The theme of the OZCHI 2006 conference in Sydney, Australia is design: activities, artifacts and environments. The program has been designed to approach this theme from both the research and practitioner worlds. Our keynote speakers, Genevieve Bell, Donna Maurer and William Gaver were selected to provide both academic and industry perspectives on this theme.This year's OZCHI conference received 70 long paper and 72 short paper submissions. From these submissions, 36 long and 36 short papers were selected to appear at the conference. All submitted long and short papers were subjected to double-blind peer review by an international reviewing committee. Long papers were reviewed by at least three peers. Short papers were reviewed by at least two peers. Industry case studies, panels, and workshop and tutorial proposals were reviewed by their respective track chairs.The OZCHI proceedings are a publication of CHISIG, and will also appear as part of the ACM (the Association for Computing Machinery) International Conference Proceedings Series. This means that the OZCHI 2006 Proceedings will be available internationally from the ACM digital library shortly after the conference (http://portal.acm.org/dl.cfm). As in previous years, OZCHI 2006 presents an award for the best long paper, the Gitte Lindgaard award, recognising the best written paper, in combination with the quality of the presentation and discussion at the conference. We are also pleased to offer a dedicated Industry stream, following the theme of the conference and running in a parallel for the first two days.
2006年在澳大利亚悉尼举行的OZCHI会议的主题是设计:活动、文物和环境。该计划旨在从研究和从业者的世界接近这一主题。我们的主讲人,Genevieve Bell, Donna Maurer和William Gaver被选中就这个主题提供学术和行业的观点。今年的OZCHI会议收到了70篇长论文和72篇短论文。从这些提交的文件中,选出36篇长论文和36篇短论文在会议上发表。所有提交的长、短论文均由国际评审委员会进行双盲同行评审。长篇论文至少由三位同行审阅。短篇论文至少由两位同行审阅。行业案例研究、小组讨论、研讨会和教学建议由各自的轨道主席进行审查。OZCHI论文集是CHISIG的出版物,也将作为ACM(计算机协会)国际会议论文集系列的一部分出现。这意味着会议结束后不久,国际上就可以从ACM数字图书馆(http://portal.acm.org/dl.cfm)获得OZCHI 2006论文集。与前几年一样,OZCHI 2006颁发了最佳长篇论文奖,即Gitte Lindgaard奖,以表彰最佳书面论文,并结合会议上的演示和讨论的质量。我们也很高兴提供一个专门的行业流,遵循会议的主题,并在前两天并行运行。
{"title":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","authors":"Toni Robertson, J. Kjeldskov, J. Paay","doi":"10.1145/1228175","DOIUrl":"https://doi.org/10.1145/1228175","url":null,"abstract":"The theme of the OZCHI 2006 conference in Sydney, Australia is design: activities, artifacts and environments. The program has been designed to approach this theme from both the research and practitioner worlds. Our keynote speakers, Genevieve Bell, Donna Maurer and William Gaver were selected to provide both academic and industry perspectives on this theme.This year's OZCHI conference received 70 long paper and 72 short paper submissions. From these submissions, 36 long and 36 short papers were selected to appear at the conference. All submitted long and short papers were subjected to double-blind peer review by an international reviewing committee. Long papers were reviewed by at least three peers. Short papers were reviewed by at least two peers. Industry case studies, panels, and workshop and tutorial proposals were reviewed by their respective track chairs.The OZCHI proceedings are a publication of CHISIG, and will also appear as part of the ACM (the Association for Computing Machinery) International Conference Proceedings Series. This means that the OZCHI 2006 Proceedings will be available internationally from the ACM digital library shortly after the conference (http://portal.acm.org/dl.cfm). As in previous years, OZCHI 2006 presents an award for the best long paper, the Gitte Lindgaard award, recognising the best written paper, in combination with the quality of the presentation and discussion at the conference. We are also pleased to offer a dedicated Industry stream, following the theme of the conference and running in a parallel for the first two days.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122610862","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Recent advances in the development of aircraft landing and takeoff performance monitoring systems (Pinder, 2003) have shown the feasibility of a cockpit instrument that could aid significantly in the decision making process during the most critical phases of flight, provided that the information can be effectively visualized. The design of a cockpit interface to communicate the information in a timely and efficient manner has now been completed. Here we describe the ecological interface design resulting from a work domain analysis conducted in consultation with industrial partners, and the results of user testing conducted on the prototype bimodal interface. The resulting Thrust and Braking Indicator/Advisor (TABI/A) integrates a visual display with audible advice.
