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Dynamic information visualization on cognitive ability for intelligence preparation of the battlefield 战场情报准备认知能力的动态信息可视化
Chia-Chi Mao, Y. Tseng, Chien-Hsu Chen
Intelligence Preparation of the Battlefield (IPB) is an important preparatory operation in the Military Decision-Making Process (MDMP) in Taiwan. It is a required military course and integrates a great volume of information in an intuitive and comprehensible manner. With the rapid advancement in digital technology, information integration and application have become easier. This study therefore offers a dynamic information visualization approach to improve IPB in army education for enhancing the cognitive ability as well as situation awareness of military personnel during intelligence preparation for battlefield. The current study investigates the effects of dynamic information visualization on cognitive ability. The research design adopts part of the Battlefield Analysis model to visualize military information and data as images. In addition, the images were combined with animation to create a dynamic effect. Two groups of military trainees, each with 12 professional personnel with commander experiences, participated in the evaluation of the improved IPB illustrations to assess the experimental outcomes. Results showed that dynamic information visualization enhanced information understanding in different military situations and enhanced focus during the course without any increase in cognitive load. The study proved dynamic visualization information as an effective mechanism for integrating military information for operation and strategic action during battles.
战场情报准备是台湾军事决策过程中的一项重要准备工作。它是一门军事必修课程,以直观易懂的方式整合了大量的信息。随着数字技术的飞速发展,信息的集成和应用变得更加容易。为提高军事人员在战场情报准备过程中的认知能力和态势感知能力,提供了一种动态信息可视化方法来改进军队教育中的IPB。本研究旨在探讨动态信息可视化对认知能力的影响。本研究设计采用部分战场分析模型,将军事信息和数据可视化为图像。此外,这些图像与动画相结合,创造出一种动态效果。两组军事受训人员,每组12名具有指挥官经验的专业人员参与对改进IPB插图的评价,以评估实验结果。结果表明,动态信息可视化在不增加认知负荷的情况下,增强了不同军事情境下的信息理解能力和训练过程中的注意力。研究证明,动态可视化信息是作战过程中军事信息与战略行动相结合的有效机制。
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引用次数: 1
Students' writing test using an integrated-multimedia website: a case study of english professional class 基于多媒体综合网站的学生写作测试:以专业英语课堂为例
M. Wiannastiti, Surya Sujarwo, R. Matthew, K. Oktriono
Since its inception, the demand for high technology in teaching learning is escalating. Presumably, a demand emerges in assessing students' achievement by using technology. In language teaching learning, it is undeniable that the technology is also applied in assessing students' language skills including writing. In assessing writing, in a common type, the process is carried out manually or typed in a word document. Based on the results, this research aims to explain the development of an integrated multimedia website for assessing writing and the potential of using the website for writing test. Questionnaires were distributed to 28 students joining English Professional Course at BINUS Online Learning to evaluate the promptness of the website for the test and the students' sense of the website functionality. The result denoted that the website contribution is well-equipped to use as a tool and to test the writing skill. Moreover, the users were comfortable to exert it for undertaking the writing test. Equally important, the developments on the website require continuous improvement, especially for the variation of the questions including to add video and audio integration eventually.
自成立以来,对高科技教学的需求不断上升。据推测,通过使用技术来评估学生的成绩出现了一种需求。在语言教学学习中,不可否认的是,该技术也被应用于评估学生的语言技能,包括写作。在评估写作时,在一种常见的类型中,这个过程是手动进行的,或者是在word文档中输入的。在此基础上,本研究旨在解释综合多媒体写作评估网站的开发以及使用该网站进行写作测试的潜力。我们向28名参加BINUS在线学习英语专业课程的学生发放了问卷,以评估网站对考试的及时性和学生对网站功能的感觉。结果表明,网站的贡献是一种很好的工具,可以用来测试写作技巧。此外,用户在进行写作测试时也能自如地运用它。同样重要的是,网站的发展需要不断改进,特别是对于问题的变化,包括最终添加视频和音频集成。
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引用次数: 0
Smart logistic system by IOT technology 物联网技术的智能物流系统
Pattama Charoenporn
Today, Logistics system is very important for many industries and business solutions to solve problems about transportation and fix all of the expense. Many applications for logistics system integrate in many systems but there have price so much and sometime not used in some requirement, therefore this research presents a new idea for solving some problems by using the concept about the Internet of things technology. The logistics system model is developed and presents some designs in this paper that based on IOT technology. The case study of land logistics used to implement the system. A model is developed for the user access online interactive and then we will evaluate a model by results of satisfy create by users.
