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The Opportunities and challenges in virtual reality for virtual laboratories 虚拟实验室在虚拟现实中的机遇与挑战
Pub Date : 2023-01-05 DOI: 10.11113/itlj.v6.91
Ahmed Jamah Alnagrat Alnagrat, Rizalafande Che Ismail, Syed Zulkarnain Syed Idrus
The use of extended reality (XR) technologies, namely Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality(MR) in education, has attracted much attention in recent years. Since the middle of the 20th century, virtual reality (VR) has been a part of our lives. Today, technology has made virtual reality accessible to everyone. In the last ten years, virtual reality equipment has become suitable for individual use and has started to be used by large numbers of people. Virtual reality can now be used for educational purposes, including education virtual laboratories. The studies were carried out to reveal the advantages of virtual reality compared to traditional media tools, as well as the conclusion that a successful instructional design process plays a major role in the success of technology in education. In line with what has been mentioned, we review in this paper the historical development of virtual reality technologies, followed by the use of Extended reality technology in the field of education, including virtual laboratories. This paper is to argue and present evidence from extensive research that VR can be a valuable tool in engineering, such as virtual laboratories. As a result of the review we conducted, we were able to conclude that VR has a positive pedagogical and cognitive impact on engineering education, thus increasing students' understanding of the subjects, their grades and performance, and overall satisfaction with their education. Furthermore, VR, as a replacement for physical laboratories, can reduce university liability, infrastructure, and costs. It was also discovered that VR applications for education currently lack the integration of learning theories and objectives in engineering education. In this research, we aim to provide recommendations and guidelines for researchers who want to work in the field of virtual reality and to offer suggestions for virtual laboratories.
近年来,扩展现实(XR)技术,即增强现实(AR)、虚拟现实(VR)和混合现实(MR)在教育中的应用引起了人们的广泛关注。自20世纪中叶以来,虚拟现实(VR)已经成为我们生活的一部分。如今,技术已经让每个人都能接触到虚拟现实。在过去的十年里,虚拟现实设备已经适合个人使用,并开始被大量的人使用。虚拟现实现在可以用于教育目的,包括教育虚拟实验室。这些研究是为了揭示虚拟现实与传统媒体工具相比的优势,以及一个成功的教学设计过程在技术在教育中的成功中起着重要作用的结论。根据上述内容,本文回顾了虚拟现实技术的历史发展,然后介绍了扩展现实技术在教育领域的应用,包括虚拟实验室。本文将从广泛的研究中论证和展示VR可以成为工程中有价值的工具的证据,例如虚拟实验室。我们进行的检讨结果显示,虚拟现实对工程教育的教学和认知有积极的影响,从而提高学生对学科的理解、成绩和表现,以及对教育的整体满意度。此外,虚拟现实作为物理实验室的替代品,可以减少大学的责任、基础设施和成本。研究还发现,VR在教育中的应用目前缺乏工程教育中学习理论与目标的整合。在这项研究中,我们的目的是为想要在虚拟现实领域工作的研究人员提供建议和指南,并为虚拟实验室提供建议。
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引用次数: 5
Implementation of Formative Assessment in Teaching Infographics 信息图表教学中形成性评价的实施
Pub Date : 2023-01-02 DOI: 10.11113/itlj.v6.96
Mohd Zainuddin, N. Maarop, Rasimah Che Mohd Yusop, Suraya Yaacob, Norazmah Suhailah Abdul Malek, Wan Azlan Wan Hassan
Designing learning instruction or pedagogical activities is one of the elements in constructive alignment. Constructive alignment is needed to assess students’ learning on the concept of infographics. In teaching the concept of infographics with good storytelling, students need to understand the principles and categories of visualization. This concept is quite challenging for students to understand and implement in real situations. Based on the given data, most of the students have used the wrong visualization technique. Therefore, this article provides the explanation on how a formative assessment can be conducted via online. In doing this, the researcher involved a group of postgraduate students in a case study. Findings show these students can improve their design via group work activities. Hopefully, this article contributes to provide innovative ideas on online learning and teaching andragogy and thus, makes it more meaningful and engaging to both students and teachers.
