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PERUMUSAN KONSEP IDENTITAS KABUPATEN SIDOARJO UNTUK CITY BRANDING MELALUI PENDEKATAN COMPETITIVE IDENTITY
Pub Date : 2020-06-22 DOI: 10.17977/um034v5i1p54-59
R. Danniswara, Agung Eko Budiwaspada, Naomi Haswanto
Identity is an important aspect in the formation of a city branding. The identity that is used as a basis in the formation of city branding must be unique compared to other cities. A positive city identity will reflect a positive city image in the minds of the audience. Formulation of city identity can be done by applying competitive identity theory to communicate positive messages to be conveyed to the audience, through the six channels of city identity. The ideal city identity must be formulated based on the facts that occur in the city itself. Result of this research is “connectedness” as representative identity for Sidoarjo. “Connectedness” can be used as a basis for Sidoarjo city branding design.
身份是城市品牌形成的一个重要方面。作为城市品牌形成基础的身份与其他城市相比必须是独一无二的。积极的城市认同会在受众心目中反映出积极的城市形象。城市认同的形成可以通过运用竞争认同理论,通过城市认同的六个渠道,向受众传达积极的信息。理想的城市身份必须建立在城市本身发生的事实的基础上。本研究的结果是“连通性”作为Sidoarjo的代表身份。“连通性”可以作为Sidoarjo城市品牌设计的基础。
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引用次数: 0
Female Gaze pada Film “Lady Bird” 女性凝视帕达电影《伯德小姐》
Pub Date : 2020-06-22 DOI: 10.17977/um037v5i1p8-13
Fathin Hanifah Langga
Film box office Lady Bird mendapatkan banyak penghargaan dan review positif dari para kritikus.  Hal menarik yang dapat dibahas dari film Lady Bird adalah mengenai female gaze. Menganalisis dengan membandingkan teori Laura Mulvey mengenai female gaze dan male gaze melalui fenomena yang terdapat pada film Lady Bird yang menceritakan kehidupan seorang remaja perempuan pada umumnya. Image perempuan dalam film Lady Bird tidak tampak sebagai sebuah objek melainkan sebuah subjek, gaya pemeran perempaun dalam film Lady Bird tampil kuat, ambisius dan optimis. Lady Bird membuktikan bahwa teori Mulvey tentang dunia patriarkal tidak permanen dan tidak wajib.
伯德夫人的票房电影获得了许多评论家的好评和好评。鸟夫人的电影有趣的地方是女性凝视。通过比较劳拉·马维(Laura Mulvey)关于女性凝视(female gaze)和男性凝视(male gaze)的理论,来分析这些理论。鸟夫人电影中的女性形象与其说是一个物体,不如说是一个主题,“女孩女孩”在电影《鸟夫人》中的形象显得强大、野心勃勃、乐观。伯德夫人证明了马维关于父权世界的理论不是永恒的,也不是义务的。
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引用次数: 2
REVITALISASI KUNINGAN MOJOKERTO: DIVERSIFIKASI PRODUK MELALUI TRANSFORMASI LOKALITAS MENUJU MODERNITAS MOJOKERTO黄铜的复兴:通过当地转型到现代化,使产品多样化
Pub Date : 2020-06-22 DOI: 10.17977/um034v5i1p23-29
I. Agustina, Ida Bagus Ananta Wijaya
The brass craftsmen form Bejijong Village, Trowulan Subistrict , Mojokerto Regency, is a craftsmen community who had a heyday in Majapahit Era (1293-1500) and still operating until today. But now its existence are in stagnation due to the difficulty of getting the successor and weak competitiveness to the evolution of  lifestyle and market tastes. The products produced by Bejijong craftsmen are limited to souvenir products, which resulting a very narrow-range market penetration. In international market, Bejijong craftmen’s product have a low product diversification compared to products from India and Thailand which have a similar qualities and product characteristics. Some of these problems