The use of augmented reality (AR) technology as a learning medium for modern musical instruments aims to overcome the limitations of schools in terms of the procurement of musical instruments, as well as to increase the value of student understanding and provide a more interactive experience. Modern AR-based learning instruments application featuring 3D objects and 3D videos of modern musical instruments. The application is built for mobile devices operating on Android. Based on the results of testing the device, the application can run perfectly on devices with a RAM specification of 0.5 GB and above. Tests were also conducted on Diponegoro Islamic elementary school students and teachers, these students experienced an increase in understanding of modern musical instruments, while testing of teachers to measure the interactivity of applications.
{"title":"APLIKASI PEMBELAJARAN BERBASIS AUGMENTED REALITY PADA BUKU PENGENALAN ALAT MUSIK MODERN UNTUK ANAK","authors":"Mohamad Sofiudin, T. Akhriza, Dinny Wahyu Widarti","doi":"10.30736/JT.V11I1.281","DOIUrl":"https://doi.org/10.30736/JT.V11I1.281","url":null,"abstract":"The use of augmented reality (AR) technology as a learning medium for modern musical instruments aims to overcome the limitations of schools in terms of the procurement of musical instruments, as well as to increase the value of student understanding and provide a more interactive experience. Modern AR-based learning instruments application featuring 3D objects and 3D videos of modern musical instruments. The application is built for mobile devices operating on Android. Based on the results of testing the device, the application can run perfectly on devices with a RAM specification of 0.5 GB and above. Tests were also conducted on Diponegoro Islamic elementary school students and teachers, these students experienced an increase in understanding of modern musical instruments, while testing of teachers to measure the interactivity of applications.","PeriodicalId":17707,"journal":{"name":"Jurnal Qua Teknika","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79942449","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Fly ash and bottom ash are solid waste from coal combustion in the operating system of Steam Power Plant (PLTU). The research was conducted by combining fly ash and bottom ash with an adhesive consisting of portland cement. Based on the tests performed the maximum mixture obtained with cement samples, fly ash and bottom ash is 1: 2: 2. Paving blocks made from fly ash and bottom ash have compressive strength values resulting in compressive strength values of 50.52 MPa. This value indicates that the sample is in the class of paving blocks A. Paving Block made from fly ash and bottom ash also has a very good average air absorption value, in a combination of suitable cement mixtures, fly ash and bottom ash (1: 2: 2) the average air absorption value is still 5.06%. This value shows that the sample is in class B paving blocks.
{"title":"PEMANFAATAN LIMBAH FLY ASH DAN BOTTOM ASH DARI PLTU SUMSEL-5 SEBAGAI BAHAN UTAMA PEMBUATAN PAVING BLOCK","authors":"H. Winarno, Damris Muhammad, Yudha Gusti Wibowo","doi":"10.30736/JT.V11I1.288","DOIUrl":"https://doi.org/10.30736/JT.V11I1.288","url":null,"abstract":"Fly ash and bottom ash are solid waste from coal combustion in the operating system of Steam Power Plant (PLTU). The research was conducted by combining fly ash and bottom ash with an adhesive consisting of portland cement. Based on the tests performed the maximum mixture obtained with cement samples, fly ash and bottom ash is 1: 2: 2. Paving blocks made from fly ash and bottom ash have compressive strength values resulting in compressive strength values of 50.52 MPa. This value indicates that the sample is in the class of paving blocks A. Paving Block made from fly ash and bottom ash also has a very good average air absorption value, in a combination of suitable cement mixtures, fly ash and bottom ash (1: 2: 2) the average air absorption value is still 5.06%. This value shows that the sample is in class B paving blocks.","PeriodicalId":17707,"journal":{"name":"Jurnal Qua Teknika","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88074416","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2018-09-29DOI: 10.30957/quateknika.v8i2.502
Achendri M. Kurniawan, Devita Sulistiana
Blitar Regency is one of the strange culinary centers, among which are processed various foods from snail base ingredients, ranging from kripik, sate oseng-oseng and so on as well as the existence of Blitar district is one of the rice barns in East Java. With the existence of Blitar district as a snail-based culinary producer and one of the rice barns in East Java, this is not spared from several problems, such as the disposal of snail shells in the river and burning of rice straw in rice fields which both will cause environmental damage. This study aims to examine the use of snail shell ash and rice straw ash as a substitute material for cement in mortar mixtures against mortar compressive strength. The research method used was the experimental method by mixing fine aggregate main ingredients with snail shell ash and rice straw ash then testing the compressive strength. The results of the compressive test with the addition of the percentage of snail shell shell turned out to increase by 54.78%.
