This project(s) adressed by this paper have been undertaken by graduate students in the MID program within the School of Industrial Design at the Georgia Institute of Technology. Georgia Tech offers both two and three year graduate programs, the longer program being intended for students without undergraduate training in design. As such, they lack basic design skills or familiarity with the design process. This prerequisite “certificate year” of studies is comprised of two semesters, intended to help students develop the skills and understanding needed for the subsequent two years of study. Most of the initial semester is focused on basic design skill building – specifically form, proportions, spatial relationships, structure, problem definition, user research, basic anthropometry, 2D visualization and model fabrication to name a few. The first opportunity for students to apply these skills to a complete project has traditionally been a lighting-related design project in which biologically-inspired design (BID) is used as a model for developing design solutions. Since 2013, this BID approach has been applied in 8 of the 11 years, collaborating with professors from Georgia Tech’s Center for Biologically Inspired Design who introduce the concept of biologically inspired design, discuss case studies where the BID process has been particularly effective, and to provide input & feedback throughout the design process to help guide the students as subject matter experts (SME) on BID. Students are given a project brief that details how students must identify a lighting-related problem and a biological inspiration that can be leveraged in solving the problem through design, along with specific project requirements. In an effort to facilitate identification of a biological inspiration, the class typically visits the local zoo or aquarium as a group with a focus on the unique characteristics of different organisms that might be utilized or emulated to innovate effective design solutions. This break from the routine has typically been both motivating and fun for the students who become very engaged in this project.While there are numerous approaches to the design process (i.e. Double Diamond, Circular Design Process, Design Thinking, Engineering Design Process etc.) using BID as a model for introducing the design process to new students has proven to be particularly effective. The final deliverables resulting from this effort frequently are outstanding – despite the fast pace of this project. This paper details how Biologically Inspired Design (BID) has been used successfully as a means of introducing the design process to graduate students.
{"title":"Leveraging Biologically Inspired Design As An Effective Instructional Strategy","authors":"W. Wilson, Young Mi Choi","doi":"10.54941/ahfe1002974","DOIUrl":"https://doi.org/10.54941/ahfe1002974","url":null,"abstract":"This project(s) adressed by this paper have been undertaken by graduate students in the MID program within the School of Industrial Design at the Georgia Institute of Technology. Georgia Tech offers both two and three year graduate programs, the longer program being intended for students without undergraduate training in design. As such, they lack basic design skills or familiarity with the design process. This prerequisite “certificate year” of studies is comprised of two semesters, intended to help students develop the skills and understanding needed for the subsequent two years of study. Most of the initial semester is focused on basic design skill building – specifically form, proportions, spatial relationships, structure, problem definition, user research, basic anthropometry, 2D visualization and model fabrication to name a few. The first opportunity for students to apply these skills to a complete project has traditionally been a lighting-related design project in which biologically-inspired design (BID) is used as a model for developing design solutions. Since 2013, this BID approach has been applied in 8 of the 11 years, collaborating with professors from Georgia Tech’s Center for Biologically Inspired Design who introduce the concept of biologically inspired design, discuss case studies where the BID process has been particularly effective, and to provide input & feedback throughout the design process to help guide the students as subject matter experts (SME) on BID. Students are given a project brief that details how students must identify a lighting-related problem and a biological inspiration that can be leveraged in solving the problem through design, along with specific project requirements. In an effort to facilitate identification of a biological inspiration, the class typically visits the local zoo or aquarium as a group with a focus on the unique characteristics of different organisms that might be utilized or emulated to innovate effective design solutions. This break from the routine has typically been both motivating and fun for the students who become very engaged in this project.While there are numerous approaches to the design process (i.e. Double Diamond, Circular Design Process, Design Thinking, Engineering Design Process etc.) using BID as a model for introducing the design process to new students has proven to be particularly effective. The final deliverables resulting from this effort frequently are outstanding – despite the fast pace of this project. This paper details how Biologically Inspired Design (BID) has been used successfully as a means of introducing the design process to graduate students.","PeriodicalId":158693,"journal":{"name":"Interdisciplinary Practice in Industrial Design","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115413966","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Susan L. Sokolowski, Andréa Leiserowitz, Michael Orlow, Juliana Courogen
To assist with breast cancer recovery, patients may be recommended to wear a compression bra or top by their physician or oncologic physical therapist. These products often have ineffective thermoregulation, support/compression, fit, mobility, and hand feel, along with being unattractive and expensive. What is unique about these challenges is that they could potentially be resolved through a sports product innovation lens. Sports product manufacturers innovate seasonally to develop products that reduce pain, edema, discomfort, and swelling through targeted support/compression, while addressing thermoregulation, fit, mobility, hand feel, aesthetics, and price. Therefore, the purpose of this study was to utilize a sports product design Athlete Benefit Model (ABM) to determine product needs for female and male breast cancer recovery. Through this work Strengths, Weaknesses, Opportunities and Threats (SWOT) analyses were conducted to determine design opportunities. Moving forward, the research will involve manufacturer identification, materials development, prototyping, sizing, and wear testing.
