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Optimalisasi Pemasaran Produk Menggunakan Fuzzy Inference System Dengan Metode Sugeno 优化产品营销使用模糊的遗传系统与Sugeno方法
Pub Date : 2022-10-30 DOI: 10.22202/jurteii.2022.6155
Yori Adi Atma
Penelitian ini menerapkan logika fuzzy dengan menggunakan metode Sugeno untuk menentukan target pemasaran produk barang dan jasa yang optimal berdasarkan jenis produk yang dijual di CV. Alele Solutions. Penentuan target pemasaran barang yang akan dijual menjadi masalah bagi perusahaan, sehingga dibutuhkan logika fuzzy untuk menghitung angka jumlah pemasaran yang optimal tersebut. Logika fuzzy merupakan salah satu ilmu yang digunakan untuk menyelesaikan masalah ketidakpastian. Penelitian ini menggunakan variabel input penjualan dan biaya, dengan output berupa persamaan linear sesuai dengan metode Sugeno Orde-1. Pengujian dilakukan dengan aplikasi Matlab 6.1, sehingga menghasilkan jumlah pemasaran produk yang dapat dimanfaatkan oleh CV. Alele Solutions dalam menentukan target pemasaran yang optimal.
该研究采用模糊的逻辑,采用Sugeno方法,根据CV销售的产品类型确定最佳产品和服务的营销目标。Alele解决方案。确定将要出售的商品的营销目标对公司来说是一个问题,所以计算最佳市场数量需要模糊的逻辑。模糊的逻辑是用来解决不确定性问题的科学之一。该研究使用销售输入变量和成本,输出与Sugeno Orde-1方法相同的线性方程。测试是在Matlab 6.1的应用程序中进行的,从而产生简历中可以使用的产品营销量。Alele Solutions正在确定最佳营销目标。
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引用次数: 0
Pengembangan Multimedia Interaktif Pada Materi Pembelajaran Pemrograman Dasar 互动多媒体开发的基础编程学习材料
Pub Date : 2022-10-30 DOI: 10.22202/jurteii.2022.6290
Asmarita Dela Dwi Prawesti
Implementasi pembelajaran menggunakan media pembelajaran interaktif dapat memberikan dampak positif terhadap peserta didik, karena memiliki kekuatan untuk memberikan pengalaman belajar lebih kepada peserta didik. Media pembelajaran jenis ini memungkinkan peserta didik untuk belajar kapanpun dan dimanapun tanpa batas waktu. Tujuan dari penelitian ini adalah untuk (1) menghasilkan media pembelajaran interaktif yang valid pada materi pembelajaran pemrograman dasar, (2) untuk mengetahui respon pendidik dan peserta didik terhadap media pembelajaran interaktif yang dihasilkan. Jenis penelitian ini menggunakan Research and Development (R&D) dengan model pengembangan ADDIE yang memiliki 5 tahapan yaitu: Analisis (Analysis), Desain (Desain), Pengembangan (Develop), Implementasi (Implementation) dan Evaluasi (Evaluate). Populasi dalam penelitian ini adalah peserta didik kelas X SMK Negeri 3 Padang. Sedangkan teknik analisis data menggunakan analisis uji validitas dan analisis uji praktikalitas.Berdasarkan hasil analisis data diperoleh kesimpulan bahwa media pembelajaran yang dikembangankan sudah layak digunakan karena meperoleh rata-rata validasi 0,93 dengan kategori “valid” untuk media sedangkan untuk validasi materi mendapat rata-rata 0,87 dengan kategori “valid”. Media pembelajaran interaktif yang dihasilkan juga memperoleh respon positif dari peserta didik dengan persentase mencapai 84,95% dengan kategori “sangat praktis”, begitupun guru mata pelajaran ikut memberikan respon positif dengan memperoleh tingkat kepraktisan sebesar 94% dengan kategori “sangat praktis”.