评估学生对信息图表概念的学习需要建设性的一致性。在教授信息图表的概念时,学生需要理解可视化的原理和类别。这个概念对学生来说是相当具有挑战性的理解和实施在实际情况下。根据给定的数据,大多数学生使用了错误的可视化技术。因此,本文提供了如何通过在线进行形成性评估的解释。在此过程中,研究人员让一组研究生参与了一个案例研究。研究结果表明,这些学生可以通过小组活动来提高他们的设计水平。希望这篇文章能够为在线学习和教学提供创新的思路,从而使其对学生和教师都更有意义和吸引力。
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引用次数: 0
Effects of Learning Using EDPUZZLE Interactive Video Application on Students' Interest, Engagement and Achievement in Science Subjects 使用EDPUZZLE互动视频应用程序学习对学生科学学科兴趣、投入和成绩的影响
Pub Date : 2022-12-30 DOI: 10.11113/itlj.v6.111
Vinohthini Ramasany, Norah Md Noor, Norasykin Mohd Zaid
This study was conducted to identify the effect of learning methods using the Edpuzzle interactive video application on students' interest, engagement, and achievement in science subjects. The purposive sampling technique was used in this study to select the sample. A total of 40 students were selected as a sample in this study. The selected sample is students from a primary school in the Batu Pahat Johor district. The sample was selected from two classes of year 2 students who had similar ICT backgrounds in primary school. Pre-tests, post-tests, checklists, and questionnaires were used as instruments in this study. This study's objectives are to identify the effectiveness of the use of the interactive video application, Edpuzzle in increasing students' interest, engagement, and achievement in science subjects. The data were analysed through inferential statistics using Statistical Package for Social Science (SPSS) software. The data analysis results show significant differences in the level of interest, engagement, and achievement of primary school students in science subjects when using the EdPuzzle application. This suggests that the use of interactive video in the classroom has a promising approach to improve the quality of teaching and learning (TnL) among science teachers. However, considering the limitations of the research, specifically in relation to the context and the period of application, more studies are needed with different methodological approaches and in extended periods and samples.
本研究旨在确定使用Edpuzzle交互式视频应用程序的学习方法对学生在科学科目中的兴趣、参与度和成绩的影响。本研究采用目的性抽样技术来选择样本。本研究共选取40名学生作为样本。所选的样本是来自柔佛州巴哈县一所小学的学生。样本选自两个具有相似ICT背景的小学二年级学生班级。本研究采用前测、后测、检查表和问卷作为工具。本研究的目的是确定使用交互式视频应用程序Edpuzzle在提高学生对科学科目的兴趣、参与度和成就方面的有效性。采用SPSS (Statistical Package for Social Science)软件对数据进行推理统计分析。数据分析结果显示,小学生在使用EdPuzzle应用程序时,对科学科目的兴趣程度、参与度和成绩都有显著差异。这表明,在课堂上使用互动视频对提高科学教师的教与学质量(TnL)有很大的帮助。然而,考虑到研究的局限性,特别是在背景和应用时间方面,需要使用不同的方法方法和更长的时间和样本进行更多的研究。
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引用次数: 1
The User-Friendliness and Effectiveness of the Interactive E-Book "Learn Malay With Rene" for Adult Foreign Speakers “与Rene一起学马来语”互动电子图书的使用方便及成效
Pub Date : 2022-12-29 DOI: 10.11113/itlj.v6.110
Marene Mohammad, Zaliza Mohd Nasir
The rise of e-books has been adopted in the education system around the world due to its positive impact on the learning environment, including language learning. However, previous research has shown that the use of interactive e-books in learning Malay in Malaysia is still not encouraging. The purpose of this study is to investigate the user-friendliness and effectiveness of self-learning Malay among adult foreign speakers. This study used mixed mode research and the Technology Acceptance Model (TAM) as a quantitative framework. The research material chosen is an interactive e-book titled "Learn Malay With Rene," which was written and developed by the researcher with the participation of 18 adult foreign speakers and expatriates from Iskandar Puteri, Johor Bahru. The study's findings show that adult foreign speakers positively perceived e-book designs with interactive elements and multimedia features that are user-friendly and simple to use. Meanwhile, respondents were optimistic about interactive e-books as a self-learning Malay language tool. The study can be used as a reference for designers when creating materials for interactive e-books for learning Malay. Adult foreign speakers clearly enjoyed the audio-visual learning material and appreciated the interactive links in the e-book that included graphics, music, videos, games, and quizzes. As a result, it is possible to conclude that interactive e-books should be expanded in all fields, particularly in teaching and learning Malay.  
