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A CMOS camera-based man-machine input device for large-format interactive displays 一种基于CMOS相机的人机输入装置,用于大画幅交互显示
Pub Date : 2007-08-05 DOI: 10.1145/1281500.1281686
Gerald D. Morrison
Human-computer interaction using large-format displays is an active area of research that focuses on how humans can better work with computers or other machines. In order for this to happen, there must be an enabling technology that creates the interface between man and machine. Touch capabilities in a large-format display would be advantageous as a large display area is informationally dense and touch provides a natural, life-size interface to that information. This paper describes a new enabling technology in the form of a camera-based man-machine input device which uses smart cameras to analyze a scene directly in front of a large-format computer display. The analysis determines where a user has touched the display, and then treats that information as a mouse click, thereby controlling the computer. Significant technological problems have been overcome to make the system robust enough for commercialization. The paper also describes camera-based system architecture and presents some interesting advantages as well as new capabilities. The technology is ideally suited to large-format computer displays, thus creating a very natural interface with familiar usage paradigms for human-computer interaction.
使用大屏幕显示的人机交互是一个活跃的研究领域,主要研究人类如何更好地与计算机或其他机器合作。为了实现这一点,必须有一种能够在人与机器之间创建接口的技术。大型显示器的触摸功能将是有利的,因为大型显示区域信息密集,触摸为该信息提供了自然的、真人大小的界面。本文描述了一种基于摄像头的人机输入设备的新实现技术,该设备利用智能摄像头直接在大屏幕计算机显示器前分析场景。该分析确定用户触摸显示器的位置,然后将该信息视为鼠标点击,从而控制计算机。重要的技术问题已经被克服,使该系统足够强大,可以商业化。本文还介绍了基于摄像机的系统架构,并介绍了一些有趣的优点和新的功能。该技术非常适合于大格式的计算机显示,因此创建了一个非常自然的界面,具有熟悉的人机交互使用范例。
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引用次数: 9
Session details: Course 1: Computational photography 课程1:计算摄影
Pub Date : 2007-08-05 DOI: 10.1145/3250693
R. Raskar
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引用次数: 0
Part IV: runtime texture synthesis 第四部分:运行时纹理合成
Pub Date : 2007-08-05 DOI: 10.1145/1281500.1281615
S. Lefebvre
A typical texture synthesis algorithm takes as input a small example image and produces a much larger image resembling it within a few minutes. Such algorithms are extremely useful as off-line texture generators. However, once the texture is synthesized there is no other option than treating it as a regular image: It must be stored on the disk and loaded into the graphics hardware memory for rendering.
典型的纹理合成算法将一个小的示例图像作为输入,并在几分钟内生成一个大得多的图像。这种算法作为离线纹理生成器非常有用。但是,一旦合成了纹理,就没有其他选择,只能将其作为常规图像处理:必须将其存储在磁盘上并加载到图形硬件内存中以进行渲染。
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引用次数: 2
Real-Time Isosurface Extraction Using the GPU Programmable Geometry Pipeline 使用GPU可编程几何管道的实时等值面提取
Pub Date : 2007-08-05 DOI: 10.1145/1281500.1361219
Natalya Tatarchuk, Jeremy Shopf, Christopher DeCoro
Figure 1. We show the result of extracting a series of highly detailed isosurfaces at interactive rates. Our system implements a hybrid cubes-tetrahedra method, which leverages the strengths of each as applicable to the unique architecture of the GPU. The left pair of images (wireframe and shaded, using a base cube grid of 64) show only an extracted isosurface, while the right pair displays an alternate isosurface overlayed with a volume rendering.