{"title":"PENGARUH PENAMBAHAN ABU CANGKANG BEKICOT PADA SEMEN RAMAH LINGKUNGAN TERHADAP KUAT TEKAN MORTAR","authors":"Achendri M. Kurniawan, Devita Sulistiana","doi":"10.30957/quateknika.v8i2.502","DOIUrl":"https://doi.org/10.30957/quateknika.v8i2.502","url":null,"abstract":"Blitar Regency is one of the strange culinary centers, among which are processed various foods from snail base ingredients, ranging from kripik, sate oseng-oseng and so on as well as the existence of Blitar district is one of the rice barns in East Java. With the existence of Blitar district as a snail-based culinary producer and one of the rice barns in East Java, this is not spared from several problems, such as the disposal of snail shells in the river and burning of rice straw in rice fields which both will cause environmental damage. This study aims to examine the use of snail shell ash and rice straw ash as a substitute material for cement in mortar mixtures against mortar compressive strength. The research method used was the experimental method by mixing fine aggregate main ingredients with snail shell ash and rice straw ash then testing the compressive strength. The results of the compressive test with the addition of the percentage of snail shell shell turned out to increase by 54.78%.","PeriodicalId":17707,"journal":{"name":"Jurnal Qua Teknika","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2018-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86621284","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2018-09-29DOI: 10.30957/quateknika.v8i2.500
Hazairin Nikmatul Lukma
Penelitian ini bertujuan untuk mendesain sebuah media pembelajaran yang bersifat menarik, kreatif, serta interaktif dalam sebuah proses pembelajaran, pada Mata Kuliah Fisika Bangunan Program Studi Teknik Sipil Fakultas Teknik Universitas Islam Balitar Blitar. Desain Media Pembelajaran merupakan tampilan animasi, dengan aplikasi Software Adobe Flash Player 8, dengan metode pembelajaran yang diterapkan adalah Pictorial Riddle. Penelitian menggunakan metode kuasi eksperimen dengan desain one group pretest-posttest design. Sampel penelitian diambil secara acak dari seluruh mahasiswa yang memprogram mata kuliah Fisika Bangunan, sebanyak 20 orang. Peningkatan tes hasil belajar mahasiswa dianalisis menggunakan N-gain. Hasil penelitian menunjukkan bahwa penerapan media animasi Pictorial Riddle dapat meningkatkan hasil belajar mahasiswa pada mata kuliah Fisika Bangunan, pada pertemuan pertama sebesar 17 % dengan N-gain sebesar 0,40 dan masuk dalam kategori sedang. Sedangkan pada pertemuan kedua terjadi peningkatan sebesar 11 % dengan N-gain sebesar 0,35, masuk dalam kategori sedang.This research aims to design a learning media that is interesting, creative, and interactive in a learning process, in the Building Physics Course in the Civil Engineering Study Program, Faculty of Engineering, Blitar Balitar Islamic University. Learning Media Design is an animated display, with Adobe Flash Player 8 Software application, with the learning method applied is Pictorial Riddle. The study used a quasi-experimental method with the design of one group pretest-posttest design. The research sample was taken randomly from all students who programed the Building Physics course, as many as 20 people. Improved student learning outcomes tests were analyzed using N-gain. The results showed that the application of Pictorial Riddle animation media can improve student learning outcomes in the Building Physics course, at the first meeting of 18% with N-gain of 0.40 and in the medium category. While in the second meeting there was an increase of 12% with N-gain of 0.35, included in the medium category.
