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Pengembangan Media Monopoli Matematika pada Materi Peluang untuk Siswa SMP 为中学生创造机会材料的数学专业化
Pub Date : 2018-12-15 DOI: 10.15642/JRPM.2018.3.2.114-131
D. Deviana, Erlina Prihatnani
This study aims to develop Monopoly Mathematics Media (Monomath) to learning mathematical probability exercises at junior high school. Using the ADDIE model consist of five phases - Analyze, Design, Development, Implementation, and Evaluation to develop this Monomath Media. This Monomath has gone through validity, practicability, and effectiveness test. The result of this research showed that the Monomath obtained a total average score for all aspect were 78.1% of validity matter expert and 80.8% of validity media expert, which means the media is valid. In the feasibility, the study result obtained a total average score for all aspect was 82.5%, which means the media has met practical criteria. The field trials result were obtained an average score of 95.46 for the posttest. It is higher than pretest average score was 54.83. The result of the student questionnaire showed that an average score of 90% which means the student give a positive response to the Monomath they used. Thus, the result of Monomath to learning mathematical probability is valid, practical, and effective.
本研究旨在将垄断数学媒体(Monomath)应用于初中数学概率习题的学习。使用ADDIE模型包括五个阶段-分析,设计,开发,实施和评估来开发这个单通道媒体。通过了有效性、实用性和有效性测试。本研究结果显示,Monomath在效度物质专家和效度媒体专家各方面的总平均得分分别为78.1%和80.8%,说明媒体是有效的。在可行性方面,研究结果在各方面获得的总平均分为82.5%,表明该媒体达到了实用标准。田间试验结果后测平均得分95.46分。高于前测平均分54.83分。学生问卷调查的结果显示,平均得分为90%,这意味着学生对他们使用的Monomath给出了积极的回应。因此,Monomath对数学概率学习的结果是有效的、实用的、有效的。
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引用次数: 14
Pemecahan Masalah dengan Pendekatan Saintifik dan Koperatif Tipe NHT, serta Peningkatan Kemampuan Komunikasi Matematika Siswa SMP 解决问题的方法从技术和合作类型NHT,以及提高中学生的数学沟通能力
Pub Date : 2018-12-15 DOI: 10.15642/JRPM.2018.3.2.132-145
Valeria Suryani Kurnila, Maria Anita Jau, S. Fedi, Yohanes Kurniawan
This study aims to determine the difference of the mathematical communication skills improvement of students who obtained mathematical learning by problem-solving of scientific approach and Number Head Together (NHT) of cooperative learning and the students who obtained mathematical learning through the use of problem-solving approach only. This research is a quasi-experimental study with nonequivalent control group design. The population of this study was 274 students of 8th-grade who were distributed to seven classes. The samples taken were two classes, each of which consisted of 41 students for the experimental class and 42 students for the control class. The data were analyzed to compare students' mathematical communication skills using descriptive statistics and inferential statistics t-test. The result of this research showed that the mathematical communication skills improvement through the application of problem-solving of scientific approach and NHT of cooperative learning was higher than the mathematical communication skills of students who used a problem-solving approach only.
本研究旨在确定采用科学解决问题方法和合作学习中数字头一起(Number Head Together, NHT)方法获得数学学习的学生与仅采用解决问题方法获得数学学习的学生在数学沟通技巧提高方面的差异。本研究为准实验研究,采用非等效对照组设计。本研究的研究对象为274名八年级学生,他们被分配到七个班级。样本分为两个班,每个班41名学生为实验班,42名学生为对照组。采用描述性统计和推理统计t检验比较学生的数学沟通能力。本研究结果表明,应用科学解决问题方法和合作学习NHT的学生的数学沟通能力的提高高于只使用问题解决方法的学生的数学沟通能力。
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引用次数: 2
Pengaruh Penggunaan Bahan Ajar Berbasis Android dan Tipe Kepribadian Terhadap Kemampuan Komunikasi Matematis Calon Guru 以Android为基础的教学材料和人格类型对未来教师的数学沟通能力的影响
Pub Date : 2018-12-15 DOI: 10.15642/JRPM.2018.3.2.86-101
A. P. Makur, Yohanes Kurniawan, Bedilius Gunur
This research aims to determine the effect of using an android application compared to conventional teaching materials on Trigonometry courses on the mathematical communication skills of student candidates regarding personality type. The research method was used quasi-experiment with the population of first grade at Department of Mathematics Education of STKIP Santu Paulus Ruteng and the sample was taken from 2 classes. Data were through by questionnaires and mathematical communication test which were then analyzed by two-way ANOVA test. Data analysis and interpretation showed that: (1) students who were taught using the help of Android-based teaching materials had better mathematical communication skills than students taught conventionally; (2) there was an interaction between learning media and personality type on mathematical communication skills. The findings point to recommendations that the use of appropriate instructional media could be used to improve students' mathematical communication skills and would facilitate the learning process of mathematics.