图1所示。我们展示了以交互速率提取一系列高度详细的等值面的结果。我们的系统实现了一种混合立方体-四面体方法,它利用了每种方法的优势,适用于GPU的独特架构。左边的一对图像(线框和阴影,使用64的基本立方体网格)只显示一个提取的等值面,而右边的一对图像显示一个覆盖了体渲染的替代等值面。
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引用次数: 45
Session details: Course 5: Introduction to Direct3D 10 课程5:介绍Direct3D 10
Pub Date : 2007-08-05 DOI: 10.1145/3250697
Chuck Walbourn
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引用次数: 0
Assorted pixels: multi-sampled imaging with structural models 组合像素:结构模型的多采样成像
Pub Date : 2007-08-05 DOI: 10.1145/1281500.1281504
S. Nayar, S. Narasimhan
Multi-sampled imaging is a general framework for using pixels on an image detector to simultaneously sample multiple dimensions of imaging (space, time, spectrum, brightness, polarization, etc.). The mosaic of red, green and blue spectral filters found in most solid-state color cameras is one example of multi-sampled imaging. We briefly describe how multi-sampling can be used to explore other dimensions of imaging. Once such an image is captured, smooth reconstructions along the individual dimensions can be obtained using standard interpolation algorithms. Typically, this results in a substantial reduction of resolution (and hence image quality). One can extract significantly greater resolution in each dimension by noting that the light fields associated with real scenes have enormous redundancies within them, causing different dimensions to be highly correlated. Hence, multi-sampled images can be better interpolated using local structural models that are learned offline from a diverse set of training images. The specific type of structural models we use are based on polynomial functions of measured image intensities. They are very effective as well as computationally efficient. We demonstrate the benefits of structural interpolation using three specific applications. These are (a) traditional color imaging with a mosaic of color filters, (b) high dynamic range monochrome imaging using a mosaic of exposure filters, and (c) high dynamic range color imaging using a mosaic of overlapping color and exposure filters.
多采样成像是利用图像检测器上的像素同时对成像的多个维度(空间、时间、光谱、亮度、偏振等)进行采样的一般框架。在大多数固态彩色相机中发现的红、绿、蓝光谱滤光片的马赛克就是多采样成像的一个例子。我们简要地描述了多重采样如何用于探索成像的其他维度。一旦这样的图像被捕获,沿着单个维度的平滑重建可以使用标准插值算法获得。通常,这会导致分辨率大幅降低(从而降低图像质量)。通过注意到与真实场景相关的光场在其中具有巨大的冗余,从而导致不同的维度高度相关,可以在每个维度中提取更大的分辨率。因此,使用从不同的训练图像集离线学习的局部结构模型可以更好地插值多采样图像。我们使用的特定类型的结构模型是基于测量图像强度的多项式函数。它们非常有效,计算效率也很高。我们用三个具体的应用演示了结构插值的好处。这些是(a)使用彩色滤光片马赛克的传统彩色成像,(b)使用曝光滤光片马赛克的高动态范围单色成像,以及(c)使用重叠的彩色滤光片和曝光滤光片马赛克的高动态范围彩色成像。
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引用次数: 14
Session details: Course 11: Practical least-suqares for computer graphics 课程11:计算机图形学的实用最小二乘法
Pub Date : 2007-08-05 DOI: 10.1145/3250703
Frédéric H. Pighin
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引用次数: 0
Pen-based interaction 触控笔交互
Pub Date : 2007-08-05 DOI: 10.1145/1281500.1281687
M. Haller
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引用次数: 5
Session details: Course 32: Interaction tomorrow 课程32:明天的互动
Pub Date : 2007-08-05 DOI: 10.1145/3250721
M. Haller, Chia Shen
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引用次数: 0
High quality rendering using ray tracing and photon mapping 使用光线追踪和光子映射的高质量渲染
Pub Date : 2007-08-05 DOI: 10.1145/1281500.1281593
H. Jensen, Per H. Christensen
Ray tracing and photon mapping provide a practical way of efficiently simulating global illumination including interreflections, caustics, color bleeding, participating media and subsurface scattering in scenes with complicated geometry and advanced material models. This halfday course will provide the insight necessary to efficiently implement and use ray tracing and photon mapping to simulate global illumination in complex scenes. The presentation will cover the fundamentals of ray tracing and photon mapping including efficient techniques and data-structures for managing large numbers of rays and photons. In addition, we will describe how to integrate the information from the photon maps in shading algorithms to render global illumination effects such as caustics, color bleeding, participating media, subsurface scattering, and motion blur. Finally, we will describe recent advances for dealing with highly complex movie scenes as well as recent work on realtime ray tracing and photon mapping.
光线追踪和光子映射提供了一种实用的方法,可以有效地模拟具有复杂几何和高级材料模型的场景中的全局照明,包括互反射、焦散、彩色出血、参与介质和次表面散射。这个半天的课程将提供必要的洞察力,有效地实施和使用光线追踪和光子映射来模拟复杂场景中的全局照明。演讲将涵盖光线追踪和光子映射的基础知识,包括管理大量光线和光子的有效技术和数据结构。此外,我们将描述如何将来自光子图的信息整合到阴影算法中,以渲染全局照明效果,如焦散、色流、参与媒体、次表面散射和运动模糊。最后,我们将描述处理高度复杂的电影场景的最新进展,以及实时光线追踪和光子映射的最新工作。
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引用次数: 39
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