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2014 7th International Conference on Ubi-Media Computing and Workshops最新文献

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A Self-Regulated Learning System to Support Adaptive Scaffolding in Hypermedia-Based Learning Environments 在超媒体学习环境中支持自适应脚手架的自我调节学习系统
Pub Date : 2014-07-12 DOI: 10.1109/U-MEDIA.2014.13
Jun-Ming Su
A Hypermedia-based Learning Environment (HLE) has shown potential in helping students improve their learning performance in terms of complicated subjects and skills, however, most students find it difficult to learn well in this kind of Open-Ended Learning Environments (OELE) due to a lack of Self-Regulated Learning (SRL) abilities. Manually adaptive scaffolding is labor-intensive and time-consuming, and Intelligent Tutoring Systems focus on the process of adaptive learning content and paths, not the SRL. Therefore, this paper proposes a Self-Regulated Learning System with Rule-based Learning Diagnostic Scheme (SRLS-RLDS) to automatically support adaptive scaffoldings for students in an HLE/OELE, where a rule-based approach and concept ontology is used to model teachers' diagnostic knowledge to help students regulate their learning. The proposed SRLS-RLDS was applied to a case of software learning, and the experimental results showed that students who studied with SRLS-RLDS adaptive scaffoldings had significantly higher post-test scores than those who studied without adaptive scaffoldings. Moreover, all students agreed that the proposed SRLS-RLDS scheme can effectively help them concentrate on learning content and to better understand the domain knowledge in their self-regulated learning processes.
基于超媒体的学习环境(HLE)在帮助学生提高复杂科目和技能的学习成绩方面显示出潜力,然而,由于缺乏自我调节学习(SRL)能力,大多数学生发现在这种开放式学习环境(OELE)中很难学好。手动自适应脚手架是劳动密集型和耗时的,智能辅导系统专注于自适应学习内容和路径的过程,而不是SRL。因此,本文提出了一个基于规则的学习诊断方案(SRLS-RLDS)的自我调节学习系统,以自动支持HLE/OELE学生的自适应脚手架,其中基于规则的方法和概念本体对教师的诊断知识进行建模,以帮助学生调节学习。将所提出的SRLS-RLDS应用于一个软件学习案例,实验结果表明,使用SRLS-RLDS适应性支架学习的学生的后测成绩显著高于未使用适应性支架学习的学生。此外,所有学生都认为建议的SRLS-RLDS计划可以有效地帮助他们在自我调节的学习过程中专注于学习内容,更好地理解领域知识。
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引用次数: 4
Mobile Augmented Reality of Tourism-Yilan Hot Spring 旅游的移动增强现实——宜兰温泉
Pub Date : 2014-07-12 DOI: 10.1109/U-MEDIA.2014.46
Lin Hui, Fu-Yi Hung, Yu Ling Chien, W. T. Tsai, Jeng Jia Shie
This research focuses on a concept of location-based service (LBS) and further extend to design a set of smart phone application (APP) with mobile augmented reality about Yilan hot spring. The APP is divided into two parts: map module and augmented reality (AR) module. The map module enables people to search the hot springs' information and their corresponding positions by combining the application with the use of Google Map. The AR module uses the point of interest (POI) with two-dimensional virtual image in the real scene that allows people find the location. In addition, we provide the Quick Response code (QR code) for each of the POI, which assists the users to link to the original website of Yilan hot spring by scanning the QR code. The APP also provides the function of camera that allows its users to capture the photos and record the videos in this APP. By using this Mobile AR APP, people can search the information about Yilan hot spring anywhere and anytime.