今天,物流系统是非常重要的许多行业和企业解决方案,以解决有关运输和固定所有费用的问题。物流系统的许多应用集成在许多系统中,但有很多价格,有时在某些要求中没有使用,因此本研究提出了利用物联网技术的概念来解决一些问题的新思路。本文建立了基于物联网技术的物流系统模型,并提出了一些设计方案。并以陆运物流为例进行了系统的实施。首先建立了用户在线访问交互模型,然后根据用户创建的满意结果对模型进行评价。
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引用次数: 7
Development of a collaborative learning space for student generated-question strategy 开发学生生成问题策略的协作学习空间
Chun-Ping Wu, Yu-Chi Chen, Shu-ling Wu
The potential of the student-generated question (SGQ) strategy on enhancing students' learning has been evidenced. However, the SGQ task may overload students, thus, its educational benefits may be reduced. Therefore, this study, grounded on the collaborative learning theory, proposed a design of collaborative SGQ to avoid students being overloaded by the SGQ task. Specifically, a web-based collaborative SGQ work-space was developed to engage students in the activity of composing questions collaboratively. The user experience testing was conducted using qualitative research approach with supporting quantitative data. The results supported its design and perceived benefits in enhancing the quality of the question. Recommendation on future research is provided.
学生生成问题(SGQ)策略在促进学生学习方面的潜力已得到证实。然而,SGQ任务可能会使学生负担过重,从而降低其教育效益。因此,本研究基于协作学习理论,提出了一种协作式SGQ设计,以避免学生被SGQ任务过载。具体地说,开发了一个基于网络的协作性SGQ工作空间,以使学生参与协作组合问题的活动。用户体验测试采用定性研究方法,辅以定量数据。结果支持其设计和提高问题质量的感知效益。对今后的研究提出了建议。
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引用次数: 5
An effectiveness study on the preview of learning contents in ePUB3 ebooks ePUB3电子书学习内容预览的有效性研究
Tina Pingting Tsai, L. Lin, Jyhjong Lin, Jingting Liu
In e-Learning, the flip blended learning model is commonly used to provide students with learning contents inside/outside classrooms. It encourages students to preview learning contents at their own pace outside classrooms before the class lesson. Thereafter, various learning activities are taken inside classrooms in the lesson with instructions/helps from the teacher. An important issue about the preview is its effectiveness because it affects afterwards the subsequent learning activities in the lesson. In addition, for an ePUB3 eBook-based flip blended learning model, ePUB3 eBooks are used in the model and hence the embedded ePUB3 track and test functions in these eBooks can be applied for tracking the preview accesses on these eBooks and examining the preview outcomes. As such, the teacher is able to capture the preview effectiveness (by checking these accesses and their relationships with the test outcomes) for making adequate actions on the subsequent lesson activities. In this paper, we explore such an effectiveness study on the preview of learning contents via ePUB3 track and test functions in an ePUB3 eBook-based flip blended learning model.
