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Proceedings of the 12th annual conference on Computer graphics and interactive techniques最新文献

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Visual simulation of clouds 云的目视模拟
G. Gardner
Clouds present serious problems to standard computer image generation techniques because clouds do not have well-defined surfaces and boundaries. In addition, clouds contain varying degrees of translucence, and their amorphous structure can change with time. Although several approaches to cloud simulation have produced impressive results, they have relied on complex mathematical models which produce high computation costs for a single image.This paper describes a new approach to cloud simulation using simple planar and curved surfaces whose surface shading and translucence are modulated by a mathematical texturing function. This approach represents the appearance of clouds with enough realism for a wide range of visual simulation but does so at a reasonable computational cost, allowing the generation of sequences of images on small minicomputers. In addition, the cloud model can be constructed in a straightforward manner.
云给标准的计算机图像生成技术带来了严重的问题,因为云没有明确的表面和边界。此外,云含有不同程度的半透明,其无定形结构可以随时间变化。虽然云模拟的几种方法已经产生了令人印象深刻的结果,但它们依赖于复杂的数学模型,这对单个图像产生了很高的计算成本。本文描述了一种利用简单的平面和曲面进行云模拟的新方法,其表面的阴影和半透明由数学纹理函数调制。这种方法代表了云的外观,具有足够的真实感,用于广泛的视觉模拟,但这样做需要合理的计算成本,允许在小型微型计算机上生成图像序列。此外,云模型可以以一种直接的方式构建。
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引用次数: 176
Animated computer graphics in television broadcasting (panel session) 电视广播中的计算机动画(小组讨论)
Christine Barton, Carl Rosendahl, R. Brandel, Larry Elin, Susan Rugtiv, D. Towey
Issues involved in computer generated video animation will be addressed by the producers of the video and the clients who use the product. The producers of computer generated video include independent production houses and production departments within the television networks. The clients include advertising agencies and the news, sports and entertainment departments of the television networks themselves. Topics to be discussed include design control, equipment used and cost. Issues such as in-house production vs. contracted production and daily production schedules vs. longer term promotional projects will also be discussed.
涉及计算机生成视频动画的问题将由视频制作者和使用该产品的客户来解决。计算机生成视频的制作方包括电视网络内的独立制作公司和制作部门。客户包括广告公司以及电视网络本身的新闻、体育和娱乐部门。讨论的主题包括设计控制、设备使用和成本。内部生产vs.合同生产,每日生产计划vs.长期推广项目等问题也将被讨论。
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引用次数: 2
Input/output linkage in a user interface management system 用户界面管理系统中的输入/输出联动
D. Olsen, E. P. Dempsey, Roy Rogge
The GRaphical INteraction System (GRINS) is described, which integrates an automation-based dialogue controller with a dynamic display model to provide a User Interface Management System. The linkage between the logical device interface and the graphical presentation of virtual devices is discussed. A display manager to support dynamic manipulations of hierarchically structure images is presented. Lastly a model of Display Objects whereby application-specific display objects can have computational constraints defined is described. The constraint system is equivalent to an attributed grammar and is evaluated using an incremental attribute flow algorithm.
描述了图形交互系统(GRINS),该系统将基于自动化的对话控制器与动态显示模型相结合,提供了一个用户界面管理系统。讨论了逻辑设备接口与虚拟设备图形表示之间的联系。提出了一种支持分层结构图像动态操作的显示管理器。最后,描述了一个显示对象模型,通过该模型,特定于应用程序的显示对象可以定义计算约束。约束系统等效于属性语法,并使用增量属性流算法进行评估。
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引用次数: 54
An automatic beautifier for drawings and illustrations 绘图和插图的自动美化器
T. Pavlidis, C. V. Wyk
We describe a method for inferring constraints that are desirable for a given (rough) drawing and then modifying the drawing to satisfy the constraints wherever possible. The method has been implemented as part of an online graphics editor running under the UNIX™ operating system and it has undergone modifications in response to user input. Although the framework we discuss is general, the current implementation is polygon-oriented. The relations examined are: approximate equality of the slope or length of sides, collinearity of sides, and vertical and horizontal alignment of points.
我们描述了一种方法,用于推断给定(粗略)绘图所需的约束,然后修改绘图以尽可能满足约束。该方法已作为在UNIX™操作系统下运行的在线图形编辑器的一部分实现,并且已根据用户输入进行了修改。虽然我们讨论的框架是通用的,但目前的实现是面向多边形的。检验的关系是:边的斜率或长度的近似相等,边的共线性,以及点的垂直和水平对齐。
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引用次数: 144
Animating rotation with quaternion curves 用四元数曲线动画旋转
Ken Shoemake
Solid bodies roll and tumble through space. In computer animation, so do cameras. The rotations of these objects are best described using a four coordinate system, quaternions, as is shown in this paper. Of all quaternions, those on the unit sphere are most suitable for animation, but the question of how to construct curves on spheres has not been much explored. This paper gives one answer by presenting a new kind of spline curve, created on a sphere, suitable for smoothly in-betweening (i.e. interpolating) sequences of arbitrary rotations. Both theory and experiment show that the motion generated is smooth and natural, without quirks found in earlier methods.
