首页 > 最新文献

2020 3rd International Conference on Computer and Informatics Engineering (IC2IE)最新文献

英文 中文
A Practical Explanation of Backward Sign Propagation in Quantum Computing 量子计算中反向符号传播的实际解释
Pub Date : 2020-09-15 DOI: 10.1109/IC2IE50715.2020.9274649
Mirzanur Hidayat, Muhammad Faruq Nuruddinsyah
In this paper, we perform a practical explanation of backward sign propagation in quantum computing. In our work, a 2-qubit quantum state is applied on the CNOT gate. The first qubit acts as a target qubit and the second qubit behaves as a control qubit. In this 2-qubit system, a phase error occurs on the target qubit. Our work is in the form of mathematical calculations, i.e. the calculation of the state, the density operator, the trace, and the Bloch vector of our quantum system. We also design its quantum circuit. The circuit is executed on IBM Qiskit and IBM Q Experience. As a result, we show the backward sign propagation occurs in separable and pure quantum state with the Hadamard basis state of the target qubit for any state of the control qubit.
在本文中,我们对量子计算中的反向符号传播进行了实际的解释。在我们的工作中,在CNOT门上应用了一个2量子比特的量子态。第一个量子比特作为目标量子比特,第二个量子比特作为控制量子比特。在这个2量子位系统中,目标量子位上会出现相位误差。我们的工作是以数学计算的形式进行的,即计算量子系统的状态、密度算子、迹线和布洛赫向量。我们还设计了它的量子电路。电路在IBM Qiskit和IBM Q Experience上执行。结果表明,在控制量子比特的任何状态下,目标量子比特的哈达玛基状态下,反向符号传播发生在可分离的纯量子态。
{"title":"A Practical Explanation of Backward Sign Propagation in Quantum Computing","authors":"Mirzanur Hidayat, Muhammad Faruq Nuruddinsyah","doi":"10.1109/IC2IE50715.2020.9274649","DOIUrl":"https://doi.org/10.1109/IC2IE50715.2020.9274649","url":null,"abstract":"In this paper, we perform a practical explanation of backward sign propagation in quantum computing. In our work, a 2-qubit quantum state is applied on the CNOT gate. The first qubit acts as a target qubit and the second qubit behaves as a control qubit. In this 2-qubit system, a phase error occurs on the target qubit. Our work is in the form of mathematical calculations, i.e. the calculation of the state, the density operator, the trace, and the Bloch vector of our quantum system. We also design its quantum circuit. The circuit is executed on IBM Qiskit and IBM Q Experience. As a result, we show the backward sign propagation occurs in separable and pure quantum state with the Hadamard basis state of the target qubit for any state of the control qubit.","PeriodicalId":211983,"journal":{"name":"2020 3rd International Conference on Computer and Informatics Engineering (IC2IE)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132092069","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Local Binary Pattern Histogram for Face Recognition in Student Attendance System 基于局部二值模式直方图的学生考勤系统人脸识别
Pub Date : 2020-09-15 DOI: 10.1109/IC2IE50715.2020.9274621
A. D. Alexander, Ratna Salkiawati, Hendarman Lubis, Fathur Rahman, Herlawati Herlawati, R. Handayanto
Student attendance record has an important role in the educational process. Universitas Bhayangkara Jakarta Raya, as a case study, uses attendance record as the factor for final grade calculation. Many attendance recording systems were developed using biometrics, e.g. face recognition, iris recognition, and fingerprint recognition. In this study, face recognition was proposed since the face cannot be duplicated and can eliminate fraud committed by students. In addition, this contactless method could minimize the risk of COVID-19 spread with some additional treatments. The local binary pattern (LBP) was proposed in this study. This method has the ability to describe the texture and shape of an image by dividing the image into small portions of feature extraction. The result showed that the proposed system can identify students with 86% accuracy.
