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A Multimodal Control Architecture for Autonomous Unmanned Aerial Vehicles 自主无人机的多模态控制体系结构
Pub Date : 2016-10-04 DOI: 10.1145/2974804.2980522
M. A. Gutierrez, L. F. D’Haro, Rafael E. Banchs
We present our preliminary work on a multimodal control architecture that enables an operator to manage an autonomous Unmanned Aerial Vehicle (UAV) through high level tasks in an indoors environment. The intelligence embedded in our architecture is able to decode these tasks into low level instructions that a UAV is able to execute. Our system allows the user to operate the UAV through speech, text or keyboard/mouse input, all presented in a web based graphical user interface that can be accessed from any Internet powered device.
我们介绍了我们在多模式控制体系结构上的初步工作,该体系结构使操作员能够在室内环境中通过高级任务管理自主无人机(UAV)。嵌入在我们架构中的智能能够将这些任务解码为无人机能够执行的低级指令。我们的系统允许用户通过语音、文本或键盘/鼠标输入来操作无人机,所有这些都呈现在一个基于网络的图形用户界面上,可以从任何互联网供电的设备访问。
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引用次数: 2
LAP: A Human-in-the-loop Adaptation Approach for Industrial Robots LAP:工业机器人的人在环自适应方法
Pub Date : 2016-10-04 DOI: 10.1145/2974804.2974805
W. Ko, Yan Wu, K. Tee
In the last few years, a shift from mass production to mass customisation is observed in the industry. Easily reprogrammable robots that can perform a wide variety of tasks are desired to keep up with the trend of mass customisation while saving costs and development time. Learning by Demonstration (LfD) is an easy way to program the robots in an intuitive manner and provides a solution to this problem. In this work, we discuss and evaluate LAP, a three-stage LfD method that conforms to the criteria for the high-mix-low-volume (HMLV) industrial settings. The algorithm learns a trajectory in the task space after which small segments can be adapted on-the-fly by using a human-in-the-loop approach. The human operator acts as a high-level adaptation, correction and evaluation mechanism to guide the robot. This way, no sensors or complex feedback algorithms are needed to improve robot behaviour, so errors and inaccuracies induced by these subsystems are avoided. After the system performs at a satisfactory level after the adaptation, the operator will be removed from the loop. The robot will then proceed in a feed-forward fashion to optimise for speed. We demonstrate this method by simulating an industrial painting application. A KUKA LBR iiwa is taught how to draw an eight figure which is reshaped by the operator during adaptation.
在过去几年中,该行业从大规模生产转向大规模定制。为了跟上大规模定制的趋势,同时节省成本和开发时间,需要能够执行各种任务的易于重新编程的机器人。演示学习(LfD)是一种直观的机器人编程方法,为解决这一问题提供了一种方法。在这项工作中,我们讨论和评估LAP,这是一种符合高混合低体积(HMLV)工业环境标准的三阶段LfD方法。该算法在任务空间中学习一个轨迹,之后可以使用人在环的方法对小段进行动态调整。人类操作者作为一种高层次的适应、校正和评价机制来引导机器人。这样,不需要传感器或复杂的反馈算法来改善机器人的行为,因此避免了这些子系统引起的错误和不准确性。当系统在适应后表现出令人满意的水平时,操作员将从回路中移除。然后,机器人将以前馈方式前进,以优化速度。我们通过模拟工业涂装应用来演示这种方法。一个库卡LBR iiwa教如何绘制一个八位数字是由操作员在适应过程中重塑。
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引用次数: 2
NAMIDA: Sociable Driving Agents with Multiparty Conversation NAMIDA:具有多方对话的社交驱动代理
Pub Date : 2016-10-04 DOI: 10.1145/2974804.2974811
Nihan Karatas, Soshi Yoshikawa, M. Okada
We propose a multi party conversational social interface NAMIDA through a pilot study. The system consists of three robots that can converse with each other about environment throughout the road. Through this model, the directed utterances towards the driver diminishes by utilizing turn-taking process between the agents, and the mental workload of the driver can be reduced compared to the conventional one-to-one communication based approach that directly addresses the driver. We set up an experiment to compare the both approaches to explore their effects on the workload and attention behaviors of drivers. The results indicated that the multi-party conversational approach has a better effect on reducing certain workload factors. Also, the analysis of attention behaviors of drivers revealed that our method can better promote the drivers to focus on the road.
