https://doi.org/10.1145/3399715.3399859","url":null,"abstract":"In this paper, we introduce a tool aimed at supporting deep qualitative analysis of digital comics. The tool exploits language-based technologies to facilitate the exploration of relatively large sets of comics. The core idea is that the specific words used in the comics are both an important element of the analysis and an index to navigate and explore the dataset. The design concept has been validated in a pilot study and the findings provide evidence that the approach meets the needs of qualitative analysts with the potential of improving their practices.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127781814","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Ten Objectives and Ten Rules for Designing Automations in Interaction Techniques, User Interfaces and Interactive Systems 交互技术、用户界面和交互系统自动化设计的十个目标和十个规则
Pub Date : 2020-09-28 DOI: 10.1145/3399715.3400872
Philippe A. Palanque
Automation, as a design goal, focusses mainly on the migration of tasks from a human operator to a mechanical or digital system. Designing automation thus usually consists in removing tasks or activities from that operator and in designing systems that will be able to perform them. When these automations are not adequately designed (or correctly understood by the operator), they may result in so called automation surprises [1], [2] that degrade, instead of enhance, the overall performance of the couple (operator, system). Usually, these tasks are considered at a high level of abstraction (related to work and work objectives) leaving unconsidered low-level, repetitive tasks. This paper proposes a decomposition of automation for interactive systems highlighting the diverse objectives it may target at. Beyond, multiple complementary views of automation for interactive systems design are presented to better define the multiform concept of automation. It provides numerous concrete examples illustrating each view and identifies ten rules for designing interactive systems embedding automations.
自动化,作为一个设计目标,主要集中在任务从人类操作员到机械或数字系统的迁移。因此,设计自动化通常包括从操作员那里移除任务或活动,并设计能够执行这些任务或活动的系统。当这些自动化没有被充分设计(或被操作人员正确理解)时,它们可能会导致所谓的自动化意外[1],[2],从而降低而不是提高这对夫妇(操作人员,系统)的整体性能。通常,这些任务是在高层次的抽象(与工作和工作目标相关)上考虑的,而忽略了低级的、重复的任务。本文提出了交互式系统的自动化分解,突出了它可能针对的不同目标。此外,还提出了交互式系统设计自动化的多种互补观点,以更好地定义自动化的多形式概念。它提供了许多具体的例子来说明每个视图,并确定了设计嵌入自动化的交互式系统的十条规则。
{"title":"Ten Objectives and Ten Rules for Designing Automations in Interaction Techniques, User Interfaces and Interactive Systems","authors":"Philippe A. Palanque","doi":"10.1145/3399715.3400872","DOIUrl":"https://doi.org/10.1145/3399715.3400872","url":null,"abstract":"Automation, as a design goal, focusses mainly on the migration of tasks from a human operator to a mechanical or digital system. Designing automation thus usually consists in removing tasks or activities from that operator and in designing systems that will be able to perform them. When these automations are not adequately designed (or correctly understood by the operator), they may result in so called automation surprises [1], [2] that degrade, instead of enhance, the overall performance of the couple (operator, system). Usually, these tasks are considered at a high level of abstraction (related to work and work objectives) leaving unconsidered low-level, repetitive tasks. This paper proposes a decomposition of automation for interactive systems highlighting the diverse objectives it may target at. Beyond, multiple complementary views of automation for interactive systems design are presented to better define the multiform concept of automation. It provides numerous concrete examples illustrating each view and identifies ten rules for designing interactive systems embedding automations.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133365737","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Are Thermal Attacks Ubiquitous?: When Non-Expert Attackers Use Off the shelf Thermal Cameras 热攻击无处不在吗?:当非专业攻击者使用现成的热像仪时
Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399819
Yasmeen Abdrabou, Yomna Abdelrahman, A. Ayman, Amr Elmougy, Mohamed Khamis
Recent work showed that using image processing techniques on thermal images taken by high-end equipment reveals passwords entered on touchscreens and keyboards. In this paper, we investigate the susceptibility of common touch inputs to thermal attacks when non-expert attackers visually inspect thermal images. Using an off-the-shelf thermal camera, we collected thermal images of a smartphone's touchscreen and a laptop's touchpad after 25 participants had entered passwords using touch gestures and touch taps. We show that visual inspection of thermal images by 18 participants reveals the majority of passwords. Touch gestures are more vulnerable to thermal attacks (60.65% successful attacks) than touch taps (23.61%), and attacks against touchscreens are more accurate than on touchpads (87.04% vs 56.02%). We discuss how the affordability of thermal attacks and the nature of touch interactions make the threat ubiquitous, and the implications this has on security.