学生出勤记录在教育过程中具有重要的作用。雅加达大学(Universitas Bhayangkara Jakarta Raya)作为一个案例研究,将出勤记录作为最终成绩计算的因素。许多考勤系统采用生物识别技术开发,如面部识别、虹膜识别和指纹识别。在本研究中,由于人脸不能被复制,可以消除学生的欺诈行为,因此提出了人脸识别。此外,这种非接触式方法可以通过一些额外的治疗来最大限度地降低COVID-19传播的风险。本研究提出了局部二元模式(LBP)。该方法通过将图像划分为特征提取的小部分来描述图像的纹理和形状。结果表明,该系统识别学生的准确率为86%。
{"title":"Local Binary Pattern Histogram for Face Recognition in Student Attendance System","authors":"A. D. Alexander, Ratna Salkiawati, Hendarman Lubis, Fathur Rahman, Herlawati Herlawati, R. Handayanto","doi":"10.1109/IC2IE50715.2020.9274621","DOIUrl":"https://doi.org/10.1109/IC2IE50715.2020.9274621","url":null,"abstract":"Student attendance record has an important role in the educational process. Universitas Bhayangkara Jakarta Raya, as a case study, uses attendance record as the factor for final grade calculation. Many attendance recording systems were developed using biometrics, e.g. face recognition, iris recognition, and fingerprint recognition. In this study, face recognition was proposed since the face cannot be duplicated and can eliminate fraud committed by students. In addition, this contactless method could minimize the risk of COVID-19 spread with some additional treatments. The local binary pattern (LBP) was proposed in this study. This method has the ability to describe the texture and shape of an image by dividing the image into small portions of feature extraction. The result showed that the proposed system can identify students with 86% accuracy.","PeriodicalId":211983,"journal":{"name":"2020 3rd International Conference on Computer and Informatics Engineering (IC2IE)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132116661","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Agile-Based Requirement Challenges of Government Outsourcing Project: A Case Study 基于敏捷的政府外包项目需求挑战:一个案例研究
Pub Date : 2020-09-15 DOI: 10.1109/IC2IE50715.2020.9274659
Khairiyah Rizkiyah, Amaliah Khoirun Nisyak, T. Raharjo
In 2019, one of the government organizations in Indonesia conducted several agile-based system development projects outsourced. However, some of the projects claimed to be failed regarding requirement issues. For government projects, this failure became a state loss. This research aims to analyze the practical requirements issue or problem in the failed project from an agile perspective, to avoid the same loss in the future. A systematic literature review conducted and matched with official documents, direct observation and correspondence, results in the identification of 25 factors grouped into 7 categories. The findings show that requirement changing, over-scooping, and communication become the main challenges in the case study. Agile best practice solutions were offered for each factor and challenge, along with a comparison view between the provider and government organization. Although these findings cannot be claimed generally, it can contribute as the requirement issues to beware and mitigated in an agile-based government outsourcing project.
2019年,印度尼西亚的一个政府组织进行了几个外包的基于敏捷的系统开发项目。然而,一些项目声称在需求问题上失败了。对于政府项目来说,这种失败变成了国家的损失。本研究旨在从敏捷的角度分析失败项目中的实际需求问题或问题,以避免未来同样的损失。通过系统的文献回顾,并与官方文件、直接观察和通信相匹配,确定了25个因素,分为7类。研究结果表明,需求变化、过度挖掘和沟通成为案例研究中的主要挑战。针对每个因素和挑战提供了敏捷最佳实践解决方案,并对提供商和政府组织进行了比较。尽管这些发现不能被普遍地宣称,但它可以作为在基于敏捷的政府外包项目中需要注意和缓解的需求问题。
{"title":"Agile-Based Requirement Challenges of Government Outsourcing Project: A Case Study","authors":"Khairiyah Rizkiyah, Amaliah Khoirun Nisyak, T. Raharjo","doi":"10.1109/IC2IE50715.2020.9274659","DOIUrl":"https://doi.org/10.1109/IC2IE50715.2020.9274659","url":null,"abstract":"In 2019, one of the government organizations in Indonesia conducted several agile-based system development projects outsourced. However, some of the projects claimed to be failed regarding requirement issues. For government projects, this failure became a state loss. This research aims to analyze the practical requirements issue or problem in the failed project from an agile perspective, to avoid the same loss in the future. A systematic literature review conducted and matched with official documents, direct observation and correspondence, results in the identification of 25 factors grouped