Pub Date : 2021-01-30DOI: 10.32764/saintekbu.v13i01.2512
Okto Kurnia, Raniasa Putra, Ali Mulyanto
Supply of goods information system at jonan indonesia is use running has using the computer but it is use only in the field of administration while the marketing still used the manual wraiting .There fore it is necessary to computer based information system supply of goods better sofware .The aimed for this supply of goods informatin system simplify the processing of supplier data in detail , precise and accurate. The metods of data collection used is by doing observation and interview and is equipped with a literature review that has a close relevance to the subject matter. Microsoft visual studio 2010 was chosen to be a software in making the information system of home supply of goods and using microsoft acces 2007 database.This supply of goods information system is made to facilitate the administrative work of consumer data because data received administration is computerized . The suggestion given is to develop and refine this system to complete the existing facilities.
印尼的货源信息系统是使用计算机运行的,但它只在管理领域使用,而营销领域仍然使用手工编写,因此需要基于计算机的货源信息系统更好的软件,目的是使货源信息系统的处理更加详细、精确和准确。使用的数据收集方法是通过观察和访谈,并配有与主题密切相关的文献综述。采用Microsoft visual studio 2010作为软件,使用Microsoft access 2007数据库制作家居物资供应信息系统。这种商品供应信息系统是为了方便消费者数据的管理工作,因为收到的数据管理是计算机化的。提出的建议是发展和完善这一系统,以完善现有的设施。
{"title":"PERANCANGAN SISTEM INFORMASI PRODUKSI DEPARTEMEN ASSEMBLING BERBASIS VISUAL BASIC.NET DAN MICROSOFT ACCESS DI PT JONAN INDONESIA","authors":"Okto Kurnia, Raniasa Putra, Ali Mulyanto","doi":"10.32764/saintekbu.v13i01.2512","DOIUrl":"https://doi.org/10.32764/saintekbu.v13i01.2512","url":null,"abstract":"Supply of goods information system at jonan indonesia is use running has using the computer but it is use only in the field of administration while the marketing still used the manual wraiting .There fore it is necessary to computer based information system supply of goods better sofware .The aimed for this supply of goods informatin system simplify the processing of supplier data in detail , precise and accurate. \u0000 The metods of data collection used is by doing observation and interview and is equipped with a literature review that has a close relevance to the subject matter. \u0000 Microsoft visual studio 2010 was chosen to be a software in making the information system of home supply of goods and using microsoft acces 2007 database.This supply of goods information system is made to facilitate the administrative work of consumer data because data received administration is computerized . The suggestion given is to develop and refine this system to complete the existing facilities.","PeriodicalId":21494,"journal":{"name":"SAINTEKBU","volume":"55 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83747801","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-30DOI: 10.32764/saintekbu.v13i01.248
A. Basith, Muhyiddin Zainul Arifin, Moh. Anshori Aris Widya
Religious tour is a new interested trend in this society. That point be evidenced with lots of religious activities. Starting from a tour guide, a tourist area manager, and prominent members of society in the village or in the city. The problems that be faced by religious traveller who want to travel in east java are lack of accurate information, details about tourism, and the tourist spot they're going to visit. To overcome those problems, researcher have designed and constructed a religious tour app in east java, supported by google maps and some details of such sightseeing details, short of travel descriptions, travel pictures as well as the direction directed by Google maps to guide to the tourist locations. This application is able to walk on the various platforms in mobile androids that will make it easier for tourism to do the search for location and religious tourist information in east Java.
