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Bypassing KLS: Gaussian Cooling and an O^*(n3) Volume Algorithm 绕过KLS:高斯冷却和O^*(n3)体积算法
Pub Date : 2014-09-21 DOI: 10.1145/2746539.2746563
Benjamin R. Cousins, S. Vempala
We present an O*(n3) randomized algorithm for estimating the volume of a well-rounded convex body given by a membership oracle, improving on the previous best complexity of O*(n4). The new algorithmic ingredient is an accelerated cooling schedule where the rate of cooling increases with the temperature. Previously, the known approach for potentially achieving such complexity relied on a positive resolution of the KLS hyperplane conjecture, a central open problem in convex geometry.
我们提出了一种O*(n3)随机算法,用于估计由隶属度表给出的圆角凸体的体积,改进了之前的最佳复杂度O*(n4)。新的算法成分是一个加速冷却计划,冷却速度随着温度的升高而增加。以前,已知的实现这种复杂性的方法依赖于KLS超平面猜想的正解,KLS超平面猜想是凸几何中的一个中心开放问题。
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引用次数: 54
Hypergraph Markov Operators, Eigenvalues and Approximation Algorithms 超图马尔可夫算子,特征值和近似算法
Pub Date : 2014-08-11 DOI: 10.1145/2746539.2746555
Anand Louis
The celebrated Cheeger's Inequality [AM85,a86] establishes a bound on the expansion of a graph via its spectrum. This inequality is central to a rich spectral theory of graphs, based on studying the eigenvalues and eigenvectors of the adjacency matrix (and other related matrices) of graphs. It has remained open to define a suitable spectral model for hypergraphs whose spectra can be used to estimate various combinatorial properties of the hypergraph. In this paper we introduce a new hypergraph Laplacian operator generalizing the Laplacian matrix of graphs. Our operator can be viewed as the gradient operator applied to a certain natural quadratic form for hypergraphs. We show that various hypergraph parameters (for e.g. expansion, diameter, etc) can be bounded using this operator's eigenvalues. We study the heat diffusion process associated with this Laplacian operator, and bound its parameters in terms of its spectra. All our results are generalizations of the corresponding results for graphs. We show that there can be no linear operator for hypergraphs whose spectra captures hypergraph expansion in a Cheeger-like manner. Our Laplacian operator is non-linear, and thus computing its eigenvalues exactly is intractable. For any k, we give a polynomial time algorithm to compute an approximation to the kth smallest eigenvalue of the operator. We show that this approximation factor is optimal under the SSE hypothesis (introduced by [RS10]) for constant values of k. Finally, using the factor preserving reduction from vertex expansion in graphs to hypergraph expansion, we show that all our results for hypergraphs extend to vertex expansion in graphs.
著名的Cheeger不等式[AM85,a86]通过谱建立了图的展开界。这个不等式是基于图的邻接矩阵(和其他相关矩阵)的特征值和特征向量研究的图的丰富谱理论的核心。为超图定义一个合适的谱模型,其谱可以用来估计超图的各种组合性质,这仍然是一个开放的问题。本文引入了一种推广图的拉普拉斯矩阵的超图拉普拉斯算子。我们的算子可以看作是应用于超图的某种自然二次型的梯度算子。我们证明了各种超图参数(例如展开,直径等)可以使用该算子的特征值有界。我们研究了与这个拉普拉斯算子相关的热扩散过程,并根据它的谱限定了它的参数。我们所有的结果都是对图的相应结果的推广。我们证明了对于其谱以Cheeger-like方式捕获超图展开的超图,不可能存在线性算子。我们的拉普拉斯算子是非线性的,因此精确计算它的特征值是很棘手的。对于任意k,我们给出一个多项式时间算法来计算算子的第k个最小特征值的近似值。我们证明了对于k的恒定值,在SSE假设(由[RS10]引入)下,该近似因子是最优的。最后,使用从图中的顶点展开到超图展开的因子保留约简,我们证明了超图的所有结果都扩展到图中的顶点展开。
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引用次数: 61
Super-resolution, Extremal Functions and the Condition Number of Vandermonde Matrices Vandermonde矩阵的超分辨率、极值函数和条件数
Pub Date : 2014-08-07 DOI: 10.1145/2746539.2746561
Ankur Moitra
Super-resolution is a fundamental task in imaging, where the goal is to extract fine-grained structure from coarse-grained measurements. Here we are interested in a popular mathematical abstraction of this problem that has been widely studied in the statistics, signal processing and machine learning communities. We exactly resolve the threshold at which noisy super-resolution is possible. In particular, we establish a sharp phase transition for the relationship between the cutoff frequency (m) and the separation (Δ). If m > 1/Δ + 1, our estimator converges to the true values at an inverse polynomial rate in terms of the magnitude of the noise. And when m < (1-ε) /Δ no estimator can distinguish between a particular pair of Δ-separated signals even if the magnitude of the noise is exponentially small. Our results involve making novel connections between extremal functions and the spectral properties of Vandermonde matrices. We establish a sharp phase transition for their condition number which in turn allows us to give the first noise tolerance bounds for the matrix pencil method. Moreover we show that our methods can be interpreted as giving preconditioners for Vandermonde matrices, and we use this observation to design faster algorithms for super-resolution. We believe that these ideas may have other applications in designing faster algorithms for other basic tasks in signal processing.
