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Proceedings of the 2020 8th International Conference on Information and Education Technology最新文献

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Dispositional Envy, Satisfaction with Life and Images Shared on Instagram by University Students 性格嫉妒、对生活的满意度和大学生在Instagram上分享的照片
G. Valerio-Ureña, A. Gómez, Gricel Vázquez Flores
Due to its pervasiveness, social networking sites (SNS) have a substantial impact on their users' lives. Studies have found an association between the use of SNS with both positive and negative effects. The level of satisfaction with life and dispositional envy were measured and compared to the content shared on Instagram by 86 Mexican university students. For this purpose, a total of 15,897 images were collected and analyzed with an image recognition software. Lastly, images were categorized. Results show 1) a negative correlation between envy and participants' levels of satisfaction with life; 2) satisfaction with life levels decreased, although minimally, for each image of the categories of Nature and Properties; and 3) levels of envy increased for each image from the categories of Education and Properties, and decreased for each image categorized under the Business and People categories. We conclude that Instagram provides a fertile ground to develop research on human behavioral fields, including education.
由于其普遍性,社交网站(SNS)对其用户的生活产生了重大影响。研究发现,社交网络的使用既有积极影响,也有消极影响。研究人员测量了86名墨西哥大学生对生活的满意度和性格上的嫉妒程度,并将其与Instagram上分享的内容进行了比较。为此,共收集了15897张图像,并使用图像识别软件进行了分析。最后,对图像进行分类。结果表明:1)嫉妒与被试生活满意度呈负相关;2)“自然”和“属性”类别的每张图像对生活水平的满意度都有所下降,尽管幅度很小;3)“教育”和“财产”类别的每张图片的嫉妒程度都有所上升,而“商业”和“人物”类别的每张图片的嫉妒程度都有所下降。我们的结论是,Instagram为发展人类行为领域的研究提供了肥沃的土壤,包括教育。
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引用次数: 2
Tradeoffs between Classical Conditioning, Learning by Imitation and Learning by Doing based on Lecture Architecture 经典条件反射、模仿学习和实践学习的权衡
Siddharth Srivastava, P. V
The modern education system uses theories given by Ivan Pavlov, Albert Bandura, Benjamin Bloom and Norman L. Webb as tools for making traditional classroom-based teaching easy. These theories work well when applied on one to one or traditional classroom teaching environment. In online education, it is often not possible to directly use these theories to control learner's classical conditioning, learning by doing, learning by imitation and social-cognitive skills concerning the course structure due to differences in learner's learning ecosystem. This research is the answer to this problem. In this research, we will propose a reference architecture for a lecture, based on theories given by Benjamin Bloom and Norman L. Webb. This architecture allows us to find tradeoffs between classical conditioning, learning by imitation and learning by doing in the online education system. We believe that the study of this kind helps the MOOC designers to design pedagogically effective MOOC's.
现代教育系统使用伊凡·巴甫洛夫、阿尔伯特·班杜拉、本杰明·布鲁姆和诺曼·l·韦伯的理论作为工具,使传统的课堂教学变得简单。这些理论适用于一对一或传统的课堂教学环境。在网络教育中,由于学习者学习生态系统的差异,往往不可能直接使用这些理论来控制学习者的经典条件反射、做中学习、模仿学习以及与课程结构相关的社会认知技能。这项研究就是这个问题的答案。在这项研究中,我们将根据Benjamin Bloom和Norman L. Webb给出的理论,为讲座提出一个参考架构。这种架构使我们能够在经典条件反射、模仿学习和在线教育系统中的实践学习之间找到折衷。我们认为,这种研究有助于MOOC设计者设计出具有教学效果的MOOC。
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引用次数: 4
Collaborative Task Assignment Algorithm to Reduce Total Response Time in MEC Platform 减少MEC平台总响应时间的协同任务分配算法
Yukiko Katayama, T. Tachibana
In this paper, we propose a collaborative task assignment algorithm to reduce a total response time in Multi-access Edge Cloud (MEC) platform. In the proposed algorithm, we derive a response time for each task processing place and formulate an optimization problem that minimizes the total response time of all tasks. Moreover, the optimal task assignment is determined by solving the optimization problem. In numerical examples, we evaluate the performance of the proposed method by simulation and we show the effectiveness of the proposed method.
在本文中,我们提出了一种协作任务分配算法,以减少多访问边缘云(MEC)平台的总响应时间。在该算法中,我们推导了每个任务处理地点的响应时间,并制定了一个最小化所有任务总响应时间的优化问题。通过求解优化问题来确定最优任务分配。在数值算例中,通过仿真对所提方法的性能进行了评价,验证了所提方法的有效性。
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引用次数: 2
Science Teachers' Perception of APL: What and How 科学教师对APL的感知:什么和如何感知
Toni Hidayat, N. Rustaman, A. Shidiq
The nature of Science must exist in Science learning. However, the most widely used source, the science textbooks, do not have a similar framework to the nature of Science. Science teachers need to use learning resources that are in line with the nature of Science, one of which is Adapted Primary Literature (APL). This study aims to investigate the science teachers' perceptions of APL and identify the characteristics related to these perceptions. A questionnaire regarding teachers' perceptions had been completed by 29 science teachers in Bandung. The data from the questionnaire indicated that science teachers' perceptions of APL is apparently high. Teachers' scientific publications experience was considered as a characteristic related to their perception of APL. Gender, birth generation, teaching experience, and school status are not regarded as related characteristics on teachers' perceptions of APL. The results suggested that science teachers' training regarding APL use in science class should be carefully designed.