使用互动学习媒介进行学习可以对学习者产生积极的影响,因为它有能力为学习者提供更多的学习经验。这种学习媒介允许学习者无限期地随时随地学习。本研究的目的是(1)在基本的编程学习材料中培养有效的互动学习媒介,(2)了解教育工作者和学习者对互动学习媒体的反应。该研究利用研究与发展(R&D)与艾迪开发模型的五个阶段:分析(分析)、设计(设计)、开发(发展)、实施和评估。本研究的人口是X班SMK国家3巴东的学习者。而数据分析技术使用测试有效性分析和实际测试分析。根据数据分析得出的结论,经过分析,经过验证的学习媒介是值得使用的,因为它为媒体获得了平均0.93的“有效”类别,而在物质验证中,平均为0.87的“有效”类别。由此产生的互动学习媒体也从学习者那里得到了积极的响应,他们的学习者得到了84.95%的“非常实际”类别,而这些专业教师也通过获得94%的“非常实际”类别的实效来参与。
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引用次数: 0
Perancangan Sistem Informasi Pembayaran Keuangan Sekolah Berbasis Web Di SMA Negeri 1 Sungai Rumbai 流苏河1国高中网络学校金融支付信息系统的设计
Pub Date : 2022-10-30 DOI: 10.22202/jurteii.2022.5986
Desi Oktavia
Manajemen keuangan sekolah di SMA Negeri 1 Sungai Rumbai memiliki permasalahan dalam perhitungan data, pembuatan laporan, serta saat proses administrasi pembayaran SPP dan komite secara tunai yang dilakukan dengan jumlah nominal yang berbeda dengan buku yang berbeda pula, lalu diketik ulang sehingga membutuhkan waktu yang lama. Berdasarkan permasalahan tersebut maka diracanglah sistem informasi Pembayaran Keuangan Sekolah Berbasis Web dengan menggunakan model Unified Modeling Language (UML) dengan metode System Development Life Cycle (SDLC) yang mana pada model ini memiliki beberapa tahapan yaitu Analysis, Design, Implementasi, Testing, Development dan Maintenance. Dari penelitian ini,  pengujian Sistem informasi dilakukan dengan pengujian blackbox testing sebanyak 3 menu pengujian yang mendapat hasil yang valid dan pengujian beta sebanyak 78,12% presentase penilaian. sistem ini berjalan dengan baik dan dapat mempermudah pengelolaan pembayaran keuangan siswa.
流苏河1号高中的学校财务管理在数据计算、报告处理以及SPP还款和现金委员会的处理过程中存在问题,这些程序使用不同的面额和书籍进行,然后进行复写,需要很长时间。基于这些问题,建立一个基于Web的学校金融支付信息系统,使用统一的模式模式(UML),使用系统开发生命周期(SDLC),该模式有几个阶段:分析、设计、实现、测试、发展和维护。从这项研究中,信息系统测试是通过3个测试菜单的测试进行的,测试结果是有效的,测试结果是78.12%的评级。该系统运行良好,可以简化学生的财务支付管理。
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引用次数: 0
Penerapan Algoritma Backpropagation untuk Memprediksi Jumlah Permintaan Buku dan Alat Tulis
Pub Date : 2022-10-30 DOI: 10.22202/jurteii.2022.6670
Rahayu Trisetyowati Untari, Mourend Devegi
Persaingan antar perusahaan yang semakin ketat mendorong setiap perusahaan untuk mengatur persediaan secara tepat agar perusahaan dapat tetap eksis untuk mencapai tujuan yang diinginkannya. Metode yang digunakan dalam proses prediksi jumlah permintaan buku dan alat tulis pada CV. Anda Karya Jaya adalah Algoritma Backpropagation Neural Network. Data yang digunakan adalah data penjualan buku dan alat tulis CV. Anda Karya Jaya, data tersebut akan dibagi menjadi data latih dan data uji dengan variabel yang telah ditentukan. Setelah data diolah dengan algoritma Backpropagation akan dilakukan perbandingan terhadap data sebenarnya. Membuat pola dengan model arsitektur jaringan terbaik. Hasil dari metode Backpropagation dapat menjadi acuan bagi CV. Anda Karya Jaya dalam mengambil keputusan untuk periode yang akan datang.