{"title":"Interface design for an aircraft thrust and braking indicator/advisor","authors":"S. Pinder, David N. Bristow, T. C. Davies","doi":"10.1145/1228175.1228196","DOIUrl":"https://doi.org/10.1145/1228175.1228196","url":null,"abstract":"Recent advances in the development of aircraft landing and takeoff performance monitoring systems (Pinder, 2003) have shown the feasibility of a cockpit instrument that could aid significantly in the decision making process during the most critical phases of flight, provided that the information can be effectively visualized. The design of a cockpit interface to communicate the information in a timely and efficient manner has now been completed. Here we describe the ecological interface design resulting from a work domain analysis conducted in consultation with industrial partners, and the results of user testing conducted on the prototype bimodal interface. The resulting Thrust and Braking Indicator/Advisor (TABI/A) integrates a visual display with audible advice.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"106 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125139525","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Usability is an important and determinant factor in human-computer systems acceptance. Usability issues are still identified late in the software development process, during testing and deployment. One of the reasons these issues arise late in the process is that current requirements engineering practice does not incorporate usability perspectives effectively into software requirements specifications. The main strength of usability-focused software requirements is the clear visibility of usability aspects for both developers and testers. The explicit expression of these aspects of human-computer systems can be built for optimal usability and also evaluated effectively to uncover usability issues. This paper presents a design science-oriented research design to test the proposition that incorporating user modelling and usability modelling in software requirements specifications improves design. The proposal and the research design are expected to make a contribution to knowledge by theory testing and to practice with effective techniques to produce usable human computer systems.
{"title":"A design science approach to an HCI research project","authors":"S. Adikari, C. McDonald, P. Collings","doi":"10.1145/1228175.1228265","DOIUrl":"https://doi.org/10.1145/1228175.1228265","url":null,"abstract":"Usability is an important and determinant factor in human-computer systems acceptance. Usability issues are still identified late in the software development process, during testing and deployment. One of the reasons these issues arise late in the process is that current requirements engineering practice does not incorporate usability perspectives effectively into software requirements specifications. The main strength of usability-focused software requirements is the clear visibility of usability aspects for both developers and testers. The explicit expression of these aspects of human-computer systems can be built for optimal usability and also evaluated effectively to uncover usability issues. This paper presents a design science-oriented research design to test the proposition that incorporating user modelling and usability modelling in software requirements specifications improves design. The proposal and the research design are expected to make a contribution to knowledge by theory testing and to practice with effective techniques to produce usable human computer systems.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"219 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116017156","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Opening keynote","authors":"Genevieve Bell","doi":"10.1145/1228175.1228177","DOIUrl":"https://doi.org/10.1145/1228175.1228177","url":null,"abstract":"","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121285727","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Social software is an umbrella containing mixture of technologies, internet services, and software. Internet has already demonstrated that it can be used for building online communities and inventing new innovative web services. What about business-to-business industrial usage? Does social computing have anything to offer to industrial business environments? The purpose of this paper is to analyze the potential of social software from the standpoint of industrial employment. This paper also includes a case study description of applying social software technologies to industrial context.