在e-Learning中,翻转混合学习模式通常用于向学生提供课堂内外的学习内容。它鼓励学生在课前在教室外按照自己的节奏预习学习内容。然后,在老师的指导和帮助下,在课堂上进行各种学习活动。关于预习的一个重要问题是它的有效性,因为它会影响课程中后续的学习活动。此外,对于基于ePUB3电子书的翻转混合学习模型,模型中使用了ePUB3电子书,因此可以应用这些电子书中嵌入的ePUB3跟踪和测试功能来跟踪这些电子书上的预览访问并检查预览结果。因此,教师能够捕捉预览的有效性(通过检查这些访问及其与测试结果的关系),以便在随后的课程活动中采取适当的行动。在本文中,我们在基于ePUB3电子书的翻转混合学习模型中,通过ePUB3跟踪和测试功能对学习内容的预览进行了有效性研究。
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引用次数: 1
The effect of flipped learning on academic performance as an innovative method for overcoming ebbinghaus' forgetting curve 翻转学习作为克服艾宾浩斯遗忘曲线的创新方法对学习成绩的影响
B. Chun, H. Heo
Recently, flipped learning has been attracting as an alternative teaching and learning method for university education. The purpose of this study is to propose flipped learning as an effective review method overcoming forgetting curve. This study is also aimed to provide empirical evidence for the effect of flipped learning in terms of both self-efficacy and academic performance. Three research questions guided the study: 1) Is there a difference in self-efficacy between traditional lecture style classroom and flipped classroom? ;2) Is there a difference in academic performance between traditional and flipped classroom? ; 3) If so, what is the main factor of the improvement? In this paper, a model of flipped learning supported by LMS is designed to allow students to practice 4 times of review methods while students follow the process of flipped learning of pre-, in- and post- class and reviewing as a self-directed learning.
近年来,翻转学习作为一种新的大学教学方式受到了广泛的关注。本研究的目的是提出翻转学习作为克服遗忘曲线的有效复习方法。本研究旨在为翻转学习对自我效能感和学业成绩的影响提供实证证据。三个研究问题指导了本研究:1)传统讲座式课堂与翻转课堂在自我效能感上是否存在差异?2)传统课堂和翻转课堂在学习成绩上是否存在差异?;3)如果是,主要的改善因素是什么?本文设计了一个由LMS支持的翻转学习模型,让学生练习4次复习方法,将翻转学习的课前、课中、课后和复习过程作为自主学习。
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引用次数: 15
A study of career adaptability and work engagement of online teachers in the E-education industry: the mechanism of job insecurity and employability 网络教育行业网络教师职业适应性与工作投入研究:工作不安全感与就业能力的作用机制
Chen Chen, Tong Liu, Yiwen Chen
Online teacher plays a pivotal role in online education; this study explored the development of online teachers from psychological dimension. The mechanism of career adaptability, job insecurity, and work engagement of online teachers (N=299) was examined. The results indicated that career adaptability related positively to work engagement, negatively to job insecurity; job insecurity partially mediated the relationship between career adaptability and work engagement; moreover, employability moderated the relationship between career adaptability and job insecurity. When facing the same situation and work stress, online teachers who have higher level of career adaptability will be more engaged in work with lower level of job insecurity. This result provides a theoretical guidance for practicing and enhancing online teachers' work engagement.
网络教师在网络教育中起着举足轻重的作用;本研究从心理维度探讨网络教师的发展。对网络教师(N=299)的职业适应性、工作不安全感和工作敬业度的影响机制进行了研究。结果表明:职业适应性与工作投入正相关,与工作不安全感负相关;工作不安全感在职业适应性与工作投入的关系中起部分中介作用;此外,就业能力调节了职业适应性与工作不安全感之间的关系。在面对相同的情境和工作压力时,职业适应水平越高的网络教师,其工作不安全感越低。研究结果为实践和提高网络教师的工作投入提供了理论指导。
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引用次数: 9
E-learning and sentiment analysis: a case study 电子学习和情感分析:一个案例研究
Fabio Clarizia, F. Colace, M. De Santo, Marco Lombardi, F. Pascale, A. Pietrosanto
E-Learning is becoming one of the most effective training approaches. In particular, the blended learning is considered a useful methodology for supporting and understanding students and their learning issues. Thanks to e-Learning platforms and their collaborative tools, students can interact with other students and share doubts on certain topics. However, teachers often remain outside of this process and do not understand the learning problems that are in their classrooms. A solution for ensuring the privacy of communication among students could be the adoption of a Sentiment Analysis methodology for the detection of the classroom mood during the learning process. In this paper, we investigate the adoption of a probabilistic approach based on the Latent Dirichlet Allocation (LDA) as Sentiment Grabber. The proposed approach can detect the mood of students on the various topics and teacher can better tune his/her teaching approach. The proposed method has been tested in real cases with effective and satisfactory results.