公司间的竞争日益激烈,迫使每一家公司都有适当的存货安排,以维持公司的存在,以实现其想要的目标。用于对CV中书籍和文具数量的预测过程中的方法。Jaya的工作是一种神经分析分析算法。所使用的数据是图书销售和CV文具的数据。Jaya的工作,这些数据将被分成数据培训和测试数据,并与指定的变量进行比较。一旦数据与反宣传算法处理,将对实际数据进行比较。用最好的网络架构模型创建模式。这种背景宣传方法的结果可以作为简历的参考。你的工作正在为未来的一段时间做决定。
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引用次数: 1
Klasterisasi Minat Baca Mahasiswa Menggunakan Metode K-Means 学生兴趣的分类方法使用了k -手段
Pub Date : 2022-08-10 DOI: 10.22202/jurteii.2022.6034
Edwar Rosman, Fathurrahman Kurniawan Ikhsan, Anggri Yulio Pernanda
What can do one of the ways to increase student interest in reading by increasing the collection of books in the Kerinci IAIN library. But so far, determining the collection of books to be added is still done manually, so it takes a long time besides that the process of adding books which refers to the statistics of borrowing the most books, makes the collection of books less diverse. For this reason, a book collection clustering method is needed using the k-Means method to obtain optimal results. Book collections are grouped into 3 clusters that are, considerations that need to be added, priorities to be added, and not need to be added can be a reference for librarians in maximizing the process of adding book collections.
通过增加克里奇IAIN图书馆的藏书来提高学生阅读兴趣的方法之一是什么?但到目前为止,确定要增加的藏书仍然是手工的,所以需要很长时间,而且增加藏书的过程是指借阅最多的书的统计,使得藏书的多样性不足。为此,需要一种使用k-Means方法的藏书聚类方法来获得最优结果。图书收藏被分成3个集群,分别是需要添加的注意事项、需要添加的优先事项和不需要添加的优先事项,这可以作为图书馆员最大限度地增加图书收藏过程的参考。
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引用次数: 0
SISTEM INFORMASI ONLINE PENGOLAHAN DATA SEMINAR DAN WORKSHOP (SEWOPI) HIMAFORTIKA PROGRAM STUDI PENDIDIKAN INFORMATIKA STKIP PGRI SUMATERA BARA 信息系统研讨会和工作坊(SEWOPI)信息研究项目STKIP STKIP PGRI BARA)
Pub Date : 2022-06-22 DOI: 10.22202/jurteii.2021.5743
Rio Junaidi
Information Systems can contribute to HIMAFORTIKA to facilitate the management and data processing of online seminars and workshops that exist in Informatics Education Studies Program, so this system is very important in providing information seminars and workshops to the parties in need and is also one of the tools Aids decision-making for the leadership of the study program or institution, in the management of seminars and workshops as indicators of data management seminar and workshop activities in overcoming the lack of data reporting seminars and workshops.This system is an online application program, which describes data management seminars and workshops in HIMAFORTIKA for the need of quality information, fast, precise and accurate to be reported to the head of study program andinstitutions. This system monitors through a Personal Computer (laptop) with a web interface that has been designed. Performed through computer network access with system Local Area Network (LAN)
信息系统可以帮助HIMAFORTIKA促进信息学教育研究计划中存在的在线研讨会和讲习班的管理和数据处理,因此该系统在向有需要的各方提供信息研讨会和讲习班方面非常重要,也是研究计划或机构领导辅助决策的工具之一。在管理研讨会和讲习班中作为数据管理指标的研讨会和讲习班活动在克服缺乏数据报告的研讨会和讲习班。本系统是一个在线应用程序,它描述了HIMAFORTIKA的数据管理研讨会和讲习班对高质量信息的需求,快速、准确、准确地报告给研究项目的负责人和机构。该系统通过个人电脑(笔记本电脑)进行监控,该电脑带有设计好的web界面。通过计算机网络访问系统局域网(LAN)
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引用次数: 0
PERANCANGAN SISTEM INFORMASI PENGELOLAAN MATA PELAJARAN MENGGABUNGKAN AUDIO KE DALAM SAJIAN MULTIMEDIA DI SMK NEGERI 5 SIJUNJUNG
Pub Date : 2022-06-22 DOI: 10.22202/jurteii.2021.5742
Dhea Fauzia Putri
Management interpreted by as an work network or effort done by a group of people to with refer to activity in reaching specific purpose. Conducted management in study cover preparation of study, execution of study and also assessment of efficacy of study. Target of this research that is to yield Information System Management Of Subject Join Audio Into Form of Multimedia in SMK Negeri 5 Sijunjung. Research model in scheme of information system management of this subject use concept of System Development Life Cycle (SDLC) have 4 step in forming of information system that is planning, analyse, implementation and scheme. Scheme of analysis appliance and system use information system stream (ASI), for the scheme of system use HIPO, Context Diagram, Data of Flow Diagram, Entity Relationship Diagram. Result of information systems analysis management of subject join audio into multimedia expected to be sexpected by this system can walk and assist in course of learning and teaching, like appliance assist in submitting student and items can study items self-supportingly. Available and also of facility of interaktif to facilitate student in course of study. Result and solution in the form of existence of input process, process process and processing of output to woke up system. Input process by 7 entri form that is student data entri, teacher data entri, data entri of matpel, schedule entri and attendance data, items data entri and of entri value. Data processing which in input of processed and kept in a database. Process output present data which have been processed into a website. So that can yield an information system management of subject join audio Into Form of multimedia in SMK Negeri 5 sijunjung.