{"title":"Breast Cancer Recovery Product Design Needs Using an Athlete Benefit Model (ABM)","authors":"Susan L. Sokolowski, Andréa Leiserowitz, Michael Orlow, Juliana Courogen","doi":"10.54941/ahfe1002966","DOIUrl":"https://doi.org/10.54941/ahfe1002966","url":null,"abstract":"To assist with breast cancer recovery, patients may be recommended to wear a compression bra or top by their physician or oncologic physical therapist. These products often have ineffective thermoregulation, support/compression, fit, mobility, and hand feel, along with being unattractive and expensive. What is unique about these challenges is that they could potentially be resolved through a sports product innovation lens. Sports product manufacturers innovate seasonally to develop products that reduce pain, edema, discomfort, and swelling through targeted support/compression, while addressing thermoregulation, fit, mobility, hand feel, aesthetics, and price. Therefore, the purpose of this study was to utilize a sports product design Athlete Benefit Model (ABM) to determine product needs for female and male breast cancer recovery. Through this work Strengths, Weaknesses, Opportunities and Threats (SWOT) analyses were conducted to determine design opportunities. Moving forward, the research will involve manufacturer identification, materials development, prototyping, sizing, and wear testing.","PeriodicalId":158693,"journal":{"name":"Interdisciplinary Practice in Industrial Design","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128355575","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Susan L. Sokolowski, Nicole Demby, E. Ende, Chrissy Bettencourt
Knowing that healthy aging lifestyles are connected to mobility and independence, the researchers wanted to examine how industrial design could be utilized to support this demographic. This research examined the traction performance of key footwear styles, to make recommendations on how to improve outsole design, to reduce the risk of outdoor falling. Falls are the leading cause of death and disability for the aging population. A footwear traction test method adapted from ASTM F2333-04 was used to collect data from six footwear styles with four common outdoor walking surfaces (wet and dry) and foot contact directions (normal and shuffle). The data determined that although the footwear tested were marketed for traction and safety, they greatly decreased performance in wet conditions and performed inconsistently across all flooring surfaces and outsole contact directions. Results from the work determined that better care with outsole design could improve footwear performance for aging users and potentially reduce the risk of injury for this growing demographic.
