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Mathematical Learning Experiment Using Numbered Heads Together And Think Pair Share Models, Examined From The Learning Style 从学习风格看,数字头像和思维对共享模型的数学学习实验
Pub Date : 2022-12-01 DOI: 10.20961/jmme.v12i2.67990
Lukman Hakim Muhaimin, Ahmad Mukhibin, M. Mitrayana, D. Dasari
This study aims to determine the effect of the NHT and TPS learning models on mathematics learning outcomes, the impact of student learning styles on mathematics learning outcomes, and the result of the interaction of learning models and student learning styles on mathematics learning outcomes. This type of quantitative research with a quasi-experimental design. The research sample consisted of two classes (experimental and control) which were taken using Cluster Random Sampling from the population of all course VIII students of SMP 4 Muhammadiyah Surakarta in the academic year 2021/2022. Data collection techniques with questionnaires and tests. Before the research, a balance test was conducted to determine whether the two samples had the same initial abilities. The normality test and homogeneity test are prerequisite analysis tests in this study. The data analysis technique using two-way cell analysis of variance is different, with a significance level of 5%. The results showed that the NHT and TPS learning models affected mathematics learning outcomes. The mathematics learning outcomes of students who were given the NHT learning model tended to be better than those who were given the TPS learning model. Learning styles affect the results of learning mathematics. Students with an auditory learning style get better learning results than visual and kinesthetic learning styles. The interaction between the NHT and TPS learning models on mathematics learning outcomes in terms of student learning styles
本研究旨在探讨NHT和TPS学习模式对数学学习成果的影响,学生学习风格对数学学习成果的影响,以及学习模式和学生学习风格的交互作用对数学学习成果的影响。这种类型的定量研究具有准实验设计。研究样本包括两个班级(实验组和对照组),采用整群随机抽样方法从2021/2022学年穆罕默迪亚苏拉塔中学4年级所有八课程学生中抽取。采用问卷调查和测试的数据收集技术。在研究之前,我们进行了一个平衡测试,以确定两个样本是否具有相同的初始能力。正态性检验和齐性检验是本研究的前提分析检验。数据分析技术采用双向细胞方差分析不同,显著性水平为5%。结果表明,NHT和TPS学习模式对数学学习结果有影响。采用NHT学习模式的学生数学学习成绩优于采用TPS学习模式的学生。学习风格影响数学学习的结果。听觉学习风格的学生比视觉和动觉学习风格的学生获得更好的学习效果。NHT和TPS学习模式在学生学习风格方面对数学学习成果的交互作用
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引用次数: 0
The Development of the Educational Game “Fraction Bakery ”: An Analysis of Media Advantages for Elementary School Students “分数烘焙”教育游戏的开发:小学生媒介优势分析
Pub Date : 2022-12-01 DOI: 10.20961/jmme.v12i2.68112
H. E. Chrisnawati, B. Usodo, F. Nurhasanah, S. Sutopo, Y. Kuswardi
This study aims to develop an educational game as a learning media for mathematics at the elementary school level, particularly fractions.  Named Fraction Bakery, this game was developed as a response to complaints of students' and teachers' difficulty in learning and teaching fractions. This difficulty, if poorly addressed, may serve as an iceberg-like issue for their understanding of more advanced mathematic concepts. Number recognition, including fractions, is fundamental to learning mathematics. As a teacher, it is necessary to evaluate such learning difficulties and seek alternative interactive learning media their students can enjoy. For the purpose of the study, the research and development model proposed by Thiagarajan, consisting of Define, Design, Development, and Disseminate stages, was applied. This game was still in the development process by evaluating the media value using trial responses involving undergraduate students of mathematics education at Sebelas Maret University. Regarding the product's interface, 71% of respondents gave a high score, 57% gave a very high score to the game animation, 75% stated that the game would likely motivate users to learn (affective impact), and 57% stated that the materials delivered in the game are highly relevant to the competency