into 7 categories. The findings show that requirement changing, over-scooping, and communication become the main challenges in the case study. Agile best practice solutions were offered for each factor and challenge, along with a comparison view between the provider and government organization. Although these findings cannot be claimed generally, it can contribute as the requirement issues to beware and mitigated in an agile-based government outsourcing project.","PeriodicalId":211983,"journal":{"name":"2020 3rd International Conference on Computer and Informatics Engineering (IC2IE)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114073747","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Daily Rainfall Prediction Using One Dimensional Convolutional Neural Networks 基于一维卷积神经网络的日降雨量预测
Pub Date : 2020-09-15 DOI: 10.1109/IC2IE50715.2020.9274572
Yuana Ratna Sari, E. C. Djamal, Fikri Nugraha
Rainfall is influenced by several factors, such as air temperature, humidity, and wind speed. But at this time, the weather conditions in the territory of Indonesia are increasingly uncertain, making them difficult to predict. The machine can learn the prediction of rainfall. This research proposed methods to predict rainfall within 14 days using ID Convolutional Neural Networks. Weather data were obtained from a weather observation station on Meteorological, Climatological, and Geophysical Agency (BMKG) website for ten years. First, data will be interpolated to fill in the missing value. Then the data will be segmented by overlapping and normalized to generalize the value of climate data to 0-1, including taking overlapping data to be an advantage in providing a linkage of sequential data values. Then the training and prediction process uses ID Convolutional Neural Networks. The accuracy generated using the Adam optimization model for testing data is 81.46%, and Loss is 0.0018.
降雨受几个因素的影响,如气温、湿度和风速。但此时,印尼境内的天气状况越来越不确定,难以预测。这台机器可以学习预测降雨。本研究提出了使用ID卷积神经网络预测14天内降雨的方法。气象资料来自BMKG网站上的一个气象观测站,收集了10年的天气资料。首先,将数据内插以填充缺失值。然后对数据进行重叠分割和归一化,将气候数据的值概括为0-1,包括利用重叠数据提供序列数据值链接的优势。然后使用ID卷积神经网络进行训练和预测。使用Adam优化模型对测试数据生成的准确率为81.46%,Loss为0.0018。
{"title":"Daily Rainfall Prediction Using One Dimensional Convolutional Neural Networks","authors":"Yuana Ratna Sari, E. C. Djamal, Fikri Nugraha","doi":"10.1109/IC2IE50715.2020.9274572","DOIUrl":"https://doi.org/10.1109/IC2IE50715.2020.9274572","url":null,"abstract":"Rainfall is influenced by several factors, such as air temperature, humidity, and wind speed. But at this time, the weather conditions in the territory of Indonesia are increasingly uncertain, making them difficult to predict. The machine can learn the prediction of rainfall. This research proposed methods to predict rainfall within 14 days using ID Convolutional Neural Networks. Weather data were obtained from a weather observation station on Meteorological, Climatological, and Geophysical Agency (BMKG) website for ten years. First, data will be interpolated to fill in the missing value. Then the data will be segmented by overlapping and normalized to generalize the value of climate data to 0-1, including taking overlapping data to be an advantage in providing a linkage of sequential data values. Then the training and prediction process uses ID Convolutional Neural Networks. The accuracy generated using the Adam optimization model for testing data is 81.46%, and Loss is 0.0018.","PeriodicalId":211983,"journal":{"name":"2020 3rd International Conference on Computer and Informatics Engineering (IC2IE)","volume":"107 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116377464","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Investigation of Important Knowledge Management Mechanism and Technology for Citizen Relation Management Enhancement using Contingency View of Knowledge Management 运用知识管理的权变观探讨加强公民关系管理的重要知识管理机制与技术
Pub Date : 2020-09-15 DOI: 10.1109/IC2IE50715.2020.9274676
M. Y. Farabi, Andita Dwiyoga Tahitoe, D. I. Sensuse, Sofian Lusa, Damayanti Elisabeth, Nadya Safitri
