首页 > 最新文献

Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments最新文献

英文 中文
Mobile helper for university students: a design for a mobile learning environment 大学生移动助手:一种移动学习环境的设计
Richard Brown, H. Ryu, D. Parsons
This paper reports on a design case study for a mobile learning (M-learning) environment that follows a user-centred design approach. This development of the system applied an M-learning design framework to identify appropriate design requirements in practice.
本文报告了移动学习(M-learning)环境的设计案例研究,该环境遵循以用户为中心的设计方法。该系统的开发应用了移动学习设计框架来确定实践中适当的设计要求。
{"title":"Mobile helper for university students: a design for a mobile learning environment","authors":"Richard Brown, H. Ryu, D. Parsons","doi":"10.1145/1228175.1228227","DOIUrl":"https://doi.org/10.1145/1228175.1228227","url":null,"abstract":"This paper reports on a design case study for a mobile learning (M-learning) environment that follows a user-centred design approach. This development of the system applied an M-learning design framework to identify appropriate design requirements in practice.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"251 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120868108","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 44
Gaze analysis in a remote collaborative setting 远程协作环境中的注视分析
Cara A. Stitzlein, Jane Li, A. Krumm-Heller
Understanding computer mediated interactions between humans is an interesting challenge for human factors psychology and a necessity for effective group support system design. We report on our experiences using a remote gaze tracker in a remote collaborative setting. After recording gaze tracking of the remote individual in a mixed presence group during an activity of negotiation, we report the data in context of the display's Areas of Interest (AOIs). This single user display, sectioned into three areas based on informative content, serves as the model for tracking with a remote gaze tracker. An analysis of fixation and dwell times indicate greatest engagement with a focused view of co-located participants which indicates preference over a wider vantage point of people and their surroundings. Methods and preliminary results are discussed.
理解计算机介导的人与人之间的互动是人因心理学的一个有趣的挑战,也是有效的群体支持系统设计的必要条件。我们报告了在远程协作环境中使用远程注视跟踪器的经验。在记录了谈判活动期间混合在场组中远程个体的注视跟踪后,我们在显示的兴趣区域(AOIs)的背景下报告数据。这个单用户显示,根据信息内容分为三个区域,作为远程注视跟踪器跟踪的模型。对固定和停留时间的分析表明,与同处一地的参与者的集中观点有最大的接触,这表明对更广泛的人及其周围环境的有利位置的偏好。讨论了方法和初步结果。
{"title":"Gaze analysis in a remote collaborative setting","authors":"Cara A. Stitzlein, Jane Li, A. Krumm-Heller","doi":"10.1145/1228175.1228262","DOIUrl":"https://doi.org/10.1145/1228175.1228262","url":null,"abstract":"Understanding computer mediated interactions between humans is an interesting challenge for human factors psychology and a necessity for effective group support system design. We report on our experiences using a remote gaze tracker in a remote collaborative setting. After recording gaze tracking of the remote individual in a mixed presence group during an activity of negotiation, we report the data in context of the display's Areas of Interest (AOIs). This single user display, sectioned into three areas based on informative content, serves as the model for tracking with a remote gaze tracker. An analysis of fixation and dwell times indicate greatest engagement with a focused view of co-located participants which indicates preference over a wider vantage point of people and their surroundings. Methods and preliminary results are discussed.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125798375","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Examining the redundancy of multimodal input 检验多模态输入的冗余性
Natalie Ruiz, R. Taib, Fang Chen
Speech and gesture modalities can allow users to interact with complex applications in novel ways. Often users will adapt their multimodal behaviour to cope with increasing levels of domain complexity. These strategies can change how multimodal constructions are planned and executed by users. In the frame of Baddeley's Theory of Working Memory, we present some of the results from an empirical study conducted with users of a multimodal interface, under varying levels of cognitive load. In particular, we examine how multimodal behavioural features are sensitive to cognitive load variations. We report significant decreases in multimodal redundancy (33.6%) and trends of increased multimodal complementarity, as cognitive load increases.