{"title":"Understanding Footwear Traction Performance to Reduce the Risk of Outdoor Falls and Improve Mobility for the Aging Population","authors":"Susan L. Sokolowski, Nicole Demby, E. Ende, Chrissy Bettencourt","doi":"10.54941/ahfe1002021","DOIUrl":"https://doi.org/10.54941/ahfe1002021","url":null,"abstract":"Knowing that healthy aging lifestyles are connected to mobility and independence, the researchers wanted to examine how industrial design could be utilized to support this demographic. This research examined the traction performance of key footwear styles, to make recommendations on how to improve outsole design, to reduce the risk of outdoor falling. Falls are the leading cause of death and disability for the aging population. A footwear traction test method adapted from ASTM F2333-04 was used to collect data from six footwear styles with four common outdoor walking surfaces (wet and dry) and foot contact directions (normal and shuffle). The data determined that although the footwear tested were marketed for traction and safety, they greatly decreased performance in wet conditions and performed inconsistently across all flooring surfaces and outsole contact directions. Results from the work determined that better care with outsole design could improve footwear performance for aging users and potentially reduce the risk of injury for this growing demographic.","PeriodicalId":158693,"journal":{"name":"Interdisciplinary Practice in Industrial Design","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125783215","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Storytelling can be associated with temporality, memory, emotion, embodied ways of individually experiencing life, and social ways of collectively experiencing the world. Storytelling is also a kind of re-storying of human experience that has the potential to drive design solutions in very significant directions. We believe that storytelling has the potential to be a cornerstone towards breaking down assumptions about others and revealing beliefs and values about the people that designers call their users or audiences; and as such, storytelling can be significant to human-centred design processes and towards building empathy in design thinking. This paper highlights some of the central ideas around storytelling, re-storying and empathy from the fields of design studies, contemporary literature, psychology, and philosophy. This includes explorations into how designers invest time into storytelling and how this can lead towards deepening empathy and understanding of others’ circumstances. Our core assumption is that storytelling and re-storying are key ways to connect one person with another and to bring together groups of people through sharing and exploring details about individual experiences including intimate and emotional qualities of the human condition. Moving from our highlighted core concepts we put these to work through three projects created by authors and presented as case studies to better understand temporality, memory, emotion and embodiment, and to explore how empathy can be enacted. The three case studies are: a self-knowing activity called Embodied Maps; an activity that has been made into a short film called Evolving Lines; and an ethnographic film created to explore low vision and the urban environment called Light in the Borderlands. Each of these case studies are examples of different types of re-storying, woven together to shed light on and facilitate deep reflection and meaningful conversations about oneself and among people who carry distinct cultural knowledge and disparate lived experiences. Storytelling and re-storying in each of these case studies are developed through sustained and respectful dialogue over hours, weeks, and months as part of design inquiries leading to and facilitating meaning-making processes. This paper promises to illuminate how storytelling and re-storying can be used as a means to being a more empathic design thinker and move towards innovative design solutions that are more suitable, functional and, ultimately, valuable to people.
{"title":"(Re)storying Empathy in Design Thinking","authors":"M. Strickfaden, A. Ruiz, Joyce Thomas","doi":"10.54941/ahfe1002971","DOIUrl":"https://doi.org/10.54941/ahfe1002971","url":null,"abstract":"Storytelling can be associated with temporality, memory, emotion, embodied ways of individually experiencing life, and social ways of collectively experiencing the world. Storytelling is also a kind of re-storying of human experience that has the potential to drive design solutions in very significant directions. We believe that storytelling has the potential to be a cornerstone towards breaking down assumptions about others and revealing beliefs and values about the people that designers call their users or audiences; and as such, storytelling can be significant to human-centred design processes and towards building empathy in design thinking. This paper highlights some of the central ideas around storytelling, re-storying and empathy from the fields of design studies, contemporary literature, psychology, and philosophy. This includes explorations into how designers invest time into storytelling and how this can lead towards deepening empathy and understanding of others’ circumstances. Our core assumption is that storytelling and re-storying are key ways to connect one person with another and to bring together groups of people through sharing and exploring details about individual experiences including intimate and emotional qualities of the human condition. Moving from our highlighted core concepts we put these to work through three projects created by authors and presented as case studies to better understand temporality, memory, emotion and embodiment, and to explore how empathy can be enacted. The three case studies are: a self-knowing activity called Embodied Maps; an activity that has been made into a short film called Evolving Lines; and an ethnographic film created to explore low vision and the urban environment called Light in the Borderlands. Each of these case studies are examples of different types of re-storying, woven together to shed light on and facilitate deep reflection and meaningful conversations about oneself and among people who carry distinct cultural knowledge and disparate lived experiences. Storytelling and re-storying in each of these case studies are developed through sustained and respectful dialogue over hours, weeks, and months as part of design inquiries leading to and facilitating meaning-making processes. This paper promises to illuminate how storytelling and re-storying can be used as a means to being a more empathic design thinker and move towards innovative design solutions that are more suitable, functional and, ultimately, valuable to people.","PeriodicalId":158693,"journal":{"name":"Interdisciplinary Practice in Industrial Design","volume":"52 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115206701","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Julia Gritzbach, Franziska Kern, Philipp Pomiersky, W. Remlinger, Thomas Maier
