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5. Collapsus, or how to make players become ecological citizens 5. 或者如何让玩家成为生态公民
Pub Date : 2018-12-31 DOI: 10.1515/9789048535200-006
J. Raessens
Contemporary games are increasingly used to make a difference at an individual, community, and/or societal level. Ecological games are one kind of such ‘games for change’: they seek to contribute to ecological thought and turn players into ecological citizens. This chapter draws inspiration from the conceptual framework of psychologist Stoknes. He theorizes the ‘psychological climate paradox’: the fact that although climate science facts are becoming more solidly documented and disturbing every year, most people either do not believe in these facts or do not act upon them. This chapter discusses how Collapsus – Energy Risk Conspiracy (Palotta 2010) might contribute to solving the paradox by making people reflect on the global, political, and cultural implications of climate change and act accordingly.
当代游戏越来越多地被用于在个人、社区和/或社会层面上发挥作用。生态游戏就是这样一种“改变游戏”:它们寻求促进生态思想,并将玩家变成生态公民。本章从心理学家斯托克尼斯的概念框架中汲取灵感。他将“心理气候悖论”理论化:即尽管气候科学事实每年都在变得越来越有确凿的证据和令人不安,但大多数人要么不相信这些事实,要么不采取行动。本章讨论了《能源风险阴谋》(Collapsus - Energy Risk Conspiracy, Palotta 2010)如何促使人们反思气候变化对全球、政治和文化的影响,并采取相应行动,从而有助于解决这一悖论。
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引用次数: 5
1. The playful citizen: An introduction 1. 顽皮的市民:介绍
Pub Date : 2018-12-31 DOI: 10.1515/9789048535200-001
R. Glas, S. Lammes, M. Lange, J. Raessens, I. D. Vries
With the emergence of digital and mobile technologies, our conceptions and hopes of what citizen participation entails have changed profoundly. It seems as though interactive, networked, and cheap technologies have greatly democratized how literacies, knowledge, and power structures are generated and perceived in everyday life and that they have increased—and have further potential to increase—the degree of civic engagement. From playing, modifying, and designing games and interactive documentaries, and using playful tools and games for the production of alternative knowledges, to becoming protest-cartographers or pollution measurers, citizens appear to engage with, alter, and probe media technologies to a far greater extent than ever before. At the same time, we should be critical of what exactly these apparently enabling technologies do, and question what the drawbacks and the possibilities of digital media are for civic engagement. In this edited volume, we provide an overview of the potentials and limitations of citizen engagement in the digital age through a selection of contributions from various academic f ields. These contributions discuss the many digital media technologies and developments that grew to prominence in the second decade of this century. From the Occupy Wall Street movement to the development of citizen science games, from new forms of participatory documentary f ilm-making to the rise and exploits of Reddit users, unifying all these topics is a sustained focus on what we consider to be ludic, or playful, engagement. It is through this view, we argue, that forms of partaking such as DIY, journalism, research, activism, art, or politics are to be understood. We would like to share a particularly striking example here, found in the 2010 exhibition Space Invaders, organized by the National Gallery of Australia. Referring to the eponymous 1978 arcade video game, this playful exhibition celebrated the energy of graff iti culture and its street-based creativity (Babington 2010). Street artist MEEK’s contribution Begging For Change shows a homeless man holding a sign that reads “Keep your coins, I want
随着数字和移动技术的出现,我们对公民参与的概念和希望发生了深刻的变化。似乎互动的、网络化的和廉价的技术已经极大地民主化了读写能力、知识和权力结构在日常生活中的产生和感知方式,它们已经增加了——并且有进一步增加的潜力——公民参与的程度。从玩、修改和设计游戏和互动纪录片,到使用有趣的工具和游戏来生产替代知识,再到成为抗议制图师或污染测量师,公民似乎比以往任何时候都更广泛地参与、改变和探索媒体技术。与此同时,我们应该对这些看似可行的技术的作用持批判态度,并质疑数字媒体对公民参与的缺点和可能性。在这个编辑卷,我们提供的潜力和公民参与的限制在数字时代通过选择来自不同学术领域的贡献的概述。这些贡献讨论了许多数字媒体技术和发展,这些技术和发展在本世纪第二个十年中变得突出。从占领华尔街运动到公民科学游戏的发展,从参与式纪录片制作的新形式到Reddit用户的崛起和利用,将所有这些主题统一起来,我们将持续关注我们所认为的搞笑或有趣的参与。我们认为,正是通过这种观点,我们才能理解DIY、新闻、研究、行动主义、艺术或政治等参与形式。我们想在这里分享一个特别引人注目的例子,这是在2010年澳大利亚国家美术馆举办的“太空入侵者”展览中发现的。参考1978年的同名街机电子游戏,这个有趣的展览庆祝了涂鸦文化的能量及其基于街头的创造力(Babington 2010)。街头艺术家MEEK的作品《乞讨零钱》中,一个无家可归的人举着一块牌子,上面写着“留着你的硬币吧,我要。
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引用次数: 1
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The Playful Citizen
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