本研究旨在开发一款教育游戏,作为小学数学,特别是分数的学习媒介。这款名为《分数面包店》的游戏是为了回应学生和老师对分数学习和教学困难的抱怨而开发的。这个困难,如果解决得不好,可能会成为他们理解更高级数学概念的冰山一样的问题。数字识别,包括分数,是学习数学的基础。作为一名教师,有必要评估这些学习困难,并寻找学生可以享受的其他互动学习媒体。为了研究的目的,采用Thiagarajan提出的研发模型,包括定义、设计、开发和传播阶段。这个游戏还在开发过程中,通过对Sebelas Maret大学数学教育专业本科生的试答来评估媒体价值。关于产品的界面,71%的受访者给了高分,57%的受访者给了游戏动画很高的分数,75%的受访者表示游戏可能会激励用户学习(情感影响),57%的受访者表示游戏中提供的材料与能力高度相关
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引用次数: 0
Mathematics Achievement - Intelligence Quotient (IQ): A Study of Simple Relations in Class 10 High School Students 高二班学生数学成绩-智商:简单关系研究
Pub Date : 2022-12-01 DOI: 10.20961/jmme.v12i2.67981
A. Hendriyanto, D. Juandi
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引用次数: 0
A Systematic Literature Review on Mathematics Mobile Applications in Education 数学在教育中的移动应用系统文献综述
Pub Date : 2022-12-01 DOI: 10.20961/jmme.v12i2.64423
G. Balasubramaniam, Murugan Rajoo, Mohd Faizal Nizam Lee Bin Abdullah
The usage of mobile applications in today’s teaching and learning system is an active area of research. This study was a Systematic Literature Review (SLR) using the PRISMA model by identifying various appropriate and relevant kinds of literature to identify the usability of mobile applications in education. Data search was carried out using criteria determined by researches from various search engines such as Google Scholar, ERIC, Scopus, Research gate and others as SLR was performed on papers obtained from these databases. In total 77 articles were retrieved; out of which 30 were similar to the purpose of this paper. Out of 30, only 15 articles were relevant to this study. Furthermore, the data were analysed using a qualitative approach to describing the research findings. The results showed that three main research themes have been found, namely the purpose of the study, targeted population and research design. Outline, the analysis results of these articles stated that the implementation of mathematics mobile applications in education is still under consideration in Malaysia. These findings are expected to serve as a foundation for teachers, education observers, and education policymakers at all levels of government, including local, state, and federal governments, as well as the Ministry of Education, to develop policies that support the development of mathematics mobile applications in education. The findings of SLR provided insight into the field's primary contributions, gaps, and chances, which created a conversation about essential research areas in future.
在当今的教学系统中使用移动应用程序是一个活跃的研究领域。本研究是一项系统文献综述(SLR),使用PRISMA模型,通过识别各种适当和相关的文献来确定移动应用程序在教育中的可用性。根据Google Scholar、ERIC、Scopus、Research gate等不同搜索引擎的研究确定的标准进行数据搜索,对从这些数据库中获得的论文进行单反。共检索到77篇文献;其中30个与本文的目的相似。在30篇文章中,只有15篇与本研究相关。此外,数据分析使用定性的方法来描述研究结果。结果表明,已经找到了三个主要的研究主题,即研究的目的,目标人群和研究设计。概述,这些文章的分析结果表明,在马来西亚实施数学移动应用教育仍在考虑之中。这些研究结果有望为各级政府(包括地方、州和联邦政府)的教师、教育观察员和教育政策制定者以及教育部制定支持教育中数学移动应用开发的政策奠定基础。单反的研究结果让我们深入了解了该领域的主要贡献、差距和机会,从而引发了关于未来重要研究领域的讨论。
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引用次数: 0
Analysis of Metacognitive Ability in Mathematics Problem Solving of SMA Students at Ngemplak Boyolali Ngemplak Boyolali中学SMA学生数学解题元认知能力分析
Pub Date : 2022-12-01 DOI: 10.20961/jmme.v12i2.64432
Meilani Safitri, N. Suryani
Metacognitive ability is closely related to problem solving ability. This research is a survey research involving 150 students of class X from four high schools in Ngemplak Boyolali. The purpose of this study is to describe the results of the analysis of metacognitive abilities in solving mathematical problems. Data was collected using a Metacognitive Awareness Inventory (MAI) questionnaire. Data analysis was carried out quantitatively and qualitatively. The results showed that 23% of students had high metacognitive abilities, 20% of students had moderate metacognitive abilities, and 57% of students had low metacognitive abilities. Most students who have high metacognitive abilities are able to use their metacognitive abilities in solving mathematical problems. Almost all students who have low metacognitive abilities do not use their metacognitive abilities in solving mathematical problems. Overall, students are less than optimal in using metacognitive abilities when solving mathematical problems.
元认知能力与解决问题的能力密切相关。本研究是对Ngemplak Boyolali四所高中X班150名学生的调查研究。本研究的目的是描述解决数学问题的元认知能力的分析结果。使用元认知意识量表(MAI)收集数据。对数据进行定量和定性分析。结果表明:23%的学生具有高元认知能力,20%的学生具有中等元认知能力,57%的学生具有低元认知能力。大多数具有较高元认知能力的学生都能够运用他们的元认知能力来解决数学问题。几乎所有元认知能力低下的学生都没有将自己的元认知能力运用到数学解题中。总体而言,学生在解决数学问题时使用元认知能力的能力不够理想。
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引用次数: 0
The Analysis Of Parental Participation In Improving Children's Learning Motivation During The Covid-19 Pandemic 新冠肺炎疫情期间家长参与对提高儿童学习动机的影响分析
Pub Date : 2022-12-01 DOI: 10.20961/jmme.v12i2.64422
Erra EL-Taro, Maria Lilis Aryani
Covid-19 has hit many countries in the world, including Indonesia. This epidemic has affected many sectors of life, including the education sector. The government's rules regarding the Implementation of Learning from Home is one of their effort to reduce the spread of Covid-19. In this regard, teachers and parents have involvement in increasing the children's learning motivation. This research raised parental participation in providing learning motivation to students during Distance Learning. The method used in this research is the literature review and survey method. The researcher used several reference books and questionnaires with the type of scale being differential semantic that had the highest score is five and the lowest score is one. The result of this research is the participation of parents in providing learning motivation to students during distance learning consists of three aspects: facilities, time, and child psychology. The percentage of the role of parents in motivating children in the aspect of facilities is 94.78%; in time aspect is 97.68%, and in the psychology of children aspect is 94.78%. So, most parents in grades V and VI have tried to increase learning motivation in distance learning during a pandemic. 
新冠肺炎疫情波及包括印尼在内的世界许多国家。这一流行病影响到生活的许多部门,包括教育部门。政府关于在家学习的实施规定是他们为减少新冠病毒传播所做的努力之一。在这方面,教师和家长都有参与,以提高孩子的学习动机。本研究提出家长在远程教育中对学生学习动机的参与。本研究采用的方法是文献综述法和调查法。研究者使用了几本参考书和问卷,量表类型为差异语义,最高得分为5分,最低得分为1分。本研究结果显示,家长在远程教育中对学生提供学习动机的参与包括三个方面:设施、时间和儿童心理。在设施方面,家长对儿童的激励作用占94.78%;在时间方面占97.68%,在儿童心理方面占94.78%。因此,大多数五年级和六年级的家长都试图在大流行期间增加远程学习的动机。
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引用次数: 0
Anxiety Analysis of Students Taking Distance Learning in Mathematics Learning in Junior High Schools 初中数学远程学习中学生的焦虑分析
Pub Date : 2022-12-01 DOI: 10.20961/jmme.v12i2.64438
Joanna Ayuni Sara
Mathematics anxiety is a psychological condition of students in the learning process of mathematics. This study aims to describe students' learning anxiety in distance learning in mathematics learning. The method used in this study is a literature review method of books and literature as data. The method used in this study is a literature review method of books and literature as data. In addition, this research was strengthened by collecting data obtained through distributing questionnaires consisting of 17 statements in order to determine the interpretation of mathematics learning anxiety experienced by students in distance learning. Questionnaires were given to students at SMPTK Pelita Hati Denpasar in the 2021/2022 academic year as many as 27 respondents. The results of this study indicate that students experience learning anxiety in online mathematics learning. Forms of anxiety when participating in distance learning in mathematics learning that arise from students in the form of feelings of fear, worry, lack of confidence, anxiety, faster heart beats and even trying to avoid learning.
数学焦虑是学生在数学学习过程中的一种心理状态。本研究旨在探讨数学远程学习中学生的学习焦虑。本研究采用的方法是以书籍、文献为资料的文献综述法。本研究采用的方法是以书籍、文献为资料的文献综述法。此外,本研究还通过发放由17个语句组成的问卷来收集数据,以确定远程学习中学生数学学习焦虑的解释。在2021/2022学年,向SMPTK Pelita Hati Denpasar的学生发放了多达27份调查问卷。本研究结果表明,学生在网络数学学习中存在学习焦虑。在数学远程学习中,学生在参加远程学习时产生的焦虑的形式主要表现为害怕、担心、缺乏自信、焦虑、心跳加快甚至试图逃避学习。
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引用次数: 0
Analysis of the students’ engagement in the process of learning Mathematics using a Flipped-classroom approach to Trigonometry 三角学翻转课堂教学中学生学习数学的参与度分析
Pub Date : 2022-12-01 DOI: 10.20961/jmme.v12i2.64420
Maria Magdalena Yunika Nugraheni, Parmamita Suryaningrum, M. A. Rudito
The COVID-19 pandemic that has hit various regions of the world has an impact on various sectors, including the education sector. This causes teaching and learning activities to be carried out online to minimize the transmission of this pandemic. However, online learning experiences several challenges for both teachers and students, one of which is students’ engagement where students tend to be passive and only accept the material provided by the teacher. This causes teachers to design creative and interesting learning to make students interested and active both emotionally, cognitively and student behavior. Flipped classroom is a learning approach where the teacher guides concepts effectively by creating an interactive learning environment that provides opportunities for students to participate actively. The aims of this research are 1) Knowing the learning design using flipped classroom to increase student involvement in learning mathematics. 2) Knowing the effect of flipped classroom in increasing student’s engagement in learning. The method used is a literature review and quantitative through a questionnaire. The subjects of this study were students of class X who took part in learning mathematics with a flipped classroom approach on trigonometry material. This study resulted in a learning design in the form of a learning design using a flipped classroom to increase student engagement. In addition, based on the results of the questionnaire, it can be concluded that the flipped classroom has an effect on increasing student’s engagement in learning mathematics.
新冠肺炎疫情席卷全球多个地区,对包括教育部门在内的各个部门都产生了影响。这导致教学活动在网上进行,以尽量减少这种大流行的传播。然而,在线学习对教师和学生来说都面临着一些挑战,其中之一是学生的参与度,学生往往是被动的,只接受老师提供的材料。这促使教师设计创造性和有趣的学习,使学生在情感上、认知上和学生行为上都感兴趣和活跃。翻转课堂是一种学习方法,教师通过创造一个互动的学习环境,为学生提供积极参与的机会,有效地指导概念。本研究的目的是:1)了解运用翻转课堂的学习设计,提高学生学习数学的参与度。2)了解翻转课堂在提高学生学习参与度方面的作用。使用的方法是文献综述和定量通过问卷调查。本研究的对象是X班的学生,他们参与了用翻转课堂的方法学习数学中的三角知识。本研究以一种学习设计的形式产生了一种学习设计,使用翻转课堂来提高学生的参与度。此外,根据问卷调查的结果,可以得出翻转课堂对提高学生学习数学的参与度有一定的作用。
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引用次数: 0
Analysis of Distance Learning Activities to Teach Collaboration Ability of Undergraduate Students of Mathematics Education Study Program 远程学习活动对数学教育专业本科学生协作能力的培养分析
Pub Date : 2022-12-01 DOI: 10.20961/jmme.v12i2.64421
Dewi Isabella Palma, Eliana Nadiasari
Distance learning is learning that is carried out separately between students and educators, the learning carried out is designed using communication tools or learning management media to support learning. In the 21st century, there are abilities that must be mastered by someone called 21st Century Competencies, one of which is the ability to collaborate. The purpose of this study is to describe distance learning activities to teach student collaboration skills and describe the influence of learning activities on distance learning in developing collaboration skills. This type of research is descriptive qualitative with a literature review method equipped with field data. The results showed that there are several things that need to be considered in designing distance learning activities to teach students' collaboration skills, namely 1) dividing students into groups, 2) using media that supports students to provide responses, ideas, comments and so on in the form of video conference forums and LMS, 3) instructions on feedback activities, and 4) the culture built in learning activities. Indicators of collaboration ability are also obtained, namely 1) cooperation and interdependence to achieve common goals such as cooperation in groups, discussion, active contribution, and flexibility, 2) being responsible for the basis of learning and behavior of each such as being responsible for work and working productively, and 3) the implementation of a cohesive work activity such as being able to adapt, communicate well,  and respect for others.  In addition, there are advantages and disadvantages of this design of distance learning activities.
远程学习是在学生和教育者之间单独进行的学习,所进行的学习是设计使用通信工具或学习管理媒体来支持学习。在21世纪,有些能力必须由某些人掌握,这些能力被称为21世纪能力,其中之一就是协作能力。本研究的目的是描述远程学习活动来教授学生协作技能,并描述学习活动对远程学习在培养协作技能方面的影响。这种类型的研究是描述性定性与文献综述的方法配备了现场数据。结果表明,在设计远程学习活动以教授学生协作技能时需要考虑几件事,即1)将学生分组,2)以视频会议论坛和LMS的形式使用支持学生提供响应,想法,评论等的媒体,3)反馈活动的说明,以及4)学习活动中的文化。协作能力的指标也得到了,即1)合作和相互依赖,以实现共同的目标,如小组合作,讨论,积极贡献,灵活性;2)对每个人的学习和行为的基础负责,如对工作负责,富有成效地工作;3)实施一个有凝聚力的工作活动,如能够适应,沟通良好,尊重他人。此外,这种远程学习活动的设计也有优点和缺点。
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引用次数: 0
Chromatic Number of Amalgamation of Wheel Graph-Star Graph and Amalgamation of Wheel Graph-Sikel Graph 车轮图-星图合并和车轮图-锡克尔图合并的色数
Pub Date : 2022-12-01 DOI: 10.20961/jmme.v12i2.68111
Y. Kuswardi, Luthfi Almira, Novita Nurussakbana, Anggoro Canggih Pinilih
A graph denoted by  is a pair of  where  is a non-empty set of vertices in G, and E is a set of edges in G. In graph theory, there are various types of graphs including star graphs, cycle graph, and wheel graph. Graph operations on two or more types of graphs can produce new graphs. Amalgamation is one of the operations on graphs. Suppose  and  are two connected graphs, amalgamating the vertices of graph 1 and graph 2 by joining vertices  and vertices   denoted by  is the graph obtained by joins vertex  of graph  and vertex  of graph  into one vertex , where  is the common vertex of the graph resulting from , while amalgamating the edges of graph  and graph  by joining edges  and edge , denoted by  are graphs obtained by combining edge of graph 1 and edge of graph 2 into one edge g, where g is common side of graph of (𝐺1,𝐺2;𝑒,𝑓). Vertex coloring is one of the fastest-growing topics in graphs. The coloring of the vertices, that is, assigning a color to each vertex of the graph so that each neighboring vertex has a different color. The minimum number of colors used to color the vertices of a graph is called the chromatic number. In this article, we discuss the chromatic number in the amalgamated graph of wheel graph and star graph and the chromatic number on the amalgamation of wheel graph and cycle graph. The results obtained are as follows: (1) the chromatic number of the amalgamated graph of the wheel graph () and the star graph () for n even is 3 and for n odd is 4, (2) the chromatic number of the graph resulting from the operation amalgamation of the wheel graph () and the cycle graph () for n even is 3 and for  odd is 4.
表示的图是一对,其中为G中顶点的非空集合,E为G中边的集合。在图论中,图有各种类型,包括星图、循环图和轮图。对两种或两种以上类型的图进行图操作可以生成新的图。合并是图的运算之一。假设和两个连接图,合并图1和图2的顶点加入顶点和顶点用图的图通过连接顶点和顶点图的一个顶点,哪里是一种由贪婪导致的常见的图的顶点,而混合图和图的边加入边和边缘,用图表是通过结合图1和图2的边缘边缘成一个g,边缘式中,g为(𝐺1,𝐺2;𝑒,𝑓)图的公边。顶点着色是图中发展最快的主题之一。顶点的着色,即为图的每个顶点指定一种颜色,使每个相邻顶点具有不同的颜色。用于给图的顶点上色的最小颜色数称为色数。本文讨论了车轮图与星图合并图的色数,以及车轮图与循环图合并图的色数。得到的结果如下:(1)对于n个偶数,车轮图()与星图()的合并图的色数为3,对于n个奇数,车轮图()与循环图()的操作合并图的色数为4,对于n个偶数,车轮图()与循环图()的操作合并图的色数为3,对于奇数,车轮图()的色数为4。
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引用次数: 1
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Journal of Mathematics and Mathematics Education
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