Sustainability as a current trend in many industries is not only about developing products with a lower environmental impact, but also about communicating these efforts to customers. The vehicle interior is a key opportunity to communicate sustainability, as this is where the user interacts and experiences the vehicle during the use phase. Therefore, it is necessary to know which design elements create a user experience associated with sustainability. The purpose of this study is to identify design elements in vehicle interiors linked to sustainability.SIGNIFICANCEThe need to be aware of our environment and the responsible use of resources is an important topic now and in the future. Published in The Global Risks Report 2022, 84 % of more than 800 respondents in the Global Risks Perception Survey were either concerned or worried about the outlook for the world. This shows the interest of people to see changes in the world and in products. Product design can visualize those changes. As a result, the customer perception of sustainability is essential to communicate a future sustainable mobility through vehicle interiors.METHODSA literature review and an online survey are the used methods in this study. The literature review leads to a collection of design elements that might be perceived as sustainable. This collection includes product designs in general and especially concepts of interior design in architecture. From these results, the design elements for vehicle interiors to be tested were derived. According to Seeger (2005), the technical product design can be subdivided into four subgestalts. The subgestalts are layout, shape, color/surface and graphics. The chosen design elements are relatable to these subgestalts.The online survey has three main parts: demographic data, individual attitudes towards sustainability and a pairwise comparison of different vehicle interior design elements. The questions of the second part are based on the General Ecological Behavior Scale GEB-50 (Kaiser 2020) to determine individual environmental attitudes. Furthermore, items from the General Belief in a Just World Scale GBJW (Dealbert 2002) add the opportunity to measure the willingness to engage in prosocial actions, because the social dimension of sustainability is included in the tested design elements.With pictures of vehicle interiors a pairwise comparison shows, which design elements are associated with sustainability. Every picture shown in the third part of the questionnaire only includes a manipulation of one of the subgestalts.RESULTSThe analysis of the collected data shows which variations in design elements in the subgestalts layout, shape, color/surface and graphics are associated with sustainability in the vehicle interior. It also shows how the perception of design elements correlates with various demographic characteristics and individual attitudes toward sustainability. The results obtained can be used for the user-centered development of vehicle
{"title":"Identification of Design Elements in Vehicle Interiors for creating an Appearance associated with Sustainability","authors":"Julia Gritzbach, Franziska Kern, Philipp Pomiersky, W. Remlinger, Thomas Maier","doi":"10.54941/ahfe1002976","DOIUrl":"https://doi.org/10.54941/ahfe1002976","url":null,"abstract":"Sustainability as a current trend in many industries is not only about developing products with a lower environmental impact, but also about communicating these efforts to customers. The vehicle interior is a key opportunity to communicate sustainability, as this is where the user interacts and experiences the vehicle during the use phase. Therefore, it is necessary to know which design elements create a user experience associated with sustainability. The purpose of this study is to identify design elements in vehicle interiors linked to sustainability.SIGNIFICANCEThe need to be aware of our environment and the responsible use of resources is an important topic now and in the future. Published in The Global Risks Report 2022, 84 % of more than 800 respondents in the Global Risks Perception Survey were either concerned or worried about the outlook for the world. This shows the interest of people to see changes in the world and in products. Product design can visualize those changes. As a result, the customer perception of sustainability is essential to communicate a future sustainable mobility through vehicle interiors.METHODSA literature review and an online survey are the used methods in this study. The literature review leads to a collection of design elements that might be perceived as sustainable. This collection includes product designs in general and especially concepts of interior design in architecture. From these results, the design elements for vehicle interiors to be tested were derived. According to Seeger (2005), the technical product design can be subdivided into four subgestalts. The subgestalts are layout, shape, color/surface and graphics. The chosen design elements are relatable to these subgestalts.The online survey has three main parts: demographic data, individual attitudes towards sustainability and a pairwise comparison of different vehicle interior design elements. The questions of the second part are based on the General Ecological Behavior Scale GEB-50 (Kaiser 2020) to determine individual environmental attitudes. Furthermore, items from the General Belief in a Just World Scale GBJW (Dealbert 2002) add the opportunity to measure the willingness to engage in prosocial actions, because