{"title":"Aplikasi Pemandu Wisata Religi Di Jawa Timur Berbasis Android","authors":"A. Basith, Muhyiddin Zainul Arifin, Moh. Anshori Aris Widya","doi":"10.32764/saintekbu.v13i01.248","DOIUrl":"https://doi.org/10.32764/saintekbu.v13i01.248","url":null,"abstract":"\u0000 \u0000 \u0000 \u0000Religious tour is a new interested trend in this society. That point be evidenced with lots of religious activities. Starting from a tour guide, a tourist area manager, and prominent members of society in the village or in the city. The problems that be faced by religious traveller who want to travel in east java are lack of accurate information, details about tourism, and the tourist spot they're going to visit. To overcome those problems, researcher have designed and constructed a religious tour app in east java, supported by google maps and some details of such sightseeing details, short of travel descriptions, travel pictures as well as the direction directed by Google maps to guide to the tourist locations. This application is able to walk on the various platforms in mobile androids that will make it easier for tourism to do the search for location and religious tourist information in east Java. \u0000 \u0000 \u0000 \u0000","PeriodicalId":21494,"journal":{"name":"SAINTEKBU","volume":"33 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84156647","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In general, sorting waste is still done manually by human hands. For example, it is still done manually by human hands to sort metal and non-metal waste from a pile of garbage. This results in less efficiency in terms of time and energy and also greatly impacts the health of oneself and others. With these conditions, one solution is to build a metal and non-metallic waste sorting system in the trash. The metal and non-metal waste sorting system that is made can sort metal and non-metal waste automatically because it is equipped with an inductive proximity sensor system which functions to detect metal waste plus a NodeMCU module which functions as a data sender of information on the weight capacity of the waste. With this automatic waste sorting system, waste can be sorted according to predetermined types of waste such as metal waste and non-metal waste.
{"title":"Rancang Bangun Manajemen Pemilahan Sampah Logam Dan Non-Logam Otomatis","authors":"Abdur Rozaq, Muhyiddin Zainul Arifin, Sujono Sujono","doi":"10.32764/saintekbu.v13i01.2519","DOIUrl":"https://doi.org/10.32764/saintekbu.v13i01.2519","url":null,"abstract":"In general, sorting waste is still done manually by human hands. For example, it is still done manually by human hands to sort metal and non-metal waste from a pile of garbage. This results in less efficiency in terms of time and energy and also greatly impacts the health of oneself and others. With these conditions, one solution is to build a metal and non-metallic waste sorting system in the trash. The metal and non-metal waste sorting system that is made can sort metal and non-metal waste automatically because it is equipped with an inductive proximity sensor system which functions to detect metal waste plus a NodeMCU module which functions as a data sender of information on the weight capacity of the waste. With this automatic waste sorting system, waste can be sorted according to predetermined types of waste such as metal waste and non-metal waste.","PeriodicalId":21494,"journal":{"name":"SAINTEKBU","volume":"23 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90197121","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-30DOI: 10.32764/saintekbu.v13i01.2514
Bias Yulisa Geni, Okto Kurnia
Advances in technology today require humans to increase their effectiveness and efficiency in various ways. Basically the purpose of creating a tool is to help human work to be more effective and efficient. Thus, humans are expected to function in a relatively short time, especially when it comes to safety. The parking lot is a medium that is used as a way of getting in and out of vehicles. Anticipating some problems in the parking lot, for example: losing parking papers, losing cars in parking lots, and preventing illegal parking at high levels. Then we need an automatic parking door system. This final project aims to build a prototype of an IoT-based automated parking system. This project is a simple parking simulator with a microcontroller device programmed to use the Arduino idea. Hardware integrated with mysql database and run by simple web. The automated parking system is designed using nodemcu lolin, expansion board, 16x2 + i2c LCD adapter, mini mp3 dfplayer, 0.5 watt ohm earbuds, infrared sensor, rfid rc522 and SG90 servo motor. Infrared sensor detects vehicle, rfid receives input by tapping card and then gives output to i2c and web. Furthermore, the output from the LCD goes to the service motor which opens and closes the parking door, and the dfmp3 player, as well as the speaker which makes a sound when the card is tapped. This prototype automatic parking system can provide access and close automatic parking doors which saves time and effort. It can be concluded that the prototype of this IoT automatic parking system can be used as a guide for the development of a better technology.
