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ACM SIGGRAPH 2007 courses最新文献

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Course description 课程描述
Pub Date : 2007-08-05 DOI: 10.1145/1281500.1281561
D. Kasik
This course instructs students in the software and hardware strategies needed for real-time visualization and interaction with massive models. Eight international researchers and practitioners are the instructors. The general form of the course will be lecture with live demos.
本课程指导学生实时可视化和与大量模型交互所需的软件和硬件策略。8名国际研究人员和从业人员担任讲师。课程的一般形式是讲座和现场演示。
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引用次数: 0
Scanning photographic processes 扫描照相过程
Pub Date : 2007-08-05 DOI: 10.1145/1281500.1281506
A. Davidhazy
Photographs imply that they are representations of a particular scene in terms height, width and an instant in time. There are cameras that display time itself as a dimension of the final record. These are sometimes called "streak" or "strip" cameras. These cameras can be thought of as strip chart recorders where the subject information is gathered optically. This makes streak cameras powerful tools for non-contact measurement of subject changes over time. But they can also be used for other than purely technical applications. In this presentation several improvised cameras of this type based on film and CCD or solid-state technology are presented and illustrated with applications, based the application of a linear CCD removed from an inexpensive hand-scanner and installed in the back of a 35mm camera body. I've used them to demonstrate a variety of applications where quantitative data about subject performance is desired and have also applied the camera for more aesthetically oriented purposes such as peripheral and panoramic photography. The cameras and their applications will be described in this presentation.
照片意味着它们在高度、宽度和时间上代表了一个特定的场景。有些摄像机将时间本身显示为最终记录的一个维度。这些相机有时被称为“条纹”或“条形”相机。这些照相机可以看作是用光学方式收集被摄对象信息的条形记录仪。这使得条纹相机强大的工具,非接触式测量对象随时间的变化。但它们也可以用于除纯技术应用之外的其他领域。在这次演讲中,我们介绍了几种基于胶片和CCD或固态技术的简易相机,并举例说明了它们的应用,这些相机是从廉价的手持扫描仪上拆卸下来的线性CCD,安装在35mm相机机身的后面。我已经使用它们来演示各种应用,其中需要关于主体性能的定量数据,并且还将相机应用于更美观的目的,例如外围摄影和全景摄影。摄像机及其应用将在本次演讲中进行介绍。
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引用次数: 0
Cooking effects 烹饪效果
Pub Date : 2007-08-05 DOI: 10.1145/1281500.1281589
Apurva Shah
Creating visual effects for feature animated films poses some interesting challenges. This is especially true if they are tightly coupled to the story and performances, as is the case with the cooking in Ratatouille. We will describe what some of these challenges were and how we addressed them. In the process we will also describe some of the technical underpinnings of our effects pipeline and shot specific techniques.
为动画故事片创造视觉效果带来了一些有趣的挑战。如果它们与故事和表演紧密联系在一起,就尤其如此,就像《料理鼠王》中的烹饪一样。我们将描述其中的一些挑战以及我们如何应对这些挑战。在这个过程中,我们还将描述我们的效果管道和拍摄特定技术的一些技术基础。
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引用次数: 3
Session details: Course 26: The morphology of digital creatures 课程26:数字生物的形态学
Pub Date : 2007-08-05 DOI: 10.1145/3250716
Tim McLaughlin
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引用次数: 0
Real and virtual urban design 真实与虚拟的城市设计
Pub Date : 2007-08-05 DOI: 10.1145/1281500.1281609
Benjamin Watson
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引用次数: 5
Hierarchical parsing and recognition of hand-sketched diagrams 手绘图的层次解析和识别
Pub Date : 2007-08-05 DOI: 10.1145/1281500.1281528
L. Kara, T. Stahovich
A long standing challenge in pen-based computer interaction is the ability to make sense of informal sketches. A main difficulty lies in reliably extracting and recognizing the intended set of visual objects from a continuous stream of pen strokes. Existing pen-based systems either avoid these issues altogether, thus resulting in the equivalent of a drawing program, or rely on algorithms that place unnatural constraints on the way the user draws. As one step toward alleviating these difficulties, we present an integrated sketch parsing and recognition approach designed to enable natural, fluid, sketch-based computer interaction. The techniques presented in this paper are oriented toward the domain of network diagrams. In the first step of our approach, the stream of pen strokes is examined to identify the arrows in the sketch. The identified arrows then anchor a spatial analysis which groups the uninterpreted strokes into distinct clusters, each representing a single object. Finally, a trainable shape recognizer, which is informed by the spatial analysis, is used to find the best interpretations of the clusters. Based on these concepts, we have built SimuSketch, a sketch-based interface for Matlab's Simulink software package. An evaluation of SimuSketch has indicated that even novice users can effectively utilize our system to solve real engineering problems without having to know much about the underlying recognition techniques.