{"title":"Social software for industrial interaction","authors":"T. Koskinen","doi":"10.1145/1228175.1228251","DOIUrl":"https://doi.org/10.1145/1228175.1228251","url":null,"abstract":"Social software is an umbrella containing mixture of technologies, internet services, and software. Internet has already demonstrated that it can be used for building online communities and inventing new innovative web services. What about business-to-business industrial usage? Does social computing have anything to offer to industrial business environments? The purpose of this paper is to analyze the potential of social software from the standpoint of industrial employment. This paper also includes a case study description of applying social software technologies to industrial context.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"103 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116806628","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
When designing mobile technologies for young people in social situations, there is a need for methodological approaches that allow the researcher to capture the intricacies of use within the context of day-to-day situations. As will be discussed in this paper, one of the most effective ways of achieving this is through the use of multi-disciplinary methodologies provided by HCI. However, while traditional approaches usually draw on ethnography or psychology for the sociology component, the study reported on in this paper, inspired by the work being conducted within the emerging field of Critical Technical Practice, introduces cultural theory into the multi-disciplinary mix of a user centered design project. The result is the development of the Swarm mobile phone prototype.
{"title":"Cultural theory: from armchair critic to star performer","authors":"C. Satchell","doi":"10.1145/1228175.1228211","DOIUrl":"https://doi.org/10.1145/1228175.1228211","url":null,"abstract":"When designing mobile technologies for young people in social situations, there is a need for methodological approaches that allow the researcher to capture the intricacies of use within the context of day-to-day situations. As will be discussed in this paper, one of the most effective ways of achieving this is through the use of multi-disciplinary methodologies provided by HCI. However, while traditional approaches usually draw on ethnography or psychology for the sociology component, the study reported on in this paper, inspired by the work being conducted within the emerging field of Critical Technical Practice, introduces cultural theory into the multi-disciplinary mix of a user centered design project. The result is the development of the Swarm mobile phone prototype.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124252083","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper proposes a new framework for applying Critical Technical Practice (CTP) to the area of Human Computer Interaction (HCI). Through this paper the framework is developed, justified and explained. The framework is then demonstrated using three cases. Since the conception of CTP in the late 1990s it has attracted interest from various areas, and through research is helping to yield new ways forward for problem areas, design and products in HCI. However the application of CTP has always been up to individuals and their own interpretation. The proposed framework tries to add structure through a series of easy to follow steps that the CTP adopter can use to apply CTP to their problem area, design or product. The framework is motivated by the need to provide the adopter with a straight forward way to critically think about his/her HCI arena. Ways to enable this are provided and areas for future work are discussed. The use cases presented help to demonstrate how the framework can be applied to each of these different areas.
{"title":"MAIL: a framework for critical technical practice","authors":"N. Foster, L. Compston, Daniel Barkho","doi":"10.1145/1228175.1228212","DOIUrl":"https://doi.org/10.1145/1228175.1228212","url":null,"abstract":"This paper proposes a new framework for applying Critical Technical Practice (CTP) to the area of Human Computer Interaction (HCI). Through this paper the framework is developed, justified and explained. The framework is then demonstrated using three cases. Since the conception of CTP in the late 1990s it has attracted interest from various areas, and through research is helping to yield new ways forward for problem areas, design and products in HCI. However the application of CTP has always been up to individuals and their own interpretation. The proposed framework tries to add structure through a series of easy to follow steps that the CTP adopter can use to apply CTP to their problem area, design or product. The framework is motivated by the need to provide the adopter with a straight forward way to critically think about his/her HCI arena. Ways to enable this are provided and areas for future work are discussed. The use cases presented help to demonstrate how the framework can be applied to each of these different areas.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132809103","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
George Saslis-Lagoudakis, K. Cheverst, A. Dix, Dan Fitton, M. Rouncefield
This paper presents the Hermes@Home system, which supports awareness (through messaging) between members of a home. Person(s) 'away' from the home can send messages via a web portal to an 'always on' 'information appliance' style display situated in the home, while people at home can scribble messages on the touch sensitive display of this unit for reception by the person(s) away from the home. The system was conceived as a technology probe and serves as a tool in investigating related issues such as awareness and intimacy between home inhabitants. It supplements existing communication methods by providing a highly expressive and always-available messaging method. We present some findings and initial results from a preliminary analysis of messages sent through the system during four deployments, identifying emerging themes in message content. In addition, we also present some of the issues that have surfaced through these deployments in a domestic environment.