The implementation of large-scale social restrictions (PSBB) adds to labor problems in Jakarta. This can be seen from the increase in the number of complaints reported in the Jakarta Special Capital Region Department of Manpower, Transmigration and Energy (DTKTE)’s Citizen Relation Management (CRM) almost ten times from 38 complaint reports in February 2020 to 370 complaint reports in March 2020. The limited number of functional labor inspectors that exist makes DTKTE assign tasks to employees who are not in their fields to make PSBB successful. Instructions for applying to work from home (WFH) further limit the collaboration between employees. The government is forced to seek new ways to deliver its public service to the citizens. Knowledge Management (KM) can help an organization improve its service and respond to their customer faster. KM is needed in two aspects to respond to the limitations because of the pandemic, such as to respond to customer and to help employees know how to undertake their jobs. KM can help collaboration better in the response of WFH. This study conducted to enhance the CRM service in DTKTE by improving the KM processes. This study used a quantitative and qualitative description approach methodology. The Becerra-Fernandez & Sabherwal KM contingency view approach was used because it recommends the KM solutions by considering existing conditions in the organization to determine the most beneficial KM solutions to be applied based on the conditions. The results were socialization and externalization as the main priority of KM processes to be optimized using employee rotation across departments and cooperative projects for the KM mechanisms, and electronic discussion group, expert system, best practices, and lessons learned databases for the KM technologies. So, by enhancing CRM service with improving KM processes, DTKTE’s echelon’s KPI can be achieved without any delay in the service.
大规模社会限制(PSBB)的实施加剧了雅加达的劳工问题。这可以从雅加达特别首都地区人力、交通和能源部门(DTKTE)的公民关系管理(CRM)报告的投诉数量增加近10倍,从2020年2月的38份投诉报告增加到2020年3月的370份投诉报告中看出。现有的有限数量的功能性劳动检查员使得DTKTE将任务分配给不属于自己领域的员工,以使PSBB取得成功。申请在家工作(WFH)的说明进一步限制了员工之间的协作。政府被迫寻求向公民提供公共服务的新途径。知识管理(KM)可以帮助组织改进其服务并更快地响应客户。KM需要在两个方面来应对疫情带来的限制,例如响应客户和帮助员工了解如何开展工作。KM在应对WFH时可以更好地帮助协作。本研究旨在透过改善知识管理流程,提升DTKTE的客户关系管理服务。本研究采用定量与定性相结合的方法。之所以使用Becerra-Fernandez & Sabherwal知识管理权变视图方法,是因为它通过考虑组织中的现有条件来推荐知识管理解决方案,以确定基于条件应用的最有益的知识管理解决方案。结果表明,社会化和外部化是优化知识管理过程的主要优先事项,使用跨部门的员工轮换和知识管理机制的合作项目,以及电子讨论组、专家系统、最佳实践和知识管理技术的经验教训数据库。因此,通过改进KM流程来增强CRM服务,DTKTE梯队的KPI可以在不延迟服务的情况下实现。
{"title":"Investigation of Important Knowledge Management Mechanism and Technology for Citizen Relation Management Enhancement using Contingency View of Knowledge Management","authors":"M. Y. Farabi, Andita Dwiyoga Tahitoe, D. I. Sensuse, Sofian Lusa, Damayanti Elisabeth, Nadya Safitri","doi":"10.1109/IC2IE50715.2020.9274676","DOIUrl":"https://doi.org/10.1109/IC2IE50715.2020.9274676","url":null,"abstract":"The implementation of large-scale social restrictions (PSBB) adds to labor problems in Jakarta. This can be seen from the increase in the number of complaints reported in the Jakarta Special Capital Region Department of Manpower, Transmigration and Energy (DTKTE)’s Citizen Relation Management (CRM) almost ten times from 38 complaint reports in February 2020 to 370 complaint reports in March 2020. The limited number of functional labor inspectors that exist makes DTKTE assign tasks to employees who are not in their fields to make PSBB successful. Instructions for applying to work from home (WFH) further limit the collaboration between employees. The government is forced to seek new ways to deliver its public service to the citizens. Knowledge Management (KM) can help an organization improve its service and respond to their customer faster. KM is needed in two aspects to respond to the limitations because of the pandemic, such as to respond to customer and to help employees know how to undertake their jobs. KM can help collaboration better in the response of WFH. This study conducted to enhance the CRM service in DTKTE by improving the KM processes. This study used a quantitative and qualitative description approach methodology. The Becerra-Fernandez & Sabherwal KM contingency view approach was used because