make the Bejijong craftsmen’s products are difficult to compete in domestic and international market. Therefore, this research was held to contributing the diversification development of products that can be produced by Bejijong craftsmen, namely as a variety of interior functional products. This study uses the design thinking brainstorming with the use of transformative design method, and material combining, to creating a product novelty and market-price competitiveness. Data collection was obtained through literature studies on the richness locality and originality of Mojokerto’s motifs, shapes and patterns, as well as market research about consumer’s tastes and needs by field observations, conducting interviews as well as questionnaries with the Bejijong craftsmen communities and customers. Through this method, Mojokerto’s richness of local shape, motifs, and pattern will be applied to a variety of aesthetically-interior functional products that can address current market needs. It is hoped that by this product transformation can escalating the product competitiveness and offering the uniqueness of locality and identity to the Bejijong craftmen’s products
来自Mojokerto Regency Trowulan街道的Bejijong村的黄铜工匠是一个工匠社区,在Majapahit时代(1293-1500)处于鼎盛时期,直到今天仍在运作。但由于难以找到后继者,对生活方式和市场品味的演变缺乏竞争力,其存在陷入停滞。北京钟工匠生产的产品仅限于纪念品,市场渗透范围很窄。在国际市场上,与质量和产品特点相近的印度、泰国产品相比,北京工匠的产品多样化程度较低。其中的一些问题使得北京钟工匠的产品难以在国内外市场上竞争。因此,本研究旨在促进北京钟工匠所能生产的产品的多元化发展,即各种室内功能性产品。本研究运用设计思维集思广益,运用变革性的设计方法,结合材料,创造出具有新颖性和市场价格竞争力的产品。通过文献研究Mojokerto的图案、形状和图案的丰富性、地方性和原创性,以及通过实地观察、采访和问卷调查等方式对消费者的口味和需求进行市场调查,收集数据。通过这种方法,Mojokerto丰富的当地形状、图案和图案将被应用到各种美观的室内功能产品中,以满足当前的市场需求。希望通过这种产品改造,提升产品竞争力,使北京钟工匠产品具有地域性和身份的独特性
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引用次数: 0
POLA INTERAKSI SOSIAL ANTAR PEDAGANG BUKU DI PASAR WILIS KOTA MALANG 不幸的城市WILIS市场书商之间的社会互动模式
Pub Date : 2019-09-22 DOI: 10.17977/UM037V4I1P1-7
Syamrotul Mu Arofah
Abstrak: Penelitian ini bertujuan untuk mengetahui karakteristik serta pola interaksi sosial antar pedagang di pasar Wilis, sekaligus untuk mengetahui faktor pendukung dan penghambat interaksi tersebut. Penelitian ini merupakan penelitian kualitatif. Teknik yang digunakan untuk mengumpulkan data dalam penelitian ini adalah observasi, wawancara, dan dokumentasi. Analisis data dalam penelitian ini mengacu pada model analisis interaktif yang diajukan Miles dan Huberman dengan tahapan: reduksi data, penyajian data, dan verifikasi data. Berdasarkan hasil penelitian, pola interaksi sosial antar pedagang yang terlihat berupa kerjasama, persaingan, konflik, dan akomodasi. Kerjasama perdagangan tersebut terjadi secara spontan baik dalam kegiatan sosial dan juga ekonomi. Sedangkan bentuk persaingannya adalah atas dasar persaingan ekonomi. Konflik yang ada juga bersifat pribadi dan juga tidak sampai anarkis. Akomodasi yang dilakukan oleh para pedagang juga tidak sampai pada pihak ke tiga. Faktor yang mendorong pola interaksi sosial antar pedagang di wilayah Ampel adalah (1) adanya tujuan; (2) dan situasi sosial. Sedangkan faktor yang menghambatnya adalah (1) hambatan sosiologi (2) hambatan antropologis (3) hambatan psikologis, dan (4) hambatan ekologis.Kata Kunci: interaksi sosial, pedagang.
