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Pedestrian Notification Methods in Autonomous Vehicles for Multi-Class Mobility-on-Demand Service 面向多类别按需出行服务的自动驾驶车辆行人通知方法
Pub Date : 2016-10-04 DOI: 10.1145/2974804.2974833
Evelyn Florentine, M. A. Ang, S. Pendleton, Hans Andersen, M. Ang
In this paper, we describe methods of conveying perception information and motion intention from self driving vehicles to the surrounding environment. One method is by equipping autonomous vehicles with Light-Emitting Diode (LED) strips to convey perception information; typical pedestrian-driver acknowledgement is replaced by visual feedback via lights which change color to signal the presence of obstacles in the surrounding environment. Another method is by broadcasting audio cues of the vehicle's motion intention to the environment. The performance of the autonomous vehicles as social robots is improved by building trust and engagement with interacting pedestrians. The software and hardware systems are detailed, and a video demonstrates the working system in real application. Further extension of the work for multi-class mobility in human environments is discussed.
在本文中,我们描述了自动驾驶车辆向周围环境传递感知信息和运动意图的方法。一种方法是为自动驾驶汽车配备发光二极管(LED)条,以传递感知信息;典型的行人-司机识别被通过灯光的视觉反馈所取代,灯光会改变颜色,表明周围环境中存在障碍物。另一种方法是通过向环境广播车辆运动意图的音频线索。自动驾驶汽车作为社交机器人的性能通过与互动的行人建立信任和参与来提高。详细介绍了软件和硬件系统,并通过视频演示了实际应用中的工作系统。讨论了人类环境下多阶层移动的进一步扩展。
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引用次数: 54
Modulating Dynamic Models for Lip Motion Generation 唇形运动生成的调制动态模型
Pub Date : 2016-10-04 DOI: 10.1145/2974804.2980499
Singo Sawa, H. Kawashima, Kei Shimonishi, T. Matsuyama
Generation of natural human motion is one of key techniques for multimodal dialogue systems with a human-like avatar. In particular, natural and expressive lip motion synthesis is necessary to make conversation between a user and an avatar richer. However, such expressive lip motion is often difficult to be generated automatically because it can be changed depending on phonemic context and prosody. To address this difficulty, we introduce a novel motion generation method on the basis of the modulation of a set of dynamic models learned from neutral motion data. As a suitable model for lip motion generation, we adopt a hybrid dynamical system, which consists of linear dynamical systems for each motion unit and a symbolic automaton for switching between these units. We show that, from the viewpoint of control theory, it is possible to modulate linear dynamical systems for various types of motion. Early results demonstrate the applicability of the proposed method using lip motion synthesis for simple phoneme sequences.
人类自然运动的生成是具有人形化身的多模态对话系统的关键技术之一。特别是,自然而富有表现力的嘴唇动作合成对于让用户和虚拟角色之间的对话更加丰富是必要的。然而,这种表达性的嘴唇动作往往很难自动生成,因为它可以根据音位上下文和韵律而改变。为了解决这一困难,我们引入了一种新的运动生成方法,该方法基于从中性运动数据中学习到的一组动态模型的调制。作为唇形运动生成的合适模型,我们采用了混合动力系统,该系统由每个运动单元的线性动力系统和在这些单元之间切换的符号自动机组成。我们表明,从控制理论的观点来看,它是有可能调制线性动力系统的各种类型的运动。早期的结果表明,使用唇动合成的方法适用于简单的音素序列。
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引用次数: 1
Process of Agency Identification Based on the Desire to Communicate in Embodied Interaction 具身互动中基于沟通欲望的代理认同过程
Pub Date : 2016-10-04 DOI: 10.1145/2974804.2980518
Takafumi Sakamoto, Yugo Takeuchi
Humans can communicate because they adapt and adjust their behavior to each other. We hypothesize that developing a relationship with others requires coordinating the desire to communicate and that this coordination is related to agency identification. To model this initial phase of communication, we created an experimental environment to observe the interaction between a human and an abstract-shaped robot whose behavior, moving on the floor and rotating, was mapped by another human. The participants were required to verbalize what they were thinking or feeling while interacting with the robot. At present, we do not have a sufficient number of participants, and experiments and data analysis are ongoing. We must verify the effects of interaction patterns and inspect what type of action and reaction are regarded as signals that enhance interpersonal interaction.
