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Proceedings of IEEE International Symposium on Requirements Engineering: RE '98最新文献

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A case study of decomposing functional requirements using scenarios 使用场景分解功能需求的案例研究
Pub Date : 1998-04-06 DOI: 10.1109/ICRE.1998.667821
H. Kaindl, Stefan Kramer, Robert Kacsich
Potential users of a proposed system sometimes tend not to formulate functional requirements on that system. Rather they define requirements on the compound system that includes the proposed software/hardware as well as other objects and even people such as the users themselves. Since such requirements do not make explicit what exactly the proposed system is supposed to do, they are insufficient for developing it. We present a case study that shows how functional requirements can be successfully decomposed using scenarios. According to our approach, for each of the functional requirements on the compound system, a corresponding scenario is developed. The scenario descriptions include steps to be performed by the proposed system. For each of these steps one or more functions are developed that will enable that system to perform these steps. These functions correspond to functional requirements on the proposed system. As a consequence of our case study, we propose to use this approach for decomposing functional requirements whenever they are requirements on the compound system rather than the system that is to be built.
拟议系统的潜在用户有时倾向于不制定该系统的功能需求。相反,它们定义了复合系统上的需求,该系统包括所建议的软件/硬件以及其他对象,甚至包括用户本身等人。由于这些需求并没有明确地说明所建议的系统应该做什么,因此它们对于开发它是不够的。我们提供了一个案例研究,展示了如何使用场景成功地分解功能需求。根据我们的方法,对于复合系统上的每个功能需求,都开发了相应的场景。场景描述包括建议的系统要执行的步骤。对于每一个步骤,开发一个或多个功能,使系统能够执行这些步骤。这些功能与拟议系统的功能需求相对应。作为案例研究的结果,我们建议使用这种方法来分解功能需求,无论它们是复合系统上的需求,而不是要构建的系统上的需求。
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引用次数: 28
Delivering Requirements Engineering Introduction to the Mini-Tutorial 交付需求工程入门的迷你教程
Pub Date : 1998-04-06 DOI: 10.1109/ICRE.1998.667817
S. Greenspan
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引用次数: 1
CREWS-SAVRE: systematic scenario generation and use crew - savre:系统场景生成和使用
Pub Date : 1998-04-06 DOI: 10.1109/ICRE.1998.667820
N. Maiden, S. Minocha, K. Manning, Michele Ryan
CREWS-SAVRE is a prototype software tool for systematic scenario generation and use. This paper reports on two interleaved strands of research and development of CREWS-SAVRE. The first is theoretical research into classes of exceptions in software-intensive systems. The second is the development of a software prototype which has been used to acquire requirements from current scenario users. This paper reports these user requirements and design implications for the current version of the prototype. The paper ends with a discussion of the advantages of integrating basic software engineering research with user-centred system design.
crew - savre是用于系统场景生成和使用的原型软件工具。本文报道了crew - savre的两个相互交织的研究和发展方向。首先是对软件密集型系统中异常类别的理论研究。第二步是软件原型的开发,该原型用于从当前场景用户获取需求。本文报告了当前版本原型的这些用户需求和设计含义。文章最后讨论了将基础软件工程研究与以用户为中心的系统设计相结合的优势。
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引用次数: 65
Restructuring requirements specifications for managing inconsistency and change: a case study 重组管理不一致和变更的需求规范:一个案例研究
Pub Date : 1998-04-06 DOI: 10.1109/ICRE.1998.667808
A. Russo, B. Nuseibeh, J. Kramer
The paper describes our experiences in restructuring multi perspective requirements specifications in order to identify and analyse inconsistencies and manage change. A partial, heterogeneous and reasonably large requirements specification from a NASA project was analysed and decomposed into a structure of "viewpoints", where each viewpoint encapsulates partial requirements of some system components described in the specification. Relationships between viewpoints were identified which included not only the interactions explicitly stated in the requirements but also some implicit and potentially problematic inter dependencies. The restructuring process and a first informal analysis of the resulting relationships enabled the detection of inconsistencies and the definition of some interesting domain dependent consistency rules. We believe that this restructuring into view points also facilitated requirements understanding through partitioning, and requirements maintenance and evolution through explicit identification of the inter viewpoint relationships.