摘要:本研究旨在了解威利斯市场商人之间社会互动的特征和模式,同时确定促成因素和阻止这种相互作用的因素。这项研究是定性的研究。用于收集研究数据的技术包括观察、采访和记录。本研究中的数据分析采用了Miles和Huberman提出的交互式分析模型:数据还原、数据演示和数据验证。研究表明,商人之间的社会互动模式表现为合作、竞争、冲突和和解。这种贸易合作在社会和经济活动中都是自发的。竞争的形式是建立在竞争的经济基础上的。冲突是针对个人的,并非针对无政府主义者。商人们提供的住宿也不包括三方。在安佩尔地区,推动商人之间社会互动模式的因素是(1)目标的存在;(2)以及社会状况。而消解的因素包括(1)社会学障碍(2)人类学障碍(3)心理障碍和(4)生态障碍。关键词:社会互动,交易员。
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引用次数: 1
OPTIMALISASI POTENSI KARYA MAHASISWA MATA KULIAH GRAFIKA DKV MELALUI GALERI ONLINE 通过在线画廊最大化DKV图形专业学生的潜力
Pub Date : 2019-09-22 DOI: 10.17977/um037v4i1p8-16
A. M. Sulaiman, S. Sugiyanto
Graphic reproduction courses or printing methods are one of the courses that always exist in every college of Visual Communication Design in Indonesia, with this course students are expected to understand how the Final Artwork (FA) printing process is correct, the result is the quality of the design work Finally, students have met print-ready standards in accordance with the graphic industry standard so that it has the potential to be offered to the public at large as ready-to-use works, but unfortunately the student's work has only ended up in storage. This study aims to optimize the potential that exists in the final design work to be more widely useful. This study uses a qualitative method with a descriptive approach aimed at analyzing the quality of student design assignments in the Gafika Reproduction Method course, and creating an online gallery as a means of channeling existing design potential
图形复制课程或印刷方法是印度尼西亚每一所视觉传达设计学院都开设的课程之一,通过这门课程,学生将了解最终艺术品(FA)印刷过程是如何正确的,结果是设计作品的质量。最后,学生根据图形行业标准达到印刷标准,以便有可能将其作为现成的作品提供给公众。但不幸的是,这名学生的作品最终只是被封存起来了。本研究旨在优化最终设计工作中存在的潜力,使其具有更广泛的用途。本研究采用定性方法和描述性方法,旨在分析Gafika复制方法课程中学生设计作业的质量,并创建一个在线画廊作为引导现有设计潜力的手段
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引用次数: 2
Reaksi Detak Jantung Musisi Amatir dan Non-Amatir Terhadap Repatoar Klasik Bertempo Cepat dan Lambat dan Musik Dangdut. 业余和非业余音乐家对古典音乐节奏快节奏和当当音乐的心率反应。
Pub Date : 2019-09-22 DOI: 10.17977/UM037V4I1P26-31
Giovanli Lauren, Tommy Pik
The importance of music in our daily life has given rise to an increased number of studies addressing the brain regions involved in its appreciation. Some of these studies controlled only for the familiarity of the stimuli, while others relied on pleasantness ratings, and others still on musical preferences. With a listening test and a recorded heart rate ratings experiment, we wished to clarify the role of familiarity in the brain correlates and the reaction of cardiovascular system of music appreciation by controlling, in the same study, for both familiarity and musical preferences. First, we conducted a listening test, in which participants rated the familiarity and liking of song excerpts from the classical repertoire and dangdut. Music the recorded fluctuation of heart rate gives us a slight information that there is/are factors that influence human biology system to respond music, aside from the natural respond of body to music in terms of experience that amateur and non-amateur musician had. Hence, familiarity seems to be a crucial factor in making the listeners emotionally engaged with music.
