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2018 31st SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI)最新文献

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Pub Date : 2018-10-01 DOI: 10.1109/sibgrapi.2018.00001
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引用次数: 0
Deep Face Recognition: A Survey 深度人脸识别:一项研究
Pub Date : 2018-10-01 DOI: 10.1109/SIBGRAPI.2018.00067
I. Masi, Yuehua Wu, Tal Hassner, P. Natarajan
Face recognition made tremendous leaps in the last five years with a myriad of systems proposing novel techniques substantially backed by deep convolutional neural networks (DCNN). Although face recognition performance sky-rocketed using deep-learning in classic datasets like LFW, leading to the belief that this technique reached human performance, it still remains an open problem in unconstrained environments as demonstrated by the newly released IJB datasets. This survey aims to summarize the main advances in deep face recognition and, more in general, in learning face representations for verification and identification. The survey provides a clear, structured presentation of the principal, state-of-the-art (SOTA) face recognition techniques appearing within the past five years in top computer vision venues. The survey is broken down into multiple parts that follow a standard face recognition pipeline: (a) how SOTA systems are trained and which public data sets have they used; (b) face preprocessing part (detection, alignment, etc.); (c) architecture and loss functions used for transfer learning (d) face recognition for verification and identification. The survey concludes with an overview of the SOTA results at a glance along with some open issues currently overlooked by the community.
人脸识别在过去五年中取得了巨大的飞跃,无数系统提出了以深度卷积神经网络(DCNN)为基础的新技术。尽管在LFW等经典数据集中使用深度学习的人脸识别性能飙升,导致人们相信这种技术达到了人类的性能,但正如新发布的IJB数据集所证明的那样,在不受约束的环境中,它仍然是一个开放的问题。本调查旨在总结深度人脸识别的主要进展,更一般地说,在学习人脸表征以进行验证和识别方面。该调查提供了一个清晰的,结构化的介绍,主要的,最先进的(SOTA)面部识别技术在过去五年中出现在顶级计算机视觉场所。调查分为多个部分,遵循标准的人脸识别流程:(a)如何训练SOTA系统以及它们使用了哪些公共数据集;(b)人脸预处理部分(检测、对准等);(c)用于迁移学习的架构和损失函数(d)用于验证和识别的人脸识别。调查结束时,概览了SOTA结果,以及目前被社区忽视的一些开放问题。
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引用次数: 58
Example-Based Skin Wrinkle Displacement Maps 基于示例的皮肤皱纹位移贴图
Pub Date : 2018-10-01 DOI: 10.1109/SIBGRAPI.2018.00034
Ron Vanderfeesten, J. Bikker
We present an algorithm for generating procedural displacement maps for wrinkle patterns measured from photographs or scans. These displacement maps can contain wrinkle patterns that appear at the meso-and microscale, and are modeled using several spatially varying parameters such as the size, shape and distribution of each individual skin wrinkle. We present an algorithm to measure the parameters of skin wrinkle patterns, and show how to adapt the measured parameters to generate displacement maps with similar properties for 3D models other than the one measured. Lastly, we evaluate the quality of the generated maps by comparing them to maps acquired by scanning human skin.
我们提出了一种算法,用于生成从照片或扫描测量的皱纹模式的程序位移图。这些位移图可以包含出现在中观和微观尺度上的皱纹模式,并使用几个空间变化的参数(如每个皮肤皱纹的大小、形状和分布)进行建模。我们提出了一种测量皮肤皱纹模式参数的算法,并展示了如何适应测量参数来生成具有相似属性的位移映射,而不是测量的3D模型。最后,我们通过将生成的地图与通过扫描人体皮肤获得的地图进行比较来评估生成的地图的质量。
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引用次数: 2
The Shape of the Game 游戏的形状
Pub Date : 2018-10-01 DOI: 10.1109/SIBGRAPI.2018.00024
D. Coimbra, T. T. A. T. Neves, A. Telea, F. Paulovich
The development of multimedia and network technologies strongly increase the interest on Internet broadcasting or streaming services, especially for soccer games. An example is the 2014 World Cup soccer tournament that registered record-breaking audiences worldwide, providing attractive alternatives to traditional TV viewing. The confluence of video streaming and computational resources opens up many possibilities for applications such as the online detection of interesting events, strategy analysis, or statistics comparisons. While much research targets algorithms to detect match statistics, strategy, retrieval, and indexing, the problem of presenting such information to users is much less studied. This paper proposes a simple but effective visual metaphor to help users browse and get insight into sports matches, with a focus on soccer games. We extract video segments, based on audio and metadata, identifying the main events of a game. Next, we use such events to define a visual representation that preserves the time-order of the video sequence, highlighting the most important events. Our visual representation enables the quick finding of the main events, allowing users to improve navigation when exploring a match, and also provides a way to evaluate the quality of a game or entire tournaments. We demonstrate our approach by applying it to several matches of 2014 World Cup, analyzing its knockout stage and comparing the final match in six different languages.