{"title":"SISTEM PARKIR BERBASIS WEB + IOT PROJECT KIT SERI RFID DI HASIM TEKNIK KARAWANG","authors":"Bias Yulisa Geni, Okto Kurnia","doi":"10.32764/saintekbu.v13i01.2514","DOIUrl":"https://doi.org/10.32764/saintekbu.v13i01.2514","url":null,"abstract":"Advances in technology today require humans to increase their effectiveness and efficiency in various ways. Basically the purpose of creating a tool is to help human work to be more effective and efficient. Thus, humans are expected to function in a relatively short time, especially when it comes to safety. The parking lot is a medium that is used as a way of getting in and out of vehicles. Anticipating some problems in the parking lot, for example: losing parking papers, losing cars in parking lots, and preventing illegal parking at high levels. Then we need an automatic parking door system. This final project aims to build a prototype of an IoT-based automated parking system. \u0000This project is a simple parking simulator with a microcontroller device programmed to use the Arduino idea. Hardware integrated with mysql database and run by simple web. The automated parking system is designed using nodemcu lolin, expansion board, 16x2 + i2c LCD adapter, mini mp3 dfplayer, 0.5 watt ohm earbuds, infrared sensor, rfid rc522 and SG90 servo motor. Infrared sensor detects vehicle, rfid receives input by tapping card and then gives output to i2c and web. Furthermore, the output from the LCD goes to the service motor which opens and closes the parking door, and the dfmp3 player, as well as the speaker which makes a sound when the card is tapped. This prototype automatic parking system can provide access and close automatic parking doors which saves time and effort. It can be concluded that the prototype of this IoT automatic parking system can be used as a guide for the development of a better technology.","PeriodicalId":21494,"journal":{"name":"SAINTEKBU","volume":"24 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89964206","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-26DOI: 10.32764/saintekbu.v13i01.1077
Ospa Pea Yuanita Meishanti, Zaidatur Roziqo
ABSTRACT (in English) Augmented Reality is actually not something foreign to the general public, it's just that they don't know what Augmented Reality itself means, Augmented Reality cards can generally be found in some snacks, which the cards can be scanned through a special application available on the Playstore. However, currently researchers are making Augmented Reality for learning, in this case researchers are using bee metamorphosis, so learning becomes more interesting. This study aims to describe the feasibility of Augmented Reality media for bee metamorphosis and to determine student responses to the attractiveness of Augmented Reality media for bee metamorphosis. The development model used is the ADDIE model which includes: Analysis, Design, Development, Implementation and Evaluation. Products are validated by one media expert and one material expert. The attractiveness test was carried out on 5 students of MTs Al-Ihsan Kalijaring Jombang. Data obtained from media experts, namely 80% with proper qualifications, criteria from material experts, namely 88% with very decent qualifications, while from the data students get a score of 88.75% with qualifications strongly attractiveness. The results of the assessment of media experts, material experts and student responses show that the bee metamorphosis Augmented Reality can be used as a learning media. Keyword : Augmented Reality, Development, Learning Media, INTISARI (in Indonesia) Pada dasarnya, Augmented Reality sebenarnya bukan sesuatu yang asing dalam masyarakat umum, hanya saja mereka tidak mengetahui apa arti dari Augmented Reality itu sendiri. Kartu Augmented Reality umumnya dapat ditemukan dalam beberapa snack kemasan yang mana kartu tersebut dapat di-scan melalui aplikasi khusus yang tersedia dalam Playstore. Namun sekarang peneliti membuat Augmented Reality untuk pembelajaran, dalam hal ini peneliti menggunakan bahasan metamorfosis lebah, agar pembelajaran lebih menarik. Penelitian ini bertujuan untuk mendeskripsikan kelayakan media Augmented Reality pada metamorfosis lebah dan mengetahui respon siswa terhadap kemenarikan media Augmented Reality metamorfosis lebah. Model pengembangan yang digunakan adalah model ADDIE yang meliputi: Analysis, Design, Development, Implementation dan Evaluation. Produk divalidasi oleh satu ahli media dan satu ahli materi. Uji kemenarikan dilakukan pada 5 orang siswa MTs Al-Ihsan Kalijaring Jombang. Data penilaian yang diperoleh dari ahli media yaitu sebesar 80% dengan kualifikasi layak, penilaian dari ahli materi yaitu sebesar 88% dengan kualifikasi sangat layak, sedangkan dari data respon siswa mendapatkan skor sebesar 88,75% dengan kualifikasi sangat setuju. Hasil penilaian dari ahli media, ahli materi dan respon siswa menunjukkan Augmented Reality metamorfosis lebah dapat digunakan sebagai media pembelajaran. Kata Kunci : Augmented Reality, Pengembangan, Media Pembelajaran,