管理被解释为一个工作网络或一群人所做的努力,指的是达到特定目的的活动。对研究进行管理,包括研究的准备、研究的实施和研究效果的评估。本研究的目标是在SMK Negeri 5 Sijunjung中实现主题将音频加入多媒体形式的信息系统管理。本课题的信息系统管理方案研究模型采用系统开发生命周期(SDLC)的概念,在信息系统的形成过程中有规划、分析、实施和方案四个步骤。分析设备和系统的方案采用信息系统流(ASI),系统的方案采用HIPO、上下文图、数据流图、实体关系图。学科信息系统分析管理的结果,将音频加入到多媒体中,期望通过本系统可以在学习和教学过程中行走和辅助,像家电一样辅助提交学生和物品,可以自学物品。有互动式设施,方便学生学习。以输入过程的存在、过程过程的处理和输出对唤醒系统的处理的形式进行结果和解决。输入过程按学生数据录入、教师数据录入、考勤数据录入、课程表数据录入、项目数据录入、entri值录入等7个录入形式进行。输入或处理并保存在数据库中的数据处理。处理输出表示已被处理成网站的数据。从而在SMK Negeri 5中产生了一个将音频加入多媒体形式的学科信息管理系统。
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引用次数: 0
IMPLEMENTASI MOODLE PENGELOLAAN PEMBELAJARAN KELAS X SMA NEGERI 12 SIJUNJUNG 实施模式高中X班学习管理12 si表
Pub Date : 2022-06-22 DOI: 10.22202/jurteii.2021.5739
Yulian Fanda
The process of learning in SMA Negeri 12 Sijunjung still use the conventional way through face-to-face between teacher and students. Learning methods such as these have limitations that may hamper the delivery of science that developed quickly due to the limitations of time and place. From this condition then the e-Learning System is expected to become an alternative solution to overcoming existing limitations on SMA Negeri 12 Sijunjung especially in Class X. The goal of the research is to make it easy for teachers and students in teaching and learning activities, facilitate the access of all forms in the process of teaching and learning activities and make it easier to accept the results or information from the teaching and learning activities. As for the benefits that can be gained from the analysis and design of web-based E-learning it is can make it easier for students to obtain material and lessons, allowing teachers to distribute subject matter, open communication between teachers and students or between students outside of lessons through discussion forums. Development of e-learning uses a Content Management System (CMS) Moodle, while analysis using Flow Information System, for designing system using Hyrarcy Plus Input-Process-Output (HIPO), Data Flow diagrams (DFD), and Entity Relationship Diagram (ERD).