人类能够交流是因为他们能够适应和调整自己的行为以适应彼此。我们假设,发展与他人的关系需要协调沟通的愿望,而这种协调与代理识别有关。为了模拟这个交流的初始阶段,我们创造了一个实验环境来观察人类和一个抽象形状的机器人之间的互动,这个机器人的行为,在地板上移动和旋转,是由另一个人绘制的。参与者被要求用语言表达他们在与机器人互动时的想法或感受。目前,我们没有足够的参与者,实验和数据分析正在进行中。我们必须验证互动模式的效果,并检查哪些类型的行动和反应被视为增强人际互动的信号。
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引用次数: 0
Robots in Harmony with Humans 与人类和谐相处的机器人
Pub Date : 2016-10-04 DOI: 10.1145/2974804.2993927
David Hsu
In early days, robots often occupied tightly controlled environments, for example, factory floors, designed to segregate robots and humans for safety. Today robots "live" with humans, providing a variety of services at homes, in workplaces, or on the road. To become effective and trustworthy collaborators, robots must understand human intentions and act accordingly in response. One core challenge here is the inherent uncertainty in understanding intentions, as a result of the complexity and diversity of human behaviours. Robots must hedge against such uncertainties to achieve robust performance and sometimes actively elicit information in order to reduce uncertainty and ascertain human intentions. Our recent work explores planning and learning under uncertainty for human-robot interactive or collaborative tasks. It covers mathematical models for human intentions, planning algorithms that connect robot perception with decision making, and learning algorithms that enable robots to adapt to human preferences. The work, I hope, will spur greater interest towards principled approaches that integrate perception, planning, and learning for fluid human-robot collaboration.
在早期,机器人通常占据严格控制的环境,例如工厂车间,旨在将机器人和人类隔离以确保安全。今天,机器人与人类“生活”在一起,在家里、工作场所或路上提供各种服务。为了成为有效和值得信赖的合作者,机器人必须理解人类的意图并采取相应的行动。这里的一个核心挑战是,由于人类行为的复杂性和多样性,在理解意图方面存在固有的不确定性。机器人必须对冲这些不确定性以获得稳健的性能,有时还必须主动获取信息以减少不确定性并确定人类的意图。我们最近的工作探讨了在不确定性下的人机交互或协作任务的规划和学习。它涵盖了人类意图的数学模型,将机器人感知与决策联系起来的规划算法,以及使机器人适应人类偏好的学习算法。我希望,这项工作将激发人们对整合感知、规划和学习的人机协作原则方法的更大兴趣。
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引用次数: 0
Evaluation of a Substitution Device for Emotional Labor by using Task-Processing Time and Cognitive Load 用任务加工时间和认知负荷评价情绪劳动替代装置
Pub Date : 2016-10-04 DOI: 10.1145/2974804.2980517
Takeomi Goto, Hirotaka Osawa
Nowadays, physical and intellectual labor can be substituted by robotics and information technology. However, emotional labor, which causes mental stress to the workers, has not been substituted yet. Therefore, we propose a method called emotional cyborg that substitutes human-emotional representation with the use of attachable devices. In this study, we used AgencyGlass, a device that substitutes the function of human eyes. We conducted a preliminary study to measure the task-processing time and the subject's cognitive load during the use of AgencyGlass. The result suggests that the AgencyGlass can perform joint attention similar to humans; however, its attentional shift is weaker than in humans.
如今,体力劳动和脑力劳动都可以被机器人技术和信息技术所取代。但是,给劳动者带来精神压力的情绪劳动还没有被取代。因此,我们提出了一种称为情感机器人的方法,它通过使用附加设备来替代人类的情感表现。在这项研究中,我们使用了一种替代人眼功能的装置AgencyGlass。我们进行了一项初步研究,测量受试者在使用AgencyGlass时的任务处理时间和认知负荷。结果表明,AgencyGlass可以像人类一样进行联合注意;然而,它的注意力转移比人类弱。
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引用次数: 1
Do Synchronized Multiple Robots Exert Peer Pressure? 同步的多个机器人会产生同伴压力吗?
Pub Date : 2016-10-04 DOI: 10.1145/2974804.2974808
M. Shiomi, N. Hagita
In human-human interaction, peer pressure is a major social influence on people's thoughts, feelings, and behaviors. The larger the group of people, the more social influence it exerts. In this paper, we investigate whether multiple robots and their synchronized behaviors exert peer pressure on people, as in human groups. We developed a multiple robot controller system that enables robots to perform precise synchronization. In the experiment, we prepared a setting that resembled previous experiments that investigated peer pressure between people and robots. The participants answered questions after hearing the robots' answers, only some of which were incorrect. Our experiment results showed that the influence of the synchronized multiple robots increased the error rates of the participants, but we found no significant effects toward conformity.