the social dimension of sustainability is included in the tested design elements.With pictures of vehicle interiors a pairwise comparison shows, which design elements are associated with sustainability. Every picture shown in the third part of the questionnaire only includes a manipulation of one of the subgestalts.RESULTSThe analysis of the collected data shows which variations in design elements in the subgestalts layout, shape, color/surface and graphics are associated with sustainability in the vehicle interior. It also shows how the perception of design elements correlates with various demographic characteristics and individual attitudes toward sustainability. The results obtained can be used for the user-centered development of vehicle","PeriodicalId":158693,"journal":{"name":"Interdisciplinary Practice in Industrial Design","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129840748","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A pillow fort is something that many people will remember from their childhood yet tucked between the cushions there is tremendous potential for teaching valued information about three-dimensional and spatial design. Pillow forts is a proposed design studio assignment where theories that include elements, principles and processes related to industrial design, architectural design and spatially-oriented design fields are taught to students engaged in post-secondary education. The aim of this paper is to report on the methods and implementation of a pillow fort assignment in a design foundation studio course. This paper also presents the ontoepistemological methodology behind this deceptively simple assignment. Students are taught fundamental theories around three-dimensional design and then given a simple design goal to make a pillow fort in their living environment using only the objects they have in their immediate environment. By creating an opportunity for students to work with key theories of three-dimensional design, working through the design process using the languages of play, and making in their living environment, students can develop a deep and more holistic approach to designing without even realizing that is what they set out to do.
{"title":"Pillow Forts: Teaching Design Through Play and Making","authors":"Malcolm Stielow, M. Strickfaden","doi":"10.54941/ahfe1002972","DOIUrl":"https://doi.org/10.54941/ahfe1002972","url":null,"abstract":"A pillow fort is something that many people will remember from their childhood yet tucked between the cushions there is tremendous potential for teaching valued information about three-dimensional and spatial design. Pillow forts is a proposed design studio assignment where theories that include elements, principles and processes related to industrial design, architectural design and spatially-oriented design fields are taught to students engaged in post-secondary education. The aim of this paper is to report on the methods and implementation of a pillow fort assignment in a design foundation studio course. This paper also presents the ontoepistemological methodology behind this deceptively simple assignment. Students are taught fundamental theories around three-dimensional design and then given a simple design goal to make a pillow fort in their living environment using only the objects they have in their immediate environment. By creating an opportunity for students to work with key theories of three-dimensional design, working through the design process using the languages of play, and making in their living environment, students can develop a deep and more holistic approach to designing without even realizing that is what they set out to do.","PeriodicalId":158693,"journal":{"name":"Interdisciplinary Practice in Industrial Design","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130630880","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Internships are widely valued with students, educators, and professionals believing they support student success and improve readiness for entry into the profession. Students who participate in an internship related to their profession are more likely to find employment in their field. (Binder, Bagueley, Crook, and Miller, 2014). However, it is unknown how a mandated internship experience in industrial design education impacts student experiences, the rate of participation, and the perceived quality of the internship. Through internships, students are immersed in work culture, processes, and a variety of industrial design settings while also gaining a highly valued line on their resume. While their academic coursework focuses on learning core skill sets and theory, soft skills, professional expectations, and understanding of the realities of the field are often learned through an internship. Some postsecondary institutions have created a mandate for participating in at least one internship prior to graduation, yet little is known about the impact of a required internship in comparison to programs that prioritize internships but do not have a mandatory internship requirement for graduation. This study of two 4-year comprehensive universities in our country aims to assess various considerations around internships, including obstacles to participation, the impact of a mandate on when students participate in their internships, and how students obtained their internships. The study also investigates the legitimacy and quality of internships, and if demographics such as gender or race are a factor in participation. This study employed quantitative methods for data collection and analysis. A survey was administered at two separate 4-year industrial design programs in our country and included current 3rd year, 4th year, and graduated students from the prior year. The sample for the survey included (n=78) students, (n=43) from a program with a mandated internship program, and (n=35) from a program with no internship mandate. This study also included semi-structured interviews of 8 students, 4 from each institution to understand application rates, internship experiences, hiring process, and perception of value for their education and for their preparation for employment. This initial investigation is a model for further investigations involving a broader range of institutions and internship experiences.