{"title":"RANCANG BANGUN MEDIA ANIMASI PICTORIAL RIDDLE SEBAGAI MEDIA PEMBELAJARAN FISIKA BANGUNAN MAHASISWA TEKNIK SIPIL","authors":"Hazairin Nikmatul Lukma","doi":"10.30957/quateknika.v8i2.500","DOIUrl":"https://doi.org/10.30957/quateknika.v8i2.500","url":null,"abstract":"Penelitian ini bertujuan untuk mendesain sebuah media pembelajaran yang bersifat menarik, kreatif, serta interaktif dalam sebuah proses pembelajaran, pada Mata Kuliah Fisika Bangunan Program Studi Teknik Sipil Fakultas Teknik Universitas Islam Balitar Blitar. Desain Media Pembelajaran merupakan tampilan animasi, dengan aplikasi Software Adobe Flash Player 8, dengan metode pembelajaran yang diterapkan adalah Pictorial Riddle. Penelitian menggunakan metode kuasi eksperimen dengan desain one group pretest-posttest design. Sampel penelitian diambil secara acak dari seluruh mahasiswa yang memprogram mata kuliah Fisika Bangunan, sebanyak 20 orang. Peningkatan tes hasil belajar mahasiswa dianalisis menggunakan N-gain. Hasil penelitian menunjukkan bahwa penerapan media animasi Pictorial Riddle dapat meningkatkan hasil belajar mahasiswa pada mata kuliah Fisika Bangunan, pada pertemuan pertama sebesar 17 % dengan N-gain sebesar 0,40 dan masuk dalam kategori sedang. Sedangkan pada pertemuan kedua terjadi peningkatan sebesar 11 % dengan N-gain sebesar 0,35, masuk dalam kategori sedang.This research aims to design a learning media that is interesting, creative, and interactive in a learning process, in the Building Physics Course in the Civil Engineering Study Program, Faculty of Engineering, Blitar Balitar Islamic University. Learning Media Design is an animated display, with Adobe Flash Player 8 Software application, with the learning method applied is Pictorial Riddle. The study used a quasi-experimental method with the design of one group pretest-posttest design. The research sample was taken randomly from all students who programed the Building Physics course, as many as 20 people. Improved student learning outcomes tests were analyzed using N-gain. The results showed that the application of Pictorial Riddle animation media can improve student learning outcomes in the Building Physics course, at the first meeting of 18% with N-gain of 0.40 and in the medium category. While in the second meeting there was an increase of 12% with N-gain of 0.35, included in the medium category.","PeriodicalId":17707,"journal":{"name":"Jurnal Qua Teknika","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2018-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73838554","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2018-09-29DOI: 10.35457/QUATEKNIKA.V8I2.471
Ahmad Syafawi
Dalam menentukan luas objek persegi, persegi panjang, dan lingkaran diperlukanlah sebuah penggaris untuk mendapatkan nilai luasannya, agar lebih mudah dan praktis dapat dibantu dengan sebuah web camera dengan cara mengcapture gambar sampel objek yang ingin diketahui luasnya. Image Prosessing adalah suatu proses yang digunakan untuk mengolah citra atau gambar untuk mendapatkan citra yang lebih bagus mengunakan perangkat sistem komputer. Untuk mendapatkan perolehan panjang (X,Y) dari gambar dapat diukur setelah melewati beberapa tahapan di image prosessing yaitu dengan konversi citra dari RGB, HSV dan deteksi tepi canny, lalu terdapatlah nilai luasan dari hasil pengukuran objek. Metode Canny sendiri merupakan deteksi tepi paling baik ketika digunakan untuk mendeteksi tepi objek, sehingga hasil deteksi tepi tersebut dapat diambil informasi yang berguna dari citra tersebut. Dengan pengukuran luas secara manual dan secara otomatis terdapat presentase error kurang lebih 5%, hasil luas objek tersebut sudah cukup akurat namun terdapat masalah jika dalam pembuatan objek kurang presisi, peletakan objek yang miring/kurang tegap dan pencahayaan yang kurang mengakibatkan kurangnya tingkat akurasi.In determining the area of a square, rectangle, and circle object a ruler is needed to get the area value, so that it can be easier and more practical to be assisted by a web camera by capturing the image of the object sample that you want to know the area. Image Prosessing is a process used to process images or images to get better images using computer system devices. To get the long gain (X, Y) from the image can be measured after passing through several stages in image processing that is by image conversion from RGB, HSV and canny edge detection, then there is an area value from the object measurement results. The Canny method itself is the best edge detection when used to detect the edge of an object, so that the useful information of the edge detection can be retrieved from the image. With the area measurement manually and automatically there is a percentage error of approximately 5%, the object's width results are quite accurate but there is a problem if the object is less precise in making objects, sloping / less robust object laying and less lighting result in a lack of accuracy.
