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2016 22nd International Conference on Virtual System & Multimedia (VSMM)最新文献

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Applications for advanced 3D imaging, modelling, and printing techniques for the biological sciences 先进的3D成像、建模和生物科学打印技术的应用
Pub Date : 2016-10-01 DOI: 10.1109/VSMM.2016.7863157
Shane Keaveney, Colin Keogh, L. Gutierrez-Heredia, E. Reynaud
Many zoological activities, including scientific expeditions, or in educational settings, necessitate disruptive removal of specimens from their natural environment. The Anthropogenic Effect theory present by Courchamp clearly indicates the unsustainability of current practices, with dramatic changes necessary for the wellbeing and sustainability of our ecosystems. For both public, and academic, education and research, there is a clear link between increasing rarity and access limitation for certain specimens, leading to the decrease in both public awareness and capability for education and research. From this research's prospective, an idealized situation is where fully digital specimens can be created to represent 3D geometry, visual textures, mechanical properties and specimen functionality, allowing for exact replicas to be generated from this digital specimen when required. Combining this with the use of virtual reality, augmented reality, and mixed reality can satisfy the educational and research needs but also the sustainability of our ecosystems. The aim of this paper is to explore the potential use of combinations of emerging technologies such as 3D scanning alongside various 3D printing and virtual reality techniques to fulfil the goals outlined previously. Examination of the 3D modelling process and how these models can be enhanced for educational proposes will be presented with a focus on corallites and crab specimens. The methods presented are fully translatable with the results showing the true potential of these techniques for education, research and conservation. A futuristic outlook is presented on the potential applications, including education, museum displays, conservation, and scientific analyses, with discussion on the implications for global conversation and sustainability of ecosystems.
许多动物学活动,包括科学考察或教育活动,都需要将标本从自然环境中破坏性地移走。Courchamp提出的人为效应理论清楚地表明,当前的做法是不可持续的,我们的生态系统的健康和可持续性需要发生巨大的变化。对于公众、学术、教育和研究而言,某些标本的日益稀有与获取限制之间存在明显的联系,导致公众对教育和研究的认识和能力下降。从本研究的角度来看,理想的情况是可以创建完全数字化的标本来表示3D几何形状,视觉纹理,机械性能和标本功能,允许在需要时从这个数字标本生成精确的复制品。将其与虚拟现实、增强现实和混合现实相结合,可以满足教育和研究需求,也可以满足生态系统的可持续性。本文的目的是探索新兴技术(如3D扫描)与各种3D打印和虚拟现实技术相结合的潜在用途,以实现前面概述的目标。本课程将以珊瑚和螃蟹标本为重点,介绍三维建模过程,以及如何加强这些模型的教育建议。所提出的方法是完全可翻译的,其结果显示了这些技术在教育,研究和保护方面的真正潜力。未来的前景提出了潜在的应用,包括教育、博物馆展示、保护和科学分析,并讨论了对全球对话和生态系统可持续性的影响。
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引用次数: 15
A Taiwan virtual reality memory project: Rituals in the circle 台湾虚拟实境记忆计画:圈子里的仪式
Pub Date : 2016-10-01 DOI: 10.1109/VSMM.2016.7863213
Richard Cornelisse, D. Blundell
The aim of the proposed 360-degree virtual reality (VR) documentary explores questions of identity in the multi-ethnic environment of Taiwan, the connection to perception, tradition, and globalization, as well as how these in turn characterize culture in Taiwan as distinct in the region. The VR framework presented here was conceived by Richard Cornelisse for providing an installation of multi-dimensional experiences of a diverse Taiwanese milieu, that captivates and transports the viewer to a subtle, yet heightened, awareness of local nuances between people, location, and religious rituals. These experiences are meant to re-contextualize how one can understand Taiwan in terms of the people, culture, diversity, and landscape of as both viewer and participant. Our interactive platform activates viewer participation and allows them to engage the subject matter in a unique individualized experience of people and place: one that not only questions how one can understand issues of identity and traditions in a rapidly changing globalized cultural landscape, but also how one can experience local culture and geography through a malleable, immersive, non-linear narrative.