科学的本质必须存在于科学的学习中。然而,最广泛使用的资源,科学教科书,并没有与科学本质类似的框架。科学教师需要使用符合科学本质的学习资源,其中之一就是改编初级文献(APL)。本研究旨在调查科学教师对APL的认知,并找出与这些认知相关的特征。万隆29名科学教师完成了一份关于教师看法的问卷。问卷数据显示,科学教师对APL的认知明显较高。教师的科学出版物经验被认为是与APL感知相关的特征。性别、出生世代、教学经验、学籍与教师对APL的认知无关。结果表明,科学教师培训关于APL使用在科学课上应该精心设计。
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引用次数: 5
An Implementation and Evaluation of Advanced Widgets Topic for Interactive Application Stage in Android Programming Learning Assistance System Android编程学习辅助系统交互式应用阶段高级Widgets主题的实现与评价
Y. Syaifudin, N. Funabiki, M. Kuribayashi
With the growing popularity of smartphone devices, the demand for mobile application programmers has been increasing, particularly for the most popular mobile platform Android. Then, Android application programming has become one of the most important subjects that students should learn in professional schools and universities in IT departments. To assist self-studies of students, we have developed Android Programming Learning Assistance System (APLAS). To guide students to reach correct answers for given assignments, APLAS adopts the Test-Driven Development (TDD) method to validate student answers automatically using JUnit and Robolectric. The learning model for APLAS consists of four stages where each stage has several topics. In this paper, we implement Advanced Widgets as the second topic in the Interactive Application stage and evaluate it through applications to students in an IT department in Indonesia.
随着智能手机设备的日益普及,对移动应用程序程序员的需求一直在增加,特别是对于最流行的移动平台Android。因此,Android应用程序编程已经成为专业院校和大学IT系学生应该学习的重要科目之一。为了帮助学生自学,我们开发了Android编程学习辅助系统(APLAS)。为了引导学生对给定的作业得出正确的答案,APLAS采用测试驱动开发(TDD)方法,使用JUnit和robolelectric自动验证学生的答案。APLAS的学习模型由四个阶段组成,每个阶段有几个主题。在本文中,我们实现了Advanced Widgets作为交互式应用程序阶段的第二个主题,并通过应用程序对印度尼西亚it部门的学生进行了评估。
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引用次数: 6
Development of a Programming Course for Senior Citizens Taught by Senior Citizens 由长者讲授的长者程式设计课程
Y. Ohashi, H. Yamachi, Yasuhiro Murokoshi, Fumihiro Kumeno, Y. Tsujimura
In this study, we report the curriculum of a programming course case study of senior citizens jointly implemented by the university and a local government in Japan. The objective of the course is to offer lifelong learning opportunities for retired seniors. The program also offers them necessary skills for impacting programming education in the local elementary schools. Through a questionnaire, we design the course by collecting the opinions of the participants to understand the manner in which the participants developed human relations and learning for one year. The research objectives are to study the learnability of the programming course and the course operation among differently aged participants. Through qualitative analysis, we observed distinct characteristics of senior learners with respect to their diversities in terms of motivation, background knowledge, and skills. The second course was taught by senior lecturers who had previously attended the course and the learnability of the second course was better than the previous one. With respect to the instructional design for senior citizens, scheduling, pacing, and diverse learning styles were observed to be the key.
在本研究中,我们报告了日本大学与地方政府联合实施的老年人编程课程的课程设置案例研究。课程的目标是为退休老人提供终身学习的机会。该项目还为他们提供了影响当地小学编程教育的必要技能。通过问卷调查,我们通过收集参与者的意见来设计课程,以了解参与者在一年中发展人际关系和学习的方式。本研究的目的是研究程式设计课程在不同年龄阶段的易学性及课程运作情况。通过定性分析,我们观察到高中学习者在动机、背景知识和技能方面具有明显的多样性特征。第二门课由以前上过这门课的资深讲师授课,第二门课的可学习性比前一门课好。对于老年人的教学设计,时间安排、节奏和多样化的学习风格是关键。
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引用次数: 3
Mathematical Proving Using GeoGebra 使用地理代数的数学证明
F. Iwama, Y. Shinoda, Tadashi Takahashi
In this paper, we examine the type of proof function that GeoGebra can provide and consider the significance and feasibility of using GeoGebra for Mathematical proving.