超分辨率是成像中的一项基本任务,其目标是从粗粒度测量中提取细粒度结构。在这里,我们感兴趣的是这个问题的一个流行的数学抽象,这个抽象已经在统计学、信号处理和机器学习社区得到了广泛的研究。我们精确地解决了噪声超分辨率成为可能的阈值。特别地,我们建立了截止频率(m)和分离(Δ)之间关系的急剧相变。如果m > 1/Δ + 1,我们的估计器根据噪声的大小以逆多项式的速率收敛到真实值。当m < (1-ε) /Δ时,即使噪声的大小呈指数级小,估计器也无法区分特定的Δ-separated信号对。我们的结果涉及在极值函数和范德蒙德矩阵的谱性质之间建立新的联系。我们为它们的条件数建立了一个尖锐的相变,从而使我们能够给出矩阵铅笔法的第一个噪声容限限。此外,我们表明我们的方法可以解释为给出Vandermonde矩阵的前置条件,并且我们使用这一观察结果来设计更快的超分辨率算法。我们相信这些想法在为信号处理中的其他基本任务设计更快的算法方面可能有其他应用。
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引用次数: 157
2-Server PIR with Sub-Polynomial Communication 基于次多项式通信的2-Server PIR
Pub Date : 2014-07-24 DOI: 10.1145/2746539.2746546
Zeev Dvir, Sivakanth Gopi
A 2-server Private Information Retrieval (PIR) scheme allows a user to retrieve the ith bit of an n-bit database replicated among two non-communicating servers, while not revealing any information about i to either server. In this work we construct a 2-server PIR scheme with total communication cost nO√(log log n)/(log n). This improves over current 2-server protocols which all require Ω(n1/3) communication. Our construction circumvents the n1/3 barrier of Razborov and Yekhanin which holds for the restricted model of bilinear group-based schemes (covering all previous 2-server schemes). The improvement comes from reducing the number of servers in existing protocols, based on Matching Vector Codes, from 3 or 4 servers to 2. This is achieved by viewing these protocols in an algebraic way (using polynomial interpolation) and extending them using partial derivatives.
2服务器私有信息检索(PIR)方案允许用户检索在两个非通信服务器之间复制的n位数据库的第i位,而不向任何服务器透露有关i的任何信息。在这项工作中,我们构建了一个总通信成本为nO√(log log n)/(log n)的2服务器PIR方案。这改进了当前的2服务器协议,这些协议都需要Ω(n1/3)通信。我们的构造绕过了Razborov和Yekhanin的n /3障碍,该障碍适用于双线性群方案的限制模型(涵盖所有以前的2服务器方案)。改进来自于减少现有协议中的服务器数量,基于匹配向量码,从3或4个服务器减少到2个。这是通过以代数方式(使用多项式插值)查看这些协议并使用偏导数扩展它们来实现的。
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引用次数: 75
Time Lower Bounds for Nonadaptive Turnstile Streaming Algorithms 非自适应转门流算法的时间下界
Pub Date : 2014-07-08 DOI: 10.1145/2746539.2746542
Kasper Green Larsen, Jelani Nelson, Huy L. Nguyen
We say a turnstile streaming algorithm is {em non-adaptive} if, during updates, the memory cells written and read depend only on the index being updated and random coins tossed at the beginning of the stream (and not on the memory contents of the algorithm). Memory cells read during queries may be decided upon adaptively. All known turnstile streaming algorithms in the literature, except a single recent example for a particular promise problem [7], are non-adaptive. In fact, even more specifically, they are all linear sketches. We prove the first non-trivial update time lower bounds for both randomized and deterministic turnstile streaming algorithms, which hold when the algorithms are non-adaptive. While there has been abundant success in proving space lower bounds, there have been no non-trivial turnstile update time lower bounds. Our lower bounds hold against classically studied problems such as heavy hitters, point query, entropy estimation, and moment estimation. In some cases of deterministic algorithms, our lower bounds nearly match known upper bounds.
