We propose a multimedia interactive installation to be implemented at the 2nd African Conference for Human Computer Interaction that takes place in both a virtual and physical space. The installation utilizes educational social software, a face to face activity and a joint work space as collaborative technologies. It follows a socio-cultural approach to collaborative learning and utilizes a taxonomic design framework of collaborative learning support. The participants will be the conference delegates. The installation aims to function as an artifact for mediating shared understanding, to cultivate community building, as well as to function as a unit of analysis for future research. This responds thematically to the lack of African voices in the discussion of technology in Africa, and theoretically to the successful use of collaborative technologies in complex contexts.
{"title":"Ila mo (come in): the use of collaborative technologies to mediate collective meaning making","authors":"Ryna Cilliers, Lara Kruger","doi":"10.1145/3283458.3283502","DOIUrl":"https://doi.org/10.1145/3283458.3283502","url":null,"abstract":"We propose a multimedia interactive installation to be implemented at the 2nd African Conference for Human Computer Interaction that takes place in both a virtual and physical space. The installation utilizes educational social software, a face to face activity and a joint work space as collaborative technologies. It follows a socio-cultural approach to collaborative learning and utilizes a taxonomic design framework of collaborative learning support. The participants will be the conference delegates. The installation aims to function as an artifact for mediating shared understanding, to cultivate community building, as well as to function as a unit of analysis for future research. This responds thematically to the lack of African voices in the discussion of technology in Africa, and theoretically to the successful use of collaborative technologies in complex contexts.","PeriodicalId":186364,"journal":{"name":"Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126436018","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Career counselling is one of the most pressing issues in Namibia. Some youth in Namibia expressed that they do not receive career guidance at all in their high schools. Besides the lack of general career guidance systems, high school students are also not exposed to other sources of information as well as career and educational opportunities. However, given the proliferation of smart mobile phones and cost-effective data plans a gamified career counselling system for mobile devices was developed to complement the existing career systems in Namibia. In this paper we discuss how stakeholders i.e. university and high school students, and career counselors contributed to an interactive career guidance mobile game through participatory co-design workshops. This was done through a game design challenge approach, several workshops and an eventual prototype that will undergo testing in a gameathon soon.
{"title":"Designing an interactive career guidance learning system using gamification","authors":"Annastasia Shipepe, Anicia N. Peters","doi":"10.1145/3283458.3283481","DOIUrl":"https://doi.org/10.1145/3283458.3283481","url":null,"abstract":"Career counselling is one of the most pressing issues in Namibia. Some youth in Namibia expressed that they do not receive career guidance at all in their high schools. Besides the lack of general career guidance systems, high school students are also not exposed to other sources of information as well as career and educational opportunities. However, given the proliferation of smart mobile phones and cost-effective data plans a gamified career counselling system for mobile devices was developed to complement the existing career systems in Namibia. In this paper we discuss how stakeholders i.e. university and high school students, and career counselors contributed to an interactive career guidance mobile game through participatory co-design workshops. This was done through a game design challenge approach, several workshops and an eventual prototype that will undergo testing in a gameathon soon.","PeriodicalId":186364,"journal":{"name":"Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129915882","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The paper highlights opportunities for Human Computer Interaction for Development (HCI4D) in a Prisons context. Firstly, it explored video education as complement for reformative and rehabilitative programmes in Nigerian Prisons Service (NPS). Secondly, it presents the results of a preliminary user study for the development of a mobile collaborative application used in supporting and caring for prison inmates. We hope that an underrepresented and under-resourced institution such as NPS that holds the rejected of the society can benefit from HCI technology and approaches.
