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Proceedings of the 12th annual conference on Computer graphics and interactive techniques最新文献

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A two-and-a-half-D motion-blur algorithm 一个二维半运动模糊算法
N. Max, D. M. Lerner
Algorithms are presented for raster and vector motion blur, which produce images and masks suitable for combination by the 21/2-D compositing process. The raster algorithm is based on a "skew, blur, unskew" scheme, using a very efficient one-dimensional blurring algorithm. The vector algorithm extends the ideas of anti-aliased scan conversion to motion blur.
提出了光栅运动模糊和矢量运动模糊的算法,通过21/2-D合成过程生成适合组合的图像和蒙版。光栅算法是基于“倾斜、模糊、不倾斜”的方案,使用非常有效的一维模糊算法。矢量算法将抗混叠扫描转换的思想扩展到运动模糊。
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引用次数: 72
Perspective—computer graphics in Europe and Japan (panel session) 透视-欧洲和日本的计算机图形学(小组讨论)
J. Encarnação, T. Kunii, B. Herzog, F. Lillehagen, Xavier Nicolas, Y. Shirota, W. Straßer, Shunichiro Tsurumi, T. Wachi
This panel will present noteworthy activities from Europe and Japan. The panelists will emphasize important and recent work from their respective regions. The topics will include general computer graphics, CAD/CAM and art.
该小组将介绍来自欧洲和日本的值得关注的活动。小组成员将强调各自地区的重要和最近的工作。主题将包括一般计算机图形学,CAD/CAM和艺术。
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引用次数: 0
Anisotropic reflection models 各向异性反射模型
J. Kajiya
We present a new set of lighting models derived from the questions of electromagnetism. These models describe the reflection and refraction of light from surfaces which exhibit anisotropy---surfaces with preferred directions. The model allows a new mapping technique, which we call frame mapping. We also discuss the general relationship between geometric models, surface mapping of all types, and lighting models in the context of rendering images with extreme complexity.
从电磁学的问题出发,提出了一套新的照明模型。这些模型描述了光从具有各向异性的表面(具有首选方向的表面)反射和折射。该模型允许一种新的映射技术,我们称之为帧映射。我们还讨论了几何模型之间的一般关系,所有类型的表面映射,以及在极端复杂的渲染图像的背景下照明模型。
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引用次数: 237
Computational modeling for the computer animation of legged figures 腿部图形计算机动画的计算建模
M. Girard, A. A. Maciejewski
Modeling techniques for animating legged figures are described which are used in the PODA animation system. PODA utilizes pseudoinverse control in order to solve the problems associated with manipulating kinematically redundant limbs. PODA builds on this capability to synthesize a kinematic model of legged locomotion which allows animators to control the complex relationships between the motion of the body of a figure and the coordination of its legs. Finally, PODA provides for the integration of a simple model of legged locomotion dynamics which insures that the accelerations of a figure's body are synchronized with the timing of the forces applied by its legs.
描述了在PODA动画系统中使用的动画腿部图形的建模技术。为了解决运动冗余肢体的操纵问题,PODA采用了伪逆控制。PODA建立在这种能力的基础上,合成了一个腿部运动的运动学模型,它允许动画师控制一个人物的身体运动和腿部协调之间的复杂关系。最后,PODA提供了一个简单的腿部运动动力学模型的集成,该模型确保了一个人物身体的加速度与腿部施加的力的时间同步。
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引用次数: 364
Sizing the market (panel session): where do all those numbers come from? 市场评估(小组讨论):所有这些数字来自哪里?
C. Machover, Charles Foundyller, R. H. Katzive, Neil Kleinman, Christopher M. Saleh, Beth Tucker
Beginning with Sketchpad and continuing to Macintosh and beyond, designers and users of interactive graphics systems and applications have refined the nature of the working graphical, interface between a person and a computer. The panel will trace the changing uses of graphical symbols and icons; address the evolution of concurrency in windows, menus and task activation; examine mechanisms for gaining attention and prompting for reactions; and focus on reducing visual, physical and psychological stress via improved screen design and applied principles of graphical presentation.
从Sketchpad开始,一直延续到Macintosh及以后,交互式图形系统和应用程序的设计师和用户已经改进了工作图形的本质,即人与计算机之间的界面。该小组将追踪图形符号和图标的使用变化;解决并发性在窗口、菜单和任务激活中的演变;检查引起注意和引起反应的机制;并通过改进屏幕设计和应用图形呈现原则,专注于减少视觉、身体和心理压力。
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引用次数: 0
Solid texturing of complex surfaces 复杂表面的实体纹理
D. Peachey
Texturing is an effective method of simulating surface detail at relatively low cost. Traditionally, texture functions have been defined on the two-dimensional surface coordinate systems of individual surface patches. This paper introduces the notion of "solid texturing". Solid texturing uses texture functions defined throughout a region of three-dimensional space. Many nonhomogeneous materials, including wood and stone, may be more realistically rendered using solid texture functions. In addition, solid texturing can easily be applied to complex surface which are difficult to texture using two-dimensional texture functions. The paper gives examples of solid texture functions based on Fourier synthesis, stochastic texture models, projections of two-dimensional textures, and combinations of other solid textures.
纹理化是一种成本相对较低的模拟表面细节的有效方法。传统上,纹理函数是在单个表面斑块的二维表面坐标系上定义的。本文介绍了“实体纹理”的概念。实体纹理使用在三维空间区域中定义的纹理函数。许多非均匀的材料,包括木材和石头,可以使用实体纹理功能更真实地呈现。此外,实体纹理可以很容易地应用于二维纹理函数难以纹理化的复杂表面。本文给出了基于傅里叶合成的实体纹理函数、随机纹理模型、二维纹理投影和其他实体纹理组合的例子。
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引用次数: 417
Proceedings of the 12th annual conference on Computer graphics and interactive techniques 第12届计算机图形学与交互技术年会论文集
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引用次数: 39
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Proceedings of the 12th annual conference on Computer graphics and interactive techniques
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