在确定矩形、矩形和圆形物体的面积时,将尺子排列成它的形状,以便通过捕捉想要知道的对象的样本的图像来方便和实用。进程意象是一个用来处理图像或图像的过程,通过计算机系统设备获得更好的图像。通过对过程图像进行转换的几个步骤来测量图像的长度(X,Y),即RGB、HSV和canny边缘检测的图像转换,从而获得对象测量结果的广泛值。Canny自己的方法在用于检测对象边缘时是最好的边缘检测,这样边缘检测结果就可以从图像中提取有用的信息。在人工和自动化的基础上进行广泛的测量时,该物体的面积约为5%的误差,但如果制造的精度较低,倾斜物体的位置较低,灯光质量较低,就会出现问题。In determining之区域a广场、矩形和圆形物体统治者是需要为了《区域价值,所以它可以成为容易和更多practical to be辅助by a web相机由capturing物体形象》你想知道《区域样本。进程意象是一种过程,用来进行images或images来更好地使用计算机系统功能。为了从形象中得到长久的收益(X, Y),这可能是在通过RGB的调谐图像、HSV和canny edge检测后得到的。这只罐头的方法是用来探测物体边缘的最好的边缘探测,所以边缘探测的有用信息可以从图像中检索。《区域测量奶酪和自动错误# a percentage of approximately 5%,物体的教室results是完全准确,但有一个问题是,如果这个物体是准确》让这个物体,sloping - robust物体躺得和少照明论点in a评比的缺乏。
{"title":"PREDIKSI LUAS BANGUN BERBASIS IMAGE PROSESSING ALGORITMA CANNY","authors":"Ahmad Syafawi","doi":"10.35457/QUATEKNIKA.V8I2.471","DOIUrl":"https://doi.org/10.35457/QUATEKNIKA.V8I2.471","url":null,"abstract":"Dalam menentukan luas objek persegi, persegi panjang, dan lingkaran diperlukanlah sebuah penggaris untuk mendapatkan nilai luasannya, agar lebih mudah dan praktis dapat dibantu dengan sebuah web camera dengan cara mengcapture gambar sampel objek yang ingin diketahui luasnya. Image Prosessing adalah suatu proses yang digunakan untuk mengolah citra atau gambar untuk mendapatkan citra yang lebih bagus mengunakan perangkat sistem komputer. Untuk mendapatkan perolehan panjang (X,Y) dari gambar dapat diukur setelah melewati beberapa tahapan di image prosessing yaitu dengan konversi citra dari RGB, HSV dan deteksi tepi canny, lalu terdapatlah nilai luasan dari hasil pengukuran objek. Metode Canny sendiri merupakan deteksi tepi paling baik ketika digunakan untuk mendeteksi tepi objek, sehingga hasil deteksi tepi tersebut dapat diambil informasi yang berguna dari citra tersebut. Dengan pengukuran luas secara manual dan secara otomatis terdapat presentase error kurang lebih 5%, hasil luas objek tersebut sudah cukup akurat namun terdapat masalah jika dalam pembuatan objek kurang presisi, peletakan objek yang miring/kurang tegap dan pencahayaan yang kurang mengakibatkan kurangnya tingkat akurasi.In determining the area of a square, rectangle, and circle object a ruler is needed to get the area value, so that it can be easier and more practical to be assisted by a web camera by capturing the image of the object sample that you want to know the area. Image Prosessing is a process used to process images or images to get better images using computer system devices. To get the long gain (X, Y) from the image can be measured after passing through several stages in image processing that is by image conversion from RGB, HSV and canny edge detection, then there is an area value from the object measurement results. The Canny method itself is the best edge detection when used to detect the edge of an object, so that the useful information of the edge detection can be retrieved from the image. With the area measurement manually and automatically there is a percentage error of approximately 5%, the object's width results are quite accurate but there is a problem if the object is less precise in making objects, sloping / less robust object laying and less lighting result in a lack of accuracy.","PeriodicalId":17707,"journal":{"name":"Jurnal Qua Teknika","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2018-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87362967","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2018-09-29DOI: 10.30957/QUATEKNIKA.V8I2.470