{"title":"Human computer interaction for development (HCI4D): implementing reformation/design opportunities for support and care coordination in Nigerian prisons","authors":"ChukwuNonso Nwokoye","doi":"10.1145/3283458.3283498","DOIUrl":"https://doi.org/10.1145/3283458.3283498","url":null,"abstract":"The paper highlights opportunities for Human Computer Interaction for Development (HCI4D) in a Prisons context. Firstly, it explored video education as complement for reformative and rehabilitative programmes in Nigerian Prisons Service (NPS). Secondly, it presents the results of a preliminary user study for the development of a mobile collaborative application used in supporting and caring for prison inmates. We hope that an underrepresented and under-resourced institution such as NPS that holds the rejected of the society can benefit from HCI technology and approaches.","PeriodicalId":186364,"journal":{"name":"Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities","volume":"203 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127651367","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In this installation paper, we present "Hard Struggle", an interactive career guidance game that is co-designed and co-created with high school learners, university and vocational students as well as After School care givers. The aim of the "The Hard Struggle" game is to expose the youth to different career opportunities including the careers that are invisible to them. Participatory co-design workshops were conducted with the research target group and other stakeholders to design the game. In this paper, we discuss how the "Hard Struggle" game works, how it was developed through game design challenge workshops, the methods involved in the game prototype design and development.
{"title":"The Hard Struggle: a co-designed interactive career guidance online game","authors":"Annastasia Shipepe, Anicia N. Peters","doi":"10.1145/3283458.3283512","DOIUrl":"https://doi.org/10.1145/3283458.3283512","url":null,"abstract":"In this installation paper, we present \"Hard Struggle\", an interactive career guidance game that is co-designed and co-created with high school learners, university and vocational students as well as After School care givers. The aim of the \"The Hard Struggle\" game is to expose the youth to different career opportunities including the careers that are invisible to them. Participatory co-design workshops were conducted with the research target group and other stakeholders to design the game. In this paper, we discuss how the \"Hard Struggle\" game works, how it was developed through game design challenge workshops, the methods involved in the game prototype design and development.","PeriodicalId":186364,"journal":{"name":"Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133827137","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The banking industry in Africa is currently faced with increasing demand for highly personalized banking experience from their customers. Many African banks are yet to tap into modern technological advances to deliver a more personalized services and financial guidance that is tailored to individual customer's needs and situation. African banks can achieve this fine-grained tailoring by adopting the right personalization approach and by using the right technologies and tools that enable them to gain a deeper understanding of their customers' needs or preferences in real-time and tailor services to meet those needs. In this paper, we present the BAM personalization framework that could be used by banks in Africa to achieve their goal of providing highly personalized banking services and experience that will persuade customers, improve engagement and retention, enhance customer lifetime value, and attract more revenue. The BAM framework aims to guide African banks on how to achieve their personalization goals.
{"title":"BAM framework: unlocking highly personalized banking services in Africa","authors":"O. Oyebode, Rita Orji","doi":"10.1145/3283458.3283526","DOIUrl":"https://doi.org/10.1145/3283458.3283526","url":null,"abstract":"The banking industry in Africa is currently faced with increasing demand for highly personalized banking experience from their customers. Many African banks are yet to tap into modern technological advances to deliver a more personalized services and financial guidance that is tailored to individual customer's needs and situation. African banks can achieve this fine-grained tailoring by adopting the right personalization approach and by using the right technologies and tools that enable them to gain a deeper understanding of their customers' needs or preferences in real-time and tailor services to meet those needs. In this paper, we present the BAM personalization framework that could be used by banks in Africa to achieve their goal of providing highly personalized banking services and experience that will persuade customers, improve engagement and retention, enhance customer lifetime value, and attract more revenue. The BAM framework aims to guide African banks on how to achieve their personalization goals.","PeriodicalId":186364,"journal":{"name":"Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131358835","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Storytelling is part of the knowledge creation and transfer tradition and constitutes the knowledge base of many African cultures. Visualization, as a means of knowledge creation and transfer, goes back to the origins of human communication and provides a mechanism for extending and enhancing human cognitive capacity. Technological advances have made the consumption and creation of visualizations easier and more accessible. However, the connection between storytelling and the visualization of African knowledge has not been explored in depth, particularly not from the perspective of benchmarks and standards. Knowledge is context specific, and knowledge visualization guidelines need to be developed and validated within specific contexts too. Cross-cultural studies expose Western biases in design, as well as incorrect assumptions about the universality of concepts, methods, theories and models, which have led to inappropriate decisions. This workshop aims to focus on this gap in the literature by exploring the visualization of knowledge generated through storytelling, and then benchmarking the visualizations based on African context-specific guidelines.