SMA Negeri 12 Sijunjung的学习过程仍然采用传统的师生面对面的方式。诸如此类的学习方法具有局限性,可能会阻碍由于时间和地点的限制而迅速发展的科学的传播。在这种情况下,电子学习系统有望成为克服SMA Negeri 12 Sijunjung现有局限性的替代解决方案,特别是在x类中。研究的目标是使教师和学生在教学活动中更容易,促进教学活动过程中各种形式的访问,并使其更容易接受教学活动的结果或信息。至于分析和设计基于网络的电子学习的好处,它可以使学生更容易获得材料和课程,允许教师分发主题,开放教师与学生之间或学生之间的交流,通过讨论论坛的课外。电子学习的开发使用内容管理系统(CMS) Moodle,而分析使用流程信息系统,设计系统使用hyarcy加输入-过程-输出(HIPO),数据流图(DFD)和实体关系图(ERD)。
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引用次数: 0
PENGARUH MEDIA LECTORA TERHADAP HASIL BELAJAR PESERTA DIDIK PADA MATERI PERANGKAT LUNAK MPEMBUAT GRAFIS DI SMA NEGERI 1 RAO 媒体LECTORA对SMA NEGERI 1 RAO的图形生成软件学习者学习的影响
Pub Date : 2022-06-22 DOI: 10.22202/jurteii.2021.5740
Taufiq Hidayat1
This research was conducted because of SMA 1 Rao was already have adequate facilities to support learning process like library and computer room. However, in fact, the facility had not been used maximally in the learning process, especially in learning process of Information Communication and Technology (ICT) lesson. Some teachers also still used speech method and conversional media. In line with the problems, this research aimed to find out the effect of Lectora media as a learning media towards the students’ learning achievement in graphics software material at SMA Negeri 1 Rao. This research used a quantitative approach, and the subject of this research was SMA Negeri 1 Rao, the experimental class was XII.IPA-3 and XII.IPA-4 as control class. In data collection techniques, the researcher used questionnaires and tests. Questionnaires were distributed in the experimental class which used lectora media, and control class with no questionnaire because they did not use lectora media.The result of research showed that the effect of lectora media towards the learning achievement was the magnitude of effect of 5.1%, while the percentage between experiment class and control class were increasement of percentage of 42.5%, thus it was proven that the effect of lectora media to students' learning achievement was better than who did not use the lactor media.
之所以进行这项研究,是因为SMA 1 Rao已经有足够的设施来支持学习过程,如图书馆和电脑室。然而,事实上,在学习过程中,特别是在信息通信与技术(ICT)课程的学习过程中,该设施并没有得到最大限度的利用。部分教师仍采用语音法和转换媒体。针对这些问题,本研究旨在了解作为学习媒体的Lectora media对学生在SMA Negeri 1 Rao图形软件材料学习成绩的影响。本研究采用定量方法,研究对象为SMA Negeri 1 Rao,实验班为XII。IPA-3和第十二。IPA-4作为控制类。在数据收集技术方面,研究人员使用了问卷调查和测试。调查问卷在实验班发放,实验班使用讲课媒体,对照组因为不使用讲课媒体而不发放调查问卷。研究结果表明,课堂媒体对学生学习成绩的影响幅度为5.1%,而实验班与对照班之间的影响幅度为42.5%,证明课堂媒体对学生学习成绩的影响要优于未使用课堂媒体的学生。
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引用次数: 0
PENERAPAN PEMBELAJARAN KOOPERATIF MODEL THINK PAIRS SHARE (TPS) TERHADAP HASIL BELAJAR PADA MATA PELAJARAN SISTEM KOMPUTER SISWA KELAS XI JURUSAN RPL SMK NEGERI 2 PADANG
Pub Date : 2022-06-22 DOI: 10.22202/jurteii.2021.5741
Silvia Yulanda
The purpose of the research is to explain the hrgher percentage of increasing students’ score in using Think Pairs Share (TPS) strategy in learning computer system at SMK N 2 Padang in the academic year 2017/2018. This in an experiment research, that hold on March 27th until April 11th 2018 at SMK N 2 Padang. The population of the research are XI students of RPL majon’ty at SMK N 2 Padang. The XI students of majon’ty RPL1 and RPL 2 as control classes that choosen by the using Simple Random Sampling. Bosed on the experiment, the average students’ score in the experiment class is 84,33 than the control classes 77,93. From the hypothesis (H0) was rejected an hypothesis (H1) received the result of the research is Think Pairs Share (TPS) strategy give increasing and improvement towards students’ score in learning computer system at SMK N 2 Padang.
本研究的目的是为了解释在2017/2018学年,在巴东SMK N 2学习计算机系统时,使用思考对分享(TPS)策略的学生分数提高的百分比。这是一项实验研究,于2018年3月27日至4月11日在巴东SMK n2进行。研究对象为巴东SMK N 2的11名RPL学生。采用简单随机抽样的方法,选取RPL1和rpl2的大部分学生作为对照班。实验结果表明,实验班学生的平均分为84、33分,对照组学生的平均分为77、93分。从假设(H0)被拒绝到假设(H1)得到研究结果:思维对分享(TPS)策略对巴东中学学生学习计算机系统的成绩有提高和改善作用。
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引用次数: 0
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JURTEII: Jurnal Teknologi Informasi
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