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2010 Fourth International Conference on Next Generation Mobile Applications, Services and Technologies最新文献

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A Peer to Peer Architecture for Enabling a Universal Presence Service 支持通用呈现服务的点对点体系结构
F. Belqasmi, Chunyan Fu, M. Shashvelayati, H. Khlifi, R. Glitho
Presence service is used to publish and discover end-users’ context information. It is the basis of a wide range of end-user services. It is deployed using a wide range of technologies, which hampers interoperability. This paper proposes a peer to peer infrastructure for enabling a universal presence service, a service that will enable end-users with multiple presence accounts in domains with different technologies to publish and discover end-user context information through a single interface. Requirements are derived, an architecture is proposed and implementation aspects are discussed. The architecture is an overlay and the related procedures and protocols are introduced. New software architecture is proposed for the implementation and the related tool kits are identified.
状态服务用于发布和发现最终用户的上下文信息。它是广泛的最终用户服务的基础。它使用各种各样的技术进行部署,这妨碍了互操作性。本文提出了一种点对点基础设施,用于实现通用状态服务,该服务将使在不同技术域中具有多个状态帐户的最终用户能够通过单个接口发布和发现最终用户上下文信息。导出了需求,提出了体系结构,并讨论了实现方面的问题。该体系结构是一个覆盖层,并介绍了相关的程序和协议。提出了新的软件体系结构,并确定了相关的工具包。
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引用次数: 2
A Flexible Platform for Provisioning Telco Services in Web 2.0 Environments 在Web 2.0环境中提供电信服务的灵活平台
J. M. Carlín, Y. Trinugroho
Web 2.0 has been an integral part of modern societies, providing collaboration functionalities between individuals. Innovative and pervasive nature of Web 2.0 services has led telecom operators to a strong competition with internet content providers as over-the-top applications are getting very popular. Services can be created faster in the Web 2.0 world where anyone can develop. It is in contrast with the legacy telecom infrastructure where services are tightly coupled with the underlying access networks. Recently, telecom operators have been rolling out the IMS, which provides an environment for rapid application development of services. However, applications created on top of the IMS are based on SIP, which is not popular in the Web 2.0 domain. This paper proposes a flexible platform for provisioning telecom services that is independent of the underlying communications protocol being deployed. A proof-of-concept implementation that is developed based on the Parlay X specification for telecom service capabilities and information exposures on top of an IMS network is presented, and a brief overview of the performance is given.
Web 2.0已经成为现代社会不可或缺的一部分,它提供了个人之间的协作功能。Web 2.0服务的创新性和普及性使电信运营商与互联网内容提供商展开了激烈的竞争,因为over- top应用程序越来越受欢迎。在任何人都可以开发的Web 2.0世界中,可以更快地创建服务。它与传统的电信基础设施形成对比,在传统的基础设施中,服务与底层接入网络紧密耦合。近年来,电信运营商纷纷推出IMS,为业务的快速应用开发提供了环境。但是,在IMS之上创建的应用程序是基于SIP的,而SIP在Web 2.0域中并不流行。本文提出了一个灵活的平台,用于提供独立于所部署的底层通信协议的电信服务。介绍了一个基于Parlay X规范开发的概念验证实现,该规范用于IMS网络上的电信服务功能和信息公开,并简要概述了其性能。
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引用次数: 9
Real Time Video Adaptation in Next Generation Networks 下一代网络中的实时视频改编
A. Kuwadekar, Ameya Joshi, K. Al-Begain
The telecommunication industry has seen a major transition over the last decade. There has been a steady shift from voice to video communication which includes video calls, television streaming and video on demand services. The introduction of Next Generation Networks has led to the convergence of fixed and mobile devices. These devices have different capabilities such as different screen sizes and are connected through different access networks and support different codecs. Due to these differences it is impossible to stream a single video format to all devices. In this paper we present a real time video adaption framework which allows end users and network operators to transmit video frames between any devices with real time video quality adaptation. This paper also describes the framework implementation and test results that would enable network operators to enhance the end user’s Quality of Experience.
