This paper reports on a design case study for a mobile learning (M-learning) environment that follows a user-centred design approach. This development of the system applied an M-learning design framework to identify appropriate design requirements in practice.
{"title":"Mobile helper for university students: a design for a mobile learning environment","authors":"Richard Brown, H. Ryu, D. Parsons","doi":"10.1145/1228175.1228227","DOIUrl":"https://doi.org/10.1145/1228175.1228227","url":null,"abstract":"This paper reports on a design case study for a mobile learning (M-learning) environment that follows a user-centred design approach. This development of the system applied an M-learning design framework to identify appropriate design requirements in practice.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"251 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120868108","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Understanding computer mediated interactions between humans is an interesting challenge for human factors psychology and a necessity for effective group support system design. We report on our experiences using a remote gaze tracker in a remote collaborative setting. After recording gaze tracking of the remote individual in a mixed presence group during an activity of negotiation, we report the data in context of the display's Areas of Interest (AOIs). This single user display, sectioned into three areas based on informative content, serves as the model for tracking with a remote gaze tracker. An analysis of fixation and dwell times indicate greatest engagement with a focused view of co-located participants which indicates preference over a wider vantage point of people and their surroundings. Methods and preliminary results are discussed.
{"title":"Gaze analysis in a remote collaborative setting","authors":"Cara A. Stitzlein, Jane Li, A. Krumm-Heller","doi":"10.1145/1228175.1228262","DOIUrl":"https://doi.org/10.1145/1228175.1228262","url":null,"abstract":"Understanding computer mediated interactions between humans is an interesting challenge for human factors psychology and a necessity for effective group support system design. We report on our experiences using a remote gaze tracker in a remote collaborative setting. After recording gaze tracking of the remote individual in a mixed presence group during an activity of negotiation, we report the data in context of the display's Areas of Interest (AOIs). This single user display, sectioned into three areas based on informative content, serves as the model for tracking with a remote gaze tracker. An analysis of fixation and dwell times indicate greatest engagement with a focused view of co-located participants which indicates preference over a wider vantage point of people and their surroundings. Methods and preliminary results are discussed.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125798375","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Speech and gesture modalities can allow users to interact with complex applications in novel ways. Often users will adapt their multimodal behaviour to cope with increasing levels of domain complexity. These strategies can change how multimodal constructions are planned and executed by users. In the frame of Baddeley's Theory of Working Memory, we present some of the results from an empirical study conducted with users of a multimodal interface, under varying levels of cognitive load. In particular, we examine how multimodal behavioural features are sensitive to cognitive load variations. We report significant decreases in multimodal redundancy (33.6%) and trends of increased multimodal complementarity, as cognitive load increases.
{"title":"Examining the redundancy of multimodal input","authors":"Natalie Ruiz, R. Taib, Fang Chen","doi":"10.1145/1228175.1228254","DOIUrl":"https://doi.org/10.1145/1228175.1228254","url":null,"abstract":"Speech and gesture modalities can allow users to interact with complex applications in novel ways. Often users will adapt their multimodal behaviour to cope with increasing levels of domain complexity. These strategies can change how multimodal constructions are planned and executed by users. In the frame of Baddeley's Theory of Working Memory, we present some of the results from an empirical study conducted with users of a multimodal interface, under varying levels of cognitive load. In particular, we examine how multimodal behavioural features are sensitive to cognitive load variations. We report significant decreases in multimodal redundancy (33.6%) and trends of increased multimodal complementarity, as cognitive load increases.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116152860","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The project is working towards building an understanding of the personal interests and experiences of children with the aim of designing appropriate, usable and, most importantly, inspirational educational technology. kidprobe, an adaptation of the technology probe concept, has been used as a lightweight method of gaining contextual information about children's interactions with 'fun' technology. kidprobe has produced design inspiration which focuses primarily on the social and emotional connections children made. The use of kidprobe has generated some important ideas for improving the use of probes with children. It is an important first step in understanding how to effectively adapt probing techniques to inspire the design of technology for children.