it recommends the KM solutions by considering existing conditions in the organization to determine the most beneficial KM solutions to be applied based on the conditions. The results were socialization and externalization as the main priority of KM processes to be optimized using employee rotation across departments and cooperative projects for the KM mechanisms, and electronic discussion group, expert system, best practices, and lessons learned databases for the KM technologies. So, by enhancing CRM service with improving KM processes, DTKTE’s echelon’s KPI can be achieved without any delay in the service.","PeriodicalId":211983,"journal":{"name":"2020 3rd International Conference on Computer and Informatics Engineering (IC2IE)","volume":"128 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128212211","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Online Integration of SQL and No-SQL Databases using RestAPIs: A Case on 2 furniture e-Commerce Sites 基于restapi的SQL和No-SQL数据库的在线集成:以两个家具电子商务网站为例
Pub Date : 2020-09-15 DOI: 10.1109/IC2IE50715.2020.9274613
Agya Java Maulidin, F. Renaldi, F. R. Umbara
Database technology is one of the key elements in every internet-based system. As technology develops and the need for fast and large data exchange arises, a type of NoSQL or unstructured database emerges. SQL and relational databases have table forms, while NoSQL has a format of document-oriented stores. Integration issue came as a challenge when the two different databases were used on the same software. The challenge is increasingly complicated when the database used becomes the resource of online websites. In this study, we present a case which based on 2 online e-Commerce furniture websites that. These both online websites will merge their product data into 1 new database. This research combines two different databases using Web services to retrieve data in each database and a synchronization system for the process of checking and storing data into a new database. All merging components are stored on cloud storage services. Every batching process in the synchronization system is done online and automatically uses Cron. This research provides the results of data integration testing on web services and measurement of the synchronization system execution time. After testing 2 web services used, all passed the data integration test. Then measurements are made on the synchronization system by looking at the displayed execution time. The results of measurements using 100 to 1000 data and different conditions, the execution time obtained from 4 to 5 seconds for each data in the measurement increases to 500 data. The results of this study indicate that the integration of data from 2 different databases using web services and synchronization systems is tolerable and suitable for the amount of data under 10000 data with the condition of the database already filled.
数据库技术是每一个基于internet的系统的关键要素之一。随着技术的发展以及对快速和大型数据交换的需求的出现,一种NoSQL或非结构化数据库出现了。SQL和关系数据库具有表形式,而NoSQL具有面向文档的存储格式。当在同一个软件上使用两个不同的数据库时,集成问题就成为一个挑战。当所使用的数据库成为在线网站的资源时,挑战变得越来越复杂。在本研究中,我们提出了一个基于两个在线电子商务家具网站的案例。这两个在线网站将合并他们的产品数据到一个新的数据库。本研究结合了两个不同的数据库,使用Web服务检索每个数据库中的数据,并使用同步系统检查数据并将其存储到新数据库中。所有合并组件都存储在云存储服务中。同步系统中的每个批处理过程都是在线完成的,并自动使用Cron。本研究提供了web服务的数据集成测试结果和同步系统执行时间的度量。经过对2个web服务使用的测试,均通过了数据集成测试。然后通过查看显示的执行时间对同步系统进行测量。使用100到1000个数据和不同条件的测量结果,测量中每个数据的执行时间从4到5秒增加到500个数据。研究结果表明,在数据库已满的情况下,使用web服务和同步系统对2个不同数据库的数据进行集成是可以容忍的,并且适合于10000个数据量以下的数据量。
{"title":"Online Integration of SQL and No-SQL Databases using RestAPIs: A Case on 2 furniture e-Commerce Sites","authors":"Agya Java Maulidin, F. Renaldi, F. R. Umbara","doi":"10.1109/IC2IE50715.2020.9274613","DOIUrl":"https://doi.org/10.1109/IC2IE50715.2020.9274613","url":null,"abstract":"Database technology is one of the key elements in every internet-based system. As technology develops and the need for fast and large data exchange arises, a type of NoSQL or unstructured database emerges. SQL and relational databases have table forms, while NoSQL has a format of document-oriented stores. Integration issue came as a challenge when the two different databases were used on the same