电子书的兴起已经被世界各地的教育系统所采用,因为它对学习环境产生了积极的影响,包括语言学习。然而,先前的研究表明,在马来西亚使用互动电子书学习马来语仍然不令人鼓舞。本研究的目的是调查成年外籍人士自学马来语的易用性和有效性。本研究采用混合模式研究和技术接受模型(TAM)作为定量框架。选择的研究材料是一本名为“与Rene一起学习马来语”的互动电子书,由研究人员与18名来自新山依斯干达Puteri的成年外籍人士共同撰写和开发。研究结果表明,成年外国人积极地认为电子书设计具有互动元素和多媒体功能,用户友好且易于使用。同时,受访者对互动电子书作为自学马来语的工具持乐观态度。本研究可供设计师在制作马来语互动电子书教材时参考。成年外国人显然很喜欢这些视听学习材料,也很欣赏电子书中的互动链接,包括图形、音乐、视频、游戏和小测验。因此,可以得出结论,交互式电子书应该扩展到所有领域,特别是在教学和学习马来语方面。
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引用次数: 0
Effectiveness of WhatsApp in Vocabulary Learning WhatsApp在词汇学习中的有效性
Pub Date : 2022-12-29 DOI: 10.11113/itlj.v6.82
K. Sivabalan, Z. Ali
Vocabulary is the backbone and prominent feature in language acquisition. Limited vocabulary causes a major breakdown in both written and oral communication which inflicts inefficiency among Malaysian students despite being exposed to the vocabulary for more or less than 11 years. In order to tackle students’ eagerness to acquire vocabulary, teachers are to be creative and aware of the current changes in the teaching and learning process. The mushrooming of technologies including mobile phones has provided students with learning mobility in recent years and has a great influence in the education field. The use of instant messaging mobile applications has become an epidemic among generation Z (Gen-Z). The current study attempts to explore the effect of WhatsApp in assisting tertiary level students to learn vocabulary. A quasi – experimental study was employed which lasted for six weeks with the participation of Psychology students from a private educational institution. The participants were given a vocabulary pre-test before receiving vocabulary instruction via WhatsApp. Later, they sat for a post-vocabulary test. The t-test results indicated that WhatsApp had a significant effect on assisting students to learn vocabulary. It is clear that WhatsApp has a wide range of possibilities in class that needs further exploration.
词汇是语言习得的主干和突出特征。有限的词汇量导致了书面和口头交流的严重中断,这使得马来西亚学生接触词汇的时间不超过11年。为了解决学生对词汇学习的渴望,教师必须具有创造性,并意识到当前教与学过程中的变化。近年来,包括手机在内的技术如雨后春笋般涌现,为学生提供了学习的流动性,在教育领域产生了很大的影响。在Z世代(Gen-Z)中,使用即时通讯手机应用程序已经成为一种流行病。本研究试图探讨WhatsApp在帮助大专学生学习词汇方面的效果。本研究采用准实验研究方法,由一所私立教育机构的心理学专业学生参与,为期六周。在通过WhatsApp接受词汇指导之前,参与者进行了词汇预测试。之后,他们参加了词汇后测试。t检验结果表明,WhatsApp在帮助学生学习词汇方面有显著的效果。很明显,WhatsApp在课堂上有广泛的可能性,需要进一步探索。
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引用次数: 0
Perception of History of Education Students on Virtual Teaching-Learning Process During Covid-19 Pandemic in Kwara State Nigeria 尼日利亚Kwara州Covid-19大流行期间学生对虚拟教学过程的历史认知
Pub Date : 2022-12-29 DOI: 10.11113/itlj.v6.95
M. I. Oniye, Z. Hassan, A. Quadri, Y. M. Abdulrahman, Tawakalitu Oniye Masud
In Nigeria, the need for the reopening of schools during the COVID-19 pandemic necessitated the introduction of a virtual teaching-learning process as an alternative to the face-to-face instructional approach. This study thus investigated the perception of history education students on the virtual teaching-learning process during COVID-19 pandemic in Kwara State, Nigeria. It examined the challenges of the virtual teaching-learning process during Covid-19 pandemic as perceived by history education students in Kwara State, and the level of the respondents’ willingness to further use virtual teaching-learning process after the pandemic. The research design employed for this study was the descriptive survey. Multi-stage sampling technique was used to select 248 respondents and the “Perception of Virtual Teaching-Learning Process Questionnaire” (PVTLPQ) was used to collect data for the study. At the end of the questionnaire administration, 235 copies were valid for data analysis. The method used to analyse the data collected were descriptive and inferential statistics. The findings of the study revealed that some of the benefits of the virtual teaching-learning process were flexibility to the study at the time convenient to the learner and accommodating different types of learning styles. Lack of internet connectivity, epileptic power supply and lack of computer/phone devices were some of the identified challenges of the virtual teaching-learning process. Also, gender, age and level of study did not influence respondents’ perception of the virtual teaching-learning process. Based on the findings of this study, it was recommended that government and curriculum planners should integrate the virtual teaching-learning approach into the classroom instructional process so that both the students and their lecturers can be well acquainted with the use of ICT and be able to explore the benefits embedded in its usage.