电信行业在过去十年中经历了重大转变。从语音通信到视频通信的稳步转变包括视频通话、电视流媒体和视频点播服务。下一代网络的引入导致了固定设备和移动设备的融合。这些设备具有不同的功能,例如不同的屏幕尺寸,通过不同的接入网络连接,并支持不同的编解码器。由于这些差异,不可能将单一视频格式流式传输到所有设备。在本文中,我们提出了一个实时视频自适应框架,它允许终端用户和网络运营商在任何设备之间传输具有实时视频质量自适应的视频帧。本文还介绍了框架的实现和测试结果,使网络运营商能够提高最终用户的体验质量。
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引用次数: 3
Performance of a Fixed Channel Allocation Scheme in a Motorway Environment 高速公路环境下固定信道分配方案的性能研究
A. Muhtar, B. Qazi, J. Elmirghani
This paper investigates the performance of a fixed channel allocation scheme on a motorway. The impact of vehicular speed and the effects of allocating slots reserved exclusively for handover calls are investigated. Using vehicular traces from inductive loops on the M4 motorway in the UK, the impact of congestion due to lower vehicular speeds is simulated to show the impact on the communication layer. The simulation is then performed with varying number of slots reserved exclusively for handover calls. The considered area for the simulation consists of three contiguous base stations in a cellular network. The voice services considered use constant bit rate (CBR) data generation and has been modelled using a Poisson process with mean inter-arrival times and call duration periods generated for all vehicles independent of each other. The resulting degradation in the network performance in terms of blocked (call congestion) and dropped (handoff congestion) calls arising from the road congestion is evaluated.
本文研究了高速公路上固定信道分配方案的性能。研究了车辆速度的影响和分配专为切换呼叫预留的时隙的效果。利用英国M4高速公路上感应环路的车辆轨迹,模拟了由于车辆速度降低而造成的拥堵影响,以显示对通信层的影响。然后使用专门为切换调用保留的不同数量的槽来执行模拟。模拟所考虑的区域由蜂窝网络中三个连续的基站组成。所考虑的语音服务使用恒定比特率(CBR)数据生成,并使用泊松过程建模,其中为所有车辆独立生成平均到达时间和呼叫持续时间。根据道路拥塞引起的阻塞(呼叫拥塞)和丢失(切换拥塞)呼叫来评估网络性能的退化。
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引用次数: 0
Uplink Interference Co-ordination/Avoidance in LTE Systems LTE系统中的上行干扰协调/避免
M. Jalloul, Ahmad M. El-Hajj, Z. Dawy
In this paper, we propose and evaluate a new interference co-ordination scheme for the uplink of LTE systems. This presented approach mitigates the effects of ICI (Inter-Cell Interference) by finding suboptimal frequency and power assignments to all users in a given cellular network. The spectral efficiency of cell-edge users is enhanced in this scheme and simulation results show that our presented approach outperforms Samsung’s Flexible Fractional Frequency Reuse (FFFR) algorithm which is one of the interference coordination schemes proposed for LTE systems.
在本文中,我们提出并评估了一种新的LTE系统上行干扰协调方案。该方法通过寻找给定蜂窝网络中所有用户的次优频率和功率分配,减轻了ICI(细胞间干扰)的影响。该方案提高了蜂窝边缘用户的频谱效率,仿真结果表明,该方法优于三星的柔性分数频率复用(FFFR)算法,该算法是LTE系统中提出的干扰协调方案之一。
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引用次数: 5
Social Emergency Alert Service - A Location-Based Privacy-Aware Personal Safety Service 社会紧急警报服务-基于位置的隐私意识个人安全服务
Michael Ovelgönne, A. Sonnenbichler, A. Geyer-Schulz
The advanced capabilities for location-based services of smart phones are mostly used for travel applications, navigation or business fleet management. We motivate a social emergency alert service that makes use of the wide availability of smart phones and activates nearby social contacts in cases of emergency. Research has shown, that especially in busy urban districts help from fellow citizens is hard to receive because of the so-called bystander-effect: Nearby people often do not recognize or take responsibility for ongoing emergency situations. A simple and fast mechanism to call for help is necessary. Additional to local authorities as the police or rescue services, assistance from family or acquaintances is a valuable and fast(er) supplement. We describe the architecture of an emergency alert service providing the functionality required for the activation of social contacts and present a prototype. The distribution of tasks between mobile devices and server infrastructure and the underlying communication protocol are designed energy-efficient and privacy preserving. The central tracking of geo-positions is avoided.