最近的研究表明,在高端设备拍摄的热图像上使用图像处理技术,可以揭示在触摸屏和键盘上输入的密码。在本文中,我们研究了当非专业攻击者视觉检查热图像时,普通触摸输入对热攻击的敏感性。在25名参与者使用触摸手势和轻触输入密码后,我们使用现成的热像仪收集了智能手机触摸屏和笔记本电脑触摸板的热图像。我们表明,18名参与者对热图像的视觉检查揭示了大多数密码。触控手势比轻触(23.61%)更容易受到热攻击(60.65%),而针对触摸屏的攻击比触控板更准确(87.04%比56.02%)。我们讨论了热攻击的可承受性和触摸交互的性质如何使威胁无处不在,以及这对安全的影响。
{"title":"Are Thermal Attacks Ubiquitous?: When Non-Expert Attackers Use Off the shelf Thermal Cameras","authors":"Yasmeen Abdrabou, Yomna Abdelrahman, A. Ayman, Amr Elmougy, Mohamed Khamis","doi":"10.1145/3399715.3399819","DOIUrl":"https://doi.org/10.1145/3399715.3399819","url":null,"abstract":"Recent work showed that using image processing techniques on thermal images taken by high-end equipment reveals passwords entered on touchscreens and keyboards. In this paper, we investigate the susceptibility of common touch inputs to thermal attacks when non-expert attackers visually inspect thermal images. Using an off-the-shelf thermal camera, we collected thermal images of a smartphone's touchscreen and a laptop's touchpad after 25 participants had entered passwords using touch gestures and touch taps. We show that visual inspection of thermal images by 18 participants reveals the majority of passwords. Touch gestures are more vulnerable to thermal attacks (60.65% successful attacks) than touch taps (23.61%), and attacks against touchscreens are more accurate than on touchpads (87.04% vs 56.02%). We discuss how the affordability of thermal attacks and the nature of touch interactions make the threat ubiquitous, and the implications this has on security.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121127890","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
A Chrome extension to help people with dyslexia 一个Chrome扩展,以帮助人们与阅读障碍
Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399843
Rudy Berton, A. Kolasinska, O. Gaggi, C. Palazzi, Giacomo Quadrio
Even if the World Wide Web is one of the main content and service providers, unfortunately, these contents and services are not really available for everyone. People affected by impairments often have difficulties in navigating Web pages for a wide range of reasons. In this paper, we focus on people affected by dyslexia. These users experience difficulties in reading acquisition, despite normal intelligence and adequate access to conventional instruction. For this reason, we have created Help me read!, a Chrome extension that allows to change many features of a Web page. Furthermore, it allows to isolate and enlarge one word at a time. This feature is crucial as it allows people with dyslexia to focus on each single word, thus overcoming one of their main difficulties.
即使万维网是主要的内容和服务提供者之一,不幸的是,这些内容和服务并不是真正适用于每个人。由于各种各样的原因,受障碍影响的人在导航Web页面时经常遇到困难。在本文中,我们关注的是受阅读障碍影响的人。这些用户在阅读习得方面遇到困难,尽管他们智力正常,并有足够的机会接受传统教学。因此,我们创建了Help me read!,一个Chrome扩展,允许更改网页的许多功能。此外,它允许一次分离和放大一个单词。这个功能至关重要,因为它能让有阅读障碍的人专注于每个单词,从而克服他们的主要困难之一。
{"title":"A Chrome extension to help people with dyslexia","authors":"Rudy Berton, A. Kolasinska, O. Gaggi, C. Palazzi, Giacomo Quadrio","doi":"10.1145/3399715.3399843","DOIUrl":"https://doi.org/10.1145/3399715.3399843","url":null,"abstract":"Even if the World Wide Web is one of the main content and service providers, unfortunately, these contents and services are not really available for everyone. People affected by impairments often have difficulties in navigating Web pages for a wide range of reasons. In this paper, we focus on people affected by dyslexia. These users experience difficulties in reading acquisition, despite normal intelligence and adequate access to conventional instruction. For this reason, we have created Help me read!, a Chrome extension that allows to change many features of a Web page. Furthermore, it allows to isolate and enlarge one word at a time. This feature is crucial as it allows people with dyslexia to focus on each single word, thus overcoming one of their main difficulties.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":"81 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128472284","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
期刊
Proceedings of the International Conference on Advanced Visual Interfaces
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1