增强现实对普通大众来说其实并不陌生,只是他们不知道增强现实本身是什么意思。增强现实卡一般可以在一些零食中找到,这些卡可以通过Playstore上的特殊应用程序扫描。然而,目前研究人员正在为学习制作增强现实,在这种情况下,研究人员正在使用蜜蜂变形,因此学习变得更加有趣。本研究旨在描述增强现实媒体对蜜蜂变态的可行性,并确定学生对增强现实媒体对蜜蜂变态的吸引力的反应。使用的开发模型是ADDIE模型,包括:分析、设计、开发、实施和评估。产品由一位媒体专家和一位材料专家进行验证。吸引力测试是在Al-Ihsan Kalijaring Jombang的5名学生身上进行的。从媒体专家那里获得的数据,即80%的人具有适当的资格,从材料专家那里获得的标准,即88%的人具有非常不错的资格,而从数据中,学生的得分为88.75%,资格具有很强的吸引力。媒体专家、材料专家和学生反馈的评估结果表明,蜜蜂变形增强现实可以作为一种学习媒体。关键词:增强现实,发展,学习媒体,INTISARI(印度尼西亚)Pada dasarnya,增强现实sebenarnya bukan sesuatu yang asing dalam masyarakat umum, hanya saja mereka tidak mengetahui apa arti dari增强现实isendiri。Kartu增强现实umumnya dapat ditemukan dalam beberapa小吃kemasan yang mana Kartu tersebut dapat di-scan melalui applikasi khusus yang tersedia dalam Playstore。Namun sekarang peneliti成员增强现实untuk penbelajaran, dalam hal ini peneliti menggunakan bahasan amorfosis lebah, agar penbelajaran lebih menarik。Penelitian ini bertujuan untuk mendeskripsikan kelayakan媒体增强现实帕达变形lebah mengetahui回应siswa terhaap kemenarikan媒体增强现实变形lebah。ADDIE模型:分析、设计、开发、实施和评价。产品的双重验证是由双重介质和双重材料组成的。Uji kemenarikan dilakukan pada 5 orang siswa Al-Ihsan Kalijaring Jombang。Data penaian yang diperoleh dari ahli media yitu sebesar 80% denan kualifikasi layak, penaian dari ahli material yitu sebesar 88% denan kualifikasi sangat layak, sedangkan dari Data response siswa mendapatkan skor sebesar 88,75% denan kualifikasi sangat setuju。Hasil penilaian dari ahli media, ahli materials dan responsiwa menunjukkan增强现实蜕变lebah dapat digunakan sebagai media pembelajaran。Kata Kunci:增强现实,Pengembangan, Media Pembelajaran,
{"title":"AUGMENTED REALITY PADA METAMORFOSIS LEBAH (APIS SP.) SEBAGAI MEDIA PEMBELAJARAN","authors":"Ospa Pea Yuanita Meishanti, Zaidatur Roziqo","doi":"10.32764/saintekbu.v13i01.1077","DOIUrl":"https://doi.org/10.32764/saintekbu.v13i01.1077","url":null,"abstract":"ABSTRACT (in English) \u0000Augmented Reality is actually not something foreign to the general public, it's just that they don't know what Augmented Reality itself means, Augmented Reality cards can generally be found in some snacks, which the cards can be scanned through a special application available on the Playstore. However, currently researchers are making Augmented Reality for learning, in this case researchers are using bee metamorphosis, so learning becomes more interesting. This study aims to describe the feasibility of Augmented Reality media for bee metamorphosis and to determine student responses to the attractiveness of Augmented Reality media for bee metamorphosis. The development model used is the ADDIE model which includes: Analysis, Design, Development, Implementation and Evaluation. Products are validated by one media expert and one material expert. The attractiveness test was carried out on 5 students of MTs Al-Ihsan Kalijaring Jombang. Data obtained from media experts, namely 80% with proper qualifications, criteria from material experts, namely 88% with very decent qualifications, while from the data students get a score of 88.75% with qualifications strongly attractiveness. The results of the assessment of media experts, material experts and student responses show that the bee metamorphosis Augmented Reality can be used as a learning media. \u0000Keyword : Augmented Reality, Development, Learning Media, \u0000INTISARI (in Indonesia) \u0000Pada dasarnya, Augmented Reality sebenarnya bukan sesuatu yang asing dalam masyarakat umum, hanya saja mereka tidak mengetahui apa arti dari Augmented Reality itu sendiri. Kartu Augmented Reality umumnya dapat ditemukan dalam beberapa snack kemasan yang mana kartu tersebut dapat di-scan melalui aplikasi khusus yang tersedia dalam Playstore. Namun sekarang peneliti membuat Augmented Reality untuk pembelajaran, dalam hal ini peneliti menggunakan bahasan metamorfosis lebah, agar pembelajaran lebih menarik. Penelitian