实习受到学生、教育工作者和专业人士的广泛重视,他们认为实习有助于学生的成功,并为进入专业领域做好准备。参加与专业相关的实习的学生更有可能在他们的领域找到工作。(Binder, Bagueley, Crook, and Miller, 2014)。然而,目前尚不清楚工业设计教育中强制性的实习经历如何影响学生的体验、参与率和实习的感知质量。通过实习,学生们沉浸在工作文化、流程和各种工业设计环境中,同时也在他们的简历上获得了很高的价值。一些高等教育机构要求学生在毕业前至少参加一次实习,但与那些优先考虑实习但没有强制性毕业实习要求的项目相比,强制性实习的影响鲜为人知。本研究以我国两所四年制综合性大学为研究对象,旨在评估围绕实习的各种考虑因素,包括参与的障碍,授权对学生何时参与实习的影响,以及学生如何获得实习。该研究还调查了实习的合法性和质量,以及性别或种族等人口统计数据是否是参与实习的一个因素。本研究采用定量方法进行数据收集和分析。一项调查是在我国两个独立的四年制工业设计专业进行的,调查对象包括三年级、四年级和上一年毕业的学生。调查样本包括(n=78)名学生,(n=43)名来自有强制实习计划的项目,(n=35)名来自没有强制实习计划的项目。本研究还包括对8名学生的半结构化访谈,每所大学4名学生,以了解申请率、实习经历、招聘过程以及对他们的教育价值和就业准备的看法。这一初步调查是进一步调查的一个模式,涉及更广泛的机构和实习经验。
{"title":"To Mandate or Not To Mandate: Internships in Industrial Design Education","authors":"B. Barnhart, C. Hagins, Katherine I. Tierney","doi":"10.54941/ahfe1002980","DOIUrl":"https://doi.org/10.54941/ahfe1002980","url":null,"abstract":"Internships are widely valued with students, educators, and professionals believing they support student success and improve readiness for entry into the profession. Students who participate in an internship related to their profession are more likely to find employment in their field. (Binder, Bagueley, Crook, and Miller, 2014). However, it is unknown how a mandated internship experience in industrial design education impacts student experiences, the rate of participation, and the perceived quality of the internship. Through internships, students are immersed in work culture, processes, and a variety of industrial design settings while also gaining a highly valued line on their resume. While their academic coursework focuses on learning core skill sets and theory, soft skills, professional expectations, and understanding of the realities of the field are often learned through an internship. Some postsecondary institutions have created a mandate for participating in at least one internship prior to graduation, yet little is known about the impact of a required internship in comparison to programs that prioritize internships but do not have a mandatory internship requirement for graduation. This study of two 4-year comprehensive universities in our country aims to assess various considerations around internships, including obstacles to participation, the impact of a mandate on when students participate in their internships, and how students obtained their internships. The study also investigates the legitimacy and quality of internships, and if demographics such as gender or race are a factor in participation. This study employed quantitative methods for data collection and analysis. A survey was administered at two separate 4-year industrial design programs in our country and included current 3rd year, 4th year, and graduated students from the prior year. The sample for the survey included (n=78) students, (n=43) from a program with a mandated internship program, and (n=35) from a program with no internship mandate. This study also included semi-structured interviews of 8 students, 4 from each institution to understand application rates, internship experiences, hiring process, and perception of value for their education and for their preparation for employment. This initial investigation is a model for further investigations involving a broader range of institutions and internship experiences.","PeriodicalId":158693,"journal":{"name":"Interdisciplinary Practice in Industrial Design","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117137317","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstract. Highly automated vehicles are the next generational stage in a long evolutionary process of transport technology. Thus, it is important to consider human factors and ergonomic (HFE) issues that challenge the success of this coming wave of automation technology. Hence, careful consideration of industries’ design differences and similarities for real-world use cases is important. Additionally, a better understanding of the technological, infrastructural, social, and legal aspects that govern human-automation interaction needs to be examined on a comprehensive level, irrespective of industry. In retrospection, an industry-centred approach will help us uncover nuances of understanding on human aspects of advanced manufacturing. Thus, N=20 industry experts were invited to contribute their knowledge. The lessons learned based on different industry experts’ levels of understanding are crucial to consider, mainly for principles or strategies that are aligned with safe and risk-free interaction longevity.