本研究以基于位置的服务(LBS)概念为核心,进一步延伸设计一套宜兰温泉的移动增强现实智能手机应用(APP)。该APP分为两部分:地图模块和增强现实(AR)模块。地图模块通过应用程序与谷歌地图的使用相结合,使人们可以搜索温泉的信息和相应的位置。AR模块在真实场景中使用兴趣点(POI)和二维虚拟图像,让人们找到位置。此外,我们为每个POI提供了快速响应码(QR码),帮助用户通过扫描QR码链接到宜兰温泉的原始网站。APP还提供了拍照功能,用户可以在APP中进行拍照和录像。通过这款手机AR APP,人们可以随时随地搜索到宜兰温泉的信息。
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引用次数: 12
Ontology-Based Feature Modeling and Combination for Kansei Engineering 感性工学中基于本体的特征建模与组合
Pub Date : 2014-07-12 DOI: 10.1109/U-MEDIA.2014.50
Qianru Qiu, Hongming Cai, Lihong Jiang, Kengo Omura
Nowadays consumers' affective responses have become more and more helpful for developing successful products. Kansei Engineering (KE) is a challenging customer-oriented technology for product development in the intelligent age. It should not only translate the humans' feeling into design specifications, but also share classified design knowledge and integrate design features to get a new design scheme automatically. In this paper, an ontology-based systematic approach is proposed to establish a Kansei Engineering System (KES). The approach is based on a hierarchical ontology model and a feature combination mechanism. In our ontology model, design elements and items are divided into several hierarchies according to the expertise and the results of statistical analysis. The source data is from Kansei Evaluation Experiment. The classification of design features is used to decide the priority during feature selection and combination. In the present study, the hierarchical model is applied to establish an intelligent system for card design to demonstrate the effectiveness of the proposed approach.
如今,消费者的情感反应对开发成功的产品越来越有帮助。感性工学(KE)是智能时代产品开发中具有挑战性的以客户为导向的技术。它不仅要将人的感受转化为设计规范,而且要实现分类设计知识的共享和设计特征的整合,自动生成新的设计方案。本文提出了一种基于本体的感性工学系统构建方法。该方法基于层次本体模型和特征组合机制。在我们的本体模型中,设计元素和项目根据专业知识和统计分析结果被划分为几个层次。数据来源于感性评价实验。在特征选择和组合过程中,利用设计特征的分类来确定设计特征的优先级。在本研究中,层级模型被应用于建立卡片设计的智能系统,以证明所提出方法的有效性。
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引用次数: 3
Data Mining Model-Decision Tree for Detecting Emotions Color 情感颜色检测的数据挖掘模型-决策树
Pub Date : 2014-07-12 DOI: 10.1109/U-MEDIA.2014.28
M. Lee, Guey-Shya Chen
Affective computing is a newly trend the main goal is exploring the human emotion things. The human emotion is leaded into a key position of behavior clue, and hence it should be included within the sensible model when an intelligent system aims to simulate or forecast human responses. This research utilizes decision tree one of data mining model to classify the emotion. This research integrates and manipulates the Thayer's emotion mode and color theory into the decision tree model, C4.5 for an innovative emotion detecting system. This paper uses 320 data in four emotion groups to train and build the decision tree for verifying the accuracy in this system. The result reveals that C4.5 decision tree model can be effective classified the emotion by feedback color from human. For the further research, colors will not the only human behavior clues, even more than all the factors from human interaction.
情感计算是一种新的发展趋势,其主要目标是探索人类的情感事物。人的情感被引导到行为线索的关键位置,因此当智能系统旨在模拟或预测人的反应时,应将其纳入感知模型。本研究利用数据挖掘模型中的决策树对情感进行分类。本研究将Thayer的情绪模式和色彩理论整合并运用到决策树模型C4.5中,构建了一个创新的情绪检测系统。本文利用4个情绪组的320个数据进行训练和构建决策树,验证该系统的准确性。结果表明,C4.5决策树模型可以有效地对人类反馈颜色的情感进行分类。对于进一步的研究,颜色将不再是人类行为的唯一线索,甚至超过所有来自人类互动的因素。
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引用次数: 1
On Authentication Signaling Costs in Hierarchical LTE Networks 分级LTE网络中的认证信令成本研究
Pub Date : 2014-07-12 DOI: 10.1109/U-MEDIA.2014.48
Sunho Kim, J. Choi, Jongpil Jeong
As smart phones have become prevalent, demand for mobile service on LTE networks has increased. As more mobile devices use wireless service, more authentication signaling results. Authentication is an important factor in wireless networks when identifying devices. This paper analyzes previous patterns of authentication during external network access. Fast wireless authentication service is proposed with minimal cost of signaling between the authentication server and external network. The rate of authentication in LTE networks is shown using mathematical modeling as well as changing signaling costs for authentication in various environments. The optimized number of authentication data calculations proposed in this paper shows that authentication signaling is cost effective.