在人与人之间的互动中,同伴压力对人们的思想、感情和行为产生了重大的社会影响。群体越大,其社会影响力越大。在本文中,我们研究了多个机器人及其同步行为是否会像人类群体一样对人施加同伴压力。我们开发了一个多机器人控制器系统,使机器人能够执行精确的同步。在实验中,我们准备了一个类似于之前调查人类和机器人之间同伴压力的实验的环境。参与者在听到机器人的答案后回答问题,只有一部分是不正确的。我们的实验结果表明,同步多个机器人的影响增加了参与者的错误率,但我们发现对一致性的影响不显著。
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引用次数: 26
Session details: Main Track Session III: Modelling Interactions 会议细节:主会场第三部分:建模交互
Sho Sakurai, Yugo Takeuchi
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引用次数: 0
Simulation of a Tele-operated Task under Human-Robot Shared Control 人机共享控制下的远程操作任务仿真
Pub Date : 2016-10-04 DOI: 10.1145/2974804.2983316
Longjiang Zhou, K. Tee, Zhiyong Huang
This poster presents simulation of a tele-operated shared controlled robot task that is integrated with a generic simulator of RADOE (Robot Application Development and Operating Environment). A customized and extendable Rviz interface plugin is designed and applied to import models, do simulation, enable real robot operation, and communicate with other projects by clicking related buttons. In the simulation process, the robot model in the simulator is controlled and visualized by human operator using an Omega 7 haptic device and automatic method, i.e., the shared control. After the simulation is conducted and satisfied, the system will send back a signal to the real robot system to execute the operation task; otherwise, simulation of the shared control process will be continued until satisfaction. We provide a simulation of a drawing task on the surface of a sphere.
这张海报展示了一个与RADOE(机器人应用开发和操作环境)通用模拟器集成的远程操作共享控制机器人任务的仿真。设计了定制化、可扩展的Rviz接口插件,实现了模型导入、仿真、机器人真实操作、点击相关按钮与其他项目沟通等功能。在仿真过程中,仿真器中的机器人模型由人类操作者使用欧米茄7触觉装置和自动方式进行控制和可视化,即共享控制。仿真完成并满意后,系统将向真实机器人系统发回信号,执行操作任务;否则,将继续模拟共享控制过程,直到满意为止。我们提供了一个在球体表面上绘制任务的模拟。
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引用次数: 0
Whispering Bubbles: Exploring Anthropomorphism through Shape-Changing Interfaces 低语泡泡:通过改变形状的界面探索拟人化
Pub Date : 2016-10-04 DOI: 10.1145/2974804.2980481
S. Qiu, S. A. Anas, Jun Hu
In anthropomorphic design, there has been increasing interests in using kinetic motion and shape changing of the physical objects as a medium to communicate with people. In this paper, we introduce an interactive installation named Whispering Bubbles to explore anthropomorphism through shape-changing interfaces embedded in a physical space. It aims to provide a poetic place for people to whisper with the organically shaped objects (bubbles), to help people release mental stress in their modern lives. When a person approaches bubbles within a given distance, slight up-and-down movements of the bubbles will be activated by infrared sensors embedded in the space; when a person stands nearby a bubble and whispers to it, the bubble will "hear" with its sound detector and be triggered to bend towards the person, indicating engagement in listening. A scale model is implemented to explore and demonstrate interactions.
在拟人设计中,利用物体的运动和形状变化作为与人交流的媒介越来越受到人们的关注。在本文中,我们介绍了一个名为“低语泡泡”的互动装置,通过嵌入在物理空间中的可变形界面来探索拟人化。它旨在为人们提供一个诗意的地方,让人们与有机形状的物体(气泡)窃窃私语,帮助人们释放现代生活中的精神压力。当一个人在给定的距离内接近气泡时,气泡的轻微上下运动将被嵌入空间的红外传感器激活;当一个人站在泡泡附近并对它耳语时,泡泡就会用声音探测器“听到”,并被触发向这个人弯腰,表示正在倾听。采用比例模型来探索和演示相互作用。
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引用次数: 1
User Generated Agent: Designable Book Recommendation Robot Programmed by Children 用户生成代理:由儿童编程的可设计图书推荐机器人
Pub Date : 2016-10-04 DOI: 10.1145/2974804.2980489
Yusuke Kudo, Wataru Kayano, Takuya Sato, Hirotaka Osawa
School libraries are required to promote the habit of reading books in elementary school children. It is necessary to cultivate children's interest in books to achieve this goal. In this paper, we propose a user-generated agent (UGA) that introduces books. Elementary school children can program the behavior of the UGA themselves. The UGA not only cultivates the children's interest in the book introduced by the agent, but also their motivation for the presentation by allowing them to design the contents of the agent. We promote the habit of reading by allowing the children to modify the agent's design and giving them the opportunity to refine their ability to promote books.
学校图书馆需要促进小学生读书的习惯。要实现这一目标,培养儿童的读书兴趣是必要的。在本文中,我们提出了一个用户生成代理(UGA)来介绍图书。小学生可以自己编写UGA的行为程序。UGA不仅培养了孩子们对代理所介绍的书籍的兴趣,而且通过让孩子们设计代理的内容,培养了他们的展示动机。我们通过让孩子们修改代理的设计,让他们有机会提高自己推销书籍的能力,从而促进阅读的习惯。
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引用次数: 6
期刊
Proceedings of the Fourth International Conference on Human Agent Interaction
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