我们通过试点研究提出了一个多方会话式社交界面NAMIDA。该系统由三个机器人组成,它们可以就整个道路上的环境相互交谈。通过该模型,利用代理之间的轮流过程减少了针对驾驶员的直接话语,与传统的基于一对一通信的直接针对驾驶员的方法相比,驾驶员的心理工作量可以减少。通过实验比较两种方法对驾驶员工作负荷和注意行为的影响。结果表明,多方对话方式对减少某些工作量因素有较好的效果。同时,通过对驾驶员注意力行为的分析表明,该方法能更好地促进驾驶员对道路的关注。
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引用次数: 12
Investigation of Practical Use of Humanoid Robots in Elderly Care Centres 人形机器人在长者护理中心的实际应用调查
Pub Date : 2016-10-04 DOI: 10.1145/2974804.2980485
Zhuoyu Shen, Yan Wu
The global trend of population ageing has magnified the shortage of qualified staff in the elderly care industry. This study evaluates the feasibility and user experience of introducing robots in elderly care services. A robot instructor was being benchmarked against a human instructor administering two types of activities with 41 elderly participants. The results show that robot was more effective and better preferred by users over human instructor on instructing physical exercise, while reaching similar level of effectiveness and user acceptance on information delivery. Additionally, user perception of robots improved after the robot experiment session. These findings could be useful for future design of robots for elderly users and for social robots in general.
全球人口老龄化的趋势加剧了养老行业合格人员的短缺。本研究评估了在老年护理服务中引入机器人的可行性和用户体验。一名机器人教练与一名人类教练进行对比,后者负责管理41名老年人参加的两种活动。结果表明,机器人在指导体育锻炼方面比人类教练更有效,更受用户喜爱,而在信息传递方面达到相似的有效性和用户接受程度。此外,在机器人实验后,用户对机器人的感知也有所提高。这些发现可能对未来设计老年人机器人和一般的社交机器人有用。
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引用次数: 24
Investigating Breathing Expression of a Stuffed-Toy Robot Based on Body-Emotion Model 基于身体-情感模型的填充玩具机器人呼吸表达研究
Pub Date : 2016-10-04 DOI: 10.1145/2974804.2974817
Naoto Yoshida, Tomoko Yonezawa
In this research, we focus on physiological phenomena expression of robots, propose the Body-Emotion Model (BEM), which concerns the relationship between the internal states of robots and their involuntary physical reactions. We expect that the robot will be able to express the delicate nuances of its intention by controlling robots' emotions and feelings with each individual parameter based on BEM. We propose a stuffed-toy robot system, BREAR, which has a mechanical structure to express breathing, heartbeating, temperature, and bodily movement. The breathing mechanism commonly controls the abdominal motion, breathing motion, and air flows of breath. In this paper, we focus on robot's breathing, verify two subjective evaluations: 1) the user's sense that the robot was alive and 2) the perceived states of the robot based on its breathing speed. The results showed that our proposed method of breathing expression can show a state of living and that the breathing speed was interpreted as the robot's emotion of arousal.