ini bertujuan untuk mendeskripsikan kelayakan media Augmented Reality pada metamorfosis lebah dan mengetahui respon siswa terhadap kemenarikan media Augmented Reality metamorfosis lebah. Model pengembangan yang digunakan adalah model ADDIE yang meliputi: Analysis, Design, Development, Implementation dan Evaluation. Produk divalidasi oleh satu ahli media dan satu ahli materi. Uji kemenarikan dilakukan pada 5 orang siswa MTs Al-Ihsan Kalijaring Jombang. Data penilaian yang diperoleh dari ahli media yaitu sebesar 80% dengan kualifikasi layak, penilaian dari ahli materi yaitu sebesar 88% dengan kualifikasi sangat layak, sedangkan dari data respon siswa mendapatkan skor sebesar 88,75% dengan kualifikasi sangat setuju. Hasil penilaian dari ahli media, ahli materi dan respon siswa menunjukkan Augmented Reality metamorfosis lebah dapat digunakan sebagai media pembelajaran. \u0000Kata Kunci : Augmented Reality, Pengembangan, Media Pembelajaran,","PeriodicalId":21494,"journal":{"name":"SAINTEKBU","volume":"8 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-01-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73440864","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-15DOI: 10.32764/saintekbu.v13i01.1098
A. Mahmudi
Achieving superior service quality is the main concern of all service providers, so that service providers are urged to provide high quality customer-oriented services. The purpose of this study was to analyze the quality of customer service at Dekranasda Rembang, using the Servqual and Analitycal Hierarchy Process (AHP) methods. Servqual is used to see customer perceptions and expectations on the five dimensions of servqual including Physical Evidence (Tangibles), guarantee (Reliability), Responsiveness (Responsiveness), Assurance (Assurance) and Empathy (Emphaty). While AHP is used to weight each dimension and criteria. The results showed that there were 10 service criteria that had to be improved immediately by Dekranasda, so as to improve customer quality.
{"title":"INTEGRASI SERVQUAL DAN AHP UNTUK EVALUASI KUALITAS LAYANAN DEKRANASDA","authors":"A. Mahmudi","doi":"10.32764/saintekbu.v13i01.1098","DOIUrl":"https://doi.org/10.32764/saintekbu.v13i01.1098","url":null,"abstract":"Achieving superior service quality is the main concern of all service providers, so that service providers are urged to provide high quality customer-oriented services. The purpose of this study was to analyze the quality of customer service at Dekranasda Rembang, using the Servqual and Analitycal Hierarchy Process (AHP) methods. Servqual is used to see customer perceptions and expectations on the five dimensions of servqual including Physical Evidence (Tangibles), guarantee (Reliability), Responsiveness (Responsiveness), Assurance (Assurance) and Empathy (Emphaty). While AHP is used to weight each dimension and criteria. The results showed that there were 10 service criteria that had to be improved immediately by Dekranasda, so as to improve customer quality.","PeriodicalId":21494,"journal":{"name":"SAINTEKBU","volume":"18 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-01-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78280337","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-09DOI: 10.32764/saintekbu.v13i01.911
Anggi Indah Yuliana, Mucharommah Sartika Ami
A field study aims to determine the diversity and potential utilization of weed vegetation that grows after rice planting. This research was carried out in paddy fields after monoculture rice planting in Penggaron Village, Mojowarno District, Jombang Regency in July - September 2020. Sampling was based on the quadratic sampling method with sample plots arranged randomly. In each plot the data taken is the name, number and canopy (area of cover) of each plant species to determine density, dominance and frequency. Data analysis includes vegetation analysis to determine Summed Dominance Ratio (SDR) and biodiversity analysis calculated using the Shannon - Wienner diversity index. The results of this study were 26 types of weed vegetation were found in post-rice planting land. The dominant vegetation types include Oryza sativa L .; Limnocharis flava (L.) Buchenav; Phyllanthus urinaria L .; Monochoria vaginalis (Burm.f.) pressl; and Cleome viscosa L with an SDR value of ≥ 5.30%. A total of 15 types of weeds have the potential to be used as a source of food, animal feed, and traditional medicine.
