Multimedia Analytic Platform is a cloud based service to expose state-of-the-art multimedia technologies for mobile and web application development. As a product-quality service platform, it offers comprehensive API documentation, code example, service description and sandbox for trial for each multimedia technology. The utilization of the cloud storage and distributed computing framework allows the service platform to run with robustness and efficiency. The current technologies supported by the platform include face detection, face verification, face demographic estimation, feature extraction, image matching, and image collage. Since its initial public launch in October 2012, it has been adopted by universities and third party companies for course support and application development.
{"title":"Cloud based multimedia analytic platform","authors":"Peng Wu, R. Vernica, Qian Lin","doi":"10.1145/2502081.2502254","DOIUrl":"https://doi.org/10.1145/2502081.2502254","url":null,"abstract":"Multimedia Analytic Platform is a cloud based service to expose state-of-the-art multimedia technologies for mobile and web application development. As a product-quality service platform, it offers comprehensive API documentation, code example, service description and sandbox for trial for each multimedia technology. The utilization of the cloud storage and distributed computing framework allows the service platform to run with robustness and efficiency. The current technologies supported by the platform include face detection, face verification, face demographic estimation, feature extraction, image matching, and image collage. Since its initial public launch in October 2012, it has been adopted by universities and third party companies for course support and application development.","PeriodicalId":20448,"journal":{"name":"Proceedings of the 21st ACM international conference on Multimedia","volume":"3 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79872067","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We address the issue of mapping between gesture and sound for gesture-based control of physical modeling sound synthesis. We propose an approach called mapping by demonstration, allowing users to design the mapping by performing gestures while listening to sound examples. The system is based on a multimodal model able to learn the relationships between gestures and sounds.
{"title":"Gesture-based control of physical modeling sound synthesis: a mapping-by-demonstration approach","authors":"Jules Françoise, Norbert Schnell, Frédéric Bevilacqua","doi":"10.1145/2502081.2502262","DOIUrl":"https://doi.org/10.1145/2502081.2502262","url":null,"abstract":"We address the issue of mapping between gesture and sound for gesture-based control of physical modeling sound synthesis. We propose an approach called mapping by demonstration, allowing users to design the mapping by performing gestures while listening to sound examples. The system is based on a multimodal model able to learn the relationships between gestures and sounds.","PeriodicalId":20448,"journal":{"name":"Proceedings of the 21st ACM international conference on Multimedia","volume":"326 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80369841","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Matt C. Yu, Péter Vajda, David M. Chen, Sam S. Tsai, Maryam Daneshi, A. Araújo, Huizhong Chen, B. Girod
We demonstrate EigenNews, a personalized television news system. Upon visiting the EigenNews website, a user is shown a variety of news videos which have been automatically selected based on her individual preferences. These videos are extracted from 16 continually recorded television programs using a multimodal segmentation algorithm. Relevant metadata for each video are generated by linking videos to online news articles. Selected news videos can be watched in three different layouts and on various devices.
{"title":"EigenNews: a personalized news video delivery platform","authors":"Matt C. Yu, Péter Vajda, David M. Chen, Sam S. Tsai, Maryam Daneshi, A. Araújo, Huizhong Chen, B. Girod","doi":"10.1145/2502081.2502270","DOIUrl":"https://doi.org/10.1145/2502081.2502270","url":null,"abstract":"We demonstrate EigenNews, a personalized television news system. Upon visiting the EigenNews website, a user is shown a variety of news videos which have been automatically selected based on her individual preferences. These videos are extracted from 16 continually recorded television programs using a multimodal segmentation algorithm. Relevant metadata for each video are generated by linking videos to online news articles. Selected news videos can be watched in three different layouts and on various devices.","PeriodicalId":20448,"journal":{"name":"Proceedings of the 21st ACM international conference on Multimedia","volume":"30 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77725197","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Body movement has received increasing attention in music technology research during the last years. Some new musical interfaces make use of gestures to control music in a meaningful and intuitive way. A typical approach is to use the orchestra conducting paradigm, in which the computer that generates the music would be a textit{virtual orchestra} conducted by the user. However, although conductors' gestures are complex and their meaning can vary depending on the musical context, this context-dependency is still to explore. We propose a method to study context-dependency of body and facial gestures of conductors in orchestral classical music based on temporal clustering of gestures into actions, followed by an analysis of the evolution of audio features after action occurrences. For this, multi-modal data (audio, video, motion capture) will be recorded in real live concerts and rehearsals situations using unobtrusive techniques.