{"title":"Visualization of African knowledge to embody the spirit of African storytelling: principles, practices and evaluation","authors":"J. V. Biljon, K. Renaud, Bester Chimbo","doi":"10.1145/3283458.3283496","DOIUrl":"https://doi.org/10.1145/3283458.3283496","url":null,"abstract":"Storytelling is part of the knowledge creation and transfer tradition and constitutes the knowledge base of many African cultures. Visualization, as a means of knowledge creation and transfer, goes back to the origins of human communication and provides a mechanism for extending and enhancing human cognitive capacity. Technological advances have made the consumption and creation of visualizations easier and more accessible. However, the connection between storytelling and the visualization of African knowledge has not been explored in depth, particularly not from the perspective of benchmarks and standards. Knowledge is context specific, and knowledge visualization guidelines need to be developed and validated within specific contexts too. Cross-cultural studies expose Western biases in design, as well as incorrect assumptions about the universality of concepts, methods, theories and models, which have led to inappropriate decisions. This workshop aims to focus on this gap in the literature by exploring the visualization of knowledge generated through storytelling, and then benchmarking the visualizations based on African context-specific guidelines.","PeriodicalId":186364,"journal":{"name":"Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities","volume":"297 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131638779","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Considering country-specific preferences in user interface (UI) design is a time-consuming task. We present a case study with German and Vietnamese users to explore how cultural theory can be applied in early design phases to support culturally sensitive design. We present an analysis of cultural dimensions and a comparison of German and Vietnamese question-and-answer (Q&A) websites. Based on the derived insights, we developed two UI concepts of a Q&A-website that differ in information architecture, navigation structure, and visual presentation. The prototypes were assessed with 14 German and 14 Vietnamese users in a think aloud setting. We were able to draw a conclusion about our initial analysis and the differing evaluation of the participants from the two countries due to their preferences regarding information retrieval, trust, and error handling. Our analysis provides first insights into the applicability of cultural theory in UI design but also opens up questions for further research.
{"title":"Culturally sensitive user interface design: a case study with German and Vietnamese users","authors":"F. Lachner, Mai-Anh Nguyen, A. Butz","doi":"10.1145/3283458.3283459","DOIUrl":"https://doi.org/10.1145/3283458.3283459","url":null,"abstract":"Considering country-specific preferences in user interface (UI) design is a time-consuming task. We present a case study with German and Vietnamese users to explore how cultural theory can be applied in early design phases to support culturally sensitive design. We present an analysis of cultural dimensions and a comparison of German and Vietnamese question-and-answer (Q&A) websites. Based on the derived insights, we developed two UI concepts of a Q&A-website that differ in information architecture, navigation structure, and visual presentation. The prototypes were assessed with 14 German and 14 Vietnamese users in a think aloud setting. We were able to draw a conclusion about our initial analysis and the differing evaluation of the participants from the two countries due to their preferences regarding information retrieval, trust, and error handling. Our analysis provides first insights into the applicability of cultural theory in UI design but also opens up questions for further research.","PeriodicalId":186364,"journal":{"name":"Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities","volume":"117 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134183683","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Elisabeth Thielen, J. Letellier, J. Sieck, Annette Thoma
Classical music is a very traditional art and not often associated with modern technology. This paper proposes an approach to combine both classical music and modern technology in order to create an interactive Augmented Reality (AR) experience. The developed application brings the string quartet of the Konzerthaus in Berlin to life using the 3D engine Unity and the AR library Vuforia. The AR string quartet lets users freely interact with the four individual musicians of a string quartet and listen to as many musicians at the same time as one likes.