我们说一个turnstile流算法是{em非自适应}的,如果在更新期间,内存单元的写入和读取只依赖于被更新的索引和在流开始时随机抛出的硬币(而不是算法的内存内容)。在查询期间读取的存储单元可以自适应地决定。除了最近的一个特定承诺问题的例子[7]外,文献中所有已知的转门流算法都是非自适应的。事实上,更具体地说,它们都是线性草图。我们证明了随机化和确定性旋转门流算法的第一个非平凡更新时间下界,当算法是非自适应时,该下界成立。虽然在证明空间下界方面已经取得了很大的成功,但没有非平凡的旋转门更新时间下界。我们的下限适用于经典研究的问题,如重拳、点查询、熵估计和矩估计。在某些确定性算法的情况下,我们的下界几乎匹配已知的上界。
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引用次数: 16
Consistency Thresholds for the Planted Bisection Model 种植平分模型的一致性阈值
Pub Date : 2014-07-07 DOI: 10.1145/2746539.2746603
Elchanan Mossel, Joe Neeman, A. Sly
The planted bisection model is a random graph model in which the nodes are divided into two equal-sized communities and then edges are added randomly in a way that depends on the community membership. We establish necessary and sufficient conditions for the asymptotic recoverability of the planted bisection in this model. When the bisection is asymptotically recoverable, we give an efficient algorithm that successfully recovers it. We also show that the planted bisection is recoverable asymptotically if and only if with high probability every node belongs to the same community as the majority of its neighbors. Our algorithm for finding the planted bisection runs in time almost linear in the number of edges. It has three stages: spectral clustering to compute an initial guess, a "replica" stage to get almost every vertex correct, and then some simple local moves to finish the job. An independent work by Abbe, Bandeira, and Hall establishes similar (slightly weaker) results but only in the sparse case where pn, qn = Θ(log n /n).
种植对分模型是一种随机图模型,该模型将节点划分为两个大小相等的社区,然后根据社区的隶属度随机添加边。在该模型中,我们建立了种植切分的渐近可恢复性的充分必要条件。当等分线是渐近可恢复时,给出了一种有效的算法。我们还证明了当且仅当每个节点与它的大多数邻居高概率地属于同一个群落时,种植平分是渐近可恢复的。我们的算法寻找种植平分在时间上几乎是线性运行的边的数量。它有三个阶段:光谱聚类计算初始猜测,“复制”阶段使几乎每个顶点都正确,然后进行一些简单的局部移动来完成工作。Abbe, Bandeira和Hall的一项独立研究建立了类似的(稍弱的)结果,但仅在pn, qn = Θ(log n /n)的稀疏情况下。
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引用次数: 188
Dictionary Learning and Tensor Decomposition via the Sum-of-Squares Method 基于平方和方法的字典学习和张量分解
Pub Date : 2014-07-06 DOI: 10.1145/2746539.2746605
B. Barak, Jonathan A. Kelner, David Steurer
We give a new approach to the dictionary learning (also known as "sparse coding") problem of recovering an unknown n x m matrix A (for m ≥ n) from examples of the form [y = Ax + e,] where x is a random vector in Rm with at most τ m nonzero coordinates, and e is a random noise vector in Rn with bounded magnitude. For the case m=O(n), our algorithm recovers every column of A within arbitrarily good constant accuracy in time mO(log m/log(τ-1)), in particular achieving polynomial time if τ = m-δ for any δ>0, and time mO(log m) if τ is (a sufficiently small) constant. Prior algorithms with comparable assumptions on the distribution required the vector $x$ to be much sparser---at most √n nonzero coordinates---and there were intrinsic barriers preventing these algorithms from applying for denser x. We achieve this by designing an algorithm for noisy tensor decomposition that can recover, under quite general conditions, an approximate rank-one decomposition of a tensor T, given access to a tensor T' that is τ-close to T in the spectral norm (when considered as a matrix). To our knowledge, this is the first algorithm for tensor decomposition that works in the constant spectral-norm noise regime, where there is no guarantee that the local optima of T and T' have similar structures. Our algorithm is based on a novel approach to using and analyzing the Sum of Squares semidefinite programming hierarchy (Parrilo 2000, Lasserre 2001), and it can be viewed as an indication of the utility of this very general and powerful tool for unsupervised learning problems.