{"title":"Context-aware gesture recognition in classical music conducting","authors":"Álvaro Sarasúa","doi":"10.1145/2502081.2502216","DOIUrl":"https://doi.org/10.1145/2502081.2502216","url":null,"abstract":"Body movement has received increasing attention in music technology research during the last years. Some new musical interfaces make use of gestures to control music in a meaningful and intuitive way. A typical approach is to use the orchestra conducting paradigm, in which the computer that generates the music would be a textit{virtual orchestra} conducted by the user. However, although conductors' gestures are complex and their meaning can vary depending on the musical context, this context-dependency is still to explore. We propose a method to study context-dependency of body and facial gestures of conductors in orchestral classical music based on temporal clustering of gestures into actions, followed by an analysis of the evolution of audio features after action occurrences. For this, multi-modal data (audio, video, motion capture) will be recorded in real live concerts and rehearsals situations using unobtrusive techniques.","PeriodicalId":20448,"journal":{"name":"Proceedings of the 21st ACM international conference on Multimedia","volume":"60 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82575848","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In this paper, we propose a novel ranking method, VisualTextualRank, which extends [1] and [2]. Our method is based on random walk over bipartite graph to integrate visual information of video shots and tag information of Web videos effectively. Note that instead of treating the textual information as an additional feature for shot ranking, we explore the mutual reinforcement between shots and textual information of their corresponding videos to improve shot ranking. We apply our proposed method to the system of extracting automatically relevant video shots of specific actions from Web videos [3]. Based on our experimental results, we demonstrate that our ranking method can improve the performance of video shot retrieval.
{"title":"Large-scale web video shot ranking based on visual features and tag co-occurrence","authors":"Do Hang Nga, Keiji Yanai","doi":"10.1145/2502081.2502139","DOIUrl":"https://doi.org/10.1145/2502081.2502139","url":null,"abstract":"In this paper, we propose a novel ranking method, VisualTextualRank, which extends [1] and [2]. Our method is based on random walk over bipartite graph to integrate visual information of video shots and tag information of Web videos effectively. Note that instead of treating the textual information as an additional feature for shot ranking, we explore the mutual reinforcement between shots and textual information of their corresponding videos to improve shot ranking. We apply our proposed method to the system of extracting automatically relevant video shots of specific actions from Web videos [3]. Based on our experimental results, we demonstrate that our ranking method can improve the performance of video shot retrieval.","PeriodicalId":20448,"journal":{"name":"Proceedings of the 21st ACM international conference on Multimedia","volume":"26 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"81053217","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pablo César, Matthew Cooper, David A. Shamma, Doug Williams
Multimedia social communication is becoming commonplace. Television is becoming smart and social; media sharing applications are transforming the way we converse and recall events and videoconferencing is a common application on our computers, phones, tablets and even televisions. The confluence of computer-mediated interaction, social networking, and multimedia content are radically reshaping social communications, bringing new challenges and opportunities. This workshop, in its second edition, provides an opportunity to explore socially-aware multimedia, in which the social dimension of mediated interactions between people are considered to be as important as the characteristics of the media content. Even though this social dimension is implicitly addressed in some current solutions, further research is needed to better understand what makes multimedia socially-aware.