在尼日利亚,由于在2019冠状病毒病大流行期间需要重新开放学校,因此必须采用虚拟教学过程,作为面对面教学方法的替代方案。因此,本研究调查了尼日利亚Kwara州COVID-19大流行期间历史教育学生对虚拟教学过程的看法。调查考察了Kwara州历史教育学生在Covid-19大流行期间认为虚拟教学过程面临的挑战,以及受访者在大流行后进一步使用虚拟教学过程的意愿程度。本研究采用描述性调查的研究设计。采用多阶段抽样技术,选取248名受访者,并采用“虚拟教学过程感知问卷”(PVTLPQ)收集研究数据。问卷管理结束时,有235份有效问卷用于数据分析。对收集的数据进行分析的方法是描述性统计和推断性统计。研究结果显示,虚拟教学过程的一些好处是学习的灵活性,方便学习者和适应不同类型的学习风格。缺乏互联网连接,缺乏电力供应和缺乏计算机/电话设备是虚拟教学过程中确定的一些挑战。此外,性别、年龄和学习水平并不影响受访者对虚拟教学过程的看法。基于本研究结果,建议政府及课程规划人员应将虚拟教与学方法整合到课堂教学过程中,使学生和讲师都能熟悉ICT的使用,并能够探索其使用所带来的好处。
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引用次数: 0
The Differentiated Learning Method (DLM) Practices in Malaysia 马来西亚差异化学习方法(DLM)实践
Pub Date : 2022-12-29 DOI: 10.11113/itlj.v6.99
Fatin Nabilah Abu Hassan, Muhammad Talhah Ajmain
In Malaysia, the teachers are struggling to teach diverse learners in large classrooms. Since the Ministry has called upon the abolishment of streaming practices, both high-achieving and low-achieving students are now being grouped together. Therefore, the teachers have to equip themselves with a latest and effective teaching and learning method to address students’ differences and needs. They have to be able to identify, acknowledge and tailor their lessons to make sure no one is left behind, and every student have the opportunity to learn at their best. Differentiated learning method (DLM) has been recognized globally for its ability to accommodate diverse learners. However, this concept is still new in Malaysia and the implementation is limited to the gifted students. This paper will discuss the concept of differentiated learning method in detail and the application of DLM in Malaysia context.
在马来西亚,教师们正努力在大教室里教不同的学生。由于教育部呼吁废除分班的做法,成绩好的学生和成绩差的学生现在被分在一起。因此,教师必须掌握最新有效的教学方法,以解决学生的差异和需求。他们必须能够识别、承认和调整他们的课程,以确保没有人掉队,每个学生都有机会以最好的方式学习。差别化学习方法(DLM)因其适应不同学习者的能力而得到全球的认可。然而,这个概念在马来西亚还很新,而且实施仅限于资优学生。本文将详细讨论差异化学习方法的概念以及DLM在马来西亚的应用。
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引用次数: 0
Flipped Classroom in Secondary School or High School Education: A Review of Its Advantages and Challenges 中学教育中的翻转课堂:优势与挑战述评
Pub Date : 2022-12-29 DOI: 10.11113/itlj.v6.81
Nurul Aini Md Desa, N. D. Abd Halim
Advanced technology in education provides various facilities to enhance students’ learning. The evolution of technology has become an integral part of sustaining life, especially in education. The technology in education develops and continues its development with innovative learning approaches to sustain the needs of the 21st-century learning environment. The transformation in the educational field takes out the existence of a new strategy that is flipped classroom learning approach. A flipped classroom is a learning approach that is a type of blended learning that involves face-to-face and online learning instruction. The flipped classroom is a pedagogical approach in which learning activities that have traditionally taken place inside the classroom occur outside the classroom and vice versa. Flipped classroom provides an interactive learning environment where teachers guide students as they engage actively in the subject matter. Thus, this paper will review the recent literature regarding the potential of flipped classroom technology in education and explore its advantages and challenges. The review describes the potential of the flipped classroom in various fields of education, including Chemistry, Physics, Mathematics, Biology, and Civics at secondary school or high school level. Searching of the literature was obtained from several databases by using certain Boolean queries when searching the keywords. Ten papers were selected according to the specific criteria. This paper concludes the advantages and challenges during the implementation of FC.  The advantages of flipped classsroom are increased students’ motivation during learning processes, providing active learning, increasing learning perception, increasing learning engagement, enhancing knowledge, increasing teacher-student interaction, increasing peer interaction, enhancing creativity and helping to improve students’ achievement and performance. The challenges of FC are the time-consuming for teachers to prepare the learning materials, lack of teachers’ technical skills to produce learning videos, lack of students’ motivation to watch the pre-class video, and the difficulty of students to understand the contents presented in the learning video. Based on these challenges, this paper provides the literature recommendations that can help to produce effective flipped classroom environments in the future.