{"title":"Hermes@Home: supporting awareness and intimacy between distant family members","authors":"George Saslis-Lagoudakis, K. Cheverst, A. Dix, Dan Fitton, M. Rouncefield","doi":"10.1145/1228175.1228183","DOIUrl":"https://doi.org/10.1145/1228175.1228183","url":null,"abstract":"This paper presents the Hermes@Home system, which supports awareness (through messaging) between members of a home. Person(s) 'away' from the home can send messages via a web portal to an 'always on' 'information appliance' style display situated in the home, while people at home can scribble messages on the touch sensitive display of this unit for reception by the person(s) away from the home. The system was conceived as a technology probe and serves as a tool in investigating related issues such as awareness and intimacy between home inhabitants. It supplements existing communication methods by providing a highly expressive and always-available messaging method. We present some findings and initial results from a preliminary analysis of messages sent through the system during four deployments, identifying emerging themes in message content. In addition, we also present some of the issues that have surfaced through these deployments in a domestic environment.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132117709","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
I. Mulder, H. Poot, C. Verwijs, Ruud Janssen, M. Bijlsma
Information overload is not a clear-cut concept. To understand the concept we studied knowledge workers in their organizational context applying different design methods. These methods are increasingly used to inspire designers in designing technology solutions. However, for understanding ambiguous concepts they are less common. We compared critical incidents collection, cultural probing and storytelling with respect to their contribution to articulate the concept of information overload and to understand why respondents perceive information overload as problematic. At the same time, these insights will steer us towards practical guidelines and technological solutions bridging the gap between understanding human behaviour and (technological) support.
{"title":"An information overload study: using design methods for understanding","authors":"I. Mulder, H. Poot, C. Verwijs, Ruud Janssen, M. Bijlsma","doi":"10.1145/1228175.1228218","DOIUrl":"https://doi.org/10.1145/1228175.1228218","url":null,"abstract":"Information overload is not a clear-cut concept. To understand the concept we studied knowledge workers in their organizational context applying different design methods. These methods are increasingly used to inspire designers in designing technology solutions. However, for understanding ambiguous concepts they are less common. We compared critical incidents collection, cultural probing and storytelling with respect to their contribution to articulate the concept of information overload and to understand why respondents perceive information overload as problematic. At the same time, these insights will steer us towards practical guidelines and technological solutions bridging the gap between understanding human behaviour and (technological) support.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"156 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133004396","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper explores how people communicate in reference to local interests and suggests information and communication technology (ICT) design for enhancement of local community networks. Qualitative data was gathered from participant observations of local community collective action and open interviews with active community members. Data analysis revealed concepts, leading to categories in relation to local interactions and interests. Design suggestions consider introducing people to local community private-strategic activity via public displays that indicate simple entry points to active participation, and creating information collections according to local community perspectives for long-term reference.
{"title":"A qualitative analysis of local community communications","authors":"F. Redhead, M. Brereton","doi":"10.1145/1228175.1228245","DOIUrl":"https://doi.org/10.1145/1228175.1228245","url":null,"abstract":"This paper explores how people communicate in reference to local interests and suggests information and communication technology (ICT) design for enhancement of local community networks. Qualitative data was gathered from participant observations of local community collective action and open interviews with active community members. Data analysis revealed concepts, leading to categories in relation to local interactions and interests. Design suggestions consider introducing people to local community private-strategic activity via public displays that indicate simple entry points to active participation, and creating information collections according to local community perspectives for long-term reference.","PeriodicalId":164924,"journal":{"name":"Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2006-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128205008","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}