随着智能手机的普及,对LTE网络的移动服务需求也在增加。随着越来越多的移动设备使用无线服务,产生的身份验证信令也越来越多。身份验证是无线网络中识别设备时的一个重要因素。本文对以往的外部网络访问认证模式进行了分析。提出了一种快速无线认证服务,该服务在认证服务器与外部网络之间的信令开销最小。LTE网络中的身份验证速率使用数学建模以及在各种环境中更改身份验证的信令成本来显示。本文提出的优化的认证数据计算数量表明,认证信令是经济有效的。
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引用次数: 5
The Effect of Self-Efficacy and Scaffolding on Students' Programming Learning in Robotics Learning Context 机器人学习情境下自我效能感和脚手架对学生编程学习的影响
Pub Date : 2014-07-12 DOI: 10.1109/U-MEDIA.2014.64
C. Lin, Eric Zhi-Feng Liu
The main purpose of this study was to investigate the influence of scaffolding and self-efficacy on students' programming learning performance in robotics learning environment. There were 89 junior high school students participated in the study. The results indicated that there is significant interaction between scaffolding mechanism and learning motivation on students' learning performance. The introduction of design journal did not have a significant effect on the learning performance of students with high self-efficacy, however, design journal had pronounced benefits for students with moderate self-efficacy. According to the findings, we proposed some directions for future studies.
本研究的主要目的是探讨机器人学习环境中脚手架和自我效能感对学生编程学习绩效的影响。共有89名初中生参与了本研究。结果表明,脚手架机制与学习动机对学生的学习成绩有显著的交互作用。设计日志的引入对高自我效能学生的学习绩效没有显著影响,而对中等自我效能学生的学习绩效有显著的促进作用。根据研究结果,提出了今后的研究方向。
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引用次数: 4
Global Trends of E-Waste and Current Situation of Mongolia 全球电子垃圾趋势及蒙古现状
Pub Date : 2014-07-12 DOI: 10.1109/U-MEDIA.2014.39
Enkhjargal Bat Ochir, Z. Buyankhishig
The global market of electrical and electronic equipment (EEE) has increasing rapidly while the lifespan of these products has become increasingly shorter. E-waste is a huge problem when it's not properly disposed of, as these devices contain substances that are harmful to the environment and to human health as they contaminate the land, water, and air. This paper tends to highlight e-waste problem and harmful effects and can grasp the extent of the problem and take the necessary measures to solve it in Mongolia and to improve standards and human health.
全球电子电气设备(EEE)市场迅速增长,而这些产品的寿命却越来越短。如果处理不当,电子垃圾会成为一个大问题,因为这些设备含有对环境和人类健康有害的物质,因为它们会污染土地、水和空气。本文旨在突出电子垃圾问题和有害影响,把握问题的严重程度,并采取必要的措施来解决蒙古的电子垃圾问题,以提高标准和人类健康。
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引用次数: 0
Small K-Teams Recommendation in Social Learning Networks 社会学习网络中的小型k -团队推荐
Pub Date : 2014-07-12 DOI: 10.1109/U-MEDIA.2014.56
A. Ochirbat, Munkhtsetseg Namsraidorj, W. Hwang
A tool for efficient team formation based on students' proficiency and their communication in social networks is demonstrated. An experiment was conducted using two separate group discovering mechanisms with a pool of 68 students in two subjects. The proposed tool was used to discover groups in the experimental group with 31 students who followed the subject Object Oriented Analysis and Design and the grouping mechanism available in Moodle was used in the control group of 37 students who followed the subject Project Management during four weeks in the Spring semester of the 2013/ 2014 academic year. The study was carried out in accordance with a quasi-experimental research with a pretest and a post test design. The result indicates that small grouping based on the algorithm has better outcome.