先进的教育技术为学生提供了各种便利,以促进他们的学习。技术的发展已经成为维持生命的一个组成部分,特别是在教育方面。教育技术的发展和持续发展伴随着创新的学习方法,以满足21世纪学习环境的需要。这种教育领域的变革产生了一种新的教学策略,即翻转课堂教学法。翻转课堂是一种学习方法,是一种混合学习,包括面对面和在线学习教学。翻转课堂是一种教学方法,在这种教学方法中,传统上在课堂内进行的学习活动在课堂外进行,反之亦然。翻转课堂提供了一个互动的学习环境,教师引导学生积极参与主题。因此,本文将回顾最近关于翻转课堂技术在教育中的潜力的文献,并探讨其优势和挑战。该评估报告描述了翻转课堂在各个教育领域的潜力,包括中学或高中阶段的化学、物理、数学、生物和公民学。在搜索关键字时,通过使用一定的布尔查询从多个数据库中获得文献的搜索结果。根据具体标准选出10篇论文。本文总结了FC在实施过程中的优势和挑战。翻转课堂的优势在于提高了学生在学习过程中的动机,提供了主动学习,增加了学习感知,增加了学习投入,增强了知识,增加了师生互动,增加了同伴互动,增强了创造力,有助于提高学生的成绩和表现。FC面临的挑战是教师准备学习材料耗时,教师缺乏制作学习视频的技术技能,学生缺乏观看课前视频的动力,学生难以理解学习视频中的内容。基于这些挑战,本文提供了文献建议,可以帮助在未来产生有效的翻转课堂环境。
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引用次数: 0
Pengintegrasian Permainan Berkomputer Dalam Pembelajaran Kesusateraan Bahasa Tamil Bagi Penguasaan Kemahiran Abad ke-21 Murid Sekolah
Pub Date : 2022-08-02 DOI: 10.11113/itlj.v6.84
Sumithara Manugaran, Noor Azean Atan, Sanitah Md Yusof
Pendidikan Komponen Sastera dilaksanakan melalui bimbingan murid-murid untuk menghayati, menghargai, mencintai serta membanggakan Bahasa, seterusnya berfikir secara analitis, kritis dan kreatif. Namun, sehingga kini penghayatan nilai-nilai kesusasteraan ini masih belum sepenuhnya dikuasai oleh murid-murid yang disebabkan oleh kurangnya meminati dan menyertai dalam aktiviti pembelajaran Kesusasteraan Bahasa Tamil. Berdasarkan kajian literatur, mendapati kaedah pembelajaran Kesusasteraan Bahasa Tamil memerlukan penambahbaikan agar murid dapat menguasai Komponen Sastera dengan baik selaras dengan Pembelajaran abad ke-21 serta keperluan pengintegrasian teknologi seperti yang dinyatakan dalam DSKP. Justeru kajian ini dilaksanakan dengan merekabentuk aktiviti pembelajaran Kesusasteraan Bahasa Tamil melalui suntikan elemen Pembelajaran abad ke-21 serta penggunaan teknologi berdasarkan strategi permainan berkomputer bagi menggalakkan murid untuk terus meminati dan aktif menyertai dalam pembelajaran, sekaligus meningkatkan kefahaman murid-murid. Penguasaan Kemahiran abad ke-21 dengan elemen kemahiran komunikasi, kolaboratif, pemikiran kreatif dan kritis dalam kalangan murid sekolah rendah disokong menerusi aktiviti pembelajaran yang disediakan. Seterusnya, kesan pengimplementasian aktiviti pembelajaran ini terhadap tahap kemahiran Abad ke-21 murid di kenalpasti menerusi rubrik penilaian dan tahap kefahaman diperolehi menerusi ujia- pra dan ujian-pos. Persepsi murid beserta temubual terhadap pengintegrasian strategi permainan berkomputer dengan elemen Pembelajaran Abad ke-21 turut didapatkan. Seramai 30 murid dari Sekolah Jenis Kebangsaan Tamil terlibat dalam kajian ini berdasarkan rekabentuk kuasi-eksperimental. Data dianalisis secara deskriptif dan inferensi, serta dapatan yang diperolehi memaparkan terdapat kesan yang signifikan dengan nilai p<0.05 iaitu secara keseluruhan murid-murid menguasai dengan baik kemahiran Abad ke-21 dalam pembelajaran Kesusasteraan Bahasa Tamil dengan strategi permainan berkomputer. Selain itu, merujuk kepada persepsi murid-murid turut memaparkan respon yang positif terhadap penglibatan aktif pelajar dalam aktiviti pembelajaran. Kesimpulannya, pengintegrasian strategi permainan berkomputer dalam pembelajaran Kesusateraan Bahasa Tamil dengan elemen Pembelajaran Abad ke-21 dapat membantu meningkatkan kefahaman murid-murid serta penguasaan kemahiran Komunikasi, Kolaboratif, Pemikiran Kreatif dan Kritis dengan baik.