这部360度的虚拟现实(VR)纪录片旨在探讨台湾多民族环境中的身份问题,与感知、传统和全球化的联系,以及这些因素如何反过来使台湾文化在该地区与众不同。这里展示的VR框架是由Richard Cornelisse构思的,它提供了一个多元台湾环境的多维体验装置,吸引并运送观众到一种微妙的,但又高度的,对当地人们,地点和宗教仪式之间细微差别的认识。这些体验旨在重新定位一个人如何以观众和参与者的身份,从人民、文化、多样性和景观的角度来理解台湾。我们的互动平台激活了观众的参与,并允许他们以独特的个人体验和地点的方式参与主题:不仅质疑人们如何在快速变化的全球化文化景观中理解身份和传统问题,而且还质疑人们如何通过可塑的,身临其境的,非线性的叙述来体验当地文化和地理。
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引用次数: 2
Utilization of building information modeling (BIM) in planning an adaptive reuse project of a Traditional Malay House (TMH) 利用建筑信息模型(BIM)规划传统马来房屋(TMH)的适应性再利用项目
Pub Date : 2016-10-01 DOI: 10.1109/VSMM.2016.7863193
H. Zainudin, N. A. Haron, Saiful Hazmi Bachek, Asmadi Jusoh
The Traditional Malay Houses (TMH) in Malaysia are considered as vernacular architecture, built and designed by the locals with thoughtful considerations and appreciation for nature. There are various beneficial features in technical and environmental contexts of a TMH that should be investigated further and applied in the present-day built environment. Due to its modularity and ingenious construction method, it is possible for a TMH to be dismantled, relocated and reconstructed in a new environment, also known as adaptive reuse practice. In Malaysia, a new trend has already emerged among built heritage lovers, business owners, individuals and universities to take the challenge of adaptive reusing abandoned traditional Malay houses for heritage conservation and tourism purposes. This paper aims to explore Building Information Modeling (BIM) usage to analyze the building and environment performance of a typical TMH in an adaptive reuse experiment. The analysis is important in order to maximize the building performance of the TMH once it has been constructed at the new location. Building Information Modeling (BIM) is the process of creating and organizing building data during its life cycle. Characteristically it uses three-dimensional building modeling software with smart parametric object features to increase efficiency in building design and construction. With the development of simulation technology in BIM, it is possible to evaluate the environmental performance of a building before the real construction begins. An on-going research project to dismantle, relocate and reconstruct a TMH has been used as a case study to explore the aim of this study. The Malaysia's Green Building Index (GBI) and Leadership in Energy and Environmental Design (LEED) guidelines were used to evaluate the design and performance of the TMH. A framework was acquired from literatures to establish the correlation between BIM for sustainable design analysis and the GBI and LEED assessment. The focus of this study is the building orientation and daylight performance. The framework was then justified by the case study. Through the usage of BIM software, in this case Autodesk Revit Architecture, the selected TMH was parametrically remodeled in order to coordinate any changes and maintain the consistency of the building components. The BIM model was then simulated for its building performance through secondary software, Autodesk Green Building Studio and the results were analyzed. The study eventually recommended improvements on the performance of the TMH through modification of some of the architectural components without losing the originality and heritage values of the building. Besides that, this study may also be served as a platform to promote the practice of adaptive reuse for heritage and conservation purposes through effective planning using BIM and its simulation tools.