音乐在我们日常生活中的重要性引起了越来越多的研究,这些研究涉及大脑中与欣赏音乐有关的区域。其中一些研究只控制刺激物的熟悉程度,而另一些则依赖于愉悦度评级,还有一些仍然依赖于音乐偏好。通过听力测试和记录心率评级实验,我们希望通过在同一研究中控制熟悉度和音乐偏好来阐明熟悉度在大脑相关和心血管系统对音乐欣赏的反应中的作用。首先,我们进行了一个听力测试,在这个测试中,参与者对古典曲目和dangdut的歌曲节选的熟悉程度和喜爱程度进行了评分。音乐,记录下来的心率波动给我们提供了一个小小的信息,即除了身体对音乐的自然反应之外,还有一些因素会影响人类生物系统对音乐的反应,这是业余和非业余音乐家所拥有的经验。因此,熟悉度似乎是让听众在情感上融入音乐的关键因素。
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引用次数: 1
Perancangan Infografis Tutorial COMIC PREPARATION untuk komikus pemula
Pub Date : 2019-09-22 DOI: 10.17977/um037v4i1p18-25
Akhmad Fadly
A.       AbstrakPerkembangan komik di Indonesia semakin menempati wilayah produktifnya, ditandai dengan mulai bermunculan platform komik digital sebagai wadah yang menghimpun karya komik, platform komik digital juga menyanggupi untuk memberi apresiasi berupa materi yang menjanjikan kepada komikus yang karyanya berhasil terbit di platform mereka. Dampak kemudahan serta apresiasi yang baik dari platform komik ini membuat semakin ramai pula komikus-komikus pemula bermunculan, namun tidak sedikit yang belum memenuhi standar yang baik dalam menghasilkan karya komik digital, mereka masih membutuhkan informasi dan edukasi mengenai langkah awal yang dilakukan, untuk menjadi komikus yang karyanya memenuhi standar industri platform komik digital.Metode perancangan menggunakan metode Triadik berfikir desain komunikasi visual oleh Sumbo Tinarbuko untuk memetakan proses perancangan secara kokoh, jelas dan mengcover semua elemen yang dibutuhkan dalam perancangan. Metode perancangan ini mengacu pada metode desain modern yang meliputi empat tahapan, yaitu identifikasi, analasis, sintesis, dan evaluasi.Konten tutorial merupakan materi pembentukan 4 aspek pra produksi berkarya komik, diantaranya adalah Outline, Character Design, Universe, dan Gimmick. Pesan visual disampaikan melalui desain ilustrasi karakter dari komik SAMPANA, dengan penerapan tema warna yang berbeda pada ilustrasi sebagai variasi untuk masing-masing materi. Media perancangan yang digunakan adalah Infografis dan Poster.Kata kunci: Tutorial, komik digital,
印度尼西亚漫画的“抽象发展”进一步占领了其生产区,其特点是数字漫画平台作为收集漫画作品的容器出现了,数字漫画平台还允许对在其平台上出现的有希望的漫画进行充分欣赏。这个漫画平台的便利条件和欣赏美好的影响让新手komikus-komikus越拥挤没有达到标准的出现,但并非最不重要的擅长数字漫画的产物,他们仍然需要信息和教育做的第一步,为komikus数字漫画作品符合工业标准的平台。设计方法采用了Sumbo Tinarbuko的可视通信设计设计,以牢固、清晰、明确地描述设计过程中所需的所有元素。这种设计方法指的是一种包括识别、分析、合成和评估四阶段的现代设计方法。教程内容是漫画作品前期制作的四个方面的材料,其中包括《广告外集》、《角色设计》、《宇宙》和《噱头》。视觉信息是通过桑加纳漫画中的人物设计传达的,将不同颜色的主题应用到每一种材料上。所使用的设计媒体是信息图形和海报。关键词:教程,数字漫画,
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引用次数: 1
CONTINOUS LIGHT DAN ARTIFICIAL LIGHT PADA KARYA PORTRAIT FOTOGRAFI BANTENGAN
Pub Date : 2019-09-22 DOI: 10.17977/UM037V4I1P32-38
Andhika Putra Herwanto, Andika Agung Sutrisno
Fotografi hadir sebagai unique distinction, yaitu kemampuannya berbicara (spoken) dan tulisan (writen) dan membuat menjadi partially (not complete), out of date (tidak bertahan lama). Pengetahuan subject dan implikasinya menjadi penting bagi fotografer selain persoalan teknikal optimalisasi lensa. Ketika membuat portrait, fotografer melakukan kegiatan menafsirkan objek (model) foto. Dalam fotografi, pencahayaan atau lighting dapat digolongkan ke dalam berbagai topik bahasan. Umumnya pembahasan tersebut berkaitan dengan sumber cahaya. Bila ditinjau dari sumbernya, cahaya yang ada bisa dibagi menjadi dua, yaitu cahaya alam (continous light) dan cahaya buatan (articial light)Kata kunci: fotografi portrait, continuous light, artificial light
摄影是一种独特的痛苦,它有说话和写作的能力,并参与(不完整),过时(不完整)。它的学科知识和含义对摄影师来说非常重要,除了光学技术问题。在制作portrait时,摄影师进行解释图像(模型)活动。在摄影方面,照明或照明可以被归类为不同的主题。这些讨论通常与光源有关。从光源的角度来看,光可以被分为两部分,即自然光和人造光,关键字:摄影portrait,持续光,人工光
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引用次数: 0
KERONCONG GAYA KEEMPAT (Kajian Bentuk dan Gaya Penyajian)
Pub Date : 2019-09-22 DOI: 10.17977/UM037V4I1P39-47
Rully Aprilia Zandra
Keroncong is a genre of music that evolves and lives in Indonesia. Many versions have been raised about the origin of keroncong. There is a version states that keroncong music was originated from Portuguese, others state that keroncong is an Indonesian local genius. Surabaya as one of the cities in Indonesia with its dinamic political development was very possible has influence to its musical history, form, and presentation style. Based on this background, the question research is how are the form and presentation style of keroncong music in Surabaya? The method used in this research was qualitative, and case study approach. The results showed that Surabaya keroncong style is charachterized by the musical forms, lyric, presentation, instruments, and tuning.