固体在太空中翻滚。在电脑动画中,摄像机也是如此。这些物体的旋转最好用四元数坐标系来描述,如本文所示。在所有的四元数中,那些在单位球上的四元数最适合动画,但是如何在球上构造曲线的问题还没有太多的探索。本文给出了一个答案,提出了一种新的样条曲线,它建立在一个球体上,适合于任意旋转的平滑中间(即插值)序列。理论和实验都表明,产生的运动是平滑和自然的,没有早期方法中发现的怪癖。
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引用次数: 2100
On ray tracing parametric surfaces 在光线追踪参数曲面上
Dan Toth
A new method for ray tracing parametric surfaces is presented. The new algorithm solves the ray surface intersection directly using multivariate Newton iteration. This provides enough generality to render surfaces which could not be ray traced using existing methods. To overcome the problem of finding a starting point for the Newton algorithm, techniques from Interval Analysis are employed. The results are presented in terms of solving a general nonlinear system of equations f(x)= 0, and thus can be extended to a large class of problems which arise in computer graphics.
提出了一种射线追踪参数曲面的新方法。该算法采用多元牛顿迭代法直接求解射线曲面相交。这提供了足够的通用性来渲染不能使用现有方法进行光线追踪的表面。为了克服牛顿算法寻找起点的问题,采用了区间分析的技术。这些结果是以求解一般非线性方程组f(x)= 0的形式提出的,因此可以推广到计算机图形学中出现的大类问题。
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引用次数: 196
Bounding ellipsoids for ray-fractal intersection 射线-分形相交的边界椭球
C. Bouville
Recently published papers have shown that, with appropriate intersection algorithms, the rendering of many procedural objects is possible with all the advantages offered by the ray-tracing techniques. In the case of stochastic surfaces, the intersection can be computed by a recursive subdivision technique. The efficiency of this algorithm depends essentially on the bounding volume whose size and shape are directly related to the stochastic characteristics of these surfaces. After a brief review of the rendering of stochastic surfaces and the bounding volume selection problem, two types of bounding volume are studied, describing how their intersection with a ray can be computed and how their size can be derived from the stochastic characteristics. The efficiency then, of these bounding volumes are compared.
最近发表的论文表明,通过适当的交叉算法,可以利用光线追踪技术提供的所有优势绘制许多程序对象。在随机曲面的情况下,交点可以通过递归细分技术计算。该算法的效率主要取决于边界体,边界体的大小和形状与这些表面的随机特性直接相关。在简要回顾了随机曲面的绘制和边界体选择问题之后,研究了两种类型的边界体,描述了如何计算它们与射线的相交以及如何从随机特征中导出它们的大小。然后比较这些边界体积的效率。
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引用次数: 63
Computer graphics technology (panel session) 计算机图形技术(小组讨论)
J. Staudhammer, D. Bailey, S. Dines, L. Doctor, K. Guttag, Jack L. Hancock, Klaus W. Lindenberg, Edmund Y. Sun
The extremely rapid growth of computer graphics is due, in large measure, to the application of leading-edge technology devices. Initially, these devices were not inspired by graphics applications. However, the market has become so large that display oriented semi-conductor devices are becoming specialty product lines. In turn these devices are leading to different display hardware architectures which will profoundly influence emerging capabilities in computer graphics. The future will be shaped as much by these technical innovations as by the economic trends they engender. The panel will examine the forces behind these technological changes and estimate their influence on directions for the computer graphics industry.
计算机图形学的飞速发展在很大程度上是由于前沿技术设备的应用。最初,这些设备并没有受到图形应用程序的启发。然而,随着市场规模的扩大,以显示为导向的半导体器件正在成为专门的产品线。反过来,这些设备导致了不同的显示硬件架构,这将深刻地影响计算机图形学的新兴能力。未来将由这些技术创新和它们所产生的经济趋势共同塑造。该小组将研究这些技术变革背后的力量,并估计它们对计算机图形产业发展方向的影响。
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引用次数: 0
Juno, a constraint-based graphics system Juno,一个基于约束的图形系统
Greg Nelson
Juno is a system that harmoniously integrates a language for describing pictures with a what-you-see-is-what-you-get image editor. Two of Juno's novelties are that geometric constraints are used to specify locations, and that the text of a Juno program is modified in response to the interactive editing of the displayed image that the program produces.
Juno是一个系统,它将描述图片的语言与“所见即所得”图像编辑器和谐地集成在一起。朱诺号的两个新奇之处是使用几何约束来指定位置,朱诺号程序的文本会根据程序生成的显示图像的交互式编辑进行修改。
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引用次数: 311
Solid modeling with hardware (panel session) 实体建模与硬件(小组会议)
P. Malraison, G. Kedem, Greg Lee, Donald J. Meagher
The extremely rapid growth of computer graphics is due, in large measure, to the application of leading-edge technology devices. Initially, these devices were not inspired by graphics applications. However, the market has become so large that display oriented semi-conductor devices are becoming specialty product lines. In turn these devices are leading to different display hardware architectures which will profoundly influence emerging capabilities in computer graphics. The future will be shaped as much by these technical innovations as by the economic trends they engender. The panel will examine the forces behind these technological changes and estimate their influence on directions for the computer graphics industry.
计算机图形学的飞速发展在很大程度上是由于前沿技术设备的应用。最初,这些设备并没有受到图形应用程序的启发。然而,随着市场规模的扩大,以显示为导向的半导体器件正在成为专门的产品线。反过来,这些设备导致了不同的显示硬件架构,这将深刻地影响计算机图形学的新兴能力。未来将由这些技术创新和它们所产生的经济趋势共同塑造。该小组将研究这些技术变革背后的力量,并估计它们对计算机图形产业发展方向的影响。
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引用次数: 0
期刊
Proceedings of the 12th annual conference on Computer graphics and interactive techniques
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