马来西亚的传统马来房屋(TMH)被认为是当地建筑,由当地人建造和设计,经过深思熟虑和对自然的欣赏。在技术和环境背景下,TMH有各种有益的特点,应该进一步研究并应用于当今的建筑环境。由于其模块化和巧妙的施工方法,TMH可以在新的环境中拆除,重新安置和重建,也称为适应性重用实践。在马来西亚,建筑遗产爱好者、企业主、个人和大学已经出现了一种新的趋势,他们将废弃的传统马来房屋进行适应性再利用,以实现遗产保护和旅游目的。本文旨在探讨建筑信息模型(BIM)的使用,以分析一个典型的TMH在适应性重用实验中的建筑和环境性能。一旦TMH在新位置建成,为了最大限度地提高建筑性能,分析是很重要的。建筑信息模型(BIM)是在建筑生命周期中创建和组织建筑数据的过程。其特点是采用具有智能参数化对象特征的三维建筑建模软件,提高建筑设计和施工的效率。随着BIM仿真技术的发展,在建筑真正开始施工之前,对建筑的环境性能进行评估成为可能。本研究以一项正在进行的拆除、搬迁及重建三甲医院的研究项目为例,探讨本研究的目的。马来西亚绿色建筑指数(GBI)和能源与环境设计领导力(LEED)指南被用于评估TMH的设计和性能。从文献中获得了一个框架,以建立可持续设计分析的BIM与GBI和LEED评估之间的相关性。本研究的重点是建筑朝向和采光性能。然后通过案例研究证明了该框架的合理性。通过使用BIM软件,在本例中是Autodesk Revit Architecture,对选定的TMH进行参数化改造,以协调任何变化并保持建筑组件的一致性。然后通过二级软件Autodesk Green building Studio对BIM模型的建筑性能进行仿真,并对结果进行分析。研究最终建议在不丧失建筑物原创性和文物价值的情况下,通过修改部分建筑构件来改善天马医院的性能。除此之外,本研究还可以作为一个平台,通过使用BIM及其仿真工具进行有效的规划,促进遗产和保护目的的适应性再利用实践。
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引用次数: 9
Economic resource relational network access in web-based graphical user interfaces 基于web的图形用户界面中的经济资源关系网络访问
Pub Date : 2016-10-01 DOI: 10.1109/VSMM.2016.7863191
Janet Tan, J. Jan
This research identifies a relational map of industrial resources with weighted relations using divisions of categories and financial reporting to create an easy means of searching comprehensive data sets. This research answers questions that industrial users such as large and small enterprises may have for finding their locational advantages in terms of financial linkages, tooling, industrial supports, policy, and cluster resources to improve their sustainability and innovations. The knowledge of resource access is critical for the application of needed information for business planning and expansion. The question can be resolved by utilizing graph-based geospatial network resource frameworks, by applying current technology and tooling, to achieve the relational data identification and framing. It answers the question of providing graphical tools for locational resources to construct competitive advantages based on industrial categorization for policy makers, researchers, and practitioners. The delivery of this project is to construct a web-based graphical search engine with spatiotemporal analysis and data visualization capabilities.
本研究使用类别划分和财务报告,确定了具有加权关系的工业资源关系图,以创建搜索综合数据集的简便方法。本研究回答了工业用户(如大型和小型企业)在金融联系、工具、产业支持、政策和集群资源方面可能存在的问题,以提高其可持续性和创新能力。获取资源的知识对于应用业务规划和扩展所需的信息至关重要。利用基于图形的地理空间网络资源框架,应用现有的技术和工具,实现关系数据的识别和框架,可以解决这一问题。为政策制定者、研究者和实践者提供基于产业分类的区位资源构建竞争优势的图形化工具。该项目的交付是构建一个基于web的具有时空分析和数据可视化功能的图形搜索引擎。
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引用次数: 1
Between documentation and sample: Creating a digital cultural heritage archive of gravesites, tombs and tombstones 在文献和样本之间:创建墓地、坟墓和墓碑的数字文化遗产档案
Pub Date : 2016-10-01 DOI: 10.1109/VSMM.2016.7863185
O. Streiter, James X. Morris
Our research aims at the development of a large-scale digital archive on funerary and epigraphic practices with a focus on Taiwan and Penghu. Designed to cater to a great variety of research questions in the Humanities and Social Sciences, the archive has to respond equally to the requirements of qualitative and quantitative analyses. In this paper, we present an interpretation on what this might mean and how the archive has been constructed to achieve this aim. Starting from definitions of documentation and sample, as qualities of survey data that facilitate a qualitative and quantitative analysis respectively, we identify conflicts and congruence as well as possible crossovers in these two notions. Then, using the nine year history of our survey on tombstones and our first steps in surveying land god shrines, we show how different survey data have been merged into one archive and what the benefits of this hybrid approach are. We also reflect on the restrictions that arise from this hybrid design, especially for the interpretation of quantitative data. We conclude that such a hybrid archive is superior to any of the approaches in isolation, particularly in projects related to the digitization of endangered cultural heritage.