{"title":"Interdisciplinary industrial design strategies for human-automation interaction: Industry experts’ perspectives","authors":"Naomi Y Mbelekani, K. Bengler","doi":"10.54941/ahfe1002025","DOIUrl":"https://doi.org/10.54941/ahfe1002025","url":null,"abstract":"Abstract. Highly automated vehicles are the next generational stage in a long evolutionary process of transport technology. Thus, it is important to consider human factors and ergonomic (HFE) issues that challenge the success of this coming wave of automation technology. Hence, careful consideration of industries’ design differences and similarities for real-world use cases is important. Additionally, a better understanding of the technological, infrastructural, social, and legal aspects that govern human-automation interaction needs to be examined on a comprehensive level, irrespective of industry. In retrospection, an industry-centred approach will help us uncover nuances of understanding on human aspects of advanced manufacturing. Thus, N=20 industry experts were invited to contribute their knowledge. The lessons learned based on different industry experts’ levels of understanding are crucial to consider, mainly for principles or strategies that are aligned with safe and risk-free interaction longevity.","PeriodicalId":158693,"journal":{"name":"Interdisciplinary Practice in Industrial Design","volume":"88 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115027082","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yonghong Liu, Zhaorui Zeng, Yanlin Yin, Yiming Song
The overall level of intelligent development of Chinese manufacturing enterprises (CME) is relatively low, and there are problems of large cost investment and low profitability in the process of realizing intelligent transformation. Starting from the development status and trend of Chinese intelligent manufacturing enterprises (CIME), this paper studies the application evolution and trend of experience design (EXD) in CME, and deeply analyzes the EXD problems of CIME. It proposes to build cross-organizational user experience design (UED) management and cross-product life cycle (LC) EXD strategy based on C2M (customer to manufacturing), help CIME solve problems such as lack of innovation momentum and effective links for collaboration and bring about transform and upgrade.
我国制造企业智能化发展总体水平较低,在实现智能化转型过程中存在成本投入大、盈利能力低等问题。本文从我国智能制造企业的发展现状和趋势出发,研究了体验设计在智能制造企业中的应用演变和趋势,并深入分析了智能制造企业中体验设计存在的问题。提出构建基于C2M (customer to manufacturing)的跨组织用户体验设计(UED)管理和跨产品生命周期(LC) EXD战略,帮助CIME解决缺乏创新动力和有效协作环节等问题,实现转型升级。
{"title":"Evolution and Development Trends for Experience Design of Manufacturing Enterprises under the Background of Industry 4.0","authors":"Yonghong Liu, Zhaorui Zeng, Yanlin Yin, Yiming Song","doi":"10.54941/ahfe1002023","DOIUrl":"https://doi.org/10.54941/ahfe1002023","url":null,"abstract":"The overall level of intelligent development of Chinese manufacturing enterprises (CME) is relatively low, and there are problems of large cost investment and low profitability in the process of realizing intelligent transformation. Starting from the development status and trend of Chinese intelligent manufacturing enterprises (CIME), this paper studies the application evolution and trend of experience design (EXD) in CME, and deeply analyzes the EXD problems of CIME. It proposes to build cross-organizational user experience design (UED) management and cross-product life cycle (LC) EXD strategy based on C2M (customer to manufacturing), help CIME solve problems such as lack of innovation momentum and effective links for collaboration and bring about transform and upgrade.","PeriodicalId":158693,"journal":{"name":"Interdisciplinary Practice in Industrial Design","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128466908","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This project adressed by this paper was undertaken by two teams of undergraduate students in a Junior level design studio course within the School of Industrial Design at the Georgia Institute of Technology. The problem addressed by these students was identified and presented to the class by a local medical equipment manufacturer. In a brief that was provided to the class, the sponsor described the need for a reliable dispensing system for N-95 Masks to be used in the clinical environment. It had been observed that masks are typically stocked in open cartons or in improvised arrangements of repurposed baskets/containers that may be stacked on shelves or attached directly to walls. Since the industry sponsor offers a wall mounted rail system to provide equipment management in healthcare environments, it was expected that any design concept proposed be compatible with this proprietary