在基于笔的计算机交互中,一个长期存在的挑战是理解非正式草图的能力。一个主要的困难在于从连续的笔画流中可靠地提取和识别预期的视觉对象集。现有的基于笔的系统要么完全避免了这些问题,从而产生了相当于绘图程序的东西,要么依赖于对用户绘图方式施加非自然约束的算法。作为缓解这些困难的一步,我们提出了一种集成的草图解析和识别方法,旨在实现自然、流畅、基于草图的计算机交互。本文提出的技术是面向网络图领域的。在我们的方法的第一步,笔画流检查以识别草图中的箭头。确定的箭头然后锚定一个空间分析,将未解释的笔划分组成不同的簇,每个簇代表一个单一的对象。最后,利用一个可训练的形状识别器,通过空间分析来找到对聚类的最佳解释。基于这些概念,我们构建了simussketch,这是Matlab的Simulink软件包的一个基于草图的接口。对SimuSketch的评估表明,即使是新手用户也可以有效地利用我们的系统来解决实际的工程问题,而无需了解底层的识别技术。
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引用次数: 19
Session details: Course 18: Resumes and demo reels: if yours don't work, neither do you! 课程18:简历和演示卷:如果你的不工作,你也没有!
Pub Date : 2007-08-05 DOI: 10.1145/3250723
P. Thompson
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引用次数: 0
Interactive generative systems: part IV 交互式生成系统:第四部分
Pub Date : 2007-08-05 DOI: 10.1145/1281500.1281679
Bernd Lintermann
The ZKM | Center for Art and Media has an over 15 years history of production in the field of art and media. A strong focus of the Institute for Visual Media has been on real-time interactive installations and projection environments. Various productions have been realized for different contexts such as installations for museums, stage performances and operas, dome projections for entertainment parks and real-time projections for concerts.
ZKM |艺术与媒体中心在艺术与媒体领域拥有超过15年的生产历史。视觉媒体研究所的一个重点是实时互动装置和投影环境。不同的环境已经实现了不同的制作,如博物馆的装置,舞台表演和歌剧,娱乐公园的圆顶投影和音乐会的实时投影。
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引用次数: 0
Session details: Course 33: Strands and hair: modeling, animation, and rendering 会议细节:课程33:股和头发:建模,动画和渲染
Pub Date : 2007-08-05 DOI: 10.1145/3250722
Sunil Hadap, Chia Shen
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引用次数: 24
Introduction to SIGGRAPH and computer graphics 介绍SIGGRAPH和计算机图形学
Pub Date : 2007-08-05 DOI: 10.1145/1281500.1281591
M. Bailey, A. Glassner
The SIGGRAPH conference is an exciting event, but it is often an intimidating experience for first-time attendees. There are so many new terms, new concepts, and new products to try to understand. It is like standing in a room with 100 doors and having no idea which door to open because you have no idea what the label on each door actually means. This leaves new attendees baffled and frustrated about how to spend their time. This course is designed to ease newcomers into the SIGGRAPH conference experience by presenting the fundamental concepts and vocabulary at a level that can be readily understood. Far from being made up of dry facts, this course will also portray the fun and excitement that led most of us here in the first place. Attendees in the course will become well-prepared to understand, appreciate, enjoy, network, and learn from the rest of the SIGGRAPH experience.
SIGGRAPH会议是一个令人兴奋的活动,但对于第一次参加会议的人来说,这往往是一个令人生畏的经历。有太多的新术语、新概念和新产品需要去理解。这就像站在一个有100扇门的房间里,不知道该打开哪扇门,因为你不知道每扇门上的标签到底是什么意思。这让新与会者对如何利用时间感到困惑和沮丧。本课程旨在通过在易于理解的水平上呈现基本概念和词汇,使新人轻松进入SIGGRAPH会议体验。这门课程远不是由枯燥的事实组成的,它还将描绘出让我们大多数人首先来到这里的乐趣和兴奋。参加课程的人将做好充分的准备,以理解、欣赏、享受、建立网络,并从SIGGRAPH的其他经验中学习。
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引用次数: 1
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ACM SIGGRAPH 2007 courses
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