本研究以台湾及澎湖为研究对象,旨在建立大型的墓葬及铭文实践数位档案。为了满足人文和社会科学领域各种各样的研究问题,档案馆必须对定性和定量分析的要求做出同样的反应。在本文中,我们对这可能意味着什么以及如何构建存档以实现这一目标提出了解释。从文件和样本的定义开始,作为调查数据的质量,分别促进定性和定量分析,我们确定了这两个概念中的冲突和一致性以及可能的交叉。然后,利用我们对墓碑调查的9年历史和我们对土地神祠调查的第一步,我们展示了不同的调查数据如何合并到一个档案中,以及这种混合方法的好处是什么。我们还反思了这种混合设计所产生的限制,特别是对定量数据的解释。我们的结论是,这种混合档案优于任何单独的方法,特别是在与濒危文化遗产数字化有关的项目中。
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引用次数: 0
The boatbuilder of Pangkor Island 邦咯岛的造船商
Pub Date : 2016-10-01 DOI: 10.1109/VSMM.2016.7863210
Delas Santano, H. Thwaites, Mohd. Afifi Yahya
This project documents the livelihood of the boatbuilders, in Pangkor Island, Perak, Malaysia. The traditional process of building a boat is a heritage practice that could disappear due to the many issues it currently faces. These traditional boatbuilders do not have a specific blueprint for each boat and these boats are of the classification of 65 to 120 tonnes each based on its license by Department of Fisheries. Currently there are only 5 traditional boatbuilders left on Pangkor Island. The master boatbuilder, upon whom this project is focused, is 69 years old. His children have all gone to work in the cities of Kuala Lumpur and Singapore. Sourcing the wood itself has also been a challenge for the boatbuilders as the woods are sourced in Malaysia and also imported from Indonesia. They use Cengal wood, famous for its strength, which also sets its high price. Deforestation could reduce the stock of these raw materials, such as in Pangkor where there are no more Cengal trees left. Hiring manpower has also become a challenge for the business. All this paints a bleak future for this fading traditional hand crafted wooden boat industry.
该项目记录了马来西亚霹雳邦咯岛造船工人的生计。传统的造船工艺是一种传统的做法,由于目前面临的许多问题,它可能会消失。这些传统的造船商没有每艘船的具体蓝图,这些船的分类为65至120吨,每艘船根据渔业部的许可证。目前,邦咯岛上只剩下5名传统的造船工人。这个项目所关注的造船大师已经69岁了。他的孩子们都去吉隆坡和新加坡等城市工作。对于造船商来说,木材的采购本身也是一个挑战,因为木材是在马来西亚采购的,也从印度尼西亚进口。他们使用的是香橙木,以其强度而闻名,这也决定了它的高价格。森林砍伐可能会减少这些原材料的储量,比如在邦咯岛,那里已经没有任何香槟树了。招聘人力也成为企业面临的一个挑战。所有这些都为这个正在衰落的传统手工木船行业描绘了一个黯淡的未来。
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引用次数: 1
Virtual photogrammetry 虚拟摄影测量
Pub Date : 2016-10-01 DOI: 10.1109/VSMM.2016.7863153
H. Esmaeili, H. Thwaites
This paper examines if photogrammetry can be performed in virtual environments. For the first approach a 3D scene (an object) is being rendered with a virtual camera in the way photography for photogrammetry is performed in the reality. For the second approach, a real-time 3D rendering engine i.e. an online 3D game has been selected. Screenshots are being collected while changing the camera position inside the game environment, again same as photography for photogrammetry. In both methods, the aim is to examine if photogrammetry can be achieved using non-physical cameras and virtual objects. Collected screenshots or rendered images are used to regenerate the 3D scene or object. This may raise the question of “what is the point of re-virtualizing a virtual object/scene?” A quick answer for now is educational purposes where a tutor (real or virtual character) can walk beside the learner (real character) inside an online virtual environment and teach photogrammetry without using physical elements. However, the main notion of virtual photogrammetry and consequently write up of this paper is explained. The topic itself is self-explanatory. The paper will discuss the step by step virtual photogrammetry by illustrating the results obtained through the course of study. To our knowledge this approach has not been practiced yet, at least not published. Moving towards the future, it is important to consider noticeable changes that are happening in education style. Photogrammetry is one important area in many industries e.g. game development, 3D printing, archeology, etc. Making the learning process faster and easier is one of the outcomes of this study. Several third party software have been used in this study. The aim is not to develop a virtual photogrammetry package, but to demonstrate the feasibility of developing one, in the future.