本研究旨在确定水稻种植后生长的杂草植被的多样性及其潜在利用价值。本研究于2020年7月至9月在中邦县Mojowarno区的Penggaron村进行了单作水稻种植后的稻田研究。抽样采用二次抽样法,抽样图随机排列。在每个图中,采集的数据是每个植物物种的名称、数量和冠层(覆盖面积),以确定密度、优势度和频率。数据分析包括利用植被分析确定总优势比(SDR)和利用Shannon - Wienner多样性指数计算生物多样性分析。研究结果表明:水稻后种植地共发现26种杂草植被。优势植被类型包括Oryza sativa L .;黄柠檬(Limnocharis flava)Buchenav;余叶草;阴道单毛菌(缅甸);粘胶蛋白L, SDR值≥5.30%。总共有15种杂草有可能被用作食物、动物饲料和传统药物的来源。
{"title":"KERAGAMAN DAN POTENSI PEMANFAATAN VEGETASI GULMA PASCA PERTANAMAN PADI DI DESA PENGGARON KECAMATAN MOJOWARNO KABUPATEN JOMBANG","authors":"Anggi Indah Yuliana, Mucharommah Sartika Ami","doi":"10.32764/saintekbu.v13i01.911","DOIUrl":"https://doi.org/10.32764/saintekbu.v13i01.911","url":null,"abstract":"A field study aims to determine the diversity and potential utilization of weed vegetation that grows after rice planting. This research was carried out in paddy fields after monoculture rice planting in Penggaron Village, Mojowarno District, Jombang Regency in July - September 2020. Sampling was based on the quadratic sampling method with sample plots arranged randomly. In each plot the data taken is the name, number and canopy (area of cover) of each plant species to determine density, dominance and frequency. Data analysis includes vegetation analysis to determine Summed Dominance Ratio (SDR) and biodiversity analysis calculated using the Shannon - Wienner diversity index. The results of this study were 26 types of weed vegetation were found in post-rice planting land. The dominant vegetation types include Oryza sativa L .; Limnocharis flava (L.) Buchenav; Phyllanthus urinaria L .; Monochoria vaginalis (Burm.f.) pressl; and Cleome viscosa L with an SDR value of ≥ 5.30%. A total of 15 types of weeds have the potential to be used as a source of food, animal feed, and traditional medicine.","PeriodicalId":21494,"journal":{"name":"SAINTEKBU","volume":"25 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-01-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84092936","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Keanekaragaman budaya dan wisata bisa dijadikan objek wisata untuk bisa dikunjungi oleh para wisatawan. Wisata budaya ini merupakan kegiatan yang mencakup kekhasan dan keunikan budaya, itu semua bisa berupa kesenian, upacara adat, maupun hasil karya seni masyarakat setempat yang menarik. Perkembangan teknologi yang sekarang semakin berkembang pesat sangat mendukung Pemasaran ragam wisata dan budaya berbasis digital (digital marketing), dikarenakan membuat kita mudah untuk mendapatkan informasi salah satunya yaitu dengan aplikasi berbasis android. Aplikasi Android Ragam Budaya dan Wisata di Kabupaten Jombang sangat membantu memudahkan masyarakat untuk mengetahui berbagai ragam wisata dan budaya di Jombang dengan mengoptimalkan smartphone yang rata – rata sudah dimiliki oleh masyarakat umum. Aplikasi Ragam budaya dan wisata di Kabupaten Jombang memiliki beberapa fitur/menu yaitu Lokasi Wisata, tentang Budaya, Profil Jombang, Icon Jombang, Produk Unggulan dan Cara penggunaan .