语音和手势模式可以使用户以新颖的方式与复杂的应用程序进行交互。用户通常会调整他们的多模态行为来应对不断增加的领域复杂性。这些策略可以改变用户规划和执行多模态结构的方式。在Baddeley工作记忆理论的框架下,我们提出了对多模态界面用户在不同认知负荷水平下进行的实证研究的一些结果。特别是,我们研究了多模态行为特征如何对认知负荷变化敏感。我们报告了随着认知负荷的增加,多模态冗余显著减少(33.6%)和多模态互补性增加的趋势。
{"title":"Examining the redundancy of multimodal input","authors":"Natalie Ruiz, R. Taib, Fang Chen","doi":"10.1145/1228175.1228254","DOIUrl":"https://doi.org/10.1145/1228175.1228254","url":null,"abstract":"Speech and gesture modalities can allow users to interact with complex applications in novel ways. Often users will adapt their multimodal behaviour to cope with increasing levels of domain complexity. These strategies can change how multimodal constructions are planned and executed by users. In the frame of Baddeley's Theory of Working Memory, we present some of the results from an empirical study conducted with users of a multimodal interface, under varying levels of cognitive load. In particular, we examine how multimodal behavioural features are sensitive to cognitive load variations. We report significant decreases in multimodal redundancy (33.6%) and trends of increased multimodal complementarity, as cognitive load increases.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116152860","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 20
Design for inspiration: children, personal connections and educational technology 设计灵感:儿童、人际关系和教育技术
Peta Wyeth, Carla Diercke, Stephen Viller
The project is working towards building an understanding of the personal interests and experiences of children with the aim of designing appropriate, usable and, most importantly, inspirational educational technology. kidprobe, an adaptation of the technology probe concept, has been used as a lightweight method of gaining contextual information about children's interactions with 'fun' technology. kidprobe has produced design inspiration which focuses primarily on the social and emotional connections children made. The use of kidprobe has generated some important ideas for improving the use of probes with children. It is an important first step in understanding how to effectively adapt probing techniques to inspire the design of technology for children.
该项目致力于建立对儿童个人兴趣和经验的理解,目的是设计适当的、可用的、最重要的是鼓舞人心的教育技术。Kidprobe是技术探针概念的一种改编,被用作获取儿童与“有趣”技术互动的上下文信息的轻量级方法。Kidprobe的设计灵感主要集中在儿童建立的社会和情感联系上。儿童探针的使用产生了一些重要的想法,以改善儿童探针的使用。这是理解如何有效地利用探测技术来启发儿童技术设计的重要的第一步。
{"title":"Design for inspiration: children, personal connections and educational technology","authors":"Peta Wyeth, Carla Diercke, Stephen Viller","doi":"10.1145/1228175.1228247","DOIUrl":"https://doi.org/10.1145/1228175.1228247","url":null,"abstract":"The project is working towards building an understanding of the personal interests and experiences of children with the aim of designing appropriate, usable and, most importantly, inspirational educational technology. kidprobe, an adaptation of the technology probe concept, has been used as a lightweight method of gaining contextual information about children's interactions with 'fun' technology. kidprobe has produced design inspiration which focuses primarily on the social and emotional connections children made. The use of kidprobe has generated some important ideas for improving the use of probes with children. It is an important first step in understanding how to effectively adapt probing techniques to inspire the design of technology for children.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122495637","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Grammar, meaning and movement-based interaction 语法,意义和基于动作的互动
Ben Matthews
Human movement is rightly seen as a rich and under-explored resource for the design of novel interaction modalities. In this paper, I briefly explore some of the difficulties inherent to harnessing what seems to be the limitless potential of human movements as a means of interacting with systems. In particular, I treat these difficulties as a symptom of the fact that movement (generally conceived), unlike language, does not have a grammar. Some implications of this for the promise of human movement as interaction design material are then discussed.
人类运动被正确地视为一种丰富的和未开发的资源,用于设计新的互动模式。在本文中,我简要地探讨了利用人类运动的无限潜力作为与系统交互的手段所固有的一些困难。特别是,我认为这些困难是一个事实的症状,即运动(通常被认为)不像语言,没有语法。然后讨论了人类运动作为交互设计材料的前景的一些含义。
{"title":"Grammar, meaning and movement-based interaction","authors":"Ben Matthews","doi":"10.1145/1228175.1228258","DOIUrl":"https://doi.org/10.1145/1228175.1228258","url":null,"abstract":"Human movement is rightly seen as a rich and under-explored resource for the design of novel interaction modalities. In this paper, I briefly explore some of the difficulties inherent to harnessing what seems to be the limitless potential of human movements as a means of interacting with systems. In particular, I treat these difficulties as a symptom of the fact that movement (generally conceived), unlike language, does not have a grammar. Some implications of this for the promise of human movement as interaction design material are then discussed.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122978083","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Interpersonal awareness in the domestic realm 家庭领域的人际意识
Carman Neustaedter, Kathryn Elliot, S. Greenberg
Family and friends naturally maintain an awareness of each other on an ongoing basis (e.g., knowing one's schedule, health issues) and many technologies are now being contemplated to help fulfill these needs. We use findings from a contextual study along with related work to present interpersonal awareness--a spectrum that differentiates how people desire and gather awareness for individuals across three different social groupings: home inhabitants, intimate socials, and extended socials. We compare this spectrum to workplace awareness and discuss how our study findings can be used to analyze and design domestic awareness technologies.