基于学生的熟练程度和他们在社会网络中的沟通,展示了一个有效的团队组建工具。实验采用两个独立的小组发现机制,在两个科目的68名学生池中进行。在2013/ 2014学年春季学期的四周时间里,我们使用所提出的工具在实验组中发现了31名学习“面向对象的分析与设计”的学生的分组,在对照组中使用了Moodle中可用的分组机制,37名学习“项目管理”的学生。本研究采用准实验研究,采用前测后测设计。结果表明,基于该算法的小分组具有较好的效果。
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引用次数: 3
Searching with Feature Similarity in Unstructured Peer-to-Peer Networks 基于特征相似度的非结构化点对点网络搜索
Pub Date : 2014-07-12 DOI: 10.1109/U-MEDIA.2014.54
Chih-Lin Hu, Yi-Hsun Chang, Kuo-Fu Huang
This paper proposes a semantic overlay architecture design in unstructured peer-to-peer network environments. According to semantic distances based on feature similarity of files in a system, this design organizes a semantic peer-to-peer overlay that is capable of delivering query messages to neighboring peers in semantic proximity. In addition, this paper develops a deterministic search approach that can perform content search in a parallel manner over a semantic overlay. Extensive simulations are conducted to examine the proposed deterministic search mechanism in unstructured peer-to-peer networks. Experimental results show that this mechanism can provide satisfactory search services with cost-effective performance in terms of message cost, search latency and hit ratio.
提出了一种非结构化点对点网络环境下的语义覆盖体系结构设计。根据基于系统中文件特征相似度的语义距离,该设计组织了一个语义对等层,能够向语义接近的相邻节点传递查询消息。此外,本文还开发了一种确定性搜索方法,该方法可以在语义覆盖上以并行方式执行内容搜索。在非结构化点对点网络中进行了大量的仿真,以检验所提出的确定性搜索机制。实验结果表明,该机制在消息开销、搜索延迟和搜索命中率方面都能提供令人满意的搜索服务。
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引用次数: 2
Energy Consumption Estimation for Wireless Sensor Network Layout Optimization 无线传感器网络布局优化的能耗估计
Pub Date : 2014-07-12 DOI: 10.1109/U-MEDIA.2014.34
K. Jalsan, Kallirroi Flouri, G. Feltrin
Low energy consumption is a common design objective in energy-constrained Wireless Sensor Networks (WSNs). It is therefore crucial to accurately estimate the node energy consumption throughout the WSN design phases, particularly in the network layout optimization. In this paper, the node energy consumption is estimated with a discrete-event network simulation that provides realistic estimation values by capturing the dynamics of wireless communication protocols. A non-trivial WSN simulation requires a significant amount of time which can adversely affect the overall result of the layout optimization. Therefore, the network is simulated with a balanced simulation granularity to achieve high estimation accuracy and low computational complexity. A case study of Structural Health Monitoring is conducted to evaluate the discrete-event simulation approach. We compare the optimization results with those obtained in a previous work where the network energy consumption is obtained via simple communication models.
在能量受限的无线传感器网络(WSNs)中,低能耗是一个常见的设计目标。因此,在整个无线传感器网络设计阶段,特别是网络布局优化阶段,准确估计节点能耗是至关重要的。本文采用离散事件网络仿真方法对节点能量消耗进行估计,该方法通过捕捉无线通信协议的动态特性来提供真实的估计值。一个重要的WSN仿真需要大量的时间,这可能会对布局优化的总体结果产生不利影响。因此,采用均衡的仿真粒度对网络进行仿真,以达到较高的估计精度和较低的计算复杂度。以结构健康监测为例,对离散事件模拟方法进行了评价。我们将优化结果与之前通过简单通信模型获得的网络能耗结果进行了比较。
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引用次数: 5
期刊
2014 7th International Conference on Ubi-Media Computing and Workshops
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