{"title":"Bringing a virtual string quartet to life","authors":"Elisabeth Thielen, J. Letellier, J. Sieck, Annette Thoma","doi":"10.1145/3283458.3283477","DOIUrl":"https://doi.org/10.1145/3283458.3283477","url":null,"abstract":"Classical music is a very traditional art and not often associated with modern technology. This paper proposes an approach to combine both classical music and modern technology in order to create an interactive Augmented Reality (AR) experience. The developed application brings the string quartet of the Konzerthaus in Berlin to life using the 3D engine Unity and the AR library Vuforia. The AR string quartet lets users freely interact with the four individual musicians of a string quartet and listen to as many musicians at the same time as one likes.","PeriodicalId":186364,"journal":{"name":"Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124868385","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Culture - an aggregation of people's location, language, tribe and economic activities might have a role to play in the security decisions of users. Culture in this context is even more relevant in most African societies as there are many ethnic groups. Studies on users' password behavior have seen some advances, but little is known of the relationship between people's password behaviors, their personality and cultural backgrounds. In this paper, we report a study of the relationship between passwords and personality of the users. We also analyzed culture (via ethnic grouping) to determine its relationship with password strength. The results of the study of 230 participants indicate that although there exists a relationship between personality of users and their passwords behavior, it is quite weak and mainly negatively related except for participants high in agreeableness (cooperative) traits, hence might create stronger passwords. In addition, most participants (93%) created weak passwords, notwithstanding, participants who have defined themselves as belonging to Hausa tend to create better passwords than Nupe and Gbagyi ethnic group participants.
{"title":"Personality, culture and password behavior: a relationship study","authors":"A. Kawu, Rita Orji, A. Awal, U. Gana","doi":"10.1145/3283458.3283530","DOIUrl":"https://doi.org/10.1145/3283458.3283530","url":null,"abstract":"Culture - an aggregation of people's location, language, tribe and economic activities might have a role to play in the security decisions of users. Culture in this context is even more relevant in most African societies as there are many ethnic groups. Studies on users' password behavior have seen some advances, but little is known of the relationship between people's password behaviors, their personality and cultural backgrounds. In this paper, we report a study of the relationship between passwords and personality of the users. We also analyzed culture (via ethnic grouping) to determine its relationship with password strength. The results of the study of 230 participants indicate that although there exists a relationship between personality of users and their passwords behavior, it is quite weak and mainly negatively related except for participants high in agreeableness (cooperative) traits, hence might create stronger passwords. In addition, most participants (93%) created weak passwords, notwithstanding, participants who have defined themselves as belonging to Hausa tend to create better passwords than Nupe and Gbagyi ethnic group participants.","PeriodicalId":186364,"journal":{"name":"Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114756318","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Aneke, C. Ardito, D. Caivano, L. Colizzi, M. Costabile, Loredana Verardi
We propose to create a system that, by exploiting the possibilities provided by the Internet of Things (IoT), offers a cheap and affordable solution to prevent and control health problems of people, especially elderly, living in rural villages, where assessing good health facilities is a major concern. The system consists of a heterogeneous combination of apps and Arduino-based devices that connect patients and healthcare service providers remotely located. An important feature from the interaction point of view is that the system is easily configurable by non-technical people, e.g., caregivers.
{"title":"A low-cost flexible IoT system supporting elderly's healthcare in rural villages","authors":"J. Aneke, C. Ardito, D. Caivano, L. Colizzi, M. Costabile, Loredana Verardi","doi":"10.1145/3283458.3283470","DOIUrl":"https://doi.org/10.1145/3283458.3283470","url":null,"abstract":"We propose to create a system that, by exploiting the possibilities provided by the Internet of Things (IoT), offers a cheap and affordable solution to prevent and control health problems of people, especially elderly, living in rural villages, where assessing good health facilities is a major concern. The system consists of a heterogeneous combination of apps and Arduino-based devices that connect patients and healthcare service providers remotely located. An important feature from the interaction point of view is that the system is easily configurable by non-technical people, e.g., caregivers.","PeriodicalId":186364,"journal":{"name":"Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116074429","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}