software. The challenge is increasingly complicated when the database used becomes the resource of online websites. In this study, we present a case which based on 2 online e-Commerce furniture websites that. These both online websites will merge their product data into 1 new database. This research combines two different databases using Web services to retrieve data in each database and a synchronization system for the process of checking and storing data into a new database. All merging components are stored on cloud storage services. Every batching process in the synchronization system is done online and automatically uses Cron. This research provides the results of data integration testing on web services and measurement of the synchronization system execution time. After testing 2 web services used, all passed the data integration test. Then measurements are made on the synchronization system by looking at the displayed execution time. The results of measurements using 100 to 1000 data and different conditions, the execution time obtained from 4 to 5 seconds for each data in the measurement increases to 500 data. The results of this study indicate that the integration of data from 2 different databases using web services and synchronization systems is tolerable and suitable for the amount of data under 10000 data with the condition of the database already filled.","PeriodicalId":211983,"journal":{"name":"2020 3rd International Conference on Computer and Informatics Engineering (IC2IE)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121764801","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
IC2IE 2020 Committees IC2IE 2020委员会
Pub Date : 2020-09-15 DOI: 10.1109/ic2ie50715.2020.9274634
{"title":"IC2IE 2020 Committees","authors":"","doi":"10.1109/ic2ie50715.2020.9274634","DOIUrl":"https://doi.org/10.1109/ic2ie50715.2020.9274634","url":null,"abstract":"","PeriodicalId":211983,"journal":{"name":"2020 3rd International Conference on Computer and Informatics Engineering (IC2IE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125840358","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The optimization of Microfluidic Mixer Based on Meander Structure 基于曲径结构的微流控混合器优化
Pub Date : 2020-09-15 DOI: 10.1109/IC2IE50715.2020.9274668
Asep Saepul Rohman, B. Mulyanti, R. Pawinanto, A. B. Pantjawati
In this paper, the optimization of microfluidic mixers based on meander was performed. The microfluidic mixer is designed with three different structures developing a mixing of passive micro winding water and varying through three ratios. COMSOL Multi-physics was used to optimize the design. The results show that the meander structure with a geometry ratio of 1: 2 generates the highest mixing index than the other ratios. In addition, the increase in Reynolds number causes the mixing index improvement. The results from this study will benefit the future development of Lab on Chip applications.
本文对基于曲流的微流控混合器进行了优化设计。设计了三种不同结构的微流控混合器,发展了被动微缠绕水的混合,并通过三个比例变化。采用COMSOL Multi-physics对设计进行优化。结果表明,当曲流结构的几何比为1:2时,其混合指数最高。此外,雷诺数的增加导致混合指数的提高。本研究的结果将有利于芯片实验室应用的未来发展。
{"title":"The optimization of Microfluidic Mixer Based on Meander Structure","authors":"Asep Saepul Rohman, B. Mulyanti, R. Pawinanto, A. B. Pantjawati","doi":"10.1109/IC2IE50715.2020.9274668","DOIUrl":"https://doi.org/10.1109/IC2IE50715.2020.9274668","url":null,"abstract":"In this paper, the optimization of microfluidic mixers based on meander was performed. The microfluidic mixer is designed with three different structures developing a mixing of passive micro winding water and varying through three ratios. COMSOL Multi-physics was used to optimize the design. The results show that the meander structure with a geometry ratio of 1: 2 generates the highest mixing index than the other ratios. In addition, the increase in Reynolds number causes the mixing index improvement. The results from this study will benefit the future development of Lab on Chip applications.","PeriodicalId":211983,"journal":{"name":"2020 3rd International Conference on Computer and Informatics Engineering (IC2IE)","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124207203","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Fun Learning with Flashcard using Augmented Reality for Learning Daily Prayers of Kindergarten Students 利用增强现实的抽认卡学习幼儿园学生的日常祈祷
