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Proceedings of the 2019 Conference on Human Information Interaction and Retrieval最新文献

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How Relevance Feedback is Framed Affects User Experience, but not Behaviour 相关反馈是如何影响用户体验而非行为的
Dhruv Tripathi, A. Medlar, D. Glowacka
Retrieval systems based on machine learning require both positive and negative examples to perform inference, which is usually obtained through relevance feedback. Unfortunately, explicit negative relevance feedback is thought to have poor user experience. Instead, systems typically rely on implicit negative feedback. In this study, we confirm that, in the case of binary relevance feedback, users prefer giving positive feedback (and implicit negative feedback) over negative feedback (and implicit positive feedback). These two feedback mechanisms are functionally equivalent, capturing the same information from the user, but differ in how they are framed. Despite users' preference for positive feedback, there were no significant differences in behaviour. As users were not shown how feedback influenced search results, we hypothesise that previously reported results could, at least in part, be due to cognitive biases related to user perception of negative feedback.
基于机器学习的检索系统需要正样例和负样例来进行推理,这通常是通过相关反馈来获得的。不幸的是,明确的负面相关反馈被认为是糟糕的用户体验。相反,系统通常依赖于隐性的负反馈。在本研究中,我们证实,在二元相关性反馈的情况下,用户更愿意给出积极的反馈(和隐式的负面反馈),而不是消极的反馈(和隐式的积极反馈)。这两种反馈机制在功能上是相同的,从用户那里获取相同的信息,但它们的框架不同。尽管用户更喜欢积极的反馈,但在行为上没有显著差异。由于没有向用户展示反馈是如何影响搜索结果的,我们假设,先前报告的结果可能,至少在一定程度上,是由于与用户对负面反馈的感知相关的认知偏差。
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引用次数: 1
From Delivering Facts to Generating Emotions: The Complex Relationship between Museums and Information 从传递事实到产生情感:博物馆与信息的复杂关系
Daniela Petrelli
Motivation : The past 25 years have seen a constant increase in the use of information technology to deliver digital content in cultural heritage settings. Museums have experimented with multimedia PCs, PDAs and phones, table-tops, Google Glass and now VR. The aim has always been to provide more information despite the fact that only a minority of visitors consumes the information on offer. Failing to engage visitors should direct our concerns on the 'receiving' side rather than on the 'delivering' side, that is to say to look at the visitors' experience rather than the technology [1]. Problem statement : The problem lays in the way the interactive experience is designed: too often it is as an 'add on' to the physical exhibition rather than an integral part of the experience. The emerging Internet of Things bridges the gap between the physical and the digital and enables to seamless integrate the digital content with the material collection or the historical space. Via embedded technology it is possible to collect and exploit visitors' data opening up new possibilities to create engaging and personalised visitors' experiences onsite and online. Approach : Using a number of case studies of exhibitions and installations used by over 20,000 visitors across Europe, I will show how the interaction with information can be designed as part of multisensory exhibitions that engages the visitor at many levels and generate emotion. The approach is collaborative and requires the equal contribution of technologists, designers and content experts throughout the whole process, from early conception to the final implementation. The response of the visitors goes well beyond expectations opening up new opportunities for long-term visitors' engagement.
动机:在过去的25年里,利用信息技术在文化遗产环境中提供数字内容的情况不断增加。博物馆已经尝试了多媒体个人电脑、掌上电脑和电话、桌面、谷歌眼镜和现在的VR。我们的目标始终是提供更多的信息,尽管事实上只有少数游客会消费所提供的信息。如果不能吸引游客,我们应该把注意力放在“接收”方面,而不是“提供”方面,也就是说,关注游客的体验,而不是技术方面。问题陈述:问题在于互动体验的设计方式:它通常是实体展览的“附加内容”,而不是体验的组成部分。新兴的物联网弥合了物理和数字之间的鸿沟,使数字内容与资料收集或历史空间无缝集成。通过嵌入式技术,可以收集和利用游客的数据,为现场和在线创造引人入胜的个性化游客体验开辟了新的可能性。方法:通过对欧洲超过20,000名游客使用的展览和装置的一些案例研究,我将展示如何将与信息的互动设计为多感官展览的一部分,从而在多个层面上吸引游客并产生情感。这种方法是协作的,需要技术专家、设计师和内容专家在从早期概念到最终实现的整个过程中做出同等的贡献。参观者的反应远远超出预期,为参观者的长期参与开辟了新的机会。
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引用次数: 0
Challenges and Supports for Accessing Open Government Datasets: Data Guide for Better Open Data Access and Uses 访问开放政府数据集的挑战和支持:更好地访问和使用开放数据的数据指南
Fanghui Xiao, Daqing He, Yu Chi, Wei Jeng, C. Tomer
The importance of open government data is often associated with increased public trust, civic engagement, and accountable administrations. While there is a myriad of benefits, the existing literature suggests that many open government datasets lack accessibility and usability for diverse users. This study seeks to explore what contextual information users require when they access these datasets. Using mixed methods, we aim to discover the challenges of accessing data, and the necessary contextual information needed by the users to overcome these challenges. As the outcome of this study, we propose a framework called "Data Guides", which is composed of the identified important contextual information. In future work, we will test the effectiveness of the Data Guide in aiding users' accessing and understanding open government data.