本文研究了GeoGebra所能提供的证明函数的类型,并考虑了GeoGebra用于数学证明的意义和可行性。
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引用次数: 0
Digital Citizenship and Education: State of the Art and Bibliometric Analysis 数字公民与教育:现状与文献计量分析
J. Fernández-Prados, Antonia Lozano-Díaz, Cristina Cuenca-Piqueras
The main objective of this paper is to show a state of the art of "digital citizenship". Furthermore, the aim is to promote the varied relationships between digital citizenship and education, from educational theory and policy to educational practice and research. Thus, we have extracted the documents from databases in Web of Science (the search results of "digital citizen*" were 411) and they were examined with the bibliographic analysis tool VOSviewer. The description of the documents claims to a dizzying rate in the last three years (half of the total) and to the importance of education as a category of scientific discipline (one third of the total). The bibliometric analysis provided co-occurrences by keywords and co-authorships by nationalities. The conclusions are the rise of the keywords "social media", "education" and "surveillance"; the increase of documents focused on youth and their digital engagement; and the relevance of American researchers followed by Spanish researchers.
本文的主要目的是展示“数字公民”的艺术状态。此外,其目的是促进数字公民与教育之间的各种关系,从教育理论和政策到教育实践和研究。因此,我们从Web of Science的数据库中提取文献(“数字公民*”的搜索结果为411),并使用文献分析工具VOSviewer进行分析。这些文件的描述声称在过去三年中以令人眼花缭乱的速度增长(占总数的一半),并强调教育作为一门科学学科的重要性(占总数的三分之一)。文献计量学分析提供了关键词共现率和国籍共同作者。结论是“社交媒体”、“教育”和“监控”等关键词的崛起;增加了关注青年及其数字参与的文件;美国研究人员的相关性,其次是西班牙研究人员。
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引用次数: 2
Improvement Proposal of Automatic GPU Offloading Technology GPU自动卸载技术改进方案
Y. Yamato
Recently, utilization of hardware other than CPU (Central Processing Unit) such as GPU (Graphics Processing Unit) or FPGA (Field-Programmable Gate Array) is increasing including education field. However, when using heterogeneous hardware other than CPUs, barriers of technical skills such as CUDA (Compute Unified Device Architecture) and HDL (Hardware Description Language) are high. Based on that, I have proposed environment adaptive software that enables automatic conversion, configuration, and high-performance operation of once written code, according to the hardware to be placed. Partly of the offloading to the GPU and FPGA was automated previously. In this paper, I improve and propose a previous automatic GPU offloading method to expand applicable software and enhance performances more. I evaluate the effectiveness of the proposed method in multiple applications.
近年来,包括教育领域在内,除CPU(中央处理器)以外,对GPU(图形处理单元)或FPGA(现场可编程门阵列)等硬件的使用越来越多。然而,当使用cpu以外的异构硬件时,CUDA(计算统一设备架构)和HDL(硬件描述语言)等技术技能的障碍很高。在此基础上,我提出了环境自适应软件,可以根据所要放置的硬件,对一次编写的代码进行自动转换、配置和高性能操作。部分卸载到GPU和FPGA之前是自动化的。在本文中,我改进并提出了一种以前的GPU自动卸载方法,以扩展适用软件并进一步提高性能。我评估了所提出的方法在多个应用中的有效性。
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引用次数: 12
Development of Positive Thinking Repository by Improving Growth Mindset through Project-Based Learning in a Digital Environment 通过数字环境下基于项目的学习改善成长心态,开发积极思维库
Wiches Nuntasri, Suthida Chaichomchuen
Currently, project-based learning is a learning model that encourages learners to become active learners. Learners are self-discoverers of knowledge through various activities and apply their experiences in daily life. One thing that should be developed alongside learning is growth mindset, because this mindset will allow learners to believe that learning can change themselves. Mistakes arising from project work will help to create learning and sustainably adjust oneself. In today's digital learning environment, it is easier to support the collection of positive thinking, one of growth mindset. These things will make learning more effective and sustainable. Therefore, this research has two objectives: 1) To synthesize a learning model in creating positive thinking for learners through project-based learning in order to lead to improve growth mindset and 2) To assess the suitability of the generated learning model by 9 educational experts. The results of this research will be improved to be suitable for the learners group in order to organize learning activities for the students further.
目前,基于项目的学习是一种鼓励学习者成为主动学习者的学习模式。学习者通过各种活动自我发现知识,并将其经验应用于日常生活。在学习的同时还应该培养成长心态,因为这种心态会让学习者相信学习可以改变自己。在项目工作中出现的错误有助于创造学习和持续调整自己。在今天的数字化学习环境中,更容易支持积极思维的收集,这是一种成长心态。这些事情将使学习更有效和可持续。因此,本研究有两个目标:1)综合一个通过基于项目的学习为学习者创造积极思维的学习模型,以促进成长心态的改善;2)由9位教育专家评估生成的学习模型的适用性。为了进一步组织学生的学习活动,本研究的结果将被改进以适合学习者群体。
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引用次数: 0
期刊
Proceedings of the 2020 8th International Conference on Information and Education Technology
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