{"title":"DIGITAL MARKETING RAGAM BUDAYA DAN WISATA KABUPATEN JOMBANG BERBASIS ANDROID","authors":"Siti Sufaidah, Munawarah -, Badriyatul Muawanah, Novia Anggraini","doi":"10.32764/saintekbu.v12i2.867","DOIUrl":"https://doi.org/10.32764/saintekbu.v12i2.867","url":null,"abstract":"Keanekaragaman budaya dan wisata bisa dijadikan objek wisata untuk bisa dikunjungi oleh para wisatawan. Wisata budaya ini merupakan kegiatan yang mencakup kekhasan dan keunikan budaya, itu semua bisa berupa kesenian, upacara adat, maupun hasil karya seni masyarakat setempat yang menarik. \u0000Perkembangan teknologi yang sekarang semakin berkembang pesat sangat mendukung Pemasaran ragam wisata dan budaya berbasis digital (digital marketing), dikarenakan membuat kita mudah untuk mendapatkan informasi salah satunya yaitu dengan aplikasi berbasis android. \u0000Aplikasi Android Ragam Budaya dan Wisata di Kabupaten Jombang sangat membantu memudahkan masyarakat untuk mengetahui berbagai ragam wisata dan budaya di Jombang dengan mengoptimalkan smartphone yang rata – rata sudah dimiliki oleh masyarakat umum. Aplikasi Ragam budaya dan wisata di Kabupaten Jombang memiliki beberapa fitur/menu yaitu Lokasi Wisata, tentang Budaya, Profil Jombang, Icon Jombang, Produk Unggulan dan Cara penggunaan .","PeriodicalId":21494,"journal":{"name":"SAINTEKBU","volume":"36 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88922796","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-10-23DOI: 10.32764/saintekbu.v12i2.884
Moh. Anshori Aris Widya, Primaadi Airlangga
Layanan E-Government saat ini harus semakin memudahkan masyarakat. Request layanan E-Government yang dapat dilakukan dimana saja kapan saja merupakan sebuah inovasi yang dapat mempersingkat waktu layanan serta dapat mengurangi antrian pada kantor pemerintahan. Model layanan tersebut menggunakan media ICT (Information Communication Technology) yang memiliki flexibilitas yang tinggi. Salah satu contohnya adalah platform Website maupun Mobile. Website mudah digunakan dengan bantuan browser dan aplikasi mobile digunakan dengan bantuan smartphone. Walaupun memiliki flexibiltas yang tinggi, terdapat beberapa kelemahan pada kedua platform tersebut seperti tampilan website yang harus responsive dan aplikasi mobile yang harus user friendly serta memiliki user experience tinggi. Hal tersebut disebabkan terkadang antara aplikasi mobile satu dengan yang lain berbeda dari segi mekanisme, tampilan maupun cara penggunaan. Salah satu aplikasi mobile yang cukup populer serta banyak digunakan masyarakat adalah Chat Apps atau Instant Messaging. Aplikasi mobile jenis ini memiliki cara penggunaan yang mudah serta tampilan yang user friendly bagi semua orang. Hampir seluruh pengguna smartphone juga menggunakan Instant Messaging. Berdasarkan keunggulan inilah maka konsep kemudahan orang dalam melakukan pengiriman pesan (chatting) dengan aplikasi jenis ini diintegrasikan dengan konsep layanan E-Government untuk semakin memudahkan serta mempersingkat waktu layanan E-Government. Instant Messaging Telegram sebagai aplikasi mobile jenis ini dipilih dikarenakan memiliki fitur Bot API atau Bot Engine yang bersifat open licence serta dapat dengan mudah diintegrasikan dengan berbagai perangkat lain dalam rangka layanan E-Government
{"title":"PENGEMBANGAN TELEGRAM BOT ENGINE MENGGUNAKAN METODE WEBHOOK DALAM RANGKA PENINGKATAN WAKTU LAYANAN E-GOVERNMENT","authors":"Moh. Anshori Aris Widya, Primaadi Airlangga","doi":"10.32764/saintekbu.v12i2.884","DOIUrl":"https://doi.org/10.32764/saintekbu.v12i2.884","url":null,"abstract":"Layanan E-Government saat ini harus semakin memudahkan masyarakat. Request layanan E-Government yang dapat dilakukan dimana saja kapan saja merupakan sebuah inovasi yang dapat mempersingkat waktu layanan serta dapat mengurangi antrian pada kantor pemerintahan. Model layanan tersebut menggunakan media ICT (Information Communication Technology) yang memiliki flexibilitas yang tinggi. Salah satu contohnya adalah platform Website maupun Mobile. Website mudah digunakan dengan bantuan browser dan aplikasi