公开政府数据的重要性往往与增加公众信任、公民参与和负责任的行政管理有关。虽然有无数的好处,但现有的文献表明,许多开放的政府数据集缺乏对不同用户的可访问性和可用性。本研究旨在探索用户在访问这些数据集时需要哪些上下文信息。使用混合方法,我们的目标是发现访问数据的挑战,以及用户克服这些挑战所需的必要上下文信息。作为本研究的结果,我们提出了一个名为“数据指南”的框架,该框架由识别出的重要上下文信息组成。在今后的工作中,我们将检验《数据指南》在帮助用户获取和理解政府公开数据方面的有效性。
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引用次数: 10
Reading Protocol: Understanding what has been Read in Interactive Information Retrieval Tasks 阅读协议:了解交互式信息检索任务中已阅读的内容
Daniel Hienert, Dagmar Kern, M. Mitsui, C. Shah, N. Belkin
In Interactive Information Retrieval (IIR) experiments the user's gaze motion on web pages is often recorded with eye tracking. The data is used to analyze gaze behavior or to identify Areas of Interest (AOI) the user has looked at. So far, tools for analyzing eye tracking data have certain limitations in supporting the analysis of gaze behavior in IIR experiments. Experiments often consist of a huge number of different visited web pages. In existing analysis tools the data can only be analyzed in videos or images and AOIs for every single web page have to be specified by hand, in a very time consuming process. In this work, we propose the reading protocol software which breaks eye tracking data down to the textual level by considering the HTML structure of the web pages. This has a lot of advantages for the analyst. First and foremost, it can easily be identified on a large scale what has actually been viewed and read on the stimuli pages by the subjects. Second, the web page structure can be used to filter to AOIs. Third, gaze data of multiple users can be presented on the same page, and fourth, fixation times on text can be exported and further processed in other tools. We present the software, its validation, and example use cases with data from three existing IIR experiments.
在交互式信息检索(Interactive Information Retrieval, IIR)实验中,通常使用眼动仪记录用户在网页上的注视运动。这些数据用于分析凝视行为或识别用户看过的兴趣区域(AOI)。目前,眼动追踪数据分析工具在支持IIR实验中注视行为分析方面存在一定的局限性。实验通常包含大量不同的访问过的网页。在现有的分析工具中,数据只能在视频或图像中进行分析,每个网页的aoi都必须手工指定,这是一个非常耗时的过程。在这项工作中,我们提出了一种阅读协议软件,该软件通过考虑网页的HTML结构,将眼动追踪数据分解到文本级别。这对分析师来说有很多好处。首先,它可以很容易地大规模识别出受试者在刺激页面上实际查看和阅读的内容。其次,可以利用网页结构对aoi进行过滤。第三,可以将多个用户的注视数据呈现在同一个页面上;第四,可以导出文本的注视次数,并在其他工具中进行进一步处理。我们介绍了该软件,它的验证,以及来自三个现有IIR实验数据的示例用例。
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引用次数: 8
Answering Comparative Questions: Better than Ten-Blue-Links? 回答比较性问题:比十个蓝链接更好?
Matthias Schildwächter, Alexander Bondarenko, Julian Zenker, Matthias Hagen, Chris Biemann, Alexander Panchenko
We present CAM (comparative argumentative machine), a novel open-domain IR system to argumentatively compare objects with respect to information extracted from the Common Crawl. In a user study, the participants obtained 15% more accurate answers using CAM compared to a "traditional" keyword-based search and were 20% faster in finding the answer to comparative questions.