本研究旨在确定与传统三角课程教材相比,使用android应用程序对考生性格类型的数学沟通能力的影响。研究方法采用准实验的方法,以圣保禄儒腾中学数学教育系一年级学生为样本,样本取自2个班级。数据采用问卷调查和数理沟通检验,然后采用双因素方差分析进行分析。数据分析和解释表明:(1)使用android教材教学的学生比传统教学的学生有更好的数学沟通能力;(2)学习媒介与人格类型对数学沟通能力存在交互作用。研究结果指出,建议使用适当的教学媒体可以用来提高学生的数学沟通技巧,并促进数学的学习过程。
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引用次数: 2
Pengembangan Bahan Ajar Mata Kuliah Kalkulus Vektor untuk Meningkatkan Kemampuan Berpikir Kritis Matematis 矢量微积分选修课教材的发展,以提高数学批判性思维能力
Pub Date : 2018-12-15 DOI: 10.15642/JRPM.2018.3.2.102-113
Tutut Widiastuti Anisa
This research aims to get the result of the development of teaching materials valid vector calculus courses and proving the effectiveness of learning. The development model that will be used to develop teaching materials in this study is Four-D Models (Model 4D). The results of the use of teaching materials in the Calculus Vector subjects are stated to be valid and effective. This valid is based on: Meet the validate content and constructs set by experts. Effective learning is stated in the following 4 things. (a) Students who use learning instructional materials developed achieve individual and classical learning, (b) The average student score in the experimental class is better than the control class, (c) The influence of students' attitudes and learning skills on abilities critical thinking, and (d) There is an increase in the ability to think critically in classes that use the development of teaching materials.
本研究旨在取得有效的向量微积分课程教材开发成果,并证明学习的有效性。本研究将采用四维模型(4D model)来开发教材。结果表明,教材在向量微积分学科中的应用是有效的。此有效性基于:满足专家设置的验证内容和构造。有效的学习有以下四点。(a)使用开发的学习教材的学生实现了个性化和经典学习,(b)实验班学生的平均成绩优于对照班,(c)学生的态度和学习技巧对批判性思维能力的影响,以及(d)使用开发的教材的班级批判性思维能力有所提高。
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引用次数: 3
Analisis Kemampuan Berpikir Kritis Matematis Siswa SMK Pada Materi Barisan dan Deret 分析学生SMK在材料行和连续思考方面的数学批判性思维能力
Pub Date : 2018-06-21 DOI: 10.15642/JRPM.2018.3.1.62-75
Eka Noviana Kharisma
This study aims to analyze the critical thinking skills of students of the vocational high school in mathematics concept of sequence and series. The method used in this research is descriptive qualitative with limited subjects that are 3 students of the vocational high school in Bandung district with high, medium and low classification. The main instrument in this study is the researchers themselves, critical thinking mathematical skill tests and interview guidelines. Results of this study show that the critical thinking skill mathematically owned by vocational students in Bandung district is still relatively low, it is based on written tests and interview with students.