本文描述了我们在重构多角度需求规范方面的经验,以便识别和分析不一致性并管理变更。来自NASA项目的部分、异构和相当大的需求规范被分析并分解为“视点”结构,其中每个视点封装了规范中描述的一些系统组件的部分需求。确定了视点之间的关系,其中不仅包括需求中明确声明的交互,还包括一些隐含的和潜在的有问题的相互依赖。重构过程和对结果关系的第一次非正式分析使得检测不一致性和定义一些有趣的依赖于领域的一致性规则成为可能。我们相信这种重构为视点的方式也通过划分促进了需求的理解,并且通过对视点间关系的明确识别促进了需求的维护和发展。
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引用次数: 22
Systematic formulation of non-functional characteristics of software 系统地表述软件的非功能特征
Pub Date : 1998-04-06 DOI: 10.1109/ICRE.1998.667823
Xavier Franch
This paper presents NoFun, a notation aimed at dealing with non-functional aspects of software systems at the product level in the component programming framework. NoFun can be used to define hierarchies of non-functional attributes, which can be bound to individual software components, libraries of components or (sets of) software systems. Non-functional attributes can be defined in several ways, being possible to choose a particular definition in a concrete context. Also, NoFun allows to state the values of the attributes in component implementations, and to formulate non-functional requirements over component implementations. The notation is complemented with an algorithm able to select the best implementation of components (with respect to their non-functional characteristics) in their context of use.
本文介绍了NoFun,这是一种旨在处理组件编程框架中产品级软件系统非功能方面的符号。NoFun可以用于定义非功能属性的层次结构,这些属性可以绑定到单个软件组件、组件库或(一组)软件系统。非功能属性可以用多种方式定义,可以在具体的上下文中选择特定的定义。此外,NoFun允许在组件实现中声明属性的值,并在组件实现上制定非功能需求。该表示法还补充了一种算法,该算法能够在组件的使用上下文中选择组件的最佳实现(相对于它们的非功能特征)。
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引用次数: 75
Experience with SCRAM, a SCenario Requirements Analysis Method 具备SCRAM的使用经验,具备场景需求分析方法
Pub Date : 1998-04-06 DOI: 10.1109/ICRE.1998.667822
A. Sutcliffe, Michele Ryan
A method of scenario based requirements engineering is described that uses a combination of early prototypes, scenario scripts and design rationale to elicit and validate user requirements. Experience in using the method on an EU project, Multimedia Broker, is reported. Quantitative data on requirements sessions is analysed to assess user participation and quality of requirements captured. The method worked well but there were problems in the use of design rationale and control of turn taking in RE sessions. Lessons learned in using the method are summarised and future improvements for the method are discussed.
描述了一种基于场景的需求工程方法,该方法使用早期原型、场景脚本和设计原理的组合来引出并验证用户需求。报告了在一个欧盟项目“多媒体经纪人”中使用该方法的经验。对需求会议的定量数据进行分析,以评估用户参与和所捕获需求的质量。该方法效果良好,但在设计原理的使用和RE会话的轮流控制方面存在问题。总结了使用该方法的经验教训,并讨论了该方法未来的改进。
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引用次数: 92
Requirements engineering: A perspective through theory-building 需求工程:通过理论构建的视角
Pub Date : 1998-04-06 DOI: 10.1109/ICRE.1998.667814
M. Loomes, S. Jones
This paper puts forward the view that the life-cycle model of system development has been allowed to make the transition from a useful intellectual tool for discussing specific aspects of the process to a definitive statement of what the process actually "is". We argue that this hinders the discussion of Requirements Engineering in fundamental ways, and that challenges to the supremacy of this model are needed to open up effective debate. This is illustrated by the introduction of a model based on the construction of theories, which shifts the emphasis from a technocentric view of the process, where requirements are encoded in initial forms of a system, to one focused on the human understanding of situated systems. Thus requirements become the forces and constraints which influence the designer. We conclude by presenting samples of areas that can be discussed more effectively from this viewpoint.