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引用次数: 0
Kesediaan Pelajar Sekolah Menengah Terhadap Penggunaan Aplikasi Google Classroom dalam Pembelajaran Norma Baru
Pub Date : 2022-08-02 DOI: 10.11113/itlj.v6.87
Roshasfarizan Che Ghazali, N. D. Abd Halim
Aplikasi Google Classroom merupakan salah satu aplikasi yang sering digunakan oleh para pendidik untuk menyampaikan ilmu dan bahan-bahan pengajaran secara dalam talian. Ia telah dibangunkan oleh pihak Google untuk kegunaan dalam sistem Pendidikan pada tahun 2014 supaya memudahkan para pendidik merancang, melaksanakan dan mentaksir hasil tugasan pelajar secara “paperless”. Selain itu, Google Classroom juga digunakan sebagai platform pembelajaran dalam norma baru bagi pelajar. Justeru itu, kajian ini telah dilaksanakan menggunakan kaedah tinjauan untuk mengenal pasti tahap kesediaan pelajar sekolah menengah terhadap penggunaan aplikasi Google Classroom daripada aspek pengetahuan, sikap, motivasi dan kemudahan infrastrutktur di Pasir Mas, Kelantan. Seramai 288 orang pelajar menengah rendah dan 192 orang pelajar menengah atas telah dipilih secara rawak sebagai sampel kajian. Kajian ini menggunakan soal selidik secara dalam talian sebagai instrumen kajian untuk mengumpul data daripada responden. Perisian SPSS (Statistical Package for Social Science) telah digunakan untuk menganalisis data secara deskriptif. Borang soal selidik telah melepasi proses kesahan dan kebolehpercayaan. Dapatan kajian menunjukkan min tahap kesediaan daripada aspek pengetahuan, sikap, motivasi dan kemudahan infrastruktur berada pada tahap sederhana dengan nilai 3.67, 3.29, 3.55 dan 3.33. Ini menunjukkan bahawa pelajar telah bersiap sedia namun tahap pengetahuan, sikap, motivasi dan kemudahan infrastruktur pelajar perlu ditingkatkan lagi dalam menjalankan pembelajaran secara norma baru bagi meningkatkan keberkesanan pembelajaran dalam talian.
谷歌课堂(Google Classroom)应用程序是教育工作者常用的应用程序之一,用于在线提供知识和教学材料。它由谷歌公司于 2014 年开发,用于教育系统,使教育工作者能以 "无纸化 "的方式更轻松地计划、执行和评估学生的作业结果。此外,谷歌教室还被用作学生新常态下的学习平台。因此,在吉兰丹州巴西马斯市的学校中,谷歌教室被广泛应用于教学、学习、激励和基础设施等方面。本研究随机抽取了 288 名初中生和 192 名高中生作为研究样本。研究使用在线问卷作为研究工具,向受访者收集数据。研究使用 SPSS(社会科学统计软件包)软件对数据进行描述性分析。问卷形式通过了有效性和可靠性程序。研究结果表明,学生在知识、态度、动机和基础设施便利性等方面的意愿水平处于中等水平,数值分别为 3.67、3.29、3.55 和 3.33。这表明学生已经做好了准备,但在新规范下开展学习时,学生的知识、态度、动机和基础设施便利性水平需要再次提高,以提高在线学习的有效性。
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Innovative Teaching and Learning Journal
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