我们提出了CAM(比较论证机),这是一种新的开放域红外系统,可以根据从公共抓取中提取的信息进行论证性比较。在一项用户研究中,与“传统的”基于关键字的搜索相比,参与者使用CAM获得的答案要准确15%,在比较问题上找到答案的速度要快20%。
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引用次数: 24
User Intent Prediction in Information-seeking Conversations 信息搜索对话中的用户意图预测
Chen Qu, Liu Yang, W. Bruce Croft, Yongfeng Zhang, Johanne R. Trippas, Minghui Qiu
Conversational assistants are being progressively adopted by the general population. However, they are not capable of handling complicated information-seeking tasks that involve multiple turns of information exchange. Due to the limited communication bandwidth in conversational search, it is important for conversational assistants to accurately detect and predict user intent in information-seeking conversations. In this paper, we investigate two aspects of user intent prediction in an information-seeking setting. First, we extract features based on the content, structural, and sentiment characteristics of a given utterance, and use classic machine learning methods to perform user intent prediction. We then conduct an in-depth feature importance analysis to identify key features in this prediction task. We find that structural features contribute most to the prediction performance. Given this finding, we construct neural classifiers to incorporate context information and achieve better performance without feature engineering. Our findings can provide insights into the important factors and effective methods of user intent prediction in information-seeking conversations.
会话助手正逐渐被大众所采用。然而,它们不能处理涉及多次信息交换的复杂信息搜索任务。由于会话搜索的通信带宽有限,在信息搜索会话中,会话助手如何准确地检测和预测用户意图是非常重要的。在本文中,我们研究了信息搜索环境下用户意图预测的两个方面。首先,我们根据给定话语的内容、结构和情感特征提取特征,并使用经典的机器学习方法进行用户意图预测。然后,我们进行深入的特征重要性分析,以确定该预测任务中的关键特征。我们发现结构特征对预测性能的贡献最大。鉴于这一发现,我们构建了神经分类器来整合上下文信息,并在没有特征工程的情况下获得更好的性能。我们的研究结果可以为信息寻求会话中用户意图预测的重要因素和有效方法提供见解。
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引用次数: 77
Answer Interaction in Non-factoid Question Answering Systems 非事实问答系统中的答案交互
Chen Qu, Liu Yang, W. Bruce Croft, Falk Scholer, Yongfeng Zhang
Information retrieval systems are evolving from document retrieval to answer retrieval. Web search logs provide large amounts of data about how people interact with ranked lists of documents, but very little is known about interaction with answer texts. In this paper, we use Amazon Mechanical Turk to investigate three answer presentation and interaction approaches in a non-factoid question answering setting. We find that people perceive and react to good and bad answers very differently, and can identify good answers relatively quickly. Our results provide the basis for further investigation of effective answer interaction and feedback methods.
信息检索系统正从文献检索向答案检索发展。Web搜索日志提供了关于人们如何与文档排序列表交互的大量数据,但对于与答案文本的交互却知之甚少。在本文中,我们使用Amazon Mechanical Turk来研究在非事实问答设置中的三种答案呈现和交互方法。我们发现,人们对好答案和坏答案的感知和反应非常不同,并且可以相对较快地识别出好答案。我们的研究结果为进一步探索有效的回答互动和反馈方法提供了基础。
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引用次数: 19
Understanding Mobile Search Task Relevance and User Behaviour in Context 理解移动搜索任务的相关性和用户行为
Mohammad Aliannejadi, Morgan Harvey, Luca Costa, Matthew Pointon, F. Crestani
Improvements in mobile technologies have led to a dramatic change in how and when people access and use information, and is having a profound impact on how users address their daily information needs. Smart phones are rapidly becoming our main method of accessing information and are frequently used to perform "on-the-go'' search tasks. As research into information retrieval continues to evolve, evaluating search behaviour in context is relatively new. Previous research has studied the effects of context through either self-reported diary studies or quantitative log analysis; however, neither approach is able to accurately capture context of use at the time of searching. In this study, we aim to gain a better understanding of task relevance and search behaviour via a task-based user study (n=31) employing a bespoke Android app. The app allowed us to accurately capture the user's context when completing tasks at different times of the day over the period of a week. Through analysis of the collected data, we gain a better understanding of how using smart phones on the go impacts search behaviour, search performance and task relevance and whether or not the actual context is an important factor.
移动技术的改进使人们访问和使用信息的方式和时间发生了巨大变化,并对用户如何满足其日常信息需求产生了深远的影响。智能手机正迅速成为我们获取信息的主要方式,并经常被用来执行“随时随地”的搜索任务。随着信息检索研究的不断发展,在上下文环境中评估搜索行为是一个相对较新的问题。以前的研究通过自我报告的日记研究或定量日志分析来研究情境的影响;然而,这两种方法都不能在搜索时准确地捕获使用上下文。在这项研究中,我们的目标是通过使用定制的Android应用程序进行基于任务的用户研究(n=31),更好地了解任务相关性和搜索行为。该应用程序允许我们在一周的时间内,在一天的不同时间完成任务时,准确地捕捉用户的上下文。通过对收集到的数据进行分析,我们可以更好地了解在移动中使用智能手机如何影响搜索行为、搜索性能和任务相关性,以及实际上下文是否是一个重要因素。
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引用次数: 24
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Proceedings of the 2019 Conference on Human Information Interaction and Retrieval
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