我们给出了一种新的方法来解决字典学习(也称为“稀疏编码”)问题,即从形式为[y = Ax + e]的示例中恢复未知的n x m矩阵a(对于m≥n),其中x是Rm中的随机向量,最多具有τ m非零坐标,e是Rn中的随机噪声向量,具有有限的大小。对于m=O(n)的情况,我们的算法在任意好的常数精度范围内恢复时间mO(log m/log(τ-1))的A的每一列,特别是如果τ = m-δ对于任何δ>0,则实现多项式时间,如果τ是(一个足够小的)常数,则时间mO(log m)。先前对分布有类似假设的算法要求向量x更稀疏——最多√n个非零坐标——并且存在内在障碍,阻止这些算法应用于更密集的x。我们通过设计一种噪声张量分解算法来实现这一点,该算法可以在相当一般的条件下恢复张量T的近似秩一分解。给定一个在谱范数中τ-接近于T的张量T'(当作为矩阵考虑时)。据我们所知,这是第一个在恒定谱范数噪声条件下工作的张量分解算法,在这种情况下,不能保证T和T'的局部最优具有相似的结构。我们的算法是基于一种使用和分析平方和半定规划层次的新方法(Parrilo 2000, Lasserre 2001),它可以被视为这种非常通用和强大的工具在无监督学习问题上的实用性的指示。
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引用次数: 178
Inapproximability of Nash Equilibrium 纳什均衡的不可逼近性
Pub Date : 2014-05-13 DOI: 10.1145/2746539.2746578
A. Rubinstein
We prove that finding an ε-approximate Nash equilibrium is PPAD-complete for constant ε and a particularly simple class of games: polymatrix, degree 3 graphical games, in which each player has only two actions. As corollaries, we also prove similar inapproximability results for Bayesian Nash equilibrium in a two-player incomplete information game with a constant number of actions, for relative ε-Nash equilibrium in a two-player game, for market equilibrium in a non-monotone market, for the generalized circuit problem defined by Chen et al. [4], and for approximate competitive equilibrium from equal incomes with indivisible goods.
我们证明了对于ε常数和一类特别简单的博弈:多矩阵,3次图形博弈,其中每个参与者只有两个动作,找到ε-近似纳什均衡是ppad完备的。作为推论,我们也证明了类似的不可逼近性结果,适用于行动数为常数的二人不完全信息博弈中的贝叶斯纳什均衡,适用于二人博弈中的相对ε-纳什均衡,适用于非单调市场中的市场均衡,适用于Chen等人[4]定义的广义电路问题,适用于收入相等且商品不可分的近似竞争均衡。
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引用次数: 106
Hardness of Graph Pricing Through Generalized Max-Dicut 基于广义极大分割的图定价的硬度
Pub Date : 2014-05-04 DOI: 10.1145/2746539.2746549
Euiwoong Lee
The Graph Pricing problem is among the fundamental problems whose approximability is not well-understood. While there is a simple combinatorial 1/4-approximation algorithm, the best hardness result remains at 1/2 assuming the Unique Games Conjecture (UGC). We show that it is NP-hard to approximate within a factor better than 1/4 under the UGC, so that the simple combinatorial algorithm might be the best possible. We also prove that for any ε > 0, there exists δ > 0 such that the integrality gap of nδ-rounds of the Sherali-Adams hierarchy of linear programming for Graph Pricing is at most 1/4 + ε. This work is based on the effort to view the Graph Pricing problem as a Constraint Satisfaction Problem (CSP) simpler than the standard and complicated formulation. We propose the problem called Generalized Max-Dicut(T), which has a domain size T + 1 for every T ≥ 1. Generalized Max-Dicut(1) is well-known Max-Dicut. There is an approximation preserving reduction from Generalized Max-Dicut on directed acyclic graphs (DAGs) to Graph Pricing, and both our results are achieved through this reduction. Besides its connection to Graph Pricing, the hardness of Generalized Max-Dicut is interesting in its own right since in most arity two CSPs studied in the literature, SDP-based algorithms perform better than LP-based or combinatorial algorithms --- for this arity two CSP, a simple combinatorial algorithm does the best.