本文提出了这样一种观点,即系统开发的生命周期模型已经被允许从讨论过程的特定方面的有用的智力工具转变为对过程实际“是”什么的明确陈述。我们认为这从根本上阻碍了对需求工程的讨论,并且需要对该模型的霸权提出挑战,以展开有效的辩论。这是通过引入一个基于理论构建的模型来说明的,该模型将重点从过程的技术中心观点(需求被编码在系统的初始形式中)转移到关注人类对所处系统的理解。因此,需求成为影响设计者的力量和约束。最后,我们提出了可以从这个角度更有效地讨论的领域的示例。
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引用次数: 13
Viewpoints for requirements elicitation: a practical approach 需求引出的观点:一种实用的方法
Pub Date : 1998-04-06 DOI: 10.1109/ICRE.1998.667811
I. Sommerville, P. Sawyer, Stephen Viller
The paper introduces an approach to multi perspective requirements engineering (PREview) which has been designed for industrial use and discusses our practical experience in applying PREview. We have developed a flexible model of viewpoints and using examples from an industrial application, show how this can be used to organise system requirements derived from radically different sources. We show how 'concerns', which are key business drivers of the requirements elicitation process, may be used to elicit and validate system requirements. They are decomposed into questions which must be answered by system stakeholders. We briefly describe the process of using PREview which has been designed to allow incremental requirements elicitation. Finally, we discuss some practical considerations which emerged when the approach was applied in industry.
本文介绍了一种为工业应用而设计的多视角需求工程(PREview)方法,并讨论了我们应用该方法的实践经验。我们已经开发了一个灵活的视点模型,并使用来自工业应用程序的示例来展示如何使用它来组织来自完全不同来源的系统需求。我们展示了作为需求引出过程的关键业务驱动因素的“关注点”如何被用来引出并验证系统需求。它们被分解成必须由系统涉众回答的问题。我们简要描述了使用PREview的过程,它被设计为允许增量需求的提取。最后,我们讨论了该方法在工业中应用时出现的一些实际问题。
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引用次数: 186
Requirements definition for survivable network systems 可生存网络系统的需求定义
Pub Date : 1998-04-06 DOI: 10.1109/ICRE.1998.667804
R. Linger, N. Mead, H. Lipson
Pervasive societal dependency on large scale, unbounded network systems, the substantial risks of such dependency, and the growing sophistication of system intruders, have focused increased attention on how to ensure network system survivability. Survivability is the capacity of a system to provide essential services even after successful intrusion and compromise, and to recover full services in a timely manner. Requirements for survivable systems must include definitions of essential and non essential services, plus definitions of new survivability services for intrusion resistance, recognition, and recovery. Survivable system requirements must also specify both legitimate and intruder usage scenarios, and survivability practices for system development, operation, and evolution. The paper defines a framework for survivable systems requirements definition and discusses requirements for several emerging survivability strategies. Survivability must be designed into network systems, beginning with effective survivability requirements analysis and definition.
社会对大规模、无界网络系统的普遍依赖、这种依赖的重大风险以及系统入侵者的日益复杂,使人们越来越关注如何确保网络系统的生存能力。生存性是指系统在入侵和破坏成功后仍能提供基本服务并及时恢复全部服务的能力。可生存系统的需求必须包括基本和非基本服务的定义,以及用于抵抗入侵、识别和恢复的新的可生存服务的定义。可生存的系统需求还必须指定合法的和入侵者的使用场景,以及系统开发、操作和演进的可生存性实践。本文定义了可生存系统需求定义的框架,并讨论了几种新兴的可生存策略的需求。生存性必须设计到网络系统中,从有效的生存性需求分析和定义开始。
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引用次数: 67
Conceptual predesign bridging the gap between requirements and conceptual design 概念预设计弥合了需求和概念设计之间的差距
Pub Date : 1998-04-06 DOI: 10.1109/ICRE.1998.667813
H. Mayr, C. Kop
To overcome the impedance mismatch between requirement analysis and conceptual design, we introduce an intermediate step between the two phases, called conceptual pre-design. A (semantic) model for that phase should allow for an easy collection of requirements as well as for an unproblematic transformation of the collected requirements into entries of a conceptual scheme. We present a model that has been developed along these postulates. Following the classical DATA-ID approach, this model uses a "glossary metaphor" for scheme representation. It's basic semantic notions are 'thing type' and 'connection type'.
为了克服需求分析和概念设计之间的阻抗不匹配,我们在两个阶段之间引入了一个中间步骤,称为概念预设计。该阶段的(语义)模型应该允许简单的需求收集,以及将收集到的需求毫无问题地转换为概念方案的条目。我们提出了一个根据这些假设发展起来的模型。遵循经典的DATA-ID方法,该模型使用“术语表隐喻”来表示模式。它的基本语义概念是“事物类型”和“连接类型”。
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引用次数: 63
期刊
Proceedings of IEEE International Symposium on Requirements Engineering: RE '98
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