本文探讨了摄影测量是否可以在虚拟环境中进行。对于第一种方法,用虚拟相机渲染3D场景(物体),就像在现实中执行摄影测量的方式一样。对于第二种方法,选择了实时3D渲染引擎,即在线3D游戏。在游戏环境中改变相机位置时收集截图,这与摄影测量中的摄影相同。在这两种方法中,目的都是检查是否可以使用非物理相机和虚拟物体来实现摄影测量。收集的屏幕截图或渲染图像用于重新生成3D场景或对象。这可能会引发这样的问题:“重新虚拟化虚拟对象/场景的意义是什么?”目前的一个快速答案是教育目的,在一个在线虚拟环境中,导师(真实角色或虚拟角色)可以走在学习者(真实角色)身边,教授摄影测量,而不使用物理元素。然而,虚拟摄影测量的主要概念和本文的写作是解释。主题本身是不言自明的。本文将通过举例说明研究过程中所获得的结果,逐步讨论虚拟摄影测量。据我们所知,这种方法还没有被实践过,至少没有被发表过。展望未来,重要的是要考虑到教育方式正在发生的显著变化。摄影测量是许多行业的一个重要领域,如游戏开发,3D打印,考古等。使学习过程更快、更容易是这项研究的成果之一。本研究使用了几个第三方软件。其目的不是开发一个虚拟摄影测量包,而是为了证明将来开发一个的可行性。
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引用次数: 5
Evaluating digital resources in cultural heritage: Lessons from the ScotDigiCH network 评估文化遗产中的数字资源:来自ScotDigiCH网络的经验教训
Pub Date : 2016-02-28 DOI: 10.1109/VSMM.2016.7863188
M. Economou
The communication of collections information in digital form, whether it is an online catalogue, mobile application, or social media exchange, increasingly affects our cultural encounters and shapes our perception of cultural organizations. Cultural and higher education institutions in Scotland, in common with those in the rest of the world, are investing vast resources on digitization and making their collections available online but we still know very little about who uses these and how they interact with the data. In order to address this gap the Scottish Network on Digital Cultural Resources Evaluation. ScotDigiCH was initiated in January 2015 and brings together academics from different disciplines and professionals from Scotland's key cultural organizations in order to investigate how cultural digital resources are used by diverse user groups, how to record their impact on learning, research, and community engagement, and how to maximize their potential. It integrates different methodologies and perspectives (from digital humanities, computing science, museology, social sciences) and uses as a case study the Kelvin Hall Project in Glasgow. The Network has organized a series of four workshops, a knowledge exchange event and will organize an international symposium on digital cultural resources evaluation combined with a public lecture and an open public event to explore the Kelvin Hall digital collections portal. All these activities have certainly given all partners a lot of food for thought and are informing the Hunterian museum's Digital Strategy and how it takes digital curation, collections documentation, exhibition interpretation and visitor engagement forward. The paper discusses the methodology and lessons learned from the ScotDigiCH research network and the wider implication for other researchers and organizations working in digital cultural heritage.
数字形式的馆藏信息交流,无论是在线目录、移动应用程序还是社交媒体交流,都日益影响着我们的文化接触,塑造了我们对文化组织的看法。与世界其他地区一样,苏格兰的文化和高等教育机构正在投入大量资源进行数字化,并将他们的藏品放在网上,但我们仍然对谁在使用这些资源以及他们如何与数据互动知之甚少。为了解决这一差距,苏格兰数字文化资源评估网络。ScotDigiCH于2015年1月启动,汇集了来自不同学科的学者和来自苏格兰主要文化组织的专业人士,以调查不同用户群体如何使用文化数字资源,如何记录它们对学习、研究和社区参与的影响,以及如何最大限度地发挥其潜力。它整合了不同的方法和观点(来自数字人文科学、计算科学、博物馆学、社会科学),并以格拉斯哥的开尔文霍尔项目为例进行了研究。该网络已经组织了四个系列研讨会和一个知识交流活动,并将组织一个数字文化资源评估国际研讨会,结合一个公开讲座和一个开放的公共活动来探索开尔文馆数字馆藏门户。所有这些活动无疑给所有合作伙伴带来了很多思考的食物,并为亨特里安博物馆的数字战略提供了信息,以及它如何将数字策展、收藏文档、展览解释和游客参与向前推进。本文讨论了从ScotDigiCH研究网络中获得的方法和经验教训,以及对从事数字文化遗产工作的其他研究人员和组织的更广泛的影响。
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引用次数: 3
期刊
2016 22nd International Conference on Virtual System & Multimedia (VSMM)
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