电子学习正在成为最有效的培训方法之一。特别是,混合式学习被认为是支持和理解学生及其学习问题的有用方法。由于电子学习平台及其协作工具,学生可以与其他学生互动,分享对某些主题的疑问。然而,教师往往置身于这个过程之外,不了解课堂上的学习问题。确保学生之间交流隐私的一个解决方案可能是采用情感分析方法来检测学习过程中的课堂情绪。在本文中,我们研究了一种基于潜在狄利克雷分配(Latent Dirichlet Allocation, LDA)的概率方法作为情感捕获器。该方法可以检测学生对各种主题的情绪,教师可以更好地调整他/她的教学方法。该方法已在实际案例中进行了验证,取得了满意的效果。
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引用次数: 25
The paradigm of iconic video games characters in shifting cultural allusion 移动文化典故中的标志性电子游戏角色范式
A. Jhon
There have been many studies in analyzing the constant changes of culture but there has been none that focuses on the shifting of cultural allusion as well as the affecting variables. Furthermore, there have also been fewer studies on relating this phenomenon with neither the gaming culture nor its potential significance. For this research, the researcher utilizes an online survey consisting of randomly several iconic video games characters along with each given four references (from gaming culture perspective to common definitions) for the random online respondents to choose from. There are ten characters that are filtered into five highest frequency characters which are collectively filtered and then are analyzed comprehensively regarding the background of the character's appearance and other potential reason of whether this paradigm has indeed influence the shifting in cultural allusion. In the spectrum of applied computing and culture, this study has proven that iconic video game characters, at least those who have been appearing in several titles or media, have the tendency to influence the shifting in cultural allusion within the gaming culture society, and in broader sense, the human culture as well.
分析文化变迁的研究很多,但对文化典故的变迁及其影响变量的研究还不多。此外,将这种现象与游戏文化及其潜在意义联系起来的研究也很少。在这项研究中,研究人员利用了一项在线调查,该调查随机包含了几个标志性的电子游戏角色,每个角色都有四个参考资料(从游戏文化的角度到一般定义),供随机在线受访者选择。将10个汉字过滤成5个最高频率的汉字进行集体过滤,综合分析该范式是否确实影响了文化典故的转移。在应用计算和文化的范围内,这项研究已经证明了标志性的电子游戏角色,至少是那些出现在几个游戏或媒体中的角色,有影响游戏文化社会中文化典故转变的趋势,从更广泛的意义上说,人类文化也是如此。
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引用次数: 0
Increasing democratic attitude of students through role play method in civics learning 通过角色扮演法在公民学习中培养学生的民主态度
Olifia Rombot, Titin Sunaryati, D. Ariani
The research is to find the increasing of democratic attitude in Civics learning through role play method. This research was implemented at MI AL Muhajirien Jalan Permai Bekasi with 40 students as subject of research. This is an action research by using Kemmis and Taggart model in two cycles. Each cycle consists of planning, acting, observing and reflecting. The qualitative result of this action research showed that democratic attitude of students can increase the student's personality with good character and the implementation of role play method made students happy and active. In other side, the quantitative result showed the increasing of percentage poll from 55% to 68% in cycle I and become 92.5% in cycle II. In both cycles, students achieved the minimum mastery criteria. The observation result of activity of role play method for both teacher and students in cycle II achieved 100% of mastery learning. Finally, from both qualitative data and quantitative data indicate that Civic learning activities by using role play method can increase the democratic attitude of student.
本研究旨在透过角色扮演的方式,发现公民学学习中民主态度的增加。本研究在MI AL Muhajirien Jalan Permai Bekasi进行,共有40名学生作为研究对象。本研究采用Kemmis和Taggart模型,分两个周期进行行动研究。每个循环由计划、行动、观察和反思组成。本行动研究的定性结果表明,学生的民主态度可以增加学生的个性,具有良好的品格,角色扮演方法的实施使学生快乐和积极。另一方面,定量结果显示,百分比民调从第一轮的55%上升到68%,在第二轮上升到92.5%。在这两个周期中,学生都达到了最低的掌握标准。第二阶段教师和学生角色扮演法活动的观察结果均达到100%的掌握性学习。最后,从定性数据和定量数据两方面都表明,运用角色扮演方法进行公民学习活动可以增强学生的民主态度。
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引用次数: 0
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Proceedings of the 6th International Conference on Information and Education Technology
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