图定价问题是其近似性尚未得到很好理解的基本问题之一。虽然存在一个简单的组合1/4近似算法,但假设唯一游戏猜想(UGC),最佳硬度结果仍然是1/2。我们表明,在UGC下,在一个优于1/4的因子内进行近似是np困难的,因此简单的组合算法可能是最好的。我们还证明了对于任意ε >,存在δ >,使得图定价的Sherali-Adams线性规划n -轮的完整性缺口不超过1/4 + ε。这项工作是基于将图定价问题视为比标准和复杂的公式更简单的约束满足问题(CSP)的努力。我们提出广义Max-Dicut(T)问题,当T≥1时,其域大小为T + 1。广义Max-Dicut(1)是众所周知的Max-Dicut。从有向无环图(dag)上的广义Max-Dicut到图定价存在一个保持近似的约简,我们的两个结果都是通过这种约简实现的。除了与图定价的联系之外,广义Max-Dicut的硬度本身就很有趣,因为在文献中研究的大多数密度2 CSP中,基于sdp的算法比基于lp或组合算法表现得更好——对于这个密度2 CSP,简单的组合算法做得最好。
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引用次数: 10
Tight Bounds for Learning a Mixture of Two Gaussians 学习两个高斯函数混合的紧界
Pub Date : 2014-04-19 DOI: 10.1145/2746539.2746579
Moritz Hardt, Eric Price
We consider the problem of identifying the parameters of an unknown mixture of two arbitrary d-dimensional gaussians from a sequence of independent random samples. Our main results are upper and lower bounds giving a computationally efficient moment-based estimator with an optimal convergence rate, thus resolving a problem introduced by Pearson (1894). Denoting by σ2 the variance of the unknown mixture, we prove that Θ(σ12) samples are necessary and sufficient to estimate each parameter up to constant additive error when d=1. Our upper bound extends to arbitrary dimension d>1 up to a (provably necessary) logarithmic loss in d using a novel---yet simple---dimensionality reduction technique. We further identify several interesting special cases where the sample complexity is notably smaller than our optimal worst-case bound. For instance, if the means of the two components are separated by Ω(σ) the sample complexity reduces to O(σ2) and this is again optimal. Our results also apply to learning each component of the mixture up to small error in total variation distance, where our algorithm gives strong improvements in sample complexity over previous work.
我们考虑从一系列独立随机样本中识别两个任意d维高斯函数的未知混合物的参数问题。我们的主要结果是上界和下界,给出了一个具有最佳收敛率的计算效率的基于矩的估计器,从而解决了Pearson(1894)引入的问题。用σ2表示未知混合物的方差,证明了Θ(σ12)样本对于估计d=1时各参数的加性误差是充分必要的。我们的上界扩展到任意维d>1,直到使用一种新颖但简单的降维技术d中的对数损失(可证明是必要的)。我们进一步确定了几个有趣的特殊情况,其中样本复杂度明显小于我们的最优最差情况边界。例如,如果两个组成部分的平均值由Ω(σ)分开,则样本复杂度降低到O(σ2),这也是最优的。我们的结果也适用于学习混合物的每个组成部分,直到总变异距离的小误差,其中我们的算法在样本复杂性方面比以前的工作有了很大的改进。
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引用次数: 99
期刊
Proceedings of the forty-seventh annual ACM symposium on Theory of Computing
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