Pub Date : 2020-09-15 DOI: 10.1109/IC2IE50715.2020.9274671
W. Hidayat, Hilga Damayanti, Luthfiah Setya Pratiwi, T. A. Sutikno, S. Patmanthara
Prayer learning is one of the biggest contributors to improving early childhood memorization skills. Prayer learning for kindergarten students is still monotonous and unattractive. Especially during the C-19 pandemic, students cannot memorize together with their classmates. Therefore, there is a need for learning media that can help students to learn and memorize with fun and interesting. The purpose of developing daily prayer learning media by utilizing Augmented Reality (AR) based flash card images is to make it easier for kindergarten students to learn more interesting and interactive prayers. The flash card is an AR marker that can be scanned through the application and brings up videos and 3D animations of daily prayer learning. That way, students become more interested in having interactive multimedia assistance. Media development is carried out with the waterfall method, which is preceded by the need analysis to trials application. Media testing was carried out by individual testing using a questionnaire with two aspects, namely software engineering aspects and visual communication aspects. Overall, media development is in accordance with user needs and can run well on the Android smartphone platform. Based on the results of the media expert’s validation, this media was declared valid with a value of the software engineering aspect and the visual communication aspect of 86%. In the future, a large-scale trial will be conducted to determine the effectiveness of the learning implementation using this media.
祈祷学习是提高儿童早期记忆能力的最大贡献者之一。幼儿园学生的祈祷学习仍然是单调乏味的。特别是在covid -19大流行期间,学生无法与同学一起记忆。因此,需要一种能够帮助学生学习和记忆的有趣的学习媒体。利用增强现实(AR)为基础的闪存卡图像开发日常祈祷学习媒体的目的是让幼儿园学生更容易地学习更有趣和互动的祈祷。flash卡是一种AR标记,可以通过应用程序扫描,并显示每日祈祷学习的视频和3D动画。这样,学生就会对交互式多媒体辅助更感兴趣。媒体开发采用瀑布法进行,在此之前对试验应用进行需求分析。媒介测试采用个体测试的方式,采用问卷调查法,从软件工程和视觉传达两个方面进行测试。总体而言,媒体开发符合用户需求,可以在Android智能手机平台上运行良好。根据媒体专家的验证结果,该媒体被宣布有效,软件工程方面和视觉传达方面的价值为86%。未来,将进行大规模试验,以确定使用该媒体学习实施的有效性。
{"title":"Fun Learning with Flashcard using Augmented Reality for Learning Daily Prayers of Kindergarten Students","authors":"W. Hidayat, Hilga Damayanti, Luthfiah Setya Pratiwi, T. A. Sutikno, S. Patmanthara","doi":"10.1109/IC2IE50715.2020.9274671","DOIUrl":"https://doi.org/10.1109/IC2IE50715.2020.9274671","url":null,"abstract":"Prayer learning is one of the biggest contributors to improving early childhood memorization skills. Prayer learning for kindergarten students is still monotonous and unattractive. Especially during the C-19 pandemic, students cannot memorize together with their classmates. Therefore, there is a need for learning media that can help students to learn and memorize with fun and interesting. The purpose of developing daily prayer learning media by utilizing Augmented Reality (AR) based flash card images is to make it easier for kindergarten students to learn more interesting and interactive prayers. The flash card is an AR marker that can be scanned through the application and brings up videos and 3D animations of daily prayer learning. That way, students become more interested in having interactive multimedia assistance. Media development is carried out with the waterfall method, which is preceded by the need analysis to trials application. Media testing was carried out by individual testing using a questionnaire with two aspects, namely software engineering aspects and visual communication aspects. Overall, media development is in accordance with user needs and can run well on the Android smartphone platform. Based on the results of the media expert’s validation, this media was declared valid with a value of the software engineering aspect and the visual communication aspect of 86%. In the future, a large-scale trial will be conducted to determine the effectiveness of the learning implementation using this media.","PeriodicalId":211983,"journal":{"name":"2020 3rd International Conference on Computer and Informatics Engineering (IC2IE)","volume":"16 4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129505705","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