{"title":"2nd international workshop on socially-aware multimedia (SAM'13)","authors":"Pablo César, Matthew Cooper, David A. Shamma, Doug Williams","doi":"10.1145/2502081.2503833","DOIUrl":"https://doi.org/10.1145/2502081.2503833","url":null,"abstract":"Multimedia social communication is becoming commonplace. Television is becoming smart and social; media sharing applications are transforming the way we converse and recall events and videoconferencing is a common application on our computers, phones, tablets and even televisions. The confluence of computer-mediated interaction, social networking, and multimedia content are radically reshaping social communications, bringing new challenges and opportunities. This workshop, in its second edition, provides an opportunity to explore socially-aware multimedia, in which the social dimension of mediated interactions between people are considered to be as important as the characteristics of the media content. Even though this social dimension is implicitly addressed in some current solutions, further research is needed to better understand what makes multimedia socially-aware.","PeriodicalId":20448,"journal":{"name":"Proceedings of the 21st ACM international conference on Multimedia","volume":"22 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82991054","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The aesthetics of videos can be used as a useful clue to improve user satisfaction in many applications such as search and recommendation. In this paper, we demonstrate a computational approach to automatically evaluate the aesthetics of videos, with particular emphasis on identifying beautiful scenes. Using a standard classification pipeline, we analyze the effectiveness of a comprehensive set of features, ranging from low-level visual features, mid-level semantic attributes, to style descriptors. In addition, since there is limited public training data with manual labels of video aesthetics, we explore freely available resources with a simple assumption that people tend to share more aesthetically appealing works than unappealing ones. Specifically, we use images from DPChallenge and videos from Flickr as positive training data and the Dutch documentary videos as negative data, where the latter contain mostly old materials of low visual quality. Our extensive evaluations show that combining multiple features is helpful, and very promising results can be obtained using the noisy but annotation-free training data. On the NHK Multimedia Challenge dataset, we attain a Spearman's rank correlation coefficient of 0.41.
{"title":"Beauty is here: evaluating aesthetics in videos using multimodal features and free training data","authors":"Yanran Wang, Qi Dai, Rui Feng, Yu-Gang Jiang","doi":"10.1145/2502081.2508121","DOIUrl":"https://doi.org/10.1145/2502081.2508121","url":null,"abstract":"The aesthetics of videos can be used as a useful clue to improve user satisfaction in many applications such as search and recommendation. In this paper, we demonstrate a computational approach to automatically evaluate the aesthetics of videos, with particular emphasis on identifying beautiful scenes. Using a standard classification pipeline, we analyze the effectiveness of a comprehensive set of features, ranging from low-level visual features, mid-level semantic attributes, to style descriptors. In addition, since there is limited public training data with manual labels of video aesthetics, we explore freely available resources with a simple assumption that people tend to share more aesthetically appealing works than unappealing ones. Specifically, we use images from DPChallenge and videos from Flickr as positive training data and the Dutch documentary videos as negative data, where the latter contain mostly old materials of low visual quality. Our extensive evaluations show that combining multiple features is helpful, and very promising results can be obtained using the noisy but annotation-free training data. On the NHK Multimedia Challenge dataset, we attain a Spearman's rank correlation coefficient of 0.41.","PeriodicalId":20448,"journal":{"name":"Proceedings of the 21st ACM international conference on Multimedia","volume":"4 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87991031","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
V. Nguyen, Shengkui Zhao, T. Vu, Douglas L. Jones, M. Do
This paper presents a Spatialized Audio Multiparty Teleconferencing (SAMT) system with a radically new communication experience for group teleconferencing. The system includes our recently developed 3D audio technologies: 3D sound source localization (SSL) and 3D audio capture and reproduction using a low-cost and compact design microphone array. In essence, the SAMT system offers 3D audio capture capability and spatial audio perception with multiple participants at a site, which still falls short in teleconferencing solutions. In addition to being able to identify and automatically track the active speaker, the system allows more compelling visual presentation for effective communication. Requiring only a low-cost microphone array and a consumer depth camera, the proposed system runs reliably and comfortably in real time on a commodity laptop or desktop PC. With such a minimal deployment requirement, we present a variety of user experiences created by SAMT.
{"title":"Spatialized audio multiparty teleconferencing with commodity miniature microphone array","authors":"V. Nguyen, Shengkui Zhao, T. Vu, Douglas L. Jones, M. Do","doi":"10.1145/2502081.2502146","DOIUrl":"https://doi.org/10.1145/2502081.2502146","url":null,"abstract":"This paper presents a Spatialized Audio Multiparty Teleconferencing (SAMT) system with a radically new communication experience for group teleconferencing. The system includes our recently developed 3D audio technologies: 3D sound source localization (SSL) and 3D audio capture and reproduction using a low-cost and compact design microphone array. In essence, the SAMT system offers 3D audio capture capability and spatial audio perception with multiple participants at a site, which still falls short in teleconferencing solutions. In addition to being able to identify and automatically track the active speaker, the system allows more compelling visual presentation for effective communication. Requiring only a low-cost microphone array and a consumer depth camera, the proposed system runs reliably and comfortably in real time on a commodity laptop or desktop PC. With such a minimal deployment requirement, we present a variety of user experiences created by SAMT.","PeriodicalId":20448,"journal":{"name":"Proceedings of the 21st ACM international conference on Multimedia","volume":"69 7 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86658717","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yingming Li, Zhongang Qi, Zhongfei Zhang, Mingyuan Yang
With the rapid development of social networks, tagging has become an important means responsible for such rapid development. A robust tagging method must have the capability to meet the two challenging requirements: limited labeled training samples and noisy labeled training samples. In this paper, we investigate this challenging problem of learning with limited and noisy tagging and propose a discriminative model, called SpSVM-MC, that exploits both labeled and unlabeled data through a semi-parametric regularization and takes advantage of the multi-label constraints into the optimization. While SpSVM-MC is a general method for learning with limited and noisy tagging, in the evaluations we focus on the specific application of noisy image tagging with limited labeled training samples on a benchmark dataset. Theoretical analysis and extensive evaluations in comparison with state-of-the-art literature demonstrate that SpSVM-MC outstands with a superior performance.