{"title":"Design for inspiration: children, personal connections and educational technology","authors":"Peta Wyeth, Carla Diercke, Stephen Viller","doi":"10.1145/1228175.1228247","DOIUrl":"https://doi.org/10.1145/1228175.1228247","url":null,"abstract":"The project is working towards building an understanding of the personal interests and experiences of children with the aim of designing appropriate, usable and, most importantly, inspirational educational technology. kidprobe, an adaptation of the technology probe concept, has been used as a lightweight method of gaining contextual information about children's interactions with 'fun' technology. kidprobe has produced design inspiration which focuses primarily on the social and emotional connections children made. The use of kidprobe has generated some important ideas for improving the use of probes with children. It is an important first step in understanding how to effectively adapt probing techniques to inspire the design of technology for children.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122495637","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Human movement is rightly seen as a rich and under-explored resource for the design of novel interaction modalities. In this paper, I briefly explore some of the difficulties inherent to harnessing what seems to be the limitless potential of human movements as a means of interacting with systems. In particular, I treat these difficulties as a symptom of the fact that movement (generally conceived), unlike language, does not have a grammar. Some implications of this for the promise of human movement as interaction design material are then discussed.
{"title":"Grammar, meaning and movement-based interaction","authors":"Ben Matthews","doi":"10.1145/1228175.1228258","DOIUrl":"https://doi.org/10.1145/1228175.1228258","url":null,"abstract":"Human movement is rightly seen as a rich and under-explored resource for the design of novel interaction modalities. In this paper, I briefly explore some of the difficulties inherent to harnessing what seems to be the limitless potential of human movements as a means of interacting with systems. In particular, I treat these difficulties as a symptom of the fact that movement (generally conceived), unlike language, does not have a grammar. Some implications of this for the promise of human movement as interaction design material are then discussed.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122978083","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Family and friends naturally maintain an awareness of each other on an ongoing basis (e.g., knowing one's schedule, health issues) and many technologies are now being contemplated to help fulfill these needs. We use findings from a contextual study along with related work to present interpersonal awareness--a spectrum that differentiates how people desire and gather awareness for individuals across three different social groupings: home inhabitants, intimate socials, and extended socials. We compare this spectrum to workplace awareness and discuss how our study findings can be used to analyze and design domestic awareness technologies.
{"title":"Interpersonal awareness in the domestic realm","authors":"Carman Neustaedter, Kathryn Elliot, S. Greenberg","doi":"10.1145/1228175.1228182","DOIUrl":"https://doi.org/10.1145/1228175.1228182","url":null,"abstract":"Family and friends naturally maintain an awareness of each other on an ongoing basis (e.g., knowing one's schedule, health issues) and many technologies are now being contemplated to help fulfill these needs. We use findings from a contextual study along with related work to present interpersonal awareness--a spectrum that differentiates how people desire and gather awareness for individuals across three different social groupings: home inhabitants, intimate socials, and extended socials. We compare this spectrum to workplace awareness and discuss how our study findings can be used to analyze and design domestic awareness technologies.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"92 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124650146","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Rilla Khaled, Pippin Barr, R. Fischer, J. Noble, R. Biddle
Preliminary studies indicate that games can be effective vehicles for persuasion. In order to have a better chance at persuading target audiences, however, we claim that it is best to design with the background culture of the intended audience in mind. In this paper, we share our insights into the differences of perception between New Zealand (NZ) Europeans and Maori (the indigenous people of NZ), regarding smoking, smoking cessation, and social marketing. Based on our findings, we discuss how we have designed two different versions of culturallyrelevant persuasive game about smoking cessation, one aimed at a NZ European audience, the other aimed at a Maori audience.