The Effect of Perceived Value and Mobile Game Loyalty on Mobile Game’s In-app Purchase Intention 感知价值和手机游戏忠诚度对手机游戏内购买意愿的影响
Pub Date : 2020-09-15 DOI: 10.1109/IC2IE50715.2020.9274662
Luh Dyah Purnami, A. Agus
Mobile game market is the fast-growing game market and accounted for more than a half of the global game market’s revenue. Because of the promising future many game developers develop monetization strategy to gain more profit from the mobile game market. Thus, by knowing what drivers that influence gamer’s purchase intention and loyalty expected to help game developer to expand their market share. Then, this study uses conclusive descriptive to gain insight by analyzing effect of perceived value toward game loyalty and in-app purchase intention. Moreover, this study also aims to investigate the effect of game loyalty toward user’s intention to make in-app purchase. This research used purposive sampling and involved 240 Mobile Legend gamers in Indonesia. Data is processed with SEM using LISREL software version 8.8. The result shows perceived playfulness, perceived connectedness, perceived good price, and perceived reward are significantly influence mobile game loyalty. While perceived connectedness and perceived good price significantly influence in-app purchase intention. In the other side, Mobile game loyalty also has significant influence on in-app purchase intention. In addition, the result also found that perceived connectedness and perceived reward significantly influence perceived good price.
手机游戏市场是快速增长的游戏市场,占全球游戏市场收入的一半以上。由于前景广阔,许多游戏开发商都在制定盈利策略,以期从手机游戏市场获得更多利润。因此,了解影响玩家购买意愿和忠诚度的驱动因素可以帮助游戏开发者扩大市场份额。然后,本研究通过分析感知价值对游戏忠诚度和应用内购买意愿的影响,采用结论性描述的方法获得洞察。此外,本研究还旨在探讨游戏忠诚度对用户应用内购买意愿的影响。这项研究采用了有目的的抽样方法,涉及240名来自印度尼西亚的《Mobile Legend》玩家。使用LISREL 8.8版软件对数据进行扫描电镜处理。结果表明,感知可玩性、感知连通性、感知商品价格和感知奖励显著影响手机游戏忠诚度。而感知连通性和感知商品价格显著影响应用内购买意愿。另一方面,手机游戏忠诚度对应用内购买意愿也有显著影响。此外,研究结果还发现,感知连通性和感知奖励显著影响感知商品价格。
{"title":"The Effect of Perceived Value and Mobile Game Loyalty on Mobile Game’s In-app Purchase Intention","authors":"Luh Dyah Purnami, A. Agus","doi":"10.1109/IC2IE50715.2020.9274662","DOIUrl":"https://doi.org/10.1109/IC2IE50715.2020.9274662","url":null,"abstract":"Mobile game market is the fast-growing game market and accounted for more than a half of the global game market’s revenue. Because of the promising future many game developers develop monetization strategy to gain more profit from the mobile game market. Thus, by knowing what drivers that influence gamer’s purchase intention and loyalty expected to help game developer to expand their market share. Then, this study uses conclusive descriptive to gain insight by analyzing effect of perceived value toward game loyalty and in-app purchase intention. Moreover, this study also aims to investigate the effect of game loyalty toward user’s intention to make in-app purchase. This research used purposive sampling and involved 240 Mobile Legend gamers in Indonesia. Data is processed with SEM using LISREL software version 8.8. The result shows perceived playfulness, perceived connectedness, perceived good price, and perceived reward are significantly influence mobile game loyalty. While perceived connectedness and perceived good price significantly influence in-app purchase intention. In the other side, Mobile game loyalty also has significant influence on in-app purchase intention. In addition, the result also found that perceived connectedness and perceived reward significantly influence perceived good price.","PeriodicalId":211983,"journal":{"name":"2020 3rd International Conference on Computer and Informatics Engineering (IC2IE)","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121304683","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
期刊
2020 3rd International Conference on Computer and Informatics Engineering (IC2IE)
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1