在本研究中,我们关注机器人的生理现象表达,提出了身体情绪模型(Body-Emotion Model, BEM),该模型关注机器人的内部状态与其非自愿物理反应之间的关系。我们期望机器人能够通过基于边界元的每个单独参数来控制机器人的情绪和感觉,从而表达其意图的微妙细微差别。我们提出了一个填充玩具机器人系统,BREAR,它有一个机械结构来表达呼吸、心跳、温度和身体运动。呼吸机制通常控制腹部运动、呼吸运动和呼吸气流。本文以机器人的呼吸为重点,验证了两种主观评价:1)用户对机器人有生命的感觉,2)基于机器人呼吸速度的感知状态。结果表明,我们提出的呼吸表达方法可以显示机器人的生活状态,呼吸速度可以被解释为机器人的觉醒情绪。
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引用次数: 17
"I'm Scared": Little Children Reject Robots 《我很害怕》:小孩子拒绝机器人
Pub Date : 2016-10-04 DOI: 10.1145/2974804.2980493
M. Shiomi, Kasumi Abe, Yachao Pei, Narumitsu Ikeda, T. Nagai
Social robots are used for interacting with children. Their novelty often stimulates the interest of children and encourages such interaction as playing with them. However, some children do not interact with such robots and instead strongly reject interaction with them. Understanding such rejection behaviors of children has important design implications for social robots that are supposed to interact with children. For this purpose, we investigated what kinds of rejection behaviors appeared in different kinds of robots in a play room environment.
社交机器人是用来与孩子互动的。它们的新奇常常激发孩子们的兴趣,并鼓励与它们一起玩耍的互动。然而,有些孩子不与这些机器人互动,而是强烈拒绝与它们互动。理解儿童的这种拒绝行为对于设计应该与儿童互动的社交机器人具有重要的意义。为此,我们研究了在游戏室环境中,不同类型的机器人会出现什么样的拒绝行为。
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引用次数: 8
Synthesizing Realistic Image-based Avatars by Body Sway Analysis 基于身体摇摆分析的真实感虚拟人物合成
Pub Date : 2016-10-04 DOI: 10.1145/2974804.2974807
Masashi Nishiyama, Tsubasa Miyauchi, Hiroki Yoshimura, Y. Iwai
We propose a method for synthesizing body sway to give human-like movement to image-based avatars. This method is based on an analysis of body sway in real people. Existing methods mainly handle the action states of avatars without sufficiently considering the wait states that exist between them. The wait state is essential for filling the periods before and after interaction. Users require both wait and action states to naturally communicate with avatars in interactive systems. Our method measures temporal changes in the body sway motion of each body part of a standing subject using a single-camera video sequence. We are able to synthesize a new video sequence with body sway over an arbitrary length of time by randomly transitioning between points in the sequence when the motion is close to zero. The results of a subjective assessment show that avatars with body sway synthesized by our method appeared more alive to users than those using baseline methods.
我们提出了一种合成身体摆动的方法,以使基于图像的化身具有类似人类的运动。这种方法是基于对真人身体摇摆的分析。现有的方法主要处理角色的动作状态,而没有充分考虑它们之间存在的等待状态。等待状态对于填充交互前后的时间段至关重要。在交互系统中,用户需要等待状态和动作状态才能自然地与虚拟角色交流。我们的方法使用单摄像机视频序列测量站立受试者身体各部分摆动运动的时间变化。当运动接近于零时,通过在序列中的点之间随机转换,我们能够合成一个具有任意时间长度的身体摆动的新视频序列。主观评估结果表明,用我们的方法合成的具有身体摇摆的虚拟形象比使用基线方法的虚拟形象对用户来说更有活力。
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引用次数: 10
ChiCaRo: Tele-presence Robot for Interacting with Babies and Toddlers ChiCaRo:与婴幼儿互动的远程呈现机器人
Pub Date : 2016-10-04 DOI: 10.1145/2974804.2980496
M. Shiomi, Kasumi Abe, Yachao Pei, Tingyi Zhang, Narumitsu Ikeda, T. Nagai
This paper reports a tele-presence robot named ChiCaRo, which is designed for interaction with babies and toddlers. ChiCaRo can physically interact with babies and toddlers by moving around and using its small hand. We conducted a field trial at a playroom where babies and toddlers can freely play to investigate ChiCaRo's effectiveness. In the experiment adult participants interacted with their babies and toddlers by ChiCaRo and another robot. The adult participants evaluated ChiCaRo highly in the context of remote interaction with their babies and toddlers.