本研究旨在分析职高学生对数列概念的批判性思维能力。本研究采用描述性定性研究方法,有限的研究对象为万隆区职业高中的3名学生,分为高、中、低三个等级。本研究的主要工具是研究人员自己、批判性思维数学技能测试和访谈指南。本研究结果显示,万隆区高职学生的数学批判性思维能力仍然相对较低,这是基于笔试和对学生的访谈。
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引用次数: 9
Belajar Pencerminan dengan Menggunakan Permainan Bom-Boman di Kelas VII 通过在七班使用炸弹弹来学习推理
Pub Date : 2018-06-15 DOI: 10.15642/jrpm.2018.3.1.49-61
S. Hartati, Zulkardi Zulkardi, Yusuf Hartono
This study produces a learning trajectory in transformation geometry, specifically on reflection using a game called “bom-boman”. This study using PMRI, the Indonesian version of realistic mathematics education. Subjects of this study are 36 seventh grade students of SMP Negeri 24 Palembang. This study using a design research approach with conducted in three stages: preliminary design, the design experiment (pilot experiment & teaching experiment), and retrospective analysis. Data were collected by observations, interviewing the student, collecting student worksheet, and documentation of classroom event and group works. Hypothetical Learning Trajectory (HLT) has been designed then compared to Actual Learning Trajectory (ALT) during the learning process. Retrospective analysis shows that student’s learning trajectories using the game help students to understand transformation geometry in reflection.
这项研究产生了一个变换几何的学习轨迹,特别是使用一个叫做“炸弹-炸弹”的游戏进行反射。本研究采用PMRI,印尼版现实数学教育。本研究的对象为36名七年级学生。本研究采用设计研究方法,分初步设计、设计实验(先导实验及教学实验)、回溯分析三个阶段进行。通过观察、采访学生、收集学生作业表、记录课堂活动和小组作业来收集数据。设计了假设学习轨迹(HLT),并与实际学习轨迹(ALT)在学习过程中进行了比较。回顾分析表明,学生使用游戏的学习轨迹有助于学生在反思中理解变换几何。
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引用次数: 1
Pengembangan Lembar Kerja Siswa Berbasis Pendekatan Kontekstual pada Materi Lingkaran Untuk Siswa SMP 为中学生建立基于上下文方法的学生工作表的发展
Pub Date : 2018-06-14 DOI: 10.15642/JRPM.2018.3.1.40-48
Reva Gitriani, Siti Aisah, Heris Hendriana, Indri Herdiman
This research aims to develop learning tools of mathematics junior high school with a contextual approach as a tool for learning mathematics. The subjects are 34 students in the eighth grade of junior high school. The research method used is development research by referring to ADDIE development model which consists of five stages, namely analysis, design, development, implementation, and evaluation. The instruments are validation sheets of student worksheet, questionnaires, and test results. Results of this research are: (1) the validation result of student worksheet is in very good category; (2) the result of a questionnaire of student response is in very good category; and (3) the result of the student's learning test is in a good category. So that, student worksheet is feasible from the aspect of validity, practicality, and effectiveness.
本研究旨在以情境教学法开发初中数学学习工具,作为学习数学的工具。研究对象为34名初八年级学生。采用的研究方法为开发研究,参照ADDIE开发模型,分为分析、设计、开发、实施、评估五个阶段。这些工具是学生工作表的验证表、问卷调查和测试结果。本研究的结果是:(1)学生工作表的验证结果处于很好的类别;(2)学生反应问卷的结果是非常好的类别;(3)学生的学习测试结果处于良好的类别。因此,从效度、实用性、有效性等方面来看,学生作业表是可行的。
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引用次数: 18
Proses Berpikir Mahasiswa dalam Memecahkan Masalah Fungsi Pembangkit 学生思考解决植物功能问题的过程
Pub Date : 2018-06-14 DOI: 10.15642/jrpm.2018.3.1.29-39
Ninik Mutianingsih, Lydia Lia Prayitno, Agus Prasetyo Kurniawan
This study aims to describe students’ thinking process in solving the problems of generating function. This is a case study that classifies students into three categories: high, medium, and low. Subjects were asked to solve the problems then use think aloud to reveal their thinking process. The results show that in understanding the problem, using conceptual and procedural knowledge related to the problems, strategies, and experiences they have in solving similar problems between the three subjects is different. Subjects with high and medium capability are able to reveal the problem-solving component of Polya in detail, whereas low-ability subjects use only some of the problem-solving components of Polya.