家人和朋友自然会持续不断地相互了解(例如,了解一个人的日程安排、健康问题),现在正在考虑使用许多技术来帮助满足这些需求。我们使用上下文研究的结果以及相关工作来呈现人际意识-一个区分人们如何渴望和收集三个不同社会群体中的个人意识的光谱:家庭居民,亲密社会和扩展社会。我们将此光谱与工作场所意识进行比较,并讨论如何将我们的研究结果用于分析和设计国内意识技术。
{"title":"Interpersonal awareness in the domestic realm","authors":"Carman Neustaedter, Kathryn Elliot, S. Greenberg","doi":"10.1145/1228175.1228182","DOIUrl":"https://doi.org/10.1145/1228175.1228182","url":null,"abstract":"Family and friends naturally maintain an awareness of each other on an ongoing basis (e.g., knowing one's schedule, health issues) and many technologies are now being contemplated to help fulfill these needs. We use findings from a contextual study along with related work to present interpersonal awareness--a spectrum that differentiates how people desire and gather awareness for individuals across three different social groupings: home inhabitants, intimate socials, and extended socials. We compare this spectrum to workplace awareness and discuss how our study findings can be used to analyze and design domestic awareness technologies.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"92 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124650146","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 96
Factoring culture into the design of a persuasive game 将文化因素融入说服性游戏的设计中
Rilla Khaled, Pippin Barr, R. Fischer, J. Noble, R. Biddle
Preliminary studies indicate that games can be effective vehicles for persuasion. In order to have a better chance at persuading target audiences, however, we claim that it is best to design with the background culture of the intended audience in mind. In this paper, we share our insights into the differences of perception between New Zealand (NZ) Europeans and Maori (the indigenous people of NZ), regarding smoking, smoking cessation, and social marketing. Based on our findings, we discuss how we have designed two different versions of culturallyrelevant persuasive game about smoking cessation, one aimed at a NZ European audience, the other aimed at a Maori audience.
初步研究表明,游戏是说服他人的有效工具。然而,为了更好地说服目标受众,我们认为最好在设计时考虑目标受众的背景文化。在本文中,我们分享了我们对新西兰(NZ)欧洲人和毛利人(新西兰土著人民)之间关于吸烟,戒烟和社会营销的看法差异的见解。基于我们的发现,我们讨论了如何设计两种不同版本的与文化相关的戒烟说服游戏,一个针对新西兰的欧洲观众,另一个针对毛利人的观众。
{"title":"Factoring culture into the design of a persuasive game","authors":"Rilla Khaled, Pippin Barr, R. Fischer, J. Noble, R. Biddle","doi":"10.1145/1228175.1228213","DOIUrl":"https://doi.org/10.1145/1228175.1228213","url":null,"abstract":"Preliminary studies indicate that games can be effective vehicles for persuasion. In order to have a better chance at persuading target audiences, however, we claim that it is best to design with the background culture of the intended audience in mind. In this paper, we share our insights into the differences of perception between New Zealand (NZ) Europeans and Maori (the indigenous people of NZ), regarding smoking, smoking cessation, and social marketing. Based on our findings, we discuss how we have designed two different versions of culturallyrelevant persuasive game about smoking cessation, one aimed at a NZ European audience, the other aimed at a Maori audience.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123886730","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 46
Are disability-access guidelines designed for designers?: do they need to be? 残疾人访问指南是为设计师设计的吗?有必要吗?
C. Law, Ji Soo Yi, Young Sang Choi, J. Jacko
In this paper we discuss the implications of recent research studies on disability-related design guidelines. We have investigated the quality of guidelines with respect to designers as their end-users, and we have conducted field studies of the use design resources in practice. We now look at gaps in the current knowledge regarding the conceptualized system that comprises: the designer of technology, end-users of technologies, and guideline-setting committees. We look at the practice of setting up accessibility program offices in large companies as a means to tackle accessibility issues, and examine the implications of this practice for product designers, and people creating disability-based guidelines for technology.