本文报道了一种名为ChiCaRo的远程呈现机器人,它是为与婴幼儿互动而设计的。ChiCaRo可以通过移动和使用它的小手与婴儿和幼儿进行身体互动。我们在一个婴幼儿可以自由玩耍的游戏室进行了实地试验,以调查ChiCaRo的有效性。在实验中,成年参与者通过ChiCaRo和另一个机器人与他们的婴儿和幼儿互动。成年参与者在与他们的婴儿和幼儿远程互动的情况下对ChiCaRo评价很高。
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引用次数: 8
Building Trust in PRVAs by User Inner State Transition through Agent State Transition 基于Agent状态转换的用户内部状态转换在prva中建立信任
Pub Date : 2016-10-04 DOI: 10.1145/2974804.2974816
T. Matsui, S. Yamada
In this research, we aim to suggest a method for designing trustworthy PRVAs (product recommendation virtual agents). We define an agent's trustworthiness as being operated by user emotion and knowledgeableness perceived by humans. Also, we suggest a user inner state transition model for increasing trust. To increase trust, we aim to cause user emotion to transition to positive by using emotional contagion and to cause user knowledgeableness perceived to become higher by increasing an agent's knowledge. We carried out two experiments to inspect this model. In experiment 1, the PRVAs recommended package tours and became highly knowledgeable in the latter half of ten recommendations. In experiment 2, the PRVAs recommended the same package tours and expressed a positive emotion in the latter half. As a result, participants' inner states transitioned as we expected, and it was proved that this model was valuable for PRVA recommendation.
在本研究中,我们旨在提出一种设计可信赖的PRVAs(产品推荐虚拟代理)的方法。我们将智能体的可信度定义为受用户情感和人类感知的知识驱动。此外,我们还提出了一个用户内部状态转换模型来增加信任。为了增加信任,我们的目标是通过情绪传染使用户情绪向积极的转变,并通过增加代理的知识使用户感知到的知识变得更高。我们进行了两次实验来检验这个模型。在实验1中,prva推荐旅行团,并且在10个推荐的后半部分变得非常了解。在实验2中,被试者推荐了相同的旅行团,并在后半部分表达了积极的情绪。结果表明,参与者的内心状态发生了预期的转变,证明了该模型对PRVA推荐具有一定的价值。
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引用次数: 6
Evaluation of Schedule Managing Agent among Multiple Members with Representation of Background Negotiations 具有谈判代表的多成员间进度管理代理的评价
Pub Date : 2016-10-04 DOI: 10.1145/2974804.2974812
Tomoko Yonezawa, Kunihiko Fujiwara, Naoto Yoshida
This paper proposes an interactive manager agent system that adjusts schedule among multiple persons through negotiations on behalf of a human organizer, such as a steward or team manager. In order to increase the users' cooperative decision-making, we implemented the manager agent that negotiates with each member on the schedule using 1) the suitable attitude depending on current situation and partner of negotiation and 2) the graphical representation of background negotiations between the agent and the other users: a) the other users' icons, b) the blinking balloons of both the other users and the agent, and c) the agent's looking-back actions for the other users' icons. The results of the evaluations showed that both the individual use and the combination of the proposed expressions could make the participants feel i) as though there were under-going negotiations between the agent and the other users and ii) as though the agent had both the effort and compassion to the user. Moreover, the user's cooperative decision-making was increased by the proposed method.
本文提出了一种交互式管理代理系统,该系统代表一个人类组织者,如乘务员或团队经理,通过协商来调整多人之间的日程安排。为了提高用户的合作决策能力,我们实现了管理者代理,它根据当前的情况和谈判的伙伴选择合适的态度与每个成员在日程上进行谈判,2)代理与其他用户之间的后台谈判的图形表示:a)其他用户的图标,b)其他用户和代理的闪烁气球,c)代理对其他用户图标的回视动作。评价结果表明,无论是单独使用还是组合使用所建议的表达方式,都能使参与者感到:(1)代理人与其他用户之间正在进行谈判;(2)代理人对用户既努力又同情。此外,该方法还提高了用户的协同决策能力。
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引用次数: 1
期刊
Proceedings of the Fourth International Conference on Human Agent Interaction
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