本研究旨在描述学生在解决生成函数问题时的思维过程。这是一个案例研究,将学生分为三类:高、中、低。研究对象被要求解决问题,然后用“大声思考”来揭示他们的思考过程。结果表明,在理解问题时,使用与问题相关的概念性和程序性知识、解决类似问题的策略和经验在三个被试之间存在差异。高、中等能力的被试能够详细地揭示Polya的问题解决成分,而低能力的被试只能使用Polya的部分问题解决成分。
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引用次数: 0
Pembelajaran Luas Segiempat untuk Siswa Kelas VII Menggunakan Reallotment Activities
Pub Date : 2018-06-06 DOI: 10.15642/JRPM.2018.3.1.18-28
N. Fitri, Rully Charitas Indra Prahmana
This research uses reallotment activities that already designed by previous research to know the role of reallotment activities in great rectangular learning. This research uses descriptive research method implemented in class 7th at SMP N 3 Banguntapan, Bantul, Yogyakarta. The data collection techniques used are documentation, observation, and test. Furthermore, the researcher analyzed the data obtained through video recording, observation, and student test answers. The results show that reallotment activities can assist students in finding the square formula by changing the shape of a rectangle into a rectangular shape. The learning activities that use reallotment activities consist of action comparing the area of ​​an irregular shape, replacing the regular form into squares, determining the area of ​​the rectangle and the parallelogram, finding the formula of the breadth of the parallelogram, and also determining the area of ​​the trapezium, the parallelogram, and kite.
本研究利用前人已经设计好的再分配活动来了解再分配活动在大矩形学习中的作用。本研究采用描述性研究方法,在日惹班图尔班untapan 3 SMP第7班实施。使用的数据收集技术是文档、观察和测试。此外,研究人员还分析了通过视频记录,观察和学生考试答案获得的数据。结果表明,重新分配活动可以帮助学生通过将矩形形状变为矩形形状来寻找平方公式。利用再分配活动的学习活动包括比较不规则形状的面积,将规则形状替换为正方形,确定矩形和平行四边形的面积,寻找平行四边形的宽度公式,以及确定梯形、平行四边形和风筝的面积。
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引用次数: 6
Kemajuan Belajar Siswa pada Penjumlahan Bilangan Desimal Menggunakan Pengukuran Berat 学生使用重量测量法计算小数加法的学习进度
Pub Date : 2018-06-05 DOI: 10.15642/JRPM.2018.3.1.1-17
Leni Maimuna, Darmawijoyo Darmawijoyo, Ely Susanti
This study was aimed at describing the student’ learning progress on decimals addition by a set of learning activitis based on Indonesian Realistic Mathematics Education. This research  method is design research which contain three stages, namely: preliminary design, design experiment and retrospective analysis. Hypothetical Learning Trajectory (HLT) has been designed to play an important role as learning design and research instrument. HLT was tested to 30 fourth grade students. The data were collected through interview, observation, and field notes. The findings of the research  showed that this instructional design could stimulate students  in the introduction of one digit decimal through the result of weight measurement, the use of the model that the students make themselves (model of) to describe the measurement results at the second level, and marking the result of the measurement to the number line and continued by describing the process of decimals addition from the measurement activity to the number line in the more formal level. Furthermore at the formal level, students are able to solve the problem of the decimals addition using the correct procedure that is the place value rule.
本研究旨在通过一套基于印尼现实数学教育的学习活动来描述学生在小数加法方面的学习进展。研究方法是设计研究,包括三个阶段,即初步设计、设计实验和回顾分析。假设学习轨迹(HLT)的设计作为学习设计和研究工具发挥了重要作用。对 30 名四年级学生进行了假设学习轨迹测试。通过访谈、观察和现场记录收集数据。研究结果表明,这种教学设计可以通过重量测量的结果来激发学生对一位数小数的认识,在第二个层次上,使用学生自己制作的模型(模型的)来描述测量结果,并将测量结果标记到数线上,在更正式的层次上,继续描述从测量活动到数线上的小数加法过程。此外,在正规水平上,学生能够使用正确的程序(即位值法则)解决小数加法问题。
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引用次数: 1
期刊
Jurnal Review Pembelajaran Matematika
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