M. Ikhsan
Air merupakan salah satu sumber daya alam yang sangat dibutuhkan oleh manusia. Tingkat kekeruhan air selalu berubah-ubah sesuai musim. Alat pendeteksi kekeruhan airdi tandon rumah berbasis arduino uno dibuat dengan menggunakan sensor LDR sebagai pembaca kekeruhan air dengan memanfaatkan karakteristik sensor LDR sebagai sensor intensitas cahaya dalam membaca perubahan intensitas cahaya dan lampu LED sebagai indikatornya. Berdasarkan hasil percobaan pada setiap sampel dapat menunjukan tingkat kekeruhan yang berbeda dan dapat membedakan tingkat kekeruhan air dengan 3 tingkatan kekeruhan. Jika nilai ADC kurang dari 153 indikator LED berwarna hijau akan menyala, air dinyatakan tidak keruh. Jika nilai ADC lebih dari 154 dan dibawah nilai 158 indikator LED berwarna kuning akan menyala, air dinyatakan sedikit keruh. Jika nilai ADC lebih dari 159 indikator LED berwarna merah akan menyala maka air dinyatakan keruh.
{"title":"PENDETEKSI KEKERUHAN AIR DI TANDON RUMAH BERBASIS ARDUINO UNO","authors":"M. Ikhsan","doi":"10.30957/QUATEKNIKA.V8I2.470","DOIUrl":"https://doi.org/10.30957/QUATEKNIKA.V8I2.470","url":null,"abstract":"Air merupakan salah satu sumber daya alam yang sangat dibutuhkan oleh manusia. Tingkat kekeruhan air selalu berubah-ubah sesuai musim. Alat pendeteksi kekeruhan airdi tandon rumah berbasis arduino uno dibuat dengan menggunakan sensor LDR sebagai pembaca kekeruhan air dengan memanfaatkan karakteristik sensor LDR sebagai sensor intensitas cahaya dalam membaca perubahan intensitas cahaya dan lampu LED sebagai indikatornya. Berdasarkan hasil percobaan pada setiap sampel dapat menunjukan tingkat kekeruhan yang berbeda dan dapat membedakan tingkat kekeruhan air dengan 3 tingkatan kekeruhan. Jika nilai ADC kurang dari 153 indikator LED berwarna hijau akan menyala, air dinyatakan tidak keruh. Jika nilai ADC lebih dari 154 dan dibawah nilai 158 indikator LED berwarna kuning akan menyala, air dinyatakan sedikit keruh. Jika nilai ADC lebih dari 159 indikator LED berwarna merah akan menyala maka air dinyatakan keruh.","PeriodicalId":17707,"journal":{"name":"Jurnal Qua Teknika","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2018-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78719843","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2018-09-29DOI: 10.30957/QUATEKNIKA.V8I2.472
Mustofa Ihwanudin
Pada jaringan distribusi sering muncul gangguan yang bisa mengakibatkan penurunan kualitas daya, diatara penyebab penurunan kualitas daya adalah voltage sag dan voltage swell. Gangguan jenis ini dapat mengakibatkan gagal operasi peralatan terutama yang menggunakan komponen elektronik daya. Penelitian berupa simulasi untuk menggambarkan terjadinya voltage sag dan voltage swell yang disebabkan gangguan fasa ke tanah dan pelepasan beban yang di variasi dengan sambungan trafo distribusi yang berbeda. Simulasi dilakukan menggunakan software matlab simulink. Hasilnya model simulasi mampu menggambarkan sinyal voltage sag akibat hubung singkat satu fasa, dua fasa, tiga fasa ke tanah dan sinyal voltage swell akibat pelepasan beban.