mobile digunakan dengan bantuan smartphone. Walaupun memiliki flexibiltas yang tinggi, terdapat beberapa kelemahan pada kedua platform tersebut seperti tampilan website yang harus responsive dan aplikasi mobile yang harus user friendly serta memiliki user experience tinggi. Hal tersebut disebabkan terkadang antara aplikasi mobile satu dengan yang lain berbeda dari segi mekanisme, tampilan maupun cara penggunaan. Salah satu aplikasi mobile yang cukup populer serta banyak digunakan masyarakat adalah Chat Apps atau Instant Messaging. Aplikasi mobile jenis ini memiliki cara penggunaan yang mudah serta tampilan yang user friendly bagi semua orang. Hampir seluruh pengguna smartphone juga menggunakan Instant Messaging. Berdasarkan keunggulan inilah maka konsep kemudahan orang dalam melakukan pengiriman pesan (chatting) dengan aplikasi jenis ini diintegrasikan dengan konsep layanan E-Government untuk semakin memudahkan serta mempersingkat waktu layanan E-Government. Instant Messaging Telegram sebagai aplikasi mobile jenis ini dipilih dikarenakan memiliki fitur Bot API atau Bot Engine yang bersifat open licence serta dapat dengan mudah diintegrasikan dengan berbagai perangkat lain dalam rangka layanan E-Government","PeriodicalId":21494,"journal":{"name":"SAINTEKBU","volume":"19 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73225028","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-10-19DOI: 10.32764/saintekbu.v12i1.961
Tholib Hariono, Hilyah Ashoumi
The Islamic boarding school is a place for students to gain religious knowledge. The Santri period is the first time for most students to fully finance independently without parental supervision. Many students are unable to help financially so that they are increasingly irrational in buying their needs, the money charts in a short time after being sent money by their parents. One of the negative impacts of uncontrolled impact is the tendency of students to inform money when they know money. This research implements RFID as a payment instrument for students in the Islamic boarding school environment, through this payment system all santri financial data can manage the good expenses owned by these students. RFID is used for several processes or needs, namely checking balances, changing pins and processing payments. The results of RFID testing show a fast time in each process, namely the balance check process which takes an average of 1.55 seconds, the process of changing pin numbers on an average of 10.05 seconds, the payment process takes an average of 4.675 seconds.
{"title":"Implementasi RFID Mobile untuk Alat Pembayaran dan Pengontrol Keuangan Santri","authors":"Tholib Hariono, Hilyah Ashoumi","doi":"10.32764/saintekbu.v12i1.961","DOIUrl":"https://doi.org/10.32764/saintekbu.v12i1.961","url":null,"abstract":"The Islamic boarding school is a place for students to gain religious knowledge. The Santri period is the first time for most students to fully finance independently without parental supervision. Many students are unable to help financially so that they are increasingly irrational in buying their needs, the money charts in a short time after being sent money by their parents. One of the negative impacts of uncontrolled impact is the tendency of students to inform money when they know money. This research implements RFID as a payment instrument for students in the Islamic boarding school environment, through this payment system all santri financial data can manage the good expenses owned by these students. RFID is used for several processes or needs, namely checking balances, changing pins and processing payments. The results of RFID testing show a fast time in each process, namely the balance check process which takes an average of 1.55 seconds, the process of changing pin numbers on an average of 10.05 seconds, the payment process takes an average of 4.675 seconds.","PeriodicalId":21494,"journal":{"name":"SAINTEKBU","volume":"179 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78460019","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}