{"title":"Factoring culture into the design of a persuasive game","authors":"Rilla Khaled, Pippin Barr, R. Fischer, J. Noble, R. Biddle","doi":"10.1145/1228175.1228213","DOIUrl":"https://doi.org/10.1145/1228175.1228213","url":null,"abstract":"Preliminary studies indicate that games can be effective vehicles for persuasion. In order to have a better chance at persuading target audiences, however, we claim that it is best to design with the background culture of the intended audience in mind. In this paper, we share our insights into the differences of perception between New Zealand (NZ) Europeans and Maori (the indigenous people of NZ), regarding smoking, smoking cessation, and social marketing. Based on our findings, we discuss how we have designed two different versions of culturallyrelevant persuasive game about smoking cessation, one aimed at a NZ European audience, the other aimed at a Maori audience.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123886730","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In this paper we discuss the implications of recent research studies on disability-related design guidelines. We have investigated the quality of guidelines with respect to designers as their end-users, and we have conducted field studies of the use design resources in practice. We now look at gaps in the current knowledge regarding the conceptualized system that comprises: the designer of technology, end-users of technologies, and guideline-setting committees. We look at the practice of setting up accessibility program offices in large companies as a means to tackle accessibility issues, and examine the implications of this practice for product designers, and people creating disability-based guidelines for technology.
{"title":"Are disability-access guidelines designed for designers?: do they need to be?","authors":"C. Law, Ji Soo Yi, Young Sang Choi, J. Jacko","doi":"10.1145/1228175.1228244","DOIUrl":"https://doi.org/10.1145/1228175.1228244","url":null,"abstract":"In this paper we discuss the implications of recent research studies on disability-related design guidelines. We have investigated the quality of guidelines with respect to designers as their end-users, and we have conducted field studies of the use design resources in practice. We now look at gaps in the current knowledge regarding the conceptualized system that comprises: the designer of technology, end-users of technologies, and guideline-setting committees. We look at the practice of setting up accessibility program offices in large companies as a means to tackle accessibility issues, and examine the implications of this practice for product designers, and people creating disability-based guidelines for technology.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121310674","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper presents findings from a current research project focusing on challenges of interaction design for context-aware mobile computer systems. These challenge are approached from a novel perspective on contextawareness; by exploiting knowledge about the user's context to create indexical user interfaces that carry a major part of their meaning implicitly through the settings in which they are used, thus reducing the need for explicit information representation cluttering the limited screen real estate of mobile devices. The project aims at creating a theoretical foundation for future research into interaction design with context-aware mobile computer systems and to develop the concept of indexicality as an interaction design principle for such systems. Achieving this, we are conducting a theoretical as well as a technical stream of research involving field studies into the context of mobile computer system use and experimental design, implementation and evaluation of prototype systems.
{"title":"Indexical interaction design for context-aware mobile computer systems","authors":"J. Kjeldskov, J. Paay","doi":"10.1145/1228175.1228191","DOIUrl":"https://doi.org/10.1145/1228175.1228191","url":null,"abstract":"This paper presents findings from a current research project focusing on challenges of interaction design for context-aware mobile computer systems. These challenge are approached from a novel perspective on contextawareness; by exploiting knowledge about the user's context to create indexical user interfaces that carry a major part of their meaning implicitly through the settings in which they are used, thus reducing the need for explicit information representation cluttering the limited screen real estate of mobile devices. The project aims at creating a theoretical foundation for future research into interaction design with context-aware mobile computer systems and to develop the concept of indexicality as an interaction design principle for such systems. Achieving this, we are conducting a theoretical as well as a technical stream of research involving field studies into the context of mobile computer system use and experimental design, implementation and evaluation of prototype systems.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121512854","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper discusses the development of a prototype design of an auditory interface for the visually impaired based on the work domain analysis of ecological interface design. Secondary mobility devices have been developed to increase preview distances in addition to a long cane, but these have gained limited acceptance. These devices lack an easily interpreted interface. An interface design that provides the user with sufficient preview to avoid obstacles and plan a path among obstacles is presented
{"title":"Using ecological interface design to develop an auditory interface for visually impaired travellers","authors":"T. Davies, C. Burns, S. Pinder","doi":"10.1145/1228175.1228230","DOIUrl":"https://doi.org/10.1145/1228175.1228230","url":null,"abstract":"This paper discusses the development of a prototype design of an auditory interface for the visually impaired based on the work domain analysis of ecological interface design. Secondary mobility devices have been developed to increase preview distances in addition to a long cane, but these have gained limited acceptance. These devices lack an easily interpreted interface. An interface design that provides the user with sufficient preview to avoid obstacles and plan a path among obstacles is presented","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"76 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133258751","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}