{"title":"Learning with limited and noisy tagging","authors":"Yingming Li, Zhongang Qi, Zhongfei Zhang, Mingyuan Yang","doi":"10.1145/2502081.2502111","DOIUrl":"https://doi.org/10.1145/2502081.2502111","url":null,"abstract":"With the rapid development of social networks, tagging has become an important means responsible for such rapid development. A robust tagging method must have the capability to meet the two challenging requirements: limited labeled training samples and noisy labeled training samples. In this paper, we investigate this challenging problem of learning with limited and noisy tagging and propose a discriminative model, called SpSVM-MC, that exploits both labeled and unlabeled data through a semi-parametric regularization and takes advantage of the multi-label constraints into the optimization. While SpSVM-MC is a general method for learning with limited and noisy tagging, in the evaluations we focus on the specific application of noisy image tagging with limited labeled training samples on a benchmark dataset. Theoretical analysis and extensive evaluations in comparison with state-of-the-art literature demonstrate that SpSVM-MC outstands with a superior performance.","PeriodicalId":20448,"journal":{"name":"Proceedings of the 21st ACM international conference on Multimedia","volume":"23 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88561506","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
There is a growing movement in the behavioral sciences towards exploring more situated, pragmatic and ontological accounts of human learning. Positive psychology shows that a reciprocal relationship may exist between self-concept and the development of expertise, while social psychology reveals that mindsets about the nature of personal traits can have profound impacts on practice behavior. Thus, nurturing psychological constructs through the learning environment may empower students, enabling them to learn more effectively. Educational multimedia is known to support learning in a range of contexts, but its role in facilitating such self-enrichment has seldom been explored. Consequently, it is not clear which designs can aid both self enhancement and skill development. This doctoral symposium paper proposes that an interplay between projective identity and procedural rhetoric, delivered in the form of a fantasy role-playing experience, could be one such practice. Early experiments in the area of introductory programming show promise, but raise questions about external validity, educationally relevant effect sizes and how multimedia elements within the tool could be utilized more effectively to enhance these effects.
{"title":"Projective identity and procedural rhetoric in educational multimedia: towards the enrichment of programming self-concept and growth mindset with fantasy role-play","authors":"M. A. Scott","doi":"10.1145/2502081.2502209","DOIUrl":"https://doi.org/10.1145/2502081.2502209","url":null,"abstract":"There is a growing movement in the behavioral sciences towards exploring more situated, pragmatic and ontological accounts of human learning. Positive psychology shows that a reciprocal relationship may exist between self-concept and the development of expertise, while social psychology reveals that mindsets about the nature of personal traits can have profound impacts on practice behavior. Thus, nurturing psychological constructs through the learning environment may empower students, enabling them to learn more effectively. Educational multimedia is known to support learning in a range of contexts, but its role in facilitating such self-enrichment has seldom been explored. Consequently, it is not clear which designs can aid both self enhancement and skill development. This doctoral symposium paper proposes that an interplay between projective identity and procedural rhetoric, delivered in the form of a fantasy role-playing experience, could be one such practice. Early experiments in the area of introductory programming show promise, but raise questions about external validity, educationally relevant effect sizes and how multimedia elements within the tool could be utilized more effectively to enhance these effects.","PeriodicalId":20448,"journal":{"name":"Proceedings of the 21st ACM international conference on Multimedia","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2013-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76331617","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}