在本文中,我们讨论了最近的研究对残疾相关的设计指南的影响。我们已经调查了作为最终用户的设计人员的指导方针的质量,并且我们已经在实践中对使用设计资源进行了实地研究。现在我们来看看目前关于概念化系统的知识差距,这个系统包括:技术的设计者、技术的最终用户和指导方针制定委员会。我们着眼于在大公司中建立无障碍项目办公室的实践,将其作为解决无障碍问题的一种手段,并研究这种实践对产品设计师的影响,以及人们为技术创建基于残疾人的指导方针。
{"title":"Are disability-access guidelines designed for designers?: do they need to be?","authors":"C. Law, Ji Soo Yi, Young Sang Choi, J. Jacko","doi":"10.1145/1228175.1228244","DOIUrl":"https://doi.org/10.1145/1228175.1228244","url":null,"abstract":"In this paper we discuss the implications of recent research studies on disability-related design guidelines. We have investigated the quality of guidelines with respect to designers as their end-users, and we have conducted field studies of the use design resources in practice. We now look at gaps in the current knowledge regarding the conceptualized system that comprises: the designer of technology, end-users of technologies, and guideline-setting committees. We look at the practice of setting up accessibility program offices in large companies as a means to tackle accessibility issues, and examine the implications of this practice for product designers, and people creating disability-based guidelines for technology.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121310674","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 24
Indexical interaction design for context-aware mobile computer systems 上下文感知移动计算机系统的索引交互设计
J. Kjeldskov, J. Paay
This paper presents findings from a current research project focusing on challenges of interaction design for context-aware mobile computer systems. These challenge are approached from a novel perspective on contextawareness; by exploiting knowledge about the user's context to create indexical user interfaces that carry a major part of their meaning implicitly through the settings in which they are used, thus reducing the need for explicit information representation cluttering the limited screen real estate of mobile devices. The project aims at creating a theoretical foundation for future research into interaction design with context-aware mobile computer systems and to develop the concept of indexicality as an interaction design principle for such systems. Achieving this, we are conducting a theoretical as well as a technical stream of research involving field studies into the context of mobile computer system use and experimental design, implementation and evaluation of prototype systems.
本文介绍了当前一个研究项目的发现,该项目关注上下文感知移动计算机系统交互设计的挑战。这些挑战是从一个新颖的角度来看待语境意识;通过利用用户上下文的知识来创建索引用户界面,通过使用它们的设置隐含地传递其主要含义,从而减少了对明确信息表示的需求,使移动设备有限的屏幕空间变得混乱。该项目旨在为未来研究上下文感知移动计算机系统的交互设计奠定理论基础,并将索引性概念发展为此类系统的交互设计原则。为了实现这一目标,我们正在进行理论和技术研究,包括在移动计算机系统使用和原型系统的实验设计、实施和评估的背景下进行实地研究。
{"title":"Indexical interaction design for context-aware mobile computer systems","authors":"J. Kjeldskov, J. Paay","doi":"10.1145/1228175.1228191","DOIUrl":"https://doi.org/10.1145/1228175.1228191","url":null,"abstract":"This paper presents findings from a current research project focusing on challenges of interaction design for context-aware mobile computer systems. These challenge are approached from a novel perspective on contextawareness; by exploiting knowledge about the user's context to create indexical user interfaces that carry a major part of their meaning implicitly through the settings in which they are used, thus reducing the need for explicit information representation cluttering the limited screen real estate of mobile devices. The project aims at creating a theoretical foundation for future research into interaction design with context-aware mobile computer systems and to develop the concept of indexicality as an interaction design principle for such systems. Achieving this, we are conducting a theoretical as well as a technical stream of research involving field studies into the context of mobile computer system use and experimental design, implementation and evaluation of prototype systems.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121512854","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 18
Using ecological interface design to develop an auditory interface for visually impaired travellers 利用生态界面设计为视障旅客开发听觉界面
T. Davies, C. Burns, S. Pinder
This paper discusses the development of a prototype design of an auditory interface for the visually impaired based on the work domain analysis of ecological interface design. Secondary mobility devices have been developed to increase preview distances in addition to a long cane, but these have gained limited acceptance. These devices lack an easily interpreted interface. An interface design that provides the user with sufficient preview to avoid obstacles and plan a path among obstacles is presented
本文在生态界面设计工作域分析的基础上,探讨了视障人士听觉界面原型设计的开发。除了长手杖外,还开发了辅助移动设备来增加预览距离,但这些设备的接受度有限。这些设备缺乏易于解释的接口。提出了一种界面设计,为用户提供足够的预览以避开障碍物并规划障碍物之间的路径
{"title":"Using ecological interface design to develop an auditory interface for visually impaired travellers","authors":"T. Davies, C. Burns, S. Pinder","doi":"10.1145/1228175.1228230","DOIUrl":"https://doi.org/10.1145/1228175.1228230","url":null,"abstract":"This paper discusses the development of a prototype design of an auditory interface for the visually impaired based on the work domain analysis of ecological interface design. Secondary mobility devices have been developed to increase preview distances in addition to a long cane, but these have gained limited acceptance. These devices lack an easily interpreted interface. An interface design that provides the user with sufficient preview to avoid obstacles and plan a path among obstacles is presented","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"76 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133258751","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 23
期刊
Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1