{"title":"SIMULASI GANGGUAN VOLTAGE SAG DAN VOLTAGE SWELL PADA JARINGAN 20 KV MENGGUNAKAN MATLAB SIMULINK","authors":"Mustofa Ihwanudin","doi":"10.30957/QUATEKNIKA.V8I2.472","DOIUrl":"https://doi.org/10.30957/QUATEKNIKA.V8I2.472","url":null,"abstract":"Pada jaringan distribusi sering muncul gangguan yang bisa mengakibatkan penurunan kualitas daya, diatara penyebab penurunan kualitas daya adalah voltage sag dan voltage swell. Gangguan jenis ini dapat mengakibatkan gagal operasi peralatan terutama yang menggunakan komponen elektronik daya. Penelitian berupa simulasi untuk menggambarkan terjadinya voltage sag dan voltage swell yang disebabkan gangguan fasa ke tanah dan pelepasan beban yang di variasi dengan sambungan trafo distribusi yang berbeda. Simulasi dilakukan menggunakan software matlab simulink. Hasilnya model simulasi mampu menggambarkan sinyal voltage sag akibat hubung singkat satu fasa, dua fasa, tiga fasa ke tanah dan sinyal voltage swell akibat pelepasan beban.","PeriodicalId":17707,"journal":{"name":"Jurnal Qua Teknika","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2018-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76820435","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2018-09-28DOI: 10.30736/TEKNIKA.V10I2.241
A. Kusuma, Bayu Setiawan
Ordering a screen printing design is built as a supporting tool to anticipate cheating buyers in ordering goods that are normally done through the marketplace. By using this system the user must enter the order number obtained after the customer makes an order in the marketplace for verification if they want to make a design order. Admin can manage user access to order designs and manage the design queue properly. White box testing method is done to find out how the system works structurally, besides to find out things that might happen when the system is run. In the white box test on the user login page and the design orderi ng page, the system works well as evidenced from the testing phase as in Cyclomatic Complexity and Matrix produces a value of 2 for the user login page and 1 for the design message page.
{"title":"WHITE BOX TESTING PADA SISTEM PEMESANAN DESAIN SABLON BERBASIS WEB","authors":"A. Kusuma, Bayu Setiawan","doi":"10.30736/TEKNIKA.V10I2.241","DOIUrl":"https://doi.org/10.30736/TEKNIKA.V10I2.241","url":null,"abstract":"Ordering a screen printing design is built as a supporting tool to anticipate cheating buyers in ordering goods that are normally done through the marketplace. By using this system the user must enter the order number obtained after the customer makes an order in the marketplace for verification if they want to make a design order. Admin can manage user access to order designs and manage the design queue properly. White box testing method is done to find out how the system works structurally, besides to find out things that might happen when the system is run. In the white box test on the user login page and the design orderi ng page, the system works well as evidenced from the testing phase as in Cyclomatic Complexity and Matrix produces a value of 2 for the user login page and 1 for the design message page.","PeriodicalId":17707,"journal":{"name":"Jurnal Qua Teknika","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2018-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81983690","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2018-09-28DOI: 10.30736/TEKNIKA.V10I2.244
M. Sholihin, M. G. Rohman
Egg quality is determined by the quality of the inside and outside of the egg. To find out the quality of eggs canbe by looking at the outside in the form of skin condition, shape, size, and egg weight. In this study a system isdesigned to function to determine the quality of egg quality based on color and texture features. Broadlyspeaking, the system built consists of 4 main processes. This process begins with pre-processing which aims toimprove image quality and also to change the image size. The next process is segmentation to get the egg object.The next process is feature extraction which aims to get the characteristics of each egg object. The last processis a classification that aims to determine the class of egg images entered by the user, the method used is knearest neighbor. The data used in this study were 147 egg images consisting of 85 eggs of data testing and 62eggs of training data. The highest accuracy obtained from this study is 82.3% with a value of 8