多媒体和网络技术的发展极大地增加了人们对互联网广播或流媒体服务的兴趣,尤其是对足球比赛的兴趣。2014年世界杯足球赛就是一个例子,它在全球范围内吸引了创纪录的观众,为传统电视观看提供了有吸引力的替代方案。视频流和计算资源的融合为在线检测有趣事件、策略分析或统计比较等应用开辟了许多可能性。虽然许多研究的目标是检测匹配统计、策略、检索和索引的算法,但向用户呈现这些信息的问题却很少研究。本文提出了一个简单而有效的视觉隐喻来帮助用户浏览和洞察体育比赛,并以足球比赛为重点。我们根据音频和元数据提取视频片段,识别游戏的主要事件。接下来,我们使用这些事件来定义一个视觉表示,该表示保留视频序列的时间顺序,突出显示最重要的事件。我们的视觉呈现能够快速找到主要事件,允许用户在探索比赛时改进导航,并且还提供了一种评估游戏或整个比赛质量的方法。我们通过将其应用于2014年世界杯的几场比赛,分析其淘汰赛阶段并比较六种不同语言的决赛来证明我们的方法。
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引用次数: 2
A Benchmark Methodology for Child Pornography Detection 儿童色情物品检测的基准方法
Pub Date : 2018-10-01 DOI: 10.1109/SIBGRAPI.2018.00065
João Macedo, F. Costa, J. A. D. Santos
The acquisition and distribution of child sexual content are some of the most important concerns for legislative systems and law enforcement agencies around the world. There is a great demand for automatic detection of child pornography, mainly due to the large amount of existent data and the facility someone can share this content over the internet. Although there are some proposed methods to automatically detect child pornography content in the literature, there is no available dataset to assess and compare the performance of these methods due to legal restrictions, considering that in many countries the distribution or possession of this material is a crime by Law. To mitigate this problem, we work with the Brazilian Federal Police to structure and organize a benchmark methodology for child pornography to make it possible the comparison of distinct categories of child pornography detectors. Therefore, we present in this paper the used methodology for the creation of a new annotated dataset of images of child pornography. We also propose a child pornography detection step-wise methodology based on automatic age estimation combined with a pornography detector, which is evaluated using the described benchmark dataset. The proposed approach achieved results (79.84% accuracy) that overcome two tools currently used by the Brazilian Federal Police.
获取和传播儿童色情内容是世界各地立法制度和执法机构最关心的一些问题。对儿童色情的自动检测有很大的需求,主要是由于大量的现有数据和有人可以在互联网上分享这些内容的设施。尽管有人提出了一些方法来自动检测文献中的儿童色情内容,但由于法律限制,没有可用的数据集来评估和比较这些方法的性能,因为在许多国家,分发或拥有这些材料在法律上是一种犯罪。为了缓解这一问题,我们与巴西联邦警察合作,构建和组织儿童色情的基准方法,使不同类别的儿童色情探测器的比较成为可能。因此,我们在本文中提出了用于创建新的儿童色情图像注释数据集的方法。我们还提出了一种基于自动年龄估计与色情探测器相结合的儿童色情检测分步方法,该方法使用所描述的基准数据集进行评估。所提出的方法取得了优于巴西联邦警察目前使用的两种工具的结果(准确率79.84%)。
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引用次数: 19
Unsupervised Dialogue Act Classification with Optimum-Path Forest 最优路径森林的无监督对话行为分类
Pub Date : 2018-10-01 DOI: 10.1109/SIBGRAPI.2018.00010
L. C. Ribeiro, J. Papa
Dialogue Act classification is a relevant problem for the Natural Language Processing field either as a standalone task or when used as input for downstream applications. Despite its importance, most of the existing approaches rely on supervised techniques, which depend on annotated samples, making it difficult to take advantage of the increasing amount of data available in different domains. In this paper, we briefly review the most commonly used datasets to evaluate Dialogue Act classification approaches and introduce the Optimum-Path Forest (OPF) classifier to this task. Instead of using its original strategy to determine the corresponding class for each cluster, we use a modified version based on majority voting, named M-OPF, which yields good results when compared to k-means and Hierarchical Density-Based Spatial Clustering of Applications with Noise (HDBSCAN), according to accuracy and V-measure. We also show that M-OPF, and consequently OPF, are less sensitive to hyper-parameter tuning when compared to HDBSCAN.