Keroncong是一种音乐类型,在印度尼西亚不断发展和发展。关于口头禅的起源有很多不同的说法。有一种说法是,keroncong音乐起源于葡萄牙,还有一种说法是,keroncong是印尼当地的天才。泗水作为印度尼西亚的一个城市,其政治发展非常有可能对其音乐历史,形式和呈现风格产生影响。在此背景下,本课题研究的问题是泗水的龙鼓音乐的形式和呈现风格如何?本研究采用定性和个案研究的方法。结果表明,泗水歌咏在曲式、歌词、表现、乐器、调音等方面具有一定的特点。
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引用次数: 3
DESAIN TEMATIK GAME EDUKASI UNTUK PENINGKATAN NILAI KEPEDULIAN DAN KETEKUNAN PADA KARAKTER ANAK DENGAN MODEL ASINKRON 游戏主题设计教育教育,以提高儿童对角色的关爱和勤奋与ASINKRON模型
Pub Date : 2019-09-22 DOI: 10.17977/UM037V4I1P48-55
Andy Pramono, P. Pujiyanto, A. R. Arimbawa
According to the Indonesian Ministry of Communication and Informatics data, at least 30 million children and adolescents in Indonesia are internet users, and digital media is currently the main choice of communication channels they use. One of the content that is the choice of users, especially children, is an interactive game. There is a strong assumption that interactive games can inhibit children's education, which makes children lazy to learn. The other side of character education is a target of the Indonesian government. Education about caring and perseverance is an important topic for children's character education. This article will discuss thematic learning media for raising children's awareness and perseverance which combines "game" and "learning" which are packaged with asynchronous models. Asynchronous was chosen because this character education still requires students to meet and discuss with teachers to find out the results of this education. This research is through a descriptive procedural research model, which outlines the steps that must be followed to produce a product. The data obtained in this design was taken by data observation, interview and documentation methods. Data observation method consists of visual data, library data and survey target audience. With the improvement of educational game design to increase children's care and perseverance, there will be an introduction, pattern and knowledge that can improve the character of children in life. This research can also be a guide for character education or one of the learning materials.
根据印尼通讯与资讯部的数据,印尼至少有3,000万儿童与青少年使用网路,数位媒体是他们目前使用的主要沟通渠道。互动游戏是用户,尤其是儿童选择的内容之一。有一种强烈的假设认为互动游戏会阻碍孩子的教育,使孩子懒得学习。性格教育的另一面是印尼政府的目标。爱心和毅力教育是儿童品格教育的重要课题。本文将讨论将“游戏”与“学习”结合起来,以异步模式包装的主题学习媒体,以提高儿童的意识和毅力。之所以选择异步,是因为这种品格教育仍然需要学生与老师见面讨论,以了解这种教育的结果。这项研究是通过描述性程序研究模型,它概述了生产产品必须遵循的步骤。本次设计所获得的资料采用资料观察法、访谈法和文献法。数据观察法由可视化数据、图书馆数据和调查对象组成。随着教育游戏设计的提高,增加孩子的关爱和毅力,会有一个介绍,模式和知识,可以提高孩子在生活中的性格。本研究也可作为品格教育的指导或学习材料之一。
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引用次数: 2
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JADECS (Jurnal of Art, Design, Art Education & Cultural Studies)
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