{"title":"KLASIFIKASI KUALITAS MUTU TELUR AYAM RAS BERDASARKAN FITUR WARNA DAN TEKSTUR","authors":"M. Sholihin, M. G. Rohman","doi":"10.30736/TEKNIKA.V10I2.244","DOIUrl":"https://doi.org/10.30736/TEKNIKA.V10I2.244","url":null,"abstract":"Egg quality is determined by the quality of the inside and outside of the egg. To find out the quality of eggs canbe by looking at the outside in the form of skin condition, shape, size, and egg weight. In this study a system isdesigned to function to determine the quality of egg quality based on color and texture features. Broadlyspeaking, the system built consists of 4 main processes. This process begins with pre-processing which aims toimprove image quality and also to change the image size. The next process is segmentation to get the egg object.The next process is feature extraction which aims to get the characteristics of each egg object. The last processis a classification that aims to determine the class of egg images entered by the user, the method used is knearest neighbor. The data used in this study were 147 egg images consisting of 85 eggs of data testing and 62eggs of training data. The highest accuracy obtained from this study is 82.3% with a value of 8","PeriodicalId":17707,"journal":{"name":"Jurnal Qua Teknika","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2018-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87773916","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2018-09-28DOI: 10.30736/teknika.v10i2.237
Imron Rosadi
This aim of this researh is to classify an assessment sentence from students, then classified to produce an information. Classification is used to determine the character of each student so that teachers have no difficulty in assessing the social character of the student, based on asesment orientation On Kurikulum 2013. This research is empasize to processing opinion for the students to evaluate their friend in SMA Negeri 1 Ngimbang Lamongan, and the opinion to evaluate each student will classified into 6 social attitudes that is Honest, Discipline, Responsibility, Pay Attention (mutual cooperation, tolerance), well manered and selsf confidence, this research is divide into 2 phase that is the process to produce training data (dataset) and the process to classify opinion (test data). Both off the process are to at extracting the attributes and object components which commented in every document and to decide the classification social attitudes classfication for each student.On the system for this character clasification produce accuracy with the sucess rate from the result of the testing clasficataion use Algoritman Naive Bayes success rate of 72%, this approach paper I use of 80%, the succes rate of 72% because the use of the sentence for rating colleague had the rate of variants are quite low that affect the process off making the data that will be used to the system off the clasificaton of characterer
本研究的目的是对来自学生的评价句子进行分类,然后分类产生一个信息。分类是用来确定每个学生的性格,使教师在评估学生的社会性格时没有困难,基于评估取向on Kurikulum 2013。本研究的重点是处理学生对SMA Negeri 1 Ngimbang Lamongan中的朋友的评价意见,并将每个学生的评价意见分为诚实,纪律,责任,关注(相互合作,宽容),礼貌和自信6种社会态度。本研究分为两个阶段,即产生训练数据(数据集)的过程和对意见进行分类(测试数据)的过程。这两个过程都是为了提取每个文档中评论的属性和对象组件,并确定每个学生的分类社会态度分类。关于系统对于这个字符的分类产生的准确率与成功率,从测试的结果看,使用算法朴素贝叶斯分类的成功率为72%,本文中我使用的方法成功率为80%,72%的成功率是因为使用同事的句子进行评级时所产生的变异率相当低,从而影响了这个过程,使得系统将使用的数据用于字符的分类
{"title":"KLASIFIKASI KARAKTER BERDASARKAN PENILAIAN SIKAP SOSIAL TEMAN SEJAWAT PADA KURIKULUM 2013 MEMANFAATKAN NAIVE BAYES","authors":"Imron Rosadi","doi":"10.30736/teknika.v10i2.237","DOIUrl":"https://doi.org/10.30736/teknika.v10i2.237","url":null,"abstract":"This aim of this researh is to classify an assessment sentence from students, then classified to produce an information. Classification is used to determine the character of each student so that teachers have no difficulty in assessing the social character of the student, based on asesment orientation On Kurikulum 2013. This research is empasize to processing opinion for the students to evaluate their friend in SMA Negeri 1 Ngimbang Lamongan, and the opinion to evaluate each student will classified into 6 social attitudes that is Honest, Discipline, Responsibility, Pay Attention (mutual cooperation, tolerance), well manered and selsf confidence, this research is divide into 2 phase that is the process to produce training data (dataset) and the process to classify opinion (test data). Both off the process are to at extracting the attributes and object components which commented in every document and to decide the classification social attitudes classfication for each student.On the system for this character clasification produce accuracy with the sucess rate from the result of the testing clasficataion use Algoritman Naive Bayes success rate of 72%, this approach paper I use of 80%, the succes rate of 72% because the use of the sentence for rating colleague had the rate of variants are quite low that affect the process off making the data that will be used to the system off the clasificaton of characterer","PeriodicalId":17707,"journal":{"name":"Jurnal Qua Teknika","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2018-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75030567","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}