智能手机定位服务的先进功能主要用于旅游应用、导航或商业车队管理。我们鼓励社会紧急警报服务,利用广泛可用的智能手机,在紧急情况下激活附近的社会联系。研究表明,特别是在繁忙的城市地区,由于所谓的旁观者效应,很难得到来自同胞的帮助:附近的人往往不认识或不承担正在发生的紧急情况的责任。一个简单快捷的求助机制是必要的。除了当地警方或救援服务外,家人或熟人的帮助是一个有价值和快速的补充。我们描述了一个紧急警报服务的体系结构,该服务提供了激活社会联系所需的功能,并给出了一个原型。在移动设备和服务器基础设施之间的任务分配和底层通信协议被设计为节能和保护隐私。避免了地理位置的中心跟踪。
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引用次数: 15
Improvement on Cluster Based Routing Protocol by Using Vice Cluster Head 利用副簇头改进基于簇的路由协议
M. B. Yassein, Neveen Hijazi
The main objective of routing protocol is to transfer data more efficiently from the source to the destination. All routing protocols have the same in this goal, but the method that adopts to achieve this is different. This paper propose a new modification of CBRP protocol called Vice Cluster Head Cluster Based Routing Protocol (VCH-CBRP) that elect one Vice Cluster Head (VCH) in each cluster rather than one cluster head to increase the lifetime of the cluster in the network in case of the absence of the cluster head suddenly. We evaluate our contribution of CBRP protocol and compare the results with the traditional CBRP protocol. Simulation results show VCH-CBRP has better performance than the traditional CBRP.
路由协议的主要目标是更有效地将数据从源端传输到目的端。所有的路由协议都有相同的目标,但实现这一目标的方法不同。本文提出了对CBRP协议的一种新的修改,即基于副簇头的簇路由协议(VCH-CBRP),该协议在每个簇中选择一个副簇头(VCH)而不是一个簇头,以便在簇头突然缺失的情况下增加簇在网络中的生存时间。我们评估了我们的CBRP方案的贡献,并将结果与传统的CBRP方案进行了比较。仿真结果表明,VCH-CBRP具有比传统CBRP更好的性能。
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引用次数: 15
UCML: Ubiquitous Control Modeling Language for Android Platform UCML: Android平台通用控制建模语言
Abdulrahman M. S. Salman, A. Pourabdollah
Ubiquitous Control Modeling Language (UCML) is an XML-based language aiming at utilizing the local resources of smart handheld devices and making mobile phone users aware and involved in contributing to the technology that exists in their hands. UCML focuses on developing and executing ubiquitous control applications within smart mobile devices by typing specific predefined XML elements in UCML modules directly on the device. The module function is to acquire data from mobile phone built-in sensors, apply conditions on these data, and trigger a response when these conditions are satisfied. The user can identify which sensor, condition and response to be used. UCML application has been designed to be friendly, easy-to-use, natural-understanding language that is suitable for sensor-interested mobile phone users. Google’s Android is the chosen platform to be the underlying operating system for UCML. This paper proposes the On-Device Development approach (ODD) and discusses some technologies and tools that have influenced the development of UCML. The current UCML version represents basic prototype software with sample conditions and responses. Therefore, it has the potential to be extended and upgraded, allowing integration with other applications and to work with remote sensors and actuators to mimic a complete Ubiquitous Computing environment.