对话行为分类是自然语言处理领域的一个相关问题,无论是作为一个独立的任务,还是作为下游应用程序的输入。尽管它很重要,但大多数现有的方法都依赖于监督技术,这依赖于带注释的样本,这使得很难利用不同领域中不断增加的可用数据量。在本文中,我们简要回顾了最常用的数据集来评估对话行为分类方法,并介绍了最优路径森林(OPF)分类器。我们没有使用原始策略来确定每个集群的相应类别,而是使用了基于多数投票的修改版本,称为M-OPF,与k-means和基于分层密度的带噪声应用空间聚类(HDBSCAN)相比,根据精度和V-measure,它产生了良好的结果。我们还表明,与HDBSCAN相比,M-OPF和因此的OPF对超参数调优不太敏感。
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引用次数: 2
Scene Conversion for Physically-Based Renderers 基于物理渲染器的场景转换
Pub Date : 2018-10-01 DOI: 10.1109/SIBGRAPI.2018.00036
Luiza A. Hagemann, M. M. O. Neto
Physically-based rendering systems use proprietary scene description formats. Thus, by selecting a given renderer for the development of a new technique, one is often constrained to test and demonstrate it on the limited set of test scenes available for that particular renderer. This makes it difficult to compare techniques implemented on different systems. We present a solution for automatic conversion among scene description formats used by physically-based rendering systems. It enables algorithms implemented on different renderers to be tested on the same scene, providing better means of assessing their strengths and limitations. Our system can be integrated with development and benchmarking APIs, lending to full orthogonality among algorithms, rendering systems, and scene files.
基于物理的渲染系统使用专有的场景描述格式。因此,通过选择一个给定的渲染器来开发一种新技术,人们经常被限制在有限的测试场景集上测试和演示它。这使得比较在不同系统上实现的技术变得困难。我们提出了一种基于物理渲染系统的场景描述格式之间自动转换的解决方案。它使在不同渲染器上实现的算法能够在同一场景中进行测试,从而提供更好的方法来评估它们的优势和局限性。我们的系统可以与开发和基准api集成,在算法、渲染系统和场景文件之间提供完全的正交性。
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引用次数: 0
Adaptive Patches for Mesh Denoising 网格去噪的自适应补丁
Pub Date : 2018-10-01 DOI: 10.1109/SIBGRAPI.2018.00007
Jan Hurtado, M. Gattass, A. Raposo, Jéferson Coêlho
The generation of triangular meshes typically introduces undesired noise which comes from different sources. Mesh denoising is a geometry processing task to remove this kind of distortion. To preserve the geometric fidelity of the desired mesh, a mesh denoising algorithm must maintain the object details while removing artificial high-frequencies from the surface. In this work, we propose a two-step algorithm which uses adaptive patches and bilateral filtering to denoise the normal vector field, and then update vertex positions fitting the faces to the denoised normals. The computation of the adaptive patches is our main contribution. We formulate this computation as local quadratic optimization problems that can be controlled by a set of parameters to obtain the desired behavior. We compared our proposal with several algorithms proposed in the literature using synthetic and real data. Our algorithm yields better results in general and is based on a formal mathematical formulation.
三角网格的生成通常会引入来自不同来源的不希望的噪声。网格去噪是一种消除这种畸变的几何处理任务。为了保证所需网格的几何保真度,网格去噪算法必须在保持物体细节的同时去除表面的人为高频。在这项工作中,我们提出了一种两步算法,该算法使用自适应补丁和双边滤波对法向量场进行降噪,然后更新顶点位置以拟合去噪的法线。自适应补丁的计算是我们的主要贡献。我们将这种计算形式表述为局部二次优化问题,该问题可以由一组参数控制以获得期望的行为。我们使用合成和真实数据将我们的提议与文献中提出的几种算法进行了比较。我们的算法通常会产生更好的结果,并且基于正式的数学公式。
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引用次数: 5
GuidedNet: Single Image Dehazing Using an End-to-End Convolutional Neural Network guidenet:使用端到端卷积神经网络的单幅图像去雾
Pub Date : 2018-10-01 DOI: 10.1109/SIBGRAPI.2018.00017
L. T. Goncalves, J. O. Gaya, Paulo Jorge Lilles Drews Junior, S. Botelho
Poor visibility is a common problem when capturing images in participating mediums such as mist or water. The problem of generating a haze-free image based on a hazy one can be described as image dehazing. Previous approaches dealt with this problem using physical models based on priors and simplifications. In this paper, we demonstrate that an end-to-end convolutional neural network is able to learn the dehazing process with no parameters or priors required, resulting in a more generic method. Even though our model is trained entirely with hazy indoor images, we are able to fully restore outdoor images with real haze. Also, we propose an architecture containing the novel Guided Layers, introduced in order to reduce the loss of spatial information while restoring the images. Our method outperforms other machine learning based models, yielding superior results both qualitatively and quantitatively.
在雾或水等参与介质中拍摄图像时,能见度低是一个常见问题。在模糊图像的基础上生成无雾图像的问题可以描述为图像去雾。以前的方法使用基于先验和简化的物理模型来处理这个问题。在本文中,我们证明了端到端卷积神经网络能够在不需要参数或先验的情况下学习除雾过程,从而产生更通用的方法。尽管我们的模型完全是用室内雾霾图像训练的,但是我们可以用真实的雾霾完全恢复室外图像。此外,我们提出了一种包含新引导层的架构,以减少在恢复图像时空间信息的损失。我们的方法优于其他基于机器学习的模型,在定性和定量上都产生了更好的结果。
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引用次数: 7
[Publisher's information] (发布者的信息)
Pub Date : 2018-10-01 DOI: 10.1109/sibgrapi.2018.00070
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引用次数: 0
期刊
2018 31st SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI)
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