system. The sponsor also made it clear that the use of electrical power in the design of dispensing mechanisms should be avoided so “smart” solutions were not explored in the course of this project.After being briefed on the problem and goals of the industry sponsor, students began with background research intended to help identify and understand the needs of various users, existing solutions, the use environment, as well as specific developmental requirements. Based on this preliminary research, students developed design goals and design criteria to guide subsequent development of conceptual design solutions. Aside from making the design ergonomic and user-friendly to operate, easy to manufacture, and aesthetically acceptable, the over-arching design objective of this project was the development of a design which (1) could be easily loaded directly from mask packaging; and (2) could reliably dispense masks with minimal failures (including failure to dispense, dispensing of multiple masks at a time, incomplete dispensing of masks and miscellaneous jams of the dispensing mechanisms). To achieve this goal, it was necessary for students to undertake a process of iterative prototyping and testing of their design concepts in order to fine tune design detailing and optimize functionality. This paper details the process of how iterative prototyping and testing was utilized by students to fine-tune their design concepts into reliable and user-friendly N-95 mask dispenser solutions. This effort was unique and educationally significant in that the typical design studio project results in conceptual solutions that seldom need to undergo such testing and refinement.
{"title":"Iterative Prototyping and Testing In The Development Of A Reliable And User-Friendly Dispensing Device For Medical Consumables","authors":"Young Mi Choi Ph.D., Wendell Wilson","doi":"10.54941/ahfe1002009","DOIUrl":"https://doi.org/10.54941/ahfe1002009","url":null,"abstract":"This project adressed by this paper was undertaken by two teams of undergraduate students in a Junior level design studio course within the School of Industrial Design at the Georgia Institute of Technology. The problem addressed by these students was identified and presented to the class by a local medical equipment manufacturer. In a brief that was provided to the class, the sponsor described the need for a reliable dispensing system for N-95 Masks to be used in the clinical environment. It had been observed that masks are typically stocked in open cartons or in improvised arrangements of repurposed baskets/containers that may be stacked on shelves or attached directly to walls. Since the industry sponsor offers a wall mounted rail system to provide equipment management in healthcare environments, it was expected that any design concept proposed be compatible with this proprietary system. The sponsor also made it clear that the use of electrical power in the design of dispensing mechanisms should be avoided so “smart” solutions were not explored in the course of this project.After being briefed on the problem and goals of the industry sponsor, students began with background research intended to help identify and understand the needs of various users, existing solutions, the use environment, as well as specific developmental requirements. Based on this preliminary research, students developed design goals and design criteria to guide subsequent development of conceptual design solutions. Aside from making the design ergonomic and user-friendly to operate, easy to manufacture, and aesthetically acceptable, the over-arching design objective of this project was the development of a design which (1) could be easily loaded directly from mask packaging; and (2) could reliably dispense masks with minimal failures (including failure to dispense, dispensing of multiple masks at a time, incomplete dispensing of masks and miscellaneous jams of the dispensing mechanisms). To achieve this goal, it was necessary for students to undertake a process of iterative prototyping and testing of their design concepts in order to fine tune design detailing and optimize functionality. This paper details the process of how iterative prototyping and testing was utilized by students to fine-tune their design concepts into reliable and user-friendly N-95 mask dispenser solutions. This effort was unique and educationally significant in that the typical design studio project results in conceptual solutions that seldom need to undergo such testing and refinement.","PeriodicalId":158693,"journal":{"name":"Interdisciplinary Practice in Industrial Design","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134125379","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}