泛在控制建模语言(universal Control Modeling Language, UCML)是一种基于xml的语言,旨在利用智能手持设备的本地资源,使移动电话用户意识到并参与到他们手中存在的技术中来。UCML通过直接在设备上的UCML模块中输入特定的预定义XML元素,专注于在智能移动设备中开发和执行无处不在的控制应用程序。模块的功能是从手机内置的传感器获取数据,对这些数据应用条件,当满足条件时触发响应。用户可以确定要使用的传感器、条件和响应。UCML应用程序被设计成友好、易于使用、自然理解的语言,适合对传感器感兴趣的移动电话用户。b谷歌的Android平台被选为UCML的底层操作系统。本文提出了设备上开发方法(ODD),并讨论了影响UCML发展的一些技术和工具。当前的UCML版本表示具有示例条件和响应的基本原型软件。因此,它具有扩展和升级的潜力,允许与其他应用程序集成,并与远程传感器和执行器一起工作,以模拟完整的普适计算环境。
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引用次数: 3
Position Based Routing Protocol for a City Environment 基于位置的城市环境路由协议
Hamdi Idjmayyel, B. Qazi, J. Elmirghani
Recently, Vehicular ad hoc networks (VANETs) have started receiving significant attention from both academia and industry. In order to support safety related applications in delay tolerant networks, the design of an efficient routing protocol for VANETs is extremely crucial. The main requirement for all routing protocols is to achieve minimum delay with minimum consumption of network resources. In this paper we propose a position-based routing algorithm namely position-based routing with Most Forward within Radius (PRMFR) which clearly enhances the performance of the system compared to flooding based routing protocols such as epidemic routing in terms of packet dropping probability and the total number of transmissions. Position based routing protocols are known to use the node’s geographical locations in order to initiate a route between the source and the destination. Moreover, we introduce a percentage of greedy nodes to both protocols, and study their impact on the performance. Furthermore, a 3x3 km Manhattan mobility model is presented to examine the performance of our scheme.
最近,车辆自组织网络(VANETs)开始受到学术界和工业界的广泛关注。为了支持容延迟网络中与安全相关的应用,设计一种高效的VANETs路由协议至关重要。所有路由协议的主要要求是在最小的网络资源消耗下实现最小的延迟。本文提出了一种基于位置的路由算法,即基于位置的最转发半径路由(PRMFR),该算法在丢包概率和传输总数方面明显优于基于泛洪的路由协议,如流行病路由。众所周知,基于位置的路由协议使用节点的地理位置来在源和目的地之间发起路由。此外,我们在两种协议中都引入了一定比例的贪婪节点,并研究了它们对性能的影响。此外,提出了一个3x3公里的曼哈顿交通模型来检验我们的方案的性能。
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引用次数: 12
Enabling Rapid Creation of Content for Consumption in Mobile Augmented Reality 在移动增强现实中实现消费内容的快速创建
P. Belimpasakis, Yu You, Petri Selonen
As smart phones are getting powerful multimedia devices, with a plethora of sensors, they are the perfect enablers for Augmented Reality, allowing users to see the real world through a magic lens. Augmented Reality applications and services have been typically utilized in a limited number of domains, while adding new content is typically a privilege of developers, as programming skills are required for linking to existing clients or systems. In this paper we study how power users and small businesses can bring their content, advertizing and general data to an Augmented Reality view, with minimal effort. We present three prototyped approaches based on the Image Space mirror world service.
随着智能手机成为功能强大的多媒体设备,拥有大量传感器,它们是增强现实的完美推动者,允许用户通过神奇的镜头看到现实世界。增强现实应用程序和服务通常在有限的领域中使用,而添加新内容通常是开发人员的特权,因为链接到现有客户端或系统需要编程技能。在本文中,我们研究了高级用户和小型企业如何以最小的努力将他们的内容,广告和一般数据带到增强现实视图中。我们提出了基于镜像世界服务的三种原型方法。
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引用次数: 22
期刊
2010 Fourth International Conference on Next Generation Mobile